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HothGenerator

Napsal: 11 črc 2013, 07:01
od jakub1000
Server: IP:93.91.240.128:27486

Čau, chtěl bych poradit s pluginem HothGenerátor (svět ve kterém je jen sníh) chtěl bych vědět jak se do tohoto světu dostanu jakým příkazem. Plugin jsem stáhl odtud
Spoiler: zobrazit
http://dev.bukkit.org/bukkit-plugins/hothgenerator/

Config pluginu HothGenerátor
Spoiler: zobrazit
#
# List all worlds that should have the hoth environmental rules like
# ice and snow breaking into blocks and ice freezing when placed
#
# Example configuration:
#
# hothworlds:
# - hoth
# - myiceworld
#
hothworlds:
- hoth
#
#
# --- Advanced options ---
#
# There's no need to change anything of the following unless there's
# some game mechanics you really want to change. If you want to play
# the hoth world as the author intended, just leave the following as is.
#
# If you should mess up the config then just stop the server, remove the
# config file and then start the server again.
#
# Option descriptions:
#
# debug - true/false. Will print some debug info into the console if set to
# true.
#
# iteminfotool - true/false. If true then right clicking a block with a clay
# ball will print some data about that block.
#
# smoothsnow - true/false. Set to false to turn off the smooth snow cover.
#
# world.surfaceoffset - 0 or a positive value. Offsets the surface upward
# from the default of 64 by adding more stone layers.
#
# structure.gardens.rarity - 0-10. Rarity for gardens. 0 is off, 1-10 is
# rarity (1 = common, 10 = very rare)
# structure.domes.rarity - 0-10. Rarity for domes. 0 is off, 1-10 is rarity
# (1 = common, 10 = very rare)
# structure.domes.plantstem - Block ID for alien plant stems
# structure.domes.planttop - Block ID for alien plant top
# structure.domes.floor - Block ID for dome floor material
# structure.domes.placeminidome - true/false. Whether the central building
# should be generated.
# structure.domes.floorrandom - Block ID for the random floor material
# structure.bases.rarity - 0-10. Rarity for bases. 0 is off, 1-10 is rarity
# (1 = common, 10 = very rare)
# structure.bases.spawner - true/false. Whether bases can have monster
# spawners
# structure.mazes.rarity - 0-10. Rarity for room clusters. 0 is off, 1-10 is
# rarity (1 = common, 10 = very rare)
# structure.mazes.minrooms - 1-99. Minimum number of rooms the
# generator attempts to make
# structure.mazes.maxrooms - 1-99. Maximum number of rooms the
# generator attempts to make
# structure.mazes.spawner - true/false. Whether bases can have monster
# spawners
# structure.skeletons.rarity - 0-10. Rarity for skeletons. 0 is off, 1-10 is
# rarity (1 = rare, 10 = very common)
# generate.logs - true/false. Whether frozen logs should be generated
# generate.caves.rarity - 0-10. Rarity for caves. 0 is off, 1-10 is rarity
# (1 = rare, 10 = very common)
# generate.ores - true/false. Whether frozen logs should be generated
# generate.extendedore - true/false. If true then ores can use type id's>255
# and its data value can be set.
# Warning: Extended ores are much slower to generate.
# rules.dropice - true/false. Whether ice should drop ice blocks when
# destroyed.
# rules.dropsnow - true/false. Whether snow should drop snow blocks when
# destroyed.
# rules.freezewater - true/false. Whether water should freeze when placed
# above stone layer.
# rules.freezelava - true/false. Whether lava should freeze when placed above
# stone layer.
# rules.plantsgrow - true/false. Whether plants and trees can grow under open
# sky.
# rules.grassspread - true/false. Whether grass can spread under open sky.
# rules.stopmelt - true/false. Whether ice and snow should be able to melt
# above stone layer.
# rules.limitslime - true/false. Whether slime can only spawn in the stone
# layer.
# rules.snowgravity - true/false. Whether gravity is applied to snow blocks.
# rules.freeze.period - Positive integer value. Seconds between freeze damage
# checks. 0 = no freezing (global off).
# rules.freeze.damage - Positive integer value. Damage taken when freezing.
# 0 = no damage
# rules.freeze.stormdamage - Positive integer value. Extra damage taken
# during storms. 0 = no damage
# rules.freeze.message - Message sent when freezing
#
# rules.spawn.neutral.on - true/false. turn on or off the hothgenerator's own
# neutral mob spawning.
# rules.spawn.neutral.rarity - Rarity of neutral mob spawns 1-10
# rules.spawn.neutral.mobs - Comma separated list of which neutral mobs to
# spawn.
# Currently supported neutral mobs:
# chicken,cow,mushroom_cow,ocelot,pig,sheep,wolf
hoth:
debug: false
iteminfotool: false
smoothsnow: true
world.surfaceoffset: 0
structure.gardens.rarity: 2
structure.domes.rarity: 3
structure.domes.plantstem: 19
structure.domes.planttop: 89
structure.domes.floor: 3
structure.domes.floorrandom: 89
structure.domes.placeminidome: true
structure.bases.rarity: 2
structure.bases.spawner: true
structure.mazes.rarity: 2
structure.mazes.minrooms: 8
structure.mazes.maxrooms: 32
structure.mazes.spawner: true
structure.skeletons.rarity: 2
generate.logs: true
generate.caves.rarity: 2
generate.ores: true
generate.extendedore: false
rules.dropice: true
rules.dropsnow: true
rules.freezewater: true
rules.freezelava: true
rules.plantsgrow: false
rules.grassspread: false
rules.stopmelt: true
rules.limitslime: true
rules.snowgravity: false
rules.freeze.period: 0
rules.freeze.damage: 2
rules.freeze.stormdamage: 1
rules.freeze.message: "&bYou are freezing. Find shelter!"
rules.spawn.neutral.on: true
rules.spawn.neutral.rarity: 2
rules.spawn.neutral.mobs: chicken,cow,mushroom_cow,ocelot,pig,sheep,wolf

Pluginy

Re: HothGenerator

Napsal: 11 črc 2013, 09:04
od Chytrolin
Musíš mít na serveru plugin na více světů - já používám MultiVerse http://dev.bukkit.org/bukkit-plugins/multiverse-core/

Pak napiš "/mv create <jménomapy> normal -g HothGenerator" a teleportuješ se tam příkazem "/mv tp <jménomapy>" popřípadně "/mv tp <hráč> <jménomapy>" nebo si tam přes CreativeGates udělej portál

Re: HothGenerator

Napsal: 11 črc 2013, 09:24
od jandamilanek
Misto Creativegates staci dva hoppery a dva commandblocky

Re: HothGenerator

Napsal: 11 črc 2013, 09:26
od Chytrolin
Tak když už tam to CreativeGates má... :)

Re: HothGenerator

Napsal: 11 črc 2013, 10:14
od jakub1000
Díky Karma +

Re: HothGenerator

Napsal: 13 črc 2013, 11:58
od Sejsel
Chytrolin píše:Musíš mít na serveru plugin na více světů - já používám MultiVerse http://dev.bukkit.org/bukkit-plugins/multiverse-core/

Pak napiš "/mv create <jménomapy> normal -g HothGenerator" a teleportuješ se tam příkazem "/mv tp <jménomapy>" popřípadně "/mv tp <hráč> <jménomapy>" nebo si tam přes CreativeGates udělej portál


Nemusíš. Dá se to natavit bez problémů v bukkit.yml bez těchto pluginů :)