[b]Zdravím všechny. Mám server, kde jsem si dal plugin MobManager: http://dev.bukkit.org/bukkit-plugins/mobmanager/
Chci udělat svět trošku hardcore a chci, aby ti Zombie měli nějaké potiony, ale mě to však nefunguje. Už jsem zkoušel úplně vše, ale asi jem někde udělal chybu. Prosil bych o menší pomoc

Config MobManager:
Spoiler: zobrazit
Kód: Vybrat vše
# MobManager v3.0.3 by Michael McKnight (ShadowDog007)
# http://dev.bukkit.org/bukkit-mods/mobmanager/
# Ability World Config
# #######################################################################
# UseWorldSettings
# #######################################################################
# If this is false then settings 'EnabledSpawnReasons' and 'MobAbilities'
# will have no effect, and the global configuration for mobs will be used
#
# NOTE: This setting does nothing in the global config
#
# #######################################################################
# EnabledSpawnReasons
# #######################################################################
# When a Mob spawns, it is spawned with a given 'SpawnReason'
# This list defines which of those 'SpawnReasons' that MobManager
# will check for.
# If a mob spawns with a listed 'SpawnReason' MobManager will apply
# abilities to the mob
#
# Hint: If you have other plugins which spawn mobs with special gear
# you can remove CUSTOM from the list of enabled spawn reasons
# so MobManager does not interfere with this
#
# Note: By default all spawn reasons are checked
#
# Valid spawn reasons can be found here:
# http://jd.bukkit.org/apidocs/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
#
# #######################################################################
# MobAbilities
# #######################################################################
# Contains settings you can use to edit mob attributes.
#
# Mob settings in world files will override global settings
#
# Mob names must be acquired from here:
# http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html
# And should be in all upper-case
#
# There are currently two types of mob Attributes/Abilities:
# 1) Rate: These have a single fixed chance of doing something
#
# rates are written as a simple number between 1.0 and 0.0
#
# 2) ChanceList: These are a list of chances with values associated
# with each chance. The chance of a given value being selected is
# (chance) / (Sum of all chances)
#
# Each ChanceList has keys which can be used to customize the abilities
# These keys can have numbers, strings or lists as their values.
#
# NOTE: Every Ability requires the key 'Chance'
#
# ChanceLists are written as below
# <OPTION>:
# - CHANCE: <Chance>
# <KEY>: <Options>
#
# Read more about MobAbilities here:
# http://dev.bukkit.org/server-mods/mobmanager/pages/explanations/mob-abilities/
#
# ################
# SpawnRate (Rate)
# ################
# A number between 0.0 and 1.0
# Represents the chance a mob will be allowed to spawn.
#
# E.G. if SpawnRate was 0.5 there would be a 50% chance that any mob
# which attempts to spawn will be allowed to spawn
# This setting can be used to reduce the number of certain mobs on your
# server. (Possibly Freeing up space for other mobs)
#
# ################
# BabyRate (Rate)
# ################
# A number between 0.0 and 1.0
# Represents the chance a mob will be turned into a baby.
#
# E.G. if SpawnRate was 0.5 there would be a 50% chance that a mob
# which spawns will be turned into a baby
# This setting only works for Animals and Zombies
#
# ################
# VillagerRate (Rate)
# ################
# A number between 0.0 and 1.0
# Represents the chance a zombie will be turned into a Villager Zombie.
#
# E.G. if SpawnRate was 0.5 there would be a 50% chance that a zombie
# which spawns will be turned into a Villager Zombie
# This setting only works for Zombies
#
# ################
# AngryRate (Rate)
# ################
# A number between 0.0 and 1.0
# Represents the chance a wolf will become angry.
#
# E.G. if AngryRate was 0.5 there would be a 50% chance that a wolf
# which spawns will be set as angry
# This setting only works for Wolves
#
# ################
# ChargedRate (Rate)
# ################
# A number between 0.0 and 1.0
# Represents the chance a creeper will become charged.
