HothGenerator
Napsal: 11 črc 2013, 07:01
od jakub1000
Server: IP:93.91.240.128:27486
Čau, chtěl bych poradit s pluginem HothGenerátor (svět ve kterém je jen sníh) chtěl bych vědět jak se do tohoto světu dostanu jakým příkazem. Plugin jsem stáhl odtud
Config pluginu HothGenerátor
Pluginy
Čau, chtěl bych poradit s pluginem HothGenerátor (svět ve kterém je jen sníh) chtěl bych vědět jak se do tohoto světu dostanu jakým příkazem. Plugin jsem stáhl odtud
Spoiler: zobrazit
http://dev.bukkit.org/bukkit-plugins/hothgenerator/
Config pluginu HothGenerátor
Spoiler: zobrazit
#
# List all worlds that should have the hoth environmental rules like
# ice and snow breaking into blocks and ice freezing when placed
#
# Example configuration:
#
# hothworlds:
# - hoth
# - myiceworld
#
hothworlds:
- hoth
#
#
# --- Advanced options ---
#
# There's no need to change anything of the following unless there's
# some game mechanics you really want to change. If you want to play
# the hoth world as the author intended, just leave the following as is.
#
# If you should mess up the config then just stop the server, remove the
# config file and then start the server again.
#
# Option descriptions:
#
# debug - true/false. Will print some debug info into the console if set to
# true.
#
# iteminfotool - true/false. If true then right clicking a block with a clay
# ball will print some data about that block.
#
# smoothsnow - true/false. Set to false to turn off the smooth snow cover.
#
# world.surfaceoffset - 0 or a positive value. Offsets the surface upward
# from the default of 64 by adding more stone layers.
#
# structure.gardens.rarity - 0-10. Rarity for gardens. 0 is off, 1-10 is
# rarity (1 = common, 10 = very rare)
# structure.domes.rarity - 0-10. Rarity for domes. 0 is off, 1-10 is rarity
# (1 = common, 10 = very rare)
# structure.domes.plantstem - Block ID for alien plant stems
# structure.domes.planttop - Block ID for alien plant top
# structure.domes.floor - Block ID for dome floor material
# structure.domes.placeminidome - true/false. Whether the central building
# should be generated.
# structure.domes.floorrandom - Block ID for the random floor material
# structure.bases.rarity - 0-10. Rarity for bases. 0 is off, 1-10 is rarity
# (1 = common, 10 = very rare)
# structure.bases.spawner - true/false. Whether bases can have monster
# spawners
# structure.mazes.rarity - 0-10. Rarity for room clusters. 0 is off, 1-10 is
# rarity (1 = common, 10 = very rare)
# structure.mazes.minrooms - 1-99. Minimum number of rooms the
# generator attempts to make
# structure.mazes.maxrooms - 1-99. Maximum number of rooms the
# generator attempts to make
# structure.mazes.spawner - true/false. Whether bases can have monster
# spawners
# structure.skeletons.rarity - 0-10. Rarity for skeletons. 0 is off, 1-10 is
# rarity (1 = rare, 10 = very common)
# generate.logs - true/false. Whether frozen logs should be generated
# generate.caves.rarity - 0-10. Rarity for caves. 