Stránka 1 z 1

Nejdou nastavit rezidence

Napsal: 27 srp 2014, 20:21
od lianegen
Server: IP: 93.91.250.134:27096 (pripravuje se)

Prosim o radu...
Na serveru nam nejdou nastavit rezidence (plugin funguje) akorat kdys dam /res list tak pise ze nemam zadne rezidence .
kdys se snazim jakkoli vytvorit rezidenci tak mi nejde vytvorit (item kterej je nastavenej nejde [ani u dalsich nastavovaných itemu to nejde]) ale po prikazu /res select vert jde JAKOBY vytvorit ale nikde neni ani se mi nenapise do listu ale pak jde dát /remove a napise mi to ze nejakou resku mam tak opravdu nechapu tuto logiku.

{Ani u urcite skupiny lidi na př.<Hrac> nejde nastavit build false pro celý svět :| }

Díky vsem co pomuzou.

Re: Nejdou nastavit rezidence

Napsal: 27 srp 2014, 20:23
od OneTime97
dej sem config.

Jak vytváříš resky? /resadmin nebo /res ?

Re: Nejdou nastavit rezidence

Napsal: 27 srp 2014, 20:26
od lianegen
Ani jeden z techto prikazu nejde a config myslis....kterej soubor?

Re: Nejdou nastavit rezidence

Napsal: 27 srp 2014, 21:26
od OneTime97
config.yml.. nebo něco podobného, ted si nevybavuji co tam je.. dej sem rovnou všechny.. MC sem dlouho neviděl.

Re: Nejdou nastavit rezidence

Napsal: 28 srp 2014, 08:28
od lianegen
Toto jsou rezidence:

    Kód: Vybrat vše

    #These are Global Settings for Residence.
    Global:
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: Czech
        # Wooden Hoe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 280
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 284
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: default
        # Enable / Disable the Lease System.
        UseLeaseSystem: false
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
        LegacyPermissions: false
        # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EnableEconomy: false
        # Enables or disables the Rent System
        EnableRentSystem: false
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: true
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: Multiverse-Core
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: true
        # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
        StopOnSaveFault: true
        # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
        ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
        # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
        ShowIntervalMessages: false
        # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
        CustomContainers: []
        CustomBothClick: []
        CustomRightClick: []
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: true
                firespread: true
                damage: true
                creeper: true
                tnt: true
                pvp: true
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: true
            build: true
            place: true
            destroy: true
            use: true
            container: true
            pvp: true
            tp: true
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: true
            monsters: true
            animals: true
            subzone: true
            healing: true
            piston: true
            diode: true
            lever: true
            button: true
            door: true
            table: true
            enchant: true
            brew: true
            bed: true
            cake: true
            note: true
            trample: false
            burn: true
            explode: false
            fireball: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: false
            use: false
            container: false
            pvp: false
            tnt: false
            creeper: false
            flow: false
            piston: false
            ignite: false
            firespread: false
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            ignite: true
            container: true
         # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
       
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        Default: #group name
           # Information about the Residence zone that the player can define.
           #Uncomment the lines below to mirror this config to other groups.
           #Mirror:
             #- 'group1'
             #- 'group2'
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 2
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 2
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 100
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 100
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 256
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 255
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome %player to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 3
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: false
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false

    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssignments:
         bekvon: default
         player: default

    ItemList: #this is where you can create blacklists / whitelists
         DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
               - 'BEDROCK'
               - 'LAVA'
               - 'WATER'
               - 'STATIONARY_LAVA'
               - 'STATIONARY_WATER'
               - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
    [/list]
    Toto je essentials:

    Kód: Vybrat vše

    [list]############################################################
    # +------------------------------------------------------+ #
    # |                       Notes                          | #
    # +------------------------------------------------------+ #
    ############################################################

    # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
    # If you receive an error when Essentials loads, ensure that:
    #   - No tabs are present: YAML only allows spaces
    #   - Indents are correct: YAML heirarchy is based entirely on indentation
    #   - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrphe)
    #   - List items are prefixed with a hyphen and indented:
    #       lists:
    #         - look like this
    #       not:
    #       - like this
    #   - Text with symbols is enclosed in single or double quotation marks
    #   - CraftBukkit and Permissions have been updated: CraftBukkit and Essentials almost always line up, but sometimes other plugins fall behind CraftBukkit's multiple daily updates
    #   - You have saved the document as UTF-8, NOT the default, ANSI

    ############################################################
    # +------------------------------------------------------+ #
    # |                 Essentials (Global)                  | #
    # +------------------------------------------------------+ #
    ############################################################

