Creative Control Nefunguje ?
Napsal: 17 črc 2013, 17:19
od enalan
Server: 93.91.250.108:27480
Ahoj, proč mi nejde CreativeControl ?
Přesněji, jdou vyhazovat věci z GM 
setting.yml
-- 18 črc 2013, 13:06 --
Neví nikdo ? ://
Ahoj, proč mi nejde CreativeControl ?


setting.yml
Spoiler: zobrazit
Kód: Vybrat vše
Database:
## MySQL, the database type, can be SQLite, MySQL or H2
Type: MySQL
## host, the MySQL host name
host: bruce.fakaheda.eu
## port, the MySQL port
port: 3306
## user, the MySQL user name
user: 119212_mysql_db
## pass, the MySQL password, '' if none.
pass: ....
## database, the MySQL database to be used by this plugin
database: 119212_mysql_db
## prefix, the prefix used to create the tables in the sql database
prefix: crcr_
## This section will define which group the player will be added when he changes his gamemode.
Permissions:
## ChangeGroups, if true, creative players will be added to the 'CreativeGroup'
ChangeGroups: false
## CreativeGroup, the group that the player will be put on when changing to creative
CreativeGroup: MembersCreative
## KeepCurrentGroup, if true, the player will not lose his current group, the creative group will just be added to its current groups.
KeepCurrentGroup: true
## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
OpHasPerm: false
Queue:
## Threads, the number of threads to be use to process the database
Threads: 2
## Speed, the speed of the queue, if your server is taking too long to shutdown, increase this option.
Speed: 0.1
Cache:
## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
MaxCapacity: 15000
## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
PreCache: 10000
Configurations:
## Single, if true, only the world.yml file will be used, other ones will be ignored.
Single: false
## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
Conflict: true
## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
FriendSystem: false
Updater:
## Check for updates?
Enabled: true
Selection:
## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
UseWorldEdit: false
## The Item ID used to select regions, if UseWorldEdit is false
Tool: 369
Events:
## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
PlayerMove: false
## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
MiscProtection: false
PlayerData:
## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
Inventory: true
## Status, if true, will save the player survival status [e.g Health, Food, etc]
Status: true
## Teleport, if true, the player will be teleported to the floor on login if needed
Teleport: false
## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
SetSurvival: false
## FallGlith, if true, if the player is falling and right before hitting the ground he change its gamemode to survival he wont take damage
FallGlitch: false
## This section will define the armor to set on every creative player, for advanced options, while wearing the armor type /cc set armor.
CreativeArmor:
## Helmet, the player helmet
Helmet: 0
## Chestplate, the player chestplate
Chestplate: 0
## Leggings, the player leggings
Leggings: 0
## Boots, the player boots
Boots: 0
Communicator:
## Quiet, if true, any messages will be displayed
Quiet: false
Debug:
## Console, if true, debug messages will be displayed in the console
Console: false
## Stack, if true, common errors will be printed by full [leave it true C:]
Stack: true
# End of the file -->
-- 18 črc 2013, 13:06 --
Neví nikdo ? ://