#
# E.G. if ChargedRate was 0.5 there would be a 50% chance that a creeper
# which spawns will become charged
# This setting only works for Creepers
#
# ################
# Name (ChanceList)
# ################
# A list of names which can be applied to the mob
#
# Keys:
# - Name: (String) The name which will be applied to the mob
# Colour can be added using and & then the colour code
# you wish to use
# - ShowOverhead: (true/false) Shows the mobs name above its head
#
# NOTE: If ShowOverhead is false
# The mobs name is still shown above its head but
# only when the player looks directly at the mob
#
# EXAMPLE:
# MobAbilities:
# ZOMBIE:
# Name:
# - Chance: 1
# Name: Steve
# ShowOverhead: true
# - Chance: 1
# Name: '&aSickSteve'
# ShowOverhead: true
#
# ################
# BirthSpawn / DeathSpawn (ChanceList)
# ################
# A list of mobs which will spawn on a given mob
# upon Birth or Death of the given mob.
#
# Keys:
# - MobType: The mobtype which the mob will spawn as.
# Set MobType as NONE if you want to provide a chance for
# no mob to spawn
# - AbilitySet: The ability set which will be applied to the mob
# Ignore this setting if you want Mobs to spawn with random
# abilities.
# - Count: The number of mobs which will be spawned upon
# birth/death of the mob
# - Range: The range in which bonus mobs will spawn around
# the original mob
# - HeightRange: The maximum height difference between
# the original mob and the spawned mobs
#
# NOTE: You must always provide a MobType UNLESS you provide
# an AbilitySet which has a default MobType set.
#
# ################
# PotionEffects (ChanceList)
# ################
# This is a list of potion effects which will be added to an mob
# These potion effects will last the duration of the entities life.
#
# Valid potion effects can be found here:
# http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
# NOTE: You can also use NONE as a potion effect, which essentially means
# no potion effect will be added to the mob if it gets this ability
#
# Keys:
# - Effects: A list of potion effects to apply to the mob
# Effects can have an additional parameter to set the potency of
# the effect. <PotionType>:<Potency>
#
# EXAMPLE:
# MobAbilities:
# ZOMBIE:
# PotionEffects:
# - Chance: 9
# Effects:
# - NONE
# - Chance: 1
# Effects:
# - SPEED:1
# - STRENGTH
# - REGENERATION
#
# ################
# HealthBonus (ChanceList)
# ################
# A list of chances + bonus health for the mob
# Health Bonuses are added on to the mobs normal health
# They can be negative (So they reduce the mobs normal health)
#
# Keys:
# - Bonus: The bonus HP to give to a mob
#
# EXAMPLE:
# MobAbilities:
# ZOMBIE:
# HealthBonus:
# - Chance: 99
# Bonus: 0.0
# - Chance: 1
# Bonus: 9001.0
#
# ################
# DamageMulti (ChanceList)
# ################
# A list of chances + damage multipliers for the mob
# When a mob does damage it multiplies the normal damage
# with the multiplier.
# NOTE: Multipliers can stack with damage multipliers from AbilitySets
#
# Keys:
# - Multi: The damage multiplier
# (Must have a decimal component e.g. 1.0 NOT 1)
#
# EXAMPLE:
# MobAbilities:
# ZOMBIE:
# DamageMulti:
# - Chance: 9
# Multi: 2.0
# - Chance: 1
# Multi: 1.0
#
# ################
# EquipmentSet (ChanceList)
# ################
# EquipmentSet is a list of equipment to be put on a mob
# Armour is picked per position (Helmet/Chestplate/Leggings/Boots)
#
# NOTE: EquipmentSet replaces the old ArmourSet node
#
# Equipment can be chosen via Materials or custom items can be created.
#
# Valid armour materials are:
# - DIAMOND
# - IRON
# - CHAIN
# - GOLD
# - LEATHER
# - NONE
# - DEFAULT
#
# NOTE: For hand held items, each material will give the mob
# a sword of a similar type.
#
# Valid Armour Positions are:
# - Helmet
# - Chestplate
# - Leggings
# - Boots
# - Hand
#
# The chosen armour is put on the mob when it spawns.
# NOTE: NONE means that the mob will have NO armour.