    # A color code between 0-9 or a-f. Set to 'none' to disable.
    ops-name-color: 'c'

    # The character(s) to prefix all nicknames, so that you know they are not true usernames.
    nickname-prefix: '~'

    # Disable this if you have any other plugin, that modifies the displayname of a user.
    change-displayname: true

    # When this option is enabled, the (tab) player list will be updated with the displayname.
    # The value of change-displayname (above) has to be true.
    #change-playerlist: true

    # Adds the prefix and suffix to the displayname of the player, so it will be displayed in messages and lists.
    # The prefix/suffix can be set using Permissions, Group Manager or PermissionsEx.
    # The value of change-displayname (above) has to be true.
    # If you don't set this, it will default to true if essentials chat is installed.
    # Don't forget to remove the # infront of the line
    #add-prefix-suffix: false

    # The delay, in seconds, required between /home, /tp, etc.
    teleport-cooldown: 0

    # The delay, in seconds, before a user actually teleports.  If the user moves or gets attacked in this timeframe, the teleport never occurs.
    teleport-delay: 0

    # The delay, in seconds, a player can't be attacked by other players after he has been teleported by a command
    # This will also prevent that the player can attack other players
    teleport-invulnerability: 0

    # The delay, in seconds, required between /heal attempts
    heal-cooldown: 60

    # What to prevent from /i /give
    # e.g item-spawn-blacklist: 46,11,10
    item-spawn-blacklist:

    # Set this to true if you want permission based item spawn rules
    # Note: The blacklist above will be ignored then.
    # Permissions:
    #  - essentials.itemspawn.item-all
    #  - essentials.itemspawn.item-[itemname]
    #  - essentials.itemspawn.item-[itemid]
    #  - essentials.give.item-all
    #  - essentials.give.item-[itemname]
    #  - essentials.give.item-[itemid]
    permission-based-item-spawn: false

    # Mob limit on spawnmob
    spawnmob-limit: 10

    # Shall we notify users when using /lightning
    warn-on-smite: true

    # motd and rules are now configured in the files motd.txt and rules.txt

    # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take
    # priority.  If a command is in this list, Essentials will try to give ITSELF priority.  This does not always work:
    # usually whichever plugin was updated most recently wins out.  However, the full name of the command will always work.
    # For example, if WorldGuard and Essentials are both enabled, and WorldGuard takes control over /god, /essentials:god
    # will still map to Essentials, whereas it might normally get forced upon WorldGuard.  Commands prefixed with an "e",
    # such as /egod, will always grant Essentials priority.
    # We should try to take priority over /god.  If this doesn't work, use
    # /essentials:god or /egod.  If god is set using WorldGuard, use /ungod to remove then use whichever you see fit.
    overridden-commands:
      - god

    # Disabled commands will be completely unavailable on the server.
    disabled-commands:
    # - nick

    # Restricted commands have been removed.
    # Now we have a whitelist, all commands not on this list are only available to ops.
    # These will have NO EFFECT if you have Permissions installed!
    # They are here only if you want something simpler than Permissions.
    # These are the permissions without the "essentials." part.
    player-commands:
      - afk
      - back
      - back.ondeath
      - balance
      - balance.others
      - balancetop
      - chat.shout
      - chat.question
      - clearinventory
      - compass
      - depth
      - delhome
      - getpos
      - geoip.show
      - help
      - helpop
      - home
      - home.others
      - ignore
      - info
      - itemdb
      - kit
      - kit.tools
      - list
      - mail
      - mail.send
      - me
      - motd
      - msg
      - msg.color
      - nick
      - near
      - pay
      - ping
      - powertool
      - powertooltoggle
      - protect
      - r
      - rules
      - realname
      - seen
      - sell
      - sethome
      - setxmpp
      - signs.create.protection
      - signs.create.trade
      - signs.break.protection
      - signs.break.trade
      - signs.use.balance
      - signs.use.buy
      - signs.use.disposal
      - signs.use.free
      - signs.use.heal
      - signs.use.mail
      - signs.use.protection
      - signs.use.sell
      - signs.use.time
      - signs.use.trade
      - signs.use.warp
      - signs.use.weather
      - spawn
      - suicide
      - time
      - tpa
      - tpaccept
      - tpahere
      - tpdeny
      - warp
      - warp.list
      - world
      - worth
      - xmpp

