CreativeControl aneb.. givovaní

Technická podpora k herním serverům Minecraft a Tekkit
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Weizen
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CreativeControl aneb.. givovaní

#1 Příspěvekod Weizen » 24 úno 2014, 14:24

IP: 93.91.240.157:27571
Dobrej.. Mám problém na serveru mám normálně plugin CreativeControl ! ale hráči když dají /gmc a dají si něco do INV a pak dají /gms tak ty věci mají a nezmizí jim to :/ a tím pádem můžou lehce givovat nějakým hráčům :/
Setting: (creativecontrol u mě očividně nemá CONFIG :D)

Kód: Vybrat vše

Database:
  ## MySQL, the database type, can be SQLite, MySQL or H2
  Type: SQLite
  ## host, the MySQL host name
  host: localhost
  ## port, the MySQL port
  port: 3306
  ## user, the MySQL user name
  user: root
  ## pass, the MySQL password, '' if none.
  pass: 123
  ## database, the MySQL database to be used by this plugin
  database: minecraft
  ## prefix, the prefix used to create the tables in the sql database
  prefix: crcr_

## This section will define which group the player will be added when he changes his gamemode.
Permissions:
  ## ChangeGroups, if true, creative players will be added to the 'CreativeGroup'
  ChangeGroups: false
  ## CreativeGroup, the group that the player will be put on when changing to creative
  CreativeGroup: MembersCreative
  ## KeepCurrentGroup, if true, the player will not lose his current group, the creative group will just be added to its current groups.
  KeepCurrentGroup: true
  ## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
  OpHasPerm: false

Queue:
  ## Threads, the number of threads to be use to process the database
  Threads: 2
  ## Speed, the speed of the queue, if your server is taking too long to shutdown, increase this option.
  Speed: 0.1

Cache:
  ## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
  MaxCapacity: 15000
  ## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
  PreCache: 10000

Configurations:
  ## Single, if true, only the world.yml file will be used, other ones will be ignored.
  Single: false
  ## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
  Conflict: true
  ## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
  FriendSystem: false

Updater:
  ## Check for updates?
  Enabled: true

Selection:
  ## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
  UseWorldEdit: true
  ## The Item ID used to select regions, if UseWorldEdit is false
  Tool: 369

Events:
  ## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
  PlayerMove: false
  ## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
  MiscProtection: false

PlayerData:
  ## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
  Inventory: true
  ## Status, if true, will save the player survival status [e.g Health, Food, etc]
  Status: true
  ## Teleport, if true, the player will be teleported to the floor on login if needed
  Teleport: false
  ## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
  SetSurvival: false
  ## FallGlith, if true, if the player is falling and right before hitting the ground he change its gamemode to survival he wont take damage
  FallGlitch: false
  ## HideInventory, if true, the player inventory will be hidden until login using an auth plugin
  HideInventory: false

## This section will define the armor to set on every creative player, for advanced options, while wearing the armor type /cc set armor.
CreativeArmor:
  ## Helmet, the player helmet
  Helmet: 0
  ## Chestplate, the player chestplate
  Chestplate: 0
  ## Leggings, the player leggings
  Leggings: 0
  ## Boots, the player boots
  Boots: 0

Communicator:
  ## Quiet, if true, any messages will be displayed
  Quiet: false

Debug:
  ## Console, if true, debug messages will be displayed in the console
  Console: false
  ## Stack, if true, common errors will be printed by full [leave it true C:]
  Stack: true

# End of the file -->

Spoiler: zobrazit
AuthMe
ChestShop
ClearLag
ColoredTablist
CombatLog
CountryLoginMessage
CreativeControl
Essentials
FrameProtect
HeroicDeathPlus
Horse_Bodyguard
Jobs
LWC
MobArena
Multiverse-Core
Multiverse-Inventories
NoCheatPlus
Paintball
PermissionsEx
PlayerHeads
PlotMe
PluginMetrics
Residence
SimpleReserve
TreeAssist
Ultrabans
Updater
Vault
WorldEdit
WorldGuard
aAntiSpam
mcore
uSkyBlock