# DEFAULT will leave the mob with whatever armour it had beforehand
#
# Keys:
# - Pieces: List of each piece of armour to give to the mob
# Contains the following sub-keys:
# - Position: The position to put the armour
# (e.g. Helmet/Chestplate etc)
# - Material: The material for the armour
# (Not used if CustomItem is used)
# - DropChance: The chance (Between 0.0 and 1.0) for the
# piece of armour to drop when the mob dies
# - CustomItem: Defines the item placed on the mob
# See the following link for info on item formats:
# http://dev.bukkit.org/bukkit-plugins/mobmanager/pages/configuration/item-formatting/
# Also see 'DropSet' below for basic format
#
# EXAMPLE:
# MobAbilities:
# ZOMBIE:
# EquipmentSet:
# - Chance: 1
# Pieces:
# - Position: HELMET
# CustomItem:
# type: SKULL_ITEM
# damage: 3
# meta:
# ==: ItemMeta
# meta-type: SKULL
# skull-owner: ShadowDog007
# - Position: CHESTPLATE
# Material: LEATHER
# DropChance: 1.0
# - Position: LEGGINGS
# Material: NONE
# - Position: HAND
# CustomItem:
# type: DIAMOND_SPADE
# meta:
# ==: ItemMeta
# meta-type: UNSPECIFIC
# display-name: '&aShadowDog''s &bShovel'
# enchants:
# DURABILITY: 3
# SILK_TOUCH: 1
# repair-cost: 2
# DropChance: 1.0
#
# - Chance: 4 # This would produce no change to the mobs armour
#
# ################
# DropSet (ChanceList)
# ################
# This is a list of chances/items that
# will be dropped upon the mobs death
#
# Check here for item id's:
# http://www.minecraftwiki.net/wiki/Data_values
# For a list of enchantment names go here:
# http://jd.bukkit.org/rb/apidocs/org/bukkit/enchantments/Enchantment.html
#
# Keys:
# - Drops: List of maps which define what items are dropped
# for the given chance.
# Drops has additional keys:
# - type: The id or name of the item to be dropped
# Item names can be found here:
# http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
# - damage: The amount of damage on the item
# Also used to change the items type
# e.g. for a STEP (Half slabs) set damage to 7
# for a quartz slab
# - damage-max: The max damage on the item
# if this is used the items damage will be random between
# damage and damage-max
# - amount: The amount of the item to drop
# - amount-max: The maximum amount of the item to drop
# If this is used items amount will be random between
# amount and amount-max
# - meta: Used to further customise items
# See here for more information:
# http://dev.bukkit.org/bukkit-plugins/mobmanager/pages/configuration/item-formatting/
#
# - Replace: If true, vanilla drops are replaced with new drops
# If false, new drops are dropped with vanilla drops
# Default is false
#
#
# EXAMPLE:
# MobAbilities:
# ZOMBIE:
# DropSet:
# - Chance: 1
# Replace: true
# Drops:
# - type: 367
# amount: 1
# amount-max: 3
# - type: IRON_SWORD
# amount: -1
# amount-max: 1
# damage: 20
# meta:
# ==: ItemMeta
# meta-type: UNSPECIFIC
# enchants:
# FIRE_ASPECT: 2
# repair-cost: 2
#
# <MobType>
# DropSet:
# - Chance: 1
# Replace: <True/False>
# Drops:
# - type: <Item_Id or Name>
# damage: <item data or damage>
# amount: <Min amount>
# amount-max: <Max amount>
#
# NOTE: If neither amount or amount-max are provided amount is
# set to 1
# NOTE: If amount is negative this gives the item a lesser chance
# to spawn
# NOTE: If amount is given by amount-max is not, amount-max is
# set the same as amount
#
#
# ################
# ApplySets (ChanceList)
# ################
# Here you set chances and the given AbilitySets to apply to a mob
#
# NOTE: If an ability set is applied to a mob
# no other abilities will be applied to it.
#
# AbilitySets are formatted like so (Using Zombie as an example)
#
# Keys:
# - SetName: The name of the AbilitySet to be applied to the mob
#
# MobAbilities:
# ZOMBIE:
# ApplySets:
# - Chance: <Chance>
# SetName: <SetName>
#
# NOTE: Ability sets must be defined in 'AbilitySets'
# in the global abilities.yml
#
#
# #######################################################################
EnabledWorlds:
- world
- world_nether
- world_the_end
LimitBonusSpawns: true
BonusSpawnRange: 16
BonusSpawnHeightRange: 4
CommandPSpawnMinRange: 8
UseCircleLocationGeneration: false
BonusSpawnUseRadius: false
CommandSpawnUseRadius: false
CommandPSpawnUseRadius: true
CommandPSpawnRadiusAllowCenter: false
AbilitySets: {}
UseWorldSettings: true
EnabledSpawnReasons:
- NATURAL
- JOCKEY
- CHUNK_GEN
- SPAWNER
- EGG
- SPAWNER_EGG
- LIGHTNING
- BED
- BUILD_SNOWMAN
- BUILD_IRONGOLEM
- BUILD_WITHER
- VILLAGE_DEFENSE
- VILLAGE_INVASION
- BREEDING
- SLIME_SPLIT
- REINFORCEMENTS
- NETHER_PORTAL
- DISPENSE_EGG
- INFECTION
- CURED
- OCELOT_BABY
- SILVERFISH_BLOCK
- MOUNT
- CUSTOM
- DEFAULT
MobAbilities:
ZOMBIE:
SpawnRate: 2.0
BabyRate: 0.0
VillagerRate: 0.0
SunProofRate: 0.0
Name: []
BirthSpawn: []
DeathSpawn: []
PotionEffects:
- Chance: 100
Effects:
- SPEED:1
- STRENGTH
- REGENERATION
HealthBonus: []
DamageMulti: []
EquipmentSet: []
DropSet: []
ApplySets: []
Děkuji za pomoc!