    # Note: All items MUST be followed by a quantity!
    # All kit names should be lower case, and will be treated as lower in permissions/costs.
    # Syntax: - itemID[:DataValue] Amount [Enchantment:Level]..
    # Times are measured in seconds.
    kits:
      dtools:
        delay: 10
        items:
          - 277 1 efficiency:1
          - 278 1
          - 279:780 1
      tools:
        delay: 10
        items:
          - 272 1
          - 273 1
          - 274 1
          - 275 1

    # Essentials Sign Control
    # See http://ess.khhq.net/wiki/Sign_Tutorial for instructions on how to use these.
    # To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
    # Essentials Colored sign support will be enabled when any sign types are enabled.
    # We recommend not enabling chest protection signs if you don't intend to use them, (or are using LWC/Lockette).

    enabledSigns:
      #- color
      #- balance
      #- buy 
      #- sell
      #- trade
      #- free
      #- disposal
      #- warp
      #- kit
      #- mail
      #- enchant
      #- gamemode
      #- heal
      #- spawnmob
      #- time
      #- weather
      #- protection

    # Backup runs a command while saving is disabled
    backup:
      # Interval in minutes
      interval: 30
      # Unless you add a valid backup command or script here, this feature will be useless.
      # Use 'save-all' to simply force regular world saving without backup.
      #command: 'rdiff-backup World1 backups/World1'

    # Set this true to enable permission per warp.
    per-warp-permission: false

    # Sort output of /list command by groups
    sort-list-by-groups: false

    # More output to the console
    debug: false

    # Set the locale for all messages
    # If you don't set this, the default locale of the server will be used.
    # Don't forget to remove the # infront of the line
    #locale: de_DE

    # Turn off god mode when people exit
    remove-god-on-disconnect: false

    # Use the permission system of bukkit
    # This only works if no other permission plugins are installed
    use-bukkit-permissions: false

    # Auto-AFK
    # After this timeout in seconds, the user will be set as afk.
    # Set to -1 for no timeout.
    auto-afk: 300

    # Auto-AFK Kick
    # After this timeout in seconds, the user will be kicked from the server.
    # Set to -1 for no timeout.
    auto-afk-kick: -1

    # Set this to true, if you want to freeze the player, if he is afk.
    # Other players or monsters can't push him out of afk mode then.
    # This will also enable temporary god mode for the afk player.
    # The player has to use the command /afk to leave the afk mode.
    freeze-afk-players: false

    # When the player is afk, should he be able to pickup items?
    # Enable this, when you don't want people idling in mob traps.
    disable-item-pickup-while-afk: true

    # You can disable the death messages of minecraft here
    death-messages: true

    # Add worlds to this list, if you want to automatically disable god mode there
    no-god-in-worlds:
    #  - world_nether

    # Set to true to enable per-world permissions for teleporting with /world, /tp ,/tpa and /tpo.
    # Give someone permission to teleport to a world with essentials.world.<worldname>
    world-teleport-permissions: false

    # The number of items given if the quantity parameter is left out in /item or /give.
    # If this number is below 1, the maximum stack size size is given. If oversized stacks
    # is not enabled, any number higher then the maximum stack size results in more than one stack.
    default-stack-size: -1

    # Oversized stacks are stacks that ignore the normal max stacksize.
    # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.
    # How many items should be in a oversized stack?
    oversized-stacksize: 64

    # Do you allow to repair enchanted weapons and armor?
    # If you set this to false, you can still allow it for certain players using the permission
    # essentials.repair.enchanted
    repair-enchanted: true

    #Do you want essentials to keep track of previous location for /back in the teleport listener?
    #If you set this to true any plugin that uses teleport will have the previous location registered.
    register-back-in-listener: false

    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsHome                     | #
    # +------------------------------------------------------+ #
    ############################################################

    # If no home is set, send players to spawn when /home is used
    spawn-if-no-home: true

    # Allows people to set their bed at daytime
    update-bed-at-daytime: true

    # Allow players to have multiple homes.
    # Players need essentials.sethome.multiple before they can have more than 1 home, default to 'default' below.
    # Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip
    # People with essentials.sethome.multiple.unlimited are not limited by these numbers.
    sethome-multiple: 
      default: 3
      # essentials.sethome.multiple.vip
      vip: 5
      # essentials.sethome.multiple.staff
      staff: 10

    # Set timeout in seconds for players to accept tpa before request is cancelled.
    # Set to 0 for no timeout
    tpa-accept-cancellation: 0

    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsEco                      | #
    # +------------------------------------------------------+ #
    ############################################################