MrPagi96
Příspěvky: 25
Registrován: 07 dub 2013, 10:33
Reputation: 0

Re: CreativeControl aneb.. givovaní

#2 Příspěvekod MrPagi96 » 24 úno 2014, 16:06

Mělo by to být takhle, pokud se nemýlím :)
Spoiler: zobrazit
Database:
## MySQL, the database type, can be SQLite, MySQL or H2
Type: SQLite
## host, the MySQL host name
host: localhost
## port, the MySQL port
port: 3306
## user, the MySQL user name
user: root
## pass, the MySQL password, '' if none.
pass: 123
## database, the MySQL database to be used by this plugin
database: minecraft
## prefix, the prefix used to create the tables in the sql database
prefix: crcr_

## This section will define which group the player will be added when he changes his gamemode.
Permissions:
## ChangeGroups, if true, creative players will be added to the 'CreativeGroup'
ChangeGroups: false
## CreativeGroup, the group that the player will be put on when changing to creative
CreativeGroup: MembersCreative
## KeepCurrentGroup, if true, the player will not lose his current group, the creative group will just be added to its current groups.
KeepCurrentGroup: true
## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
OpHasPerm: false

Queue:
## Threads, the number of threads to be use to process the database
Threads: 2
## Speed, the speed of the queue, if your server is taking too long to shutdown, increase this option.
Speed: 0.1

Cache:
## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
MaxCapacity: 15000
## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
PreCache: 10000

Configurations:
## Single, if true, only the world.yml file will be used, other ones will be ignored.
Single: false
## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
Conflict: true
## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
FriendSystem: false

Updater:
## Check for updates?
Enabled: true

Selection:
## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
UseWorldEdit: true
## The Item ID used to select regions, if UseWorldEdit is false
Tool: 369

Events:
## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
PlayerMove: false
## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
MiscProtection: false

PlayerData:
## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
Inventory: false
## Status, if true, will save the player survival status [e.g Health, Food, etc]
Status: true
## Teleport, if true, the player will be teleported to the floor on login if needed
Teleport: false
## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
SetSurvival: false
## FallGlith, if true, if the player is falling and right before hitting the ground he change its gamemode to survival he wont take damage
FallGlitch: false
## HideInventory, if true, the player inventory will be hidden until login using an auth plugin
HideInventory: false

## This section will define the armor to set on every creative player, for advanced options, while wearing the armor type /cc set armor.
CreativeArmor:
## Helmet, the player helmet
Helmet: 0
## Chestplate, the player chestplate
Chestplate: 0
## Leggings, the player leggings
Leggings: 0
## Boots, the player boots
Boots: 0

Communicator:
## Quiet, if true, any messages will be displayed
Quiet: false

Debug:
## Console, if true, debug messages will be displayed in the console
Console: false
## Stack, if true, common errors will be printed by full [leave it true C:]
Stack: true

# End of the file -->
Pomohl ti někdo? Nezapomeň ho odměnit karmou :)

Weizen
Příspěvky: 1429
Registrován: 19 úno 2014, 19:56
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Re: CreativeControl aneb.. givovaní

#3 Příspěvekod Weizen » 24 úno 2014, 16:09

Kde je rozdíl? :D

-- 24 úno 2014, 15:11 --

Jo vidím v inventory a nemyslíš že já to mám jako nějaký bug a že to false znamená aby jim to právě ty věci nechávalo?

MrPagi96
Příspěvky: 25
Registrován: 07 dub 2013, 10:33
Reputation: 0

Re: CreativeControl aneb.. givovaní

#4 Příspěvekod MrPagi96 » 24 úno 2014, 16:17

Já to pochopil tak že na každý gm bude jiný inv, tedy survival, creative a adventure jiný inv :D
Pomohl ti někdo? Nezapomeň ho odměnit karmou :)

Weizen
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Re: CreativeControl aneb.. givovaní

#5 Příspěvekod Weizen » 24 úno 2014, 16:19

Tak já to zkusím tedy :!:

MrPagi96
Příspěvky: 25
Registrován: 07 dub 2013, 10:33
Reputation: 0

Re: CreativeControl aneb.. givovaní

#6 Příspěvekod MrPagi96 » 24 úno 2014, 16:21

Mělo by to fungovat..
Pomohl ti někdo? Nezapomeň ho odměnit karmou :)

Weizen
Příspěvky: 1429
Registrován: 19 úno 2014, 19:56
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Re: CreativeControl aneb.. givovaní

#7 Příspěvekod Weizen » 24 úno 2014, 16:28

Nefunguje.. Pořád ty věci má


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