Dobry večer
mam problem z Banlist a taktieš Dinmap
Banlist
Toto my ukaže po nahrani zlozky na Web a pridelene práva 777 na zlozku Banlist
Robym to podľa tohoto tutorialu : viewtopic.php?f=85&t=8116
Spoiler: zobrazit
Server Error
We're sorry! The server encountered an internal error and was unable to complete your request. Please try again later.
error 500
We're sorry! The server encountered an internal error and was unable to complete your request. Please try again later.
error 500
Dinmap
No Mam problem skriť mapu World a už som otomto robel tému 3 krát a poradili my hento ale to nefungovalo
Spoiler: zobrazit
# Use 'disabled: false' to disable a certain world.
# enabled: true
na
Kód:
# Use 'disabled: false' to disable a certain world.
# enabled: false
a ak nepojde tak na
Kód:
Use 'disabled: false' to disable a certain world.
enabled: false
- vymažeš #
# enabled: true
na
Kód:
# Use 'disabled: false' to disable a certain world.
# enabled: false
a ak nepojde tak na
Kód:
Use 'disabled: false' to disable a certain world.
enabled: false
- vymažeš #
Pôvodny config
Spoiler: zobrazit
# These are examples of world-specific settings - customize your content as you see fit
#
# NOTES:
# All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
# Definitions of a world made here will superecede any world definition with the same name in configuration.txt
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
#- name: world
# title: "World"
# Use 'enabled: false' to disable a certain world.
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
# # For a rectangle, the area is defined by x0, z0 to x1, z1
# # For a circle, the area is defined by a center at x,z with a radius 'r'
# visibilitylimits:
# - x0: -1000
# z0: -1000
# x1: 1000
# z1: 1000
# - x: -2000
# z: -1000
# r: 200
# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
# # For a rectangle, the area is defined by x0, z0 to x1, z1
# # For a circle, the area is defined by a center at x,z with a radius 'r'
# hiddenlimits:
# - x0: 100
# z0: 0
# x1: 200
# z1: 0
# - x: -2000
# z: -1000
# r: 200
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
# template: mycustomtemplate
# Rest of comes from template - uncomment to tailor for world specifically
# # World center - default is spawn point
# center:
# x: 0
# y: 64
# z: 0
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
# # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Value can also be set on
# # individual maps.
# tileupdatedelay: 30
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# perspective: iso_SE_60_lowres
# shader: cave
# lighting: default
# mapzoomin: 3
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
# title: "Second World"
#
#- name: nether
# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
#
# NOTES:
# All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
# Definitions of a world made here will superecede any world definition with the same name in configuration.txt
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
#- name: world
# title: "World"
# Use 'enabled: false' to disable a certain world.
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
# # For a rectangle, the area is defined by x0, z0 to x1, z1
# # For a circle, the area is defined by a center at x,z with a radius 'r'
# visibilitylimits:
# - x0: -1000
# z0: -1000
# x1: 1000
# z1: 1000
# - x: -2000
# z: -1000
# r: 200
# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
# # For a rectangle, the area is defined by x0, z0 to x1, z1
# # For a circle, the area is defined by a center at x,z with a radius 'r'
# hiddenlimits:
# - x0: 100
# z0: 0
# x1: 200
# z1: 0
# - x: -2000
# z: -1000
# r: 200
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
# template: mycustomtemplate
# Rest of comes from template - uncomment to tailor for world specifically
# # World center - default is spawn point
# center:
# x: 0
# y: 64
# z: 0
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
# # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Value can also be set on
# # individual maps.
# tileupdatedelay: 30
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# perspective: iso_SE_60_lowres
# shader: cave
# lighting: default
# mapzoomin: 3
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
# title: "Second World"
#
#- name: nether
# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1