    # Defines the balance with which new players begin.  Defaults to 0.
    starting-balance: 0

    # worth-# defines the value of an item when it is sold to the server via /sell.
    # These are now defined in worth.yml

    # Defines the cost to use the given commands PER USE
    command-costs:
      # /example costs $1000 PER USE
      #example: 1000
      # /kit tools costs $1500 PER USE
      #kit-tools: 1500

    # Set this to a currency symbol you want to use.
    currency-symbol: '$'

    # Set the maximum amount of money a player can have
    # The amount is always limited to 10 trillions because of the limitations of a java double
    max-money: 10000000000000

    # Set the minimum amount of money a player can have (must be above the negitive of max-money).
    # Setting this to 0, will disable overdrafts/loans completely.  Users need 'essentials.eco.loan' perm to go below 0.
    min-money: -10000

    # Enable this to log all interactions with trade/buy/sell signs and sell command
    economy-log-enabled: false

    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsHelp                     | #
    # +------------------------------------------------------+ #
    ############################################################

    # Show other plugins commands in help
    non-ess-in-help: true

    # Hide plugins which dont give a permission
    # You can override a true value here for a single plugin by adding a permission to a user/group.
    # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help this setting reguardless.
    # You can use negitive permissions to remove access to just a single plugins help if the following is enabled.
    hide-permissionless-help: true

    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsChat                     | #
    # +------------------------------------------------------+ #
    ############################################################

    chat:

      # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks.  Set to 0 to make all chat global.
      # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
      # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
      # Or with essentials.chat.question can override this by prefixing text with a question mark (?)
      # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
      radius: 0

      # Chat formatting can be done in two ways, you can either define a standard format for all chat
      # Or you can give a group specific chat format, to give some extra variation.
      # If set to the default chat format which "should" be compatible with ichat.
      # For more information of chat formatting, check out the wiki: http://ess.khhq.net/wiki/Chat_Formatting 

      format: ' <{DISPLAYNAME}> {MESSAGE}'
      #format: '&7[{GROUP}]&f {DISPLAYNAME}&7:&f {MESSAGE}'

      group-formats:
      #  Default: '{WORLDNAME} {DISPLAYNAME}&7:&f {MESSAGE}'
      #  Admins: '{WORLDNAME} &c[{GROUP}]&f {DISPLAYNAME}&7:&c {MESSAGE}'

      # If your using group formats make sure to remove the '#' to allow the setting to be read.

    ############################################################
    # +------------------------------------------------------+ #
    # |                 EssentialsProtect                    | #
    # +------------------------------------------------------+ #
    ############################################################

    protect:
      # Database settings for sign/rail protection

      # mysql or sqlite
      # We strongly recommend against using mysql here, unless you have a good reason.
      # Sqlite seems to be faster in almost all cases, and in some cases mysql can be much slower.
      datatype: 'sqlite'

      # If you specified MySQL above, you MUST enter the appropriate details here.
      # If you specified SQLite above, these will be IGNORED.
      username: 'root'
      password: 'root'
      mysqlDb: 'jdbc:mysql://localhost:3306/minecraft'

      # For which block types would you like to be alerted?
      # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
      # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket
      alert:
        on-placement: 10,11,46,327
        on-use: 327
        on-break:

      blacklist:

        # Which blocks should people be prevented from placing
        placement: 10,11,46,327

        # Which items should people be prevented from using
        usage: 327

        # Which blocks should people be prevented from breaking
        break:

        # Which blocks should not be pushed by pistons
        piston:

      # General physics/behavior modifications
      prevent:
        lava-flow: false
        water-flow: false
        water-bucket-flow: false
        fire-spread: true
        lava-fire-spread: true
        flint-fire: false
        lightning-fire-spread: true
        portal-creation: false
        tnt-explosion: false
        tnt-playerdamage: false
        fireball-explosion: false
        fireball-fire: false
        fireball-playerdamage: false
        creeper-explosion: false
        creeper-playerdamage: false
        creeper-blockdamage: false
        enderdragon-blockdamage: true
        enderman-pickup: false
        villager-death: false
        # Monsters won't follow players
        # permission essentials.protect.entitytarget.bypass disables this
        entitytarget: false
        # Prevent the spawning of creatures
        spawn:
          creeper: false
          skeleton: false
          spider: false
          giant: false
          zombie: false
          slime: false
          ghast: false
          pig_zombie: false
          enderman: false
          cave_spider: false
          silverfish: false
          blaze: false
          magma_cube: false
          ender_dragon: false
          pig: false
          sheep: false
          cow: false     
          chicken: false
          squid: false
          wolf: false
          mushroom_cow: false
          snowman: false
          ocelot: false
          iron_golem: false
          villager: false

