LWC

Technická podpora k herním serverům Minecraft a Tekkit
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Hrozno
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Registrován: 08 črc 2013, 18:32
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LWC

#1 Příspěvekod Hrozno » 11 črc 2013, 12:04

Server:93.91.250.145:27827

Ahoj mám problém s pluginom LWC urobil som presne to čo bolo sem :http://viewtopic.php?f=85&t=8897 a nefunguje mi to proste ked položim truhlu tak sa mi nezamkne neviete mi pomôcť kde som mohol urobiť chybu ?

Spoiler: zobrazit
# Core configurable options for LWC
core:

# The language LWC will use, specified by the shortname. For example, English = en, French = fr, German = de,
# and so on
locale: sk

# How often updates are batched to the database (in seconds). If set to a higher value than 10, you may have
# some unexpected results, especially if your server is prone to crashing.
flushInterval: 10


# LWC regularly caches protections locally to prevent the database from being queried as often. The default is 10000
# and for most servers is OK. LWC will also fill up to <precache> when the server is started automatically.
cacheSize: 10000

# How many protections are precached on startup. If set to -1, it will use the cacheSize value instead and precache
# as much as possible
precache: -1

# If true, players will be sent a notice in their chat box when they open a protection they have access to, but
# not their own unless <showMyNotices> is set to true
showNotices: true

# If true, players will be sent a notice in their chat box when they open a protection they own.
showMyNotices: false

# If true, ops will be considered LWC admins (e.g with a Permissions plugin, considered to have lwc.admin) and thus
# will have very destructive LWC commands.
opIsLWCAdmin: true

# If true, LWC will not log history about protections. If you are using LWC-Economy and this is disabled, you will
# NOT receive refunds for purchased protections
disableHistory: false

# if true, LWC will only allow protections to be created inside of Towns via the Towny plugin
townyBorders: false

# The permission node prefix that is used to match player groups when
# no supported permission plugin is found, e.g group.vip matches the player's group as vip
groupPrefix: 'group.'

# Controls how the updater operates
updater:

# The branch to select updates from
# STABLE or BLEEDING_EDGE
branch: STABLE

# When to retrieve updates
# Either AUTOMATIC or MANUAL
method: MANUAL

# "Fun" options
optional:

# Protections are only active when a player is online.
# So if a player is offline, anyone can access it. If the player is online, it functions normally
onlyProtectWhenOwnerIsOnline: false

# Protections are only active when a player is offline
onlyProtectWhenOwnerIsOffline: false

# Block IDs to automatically blocks from /lwc admin purge, /lwc admin expire, etc.
exemptBlocks: []

# If MCPC / Tekkit is installed, should ic2/redpower transport pipes be blocked from being placed around LWC-protected chests that
# the player CANNOT access. If they can access said protection, they'll be able to place it.
blockTransportPipes: true

# Opt out of the optional metrics tooling
# Available online: http://metrics.griefcraft.com/plugin/LWC/
optOut: false

# Database information for LWC
database:

# The database adapter to use, for example sqlite (default) or mysql
adapter: sqlite

# This is strictly for SQLite only and should be left alone. When changing to MySQL and this is left intact,
# LWC will automatically convert your protections from SQLite to MySQL
path: 'plugins/LWC/lwc.db'

# The MySQL host. You can specify a non-default port (3306) by adding :port, e.g host: 'localhost:3307'
host: 'localhost'

# The database LWC should use to store data (not necessary for SQLite)
database: 'lwc'

# The username LWC should use to connect to the server with (not necessary for SQLite)
username: ''

# The password LWC should use to connect to the server with (not necessary for SQLite)
password: ''

# The prefix for LWC tables. For example, a prefix of 'lwc_' will make
# the protections table show up as lwc_protections
prefix: 'lwc_'

# The protections nodes allows you to define, remove and modify which blocks LWC is allowed to protect
# This means that you could make any block you want protectable, or remove existing protectable blocks
# (e.g trap doors, etc.)
protections:
# These values serve as default values for the protections defined under blocks

# If true, the default behaviour will be to BLOCK redstone to protections, and /credstone on (Protection Flag)
# will ALLOW redstone to the protection
# If false, the default behaviour will be to ALLOW redstone to protections, and /credstone on will
# BLOCK redstone to the protection
denyRedstone: false