0 is off, 1-10 is rarity
# (1 = rare, 10 = very common)
# generate.ores - true/false. Whether frozen logs should be generated
# generate.extendedore - true/false. If true then ores can use type id's>255
# and its data value can be set.
# Warning: Extended ores are much slower to generate.
# rules.dropice - true/false. Whether ice should drop ice blocks when
# destroyed.
# rules.dropsnow - true/false. Whether snow should drop snow blocks when
# destroyed.
# rules.freezewater - true/false. Whether water should freeze when placed
# above stone layer.
# rules.freezelava - true/false. Whether lava should freeze when placed above
# stone layer.
# rules.plantsgrow - true/false. Whether plants and trees can grow under open
# sky.
# rules.grassspread - true/false. Whether grass can spread under open sky.
# rules.stopmelt - true/false. Whether ice and snow should be able to melt
# above stone layer.
# rules.limitslime - true/false. Whether slime can only spawn in the stone
# layer.
# rules.snowgravity - true/false. Whether gravity is applied to snow blocks.
# rules.freeze.period - Positive integer value. Seconds between freeze damage
# checks. 0 = no freezing (global off).
# rules.freeze.damage - Positive integer value. Damage taken when freezing.
# 0 = no damage
# rules.freeze.stormdamage - Positive integer value. Extra damage taken
# during storms. 0 = no damage
# rules.freeze.message - Message sent when freezing
#
# rules.spawn.neutral.on - true/false. turn on or off the hothgenerator's own
# neutral mob spawning.
# rules.spawn.neutral.rarity - Rarity of neutral mob spawns 1-10
# rules.spawn.neutral.mobs - Comma separated list of which neutral mobs to
# spawn.
# Currently supported neutral mobs:
# chicken,cow,mushroom_cow,ocelot,pig,sheep,wolf
hoth:
debug: false
iteminfotool: false
smoothsnow: true
world.surfaceoffset: 0
structure.gardens.rarity: 2
structure.domes.rarity: 3
structure.domes.plantstem: 19
structure.domes.planttop: 89
structure.domes.floor: 3
structure.domes.floorrandom: 89
structure.domes.placeminidome: true
structure.bases.rarity: 2
structure.bases.spawner: true
structure.mazes.rarity: 2
structure.mazes.minrooms: 8
structure.mazes.maxrooms: 32
structure.mazes.spawner: true
structure.skeletons.rarity: 2
generate.logs: true
generate.caves.rarity: 2
generate.ores: true
generate.extendedore: false
rules.dropice: true
rules.dropsnow: true
rules.freezewater: true
rules.freezelava: true
rules.plantsgrow: false
rules.grassspread: false
rules.stopmelt: true
rules.limitslime: true
rules.snowgravity: false
rules.freeze.period: 0
rules.freeze.damage: 2
rules.freeze.stormdamage: 1
rules.freeze.message: "&bYou are freezing. Find shelter!"
rules.spawn.neutral.on: true
rules.spawn.neutral.rarity: 2
rules.spawn.neutral.mobs: chicken,cow,mushroom_cow,ocelot,pig,sheep,wolf
# List all worlds that should have the hoth environmental rules like
# ice and snow breaking into blocks and ice freezing when placed
#
# Example configuration:
#
# hothworlds:
# - hoth
# - myiceworld
#
hothworlds:
- hoth
#
#
# --- Advanced options ---
#
# There's no need to change anything of the following unless there's
# some game mechanics you really want to change. If you want to play
# the hoth world as the author intended, just leave the following as is.
#
# If you should mess up the config then just stop the server, remove the
# config file and then start the server again.
#
# Option descriptions:
#
# debug - true/false. Will print some debug info into the console if set to
# true.
#
# iteminfotool - true/false. If true then right clicking a block with a clay
# ball will print some data about that block.
#
# smoothsnow - true/false. Set to false to turn off the smooth snow cover.
#
# world.surfaceoffset - 0 or a positive value. Offsets the surface upward
# from the default of 64 by adding more stone layers.
#
# structure.gardens.rarity - 0-10. Rarity for gardens. 0 is off, 1-10 is
# rarity (1 = common, 10 = very rare)
# structure.domes.rarity - 0-10. Rarity for domes. 0 is off, 1-10 is rarity
# (1 = common, 10 = very rare)
# structure.domes.plantstem - Block ID for alien plant stems
# structure.domes.planttop - Block ID for alien plant top
# structure.domes.floor - Block ID for dome floor material
# structure.domes.placeminidome - true/false. Whether the central building
# should be generated.
# structure.domes.floorrandom - Block ID for the random floor material
# structure.bases.rarity - 0-10. Rarity for bases. 0 is off, 1-10 is rarity
# (1 = common, 10 = very rare)
# structure.bases.spawner - true/false. Whether bases can have monster
# spawners
# structure.mazes.rarity - 0-10. Rarity for room clusters. 0 is off, 1-10 is
# rarity (1 = common, 10 = very rare)
# structure.mazes.minrooms - 1-99. Minimum number of rooms the
# generator attempts to make
# structure.mazes.maxrooms - 1-99. Maximum number of rooms the
# generator attempts to make
# structure.mazes.spawner - true/false. Whether bases can have monster
# spawners
# structure.skeletons.rarity - 0-10. Rarity for skeletons. 0 is off, 1-10 is
# rarity (1 = rare, 10 = very common)
# generate.logs - true/false. Whether frozen logs should be generated
# generate.caves.rarity - 0-10. Rarity for caves. 0 is off, 1-10 is rarity
# (1 = rare, 10 = very common)
# generate.ores - true/false. Whether frozen logs should be generated
# generate.extendedore - true/false. If true then ores can use type id's>255
# and its data value can be set.
# Warning: Extended ores are much slower to generate.
# rules.dropice - true/false. Whether ice should drop ice blocks when
# destroyed.
# rules.dropsnow - true/false. Whether snow should drop snow blocks when
# destroyed.
# rules.freezewater - true/false. Whether water should freeze when placed
# above stone layer.
# rules.freezelava - true/false. Whether lava should freeze when placed above
# stone layer.
# rules.plantsgrow - true/false. Whether plants and trees can grow under open
# sky.
# rules.grassspread - true/false. Whether grass can spread under open sky.
# rules.stopmelt - true/false. Whether ice and snow should be able to melt
# above stone layer.
# rules.limitslime - true/false. Whether slime can only spawn in the stone
# layer.
# rules.snowgravity - true/false. Whether gravity is applied to snow blocks.
# rules.freeze.period - Positive integer value. Seconds between freeze damage
# checks. 0 = no freezing (global off).
# rules.freeze.damage - Positive integer value. Damage taken when freezing.
# 0 = no damage
# rules.freeze.stormdamage - Positive integer value. Extra damage taken
# during storms. 0 = no damage
# rules.freeze.message - Message sent when freezing
#
# rules.spawn.neutral.on - true/false. turn on or off the hothgenerator's own
# neutral mob spawning.
# rules.spawn.neutral.rarity - Rarity of neutral mob spawns 1-10
# rules.spawn.neutral.mobs - Comma separated list of which neutral mobs to
# spawn.
# Currently supported neutral mobs:
# chicken,cow,mushroom_cow,ocelot,pig,sheep,wolf
hoth:
debug: false
iteminfotool: false
smoothsnow: true
world.surfaceoffset: 0
structure.gardens.rarity: 2
structure.domes.rarity: 3
structure.domes.plantstem: 19
structure.domes.planttop: 89
structure.domes.floor: 3
structure.domes.floorrandom: 89
structure.domes.placeminidome: true
structure.bases.rarity: 2
structure.bases.spawner: true
structure.mazes.rarity: 2
structure.mazes.minrooms: 8
structure.mazes.maxrooms: 32
structure.mazes.spawner: true
structure.skeletons.rarity: 2
generate.logs: true
generate.caves.rarity: 2
generate.ores: true
generate.extendedore: false
rules.dropice: true
rules.dropsnow: true
rules.freezewater: true
rules.freezelava: true
rules.plantsgrow: false
rules.grassspread: false
rules.stopmelt: true
rules.limitslime: true
rules.snowgravity: false
rules.freeze.period: 0
rules.freeze.damage: 2
rules.freeze.stormdamage: 1
rules.freeze.message: "&bYou are freezing. Find shelter!"
rules.spawn.neutral.on: true
rules.spawn.neutral.rarity: 2
rules.spawn.neutral.mobs: chicken,cow,mushroom_cow,ocelot,pig,sheep,wolf
Pluginy