      # Maximum height the creeper should explode. -1 allows them to explode everywhere.
      # Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
      creeper:
        max-height: -1

      # Protect various blocks.
      protect:
        # Protect all signs
        signs: true

        # Prevent users from destroying rails
        rails: true

        # Blocks below rails/signs are also protected if the respective rail/sign is protected.
        # This makes it more difficult to circumvent protection, and should be enabled.
        # This only has an effect if "rails" or "signs" is also enabled.
        block-below: true

        # Prevent placing blocks above protected rails, this is to stop a potential griefing
        prevent-block-on-rails: false

        # Store blocks / signs in memory before writing
        memstore: false

      # Disable various default physics and behaviors
      disable:
        # Should fall damage be disabled?
        fall: false

        # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
        # They will be unable to attack users without that same permission node.
        pvp: false

        # Should drowning damage be disabled?
        # (Split into two behaviors; generally, you want both set to the same value)
        drown: false
        suffocate: false

        # Should damage via lava be disabled?  Items that fall into lava will still burn to a crisp. ;)
        lavadmg: false

        # Should arrow damage be disabled
        projectiles: false

        # This will disable damage from touching cacti.
        contactdmg: false

        # Burn, baby, burn!  Should fire damage be disabled?
        firedmg: false

        # Should the damage after hit by a lightning be disabled?
        lightning: false

        # Should people with build: false in permissions be allowed to build
        # Set true to disable building for those people
        build: true

        # Should people with build: false in permissions be allowed to use items
        # Set true to disable using for those people
        use: true

        # Should we tell people they are not allowed to build
        warn-on-build-disallow: true

        # Disable weather options
        weather:
          storm: false
          thunder: false
          lightning: false

    ############################################################
    # +------------------------------------------------------+ #
    # |            Essentials Spawn / New Players            | #
    # +------------------------------------------------------+ #
    ############################################################

    newbies:
      # Should we announce to the server when someone logs in for the first time?
      # If so, use this format, replacing {DISPLAYNAME} with the player name.
      # If not, set to ''
      #announce-format: ''
      announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'

      # When we spawn for the first time, which spawnpoint do we use?
      # Set to "none" if you want to use the spawn point of the world.
      spawnpoint: none
     
      # Do we want to give users anything on first join? Set to '' to disable
      # This kit will be given reguardless of cost, and permissions.
      #kit: ''
      kit: tools

    # Set this to lowest, if you want Multiverse to handle the respawning
    # Set this to high, if you want EssentialsSpawn to handle the respawning
    # Set this to highest, if you want to force EssentialsSpawn to handle the respawning
    respawn-listener-priority: high

    # When users die, should they respawn at their first home or bed, instead of the spawnpoint?
    respawn-at-home: false

    # End of File <-- No seriously, you're done with configuration.

Re: Nejdou nastavit rezidence

Napsal: 28 srp 2014, 09:00
od OneTime97
Seznam pluginů co máš na serveru :)

Re: Nejdou nastavit rezidence

Napsal: 28 srp 2014, 10:02
od lianegen
ClearLag 2.7.1 Clearlag.jar
Color4Signs 4Signs 1.1 Color4Signs.jar
CommandSigns 1.9.3.2 CommandSigns.jar
dynmap 2.0.0-alpha-1 dynmap-2.0.0-alpha-1.jar
Essentials 2.13.1.7 Essentials.jar
EssentialsAntiBuild 2.13.1.7 EssentialsAntiBuild.jar
EssentialsChat 2.13.1.7 EssentialsChat.jar
EssentialsSpawn 2.13.1.7 EssentialsSpawn.jar
FakaHedaMinequery 1.3 FakaHedaMinequery.jar
LagMeter 1.15.1 LagMeter.jar
mcMMO 1.5.00 mcMMO.jar
NoLagg 1.90.4 NoLagg-1.90.4.jar
PermissionsEx 1.22.3 PermissionsEx.jar
PlayerHeads 3.8 PlayerHeads.jar
Residence 2.6.6.6 Residence.jar
ResidenceSigns 2.10.1 ResidenceSigns.jar
WorldEdit 5.6.3 (JAR only) (for Bukkit 1.7.10) worldedit-5.6.3.jar

(hele vis jak jsme predtim resily ty skupiny lidi furt to nefunguje :/ [neumim to nastavit])

-- 28 srp 2014, 23:05 --

Dekuji ti za ochotu us je to vyreseno

//LOCK