# Settable to private, public, or off. It defines what protections are registered as when you place them on
# the ground
autoRegister: off

# Used in very specific use-cases: makes LWC ignore block destruction for the given block or all blocks, allowing
# players to remove the block and resulting protection.
ignoreBlockDestruction: false

# If left clicking should be ignored by LWC. An example of this would be to add ignoreLeftClick under a note block
# protection to allow players to play the note block's note, but not change the note (which is done via right click,
# which would be blocked by LWC.)
ignoreLeftClick: false

# If right clicking should be ignored by LWC.
ignoreRightClick: false

# If LWC should ignore explosions to the protection. For example, you could allow Doors to be blown by explosions,
# but not chests.
ignoreExplosions: false

# If entities - such as zombies - are allowed to break down doors
allowEntityBreakDoor: false

# If entities - such as villagers - should be allowed to interact with protections (i.e doors)
allowEntityInteract: false

# Creation messages and protection notices will not be shown for this protection
quiet: false

# Current and custom protections are defined here by their block name or id
# If you use the Id, you MUST encase it in quotes, for example (chest):
# '54':
# enabled: true
# The custom protection must also have enabled: true under it for it to function in the world
blocks:
chest:
enabled: false
autoRegister: private
ender_chest:
enabled: false
autoRegister: private
furnace:
enabled: false
autoRegister: private
dispenser:
enabled: false
autoRegister: private
sign:
enabled: false
autoRegister: private
wooden_door:
enabled: false
autoRegister: private
iron_door:
enabled: false
autoRegister: private
trap_door:
enabled: false
autoRegister: private
fence_gate:
enabled: false
autoRegister: private
brewing_stand:
enabled: false
autoRegister: private
enchantment_table:
enabled: false
autoRegister: private
bed:
enabled: false
autoRegister: private
lever:
enabled: false
autoRegister: private
jukebox:
enabled: false
autoRegister: private
workbench:
enabled: false
autoRegister: private
note_block:
enabled: false
autoRegister: private
stone_button:
enabled: false
autoRegister: private

modes:
droptransfer:
enabled: true
persist:
enabled: true


to bolo core.yml

a ešte doors.yml

Spoiler: zobrazit
doors:
# Enable the opening of Iron Doors when you click on them
enabled: true

# If true, double doors will open, presuming they are both protected
# and you can access both
doubleDoors: false

# Actions:
# toggle: the door will just open if it's closed, or close if it's opened. Will not auto close.
# openAndClose: the door will automatically close after <interval>. If it was already opened, it will NOT re-open.
#
action: toggle

# The amount of seconds after opening a door for it to close. No effect if openAndClose name is not being used.
interval: 3

jandamilanek
Příspěvky: 386
Registrován: 11 kvě 2012, 16:58
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Re: LWC

#2 Příspěvekod jandamilanek » 11 črc 2013, 14:11

Hoď sem server.log při startu+seznam pluginů
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nejento
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Re: LWC

#3 Příspěvekod nejento » 11 črc 2013, 23:07

Nejspíš proto, že máš enabled na false.

Kód: Vybrat vše

chest:
 enabled: false
 autoRegister: private


Když to změníš na true, bude to zamykat.
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Sejsel
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Re: LWC

#4 Příspěvekod Sejsel » 13 črc 2013, 12:07

Jen tak mimochodem, není dobrý nápad zamykat všechny truhly automaticky. Jenom to pak dopadá kompletně zapraseným okolím spawnu truhlama.
01101110011101010110001001110111

Hrozno
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Registrován: 08 črc 2013, 18:32
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Re: LWC

#5 Příspěvekod Hrozno » 13 črc 2013, 15:07

Tak ja to proste potrebujem nejaky plugin aby sa hračom nemohli iny hrači dostať to truhiel

-- 13 črc 2013, 15:13 --

a mimochodom hráči nejento spravil som to na true ako si kázal ale nejde to :/

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xSkill_Cycanx
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Re: LWC

#6 Příspěvekod xSkill_Cycanx » 13 črc 2013, 20:18

Daj zoznam pluginov skontroluj update pluginu a máš vault ? :D
Skvelé nápady potrebujú skvleých ľudí :D

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nejento
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Re: LWC

#7 Příspěvekod nejento » 13 črc 2013, 23:27

Nepřepsal se ti config? Dej sem server.log při startu a ještě jednou to core.yml do Code a Spoileru.
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