PlayerHeads config..rada
Napsal: 08 kvě 2013, 13:45
Server: IP:93.91.240.163:27746
prosím o radu jak to mám nastavit ,aby nepadali hlavy tak často.Mají tam hráči xp farmy atd. Něco jsem tam nastavil ,ale nefunguje to. Všem děkuji za pomoc
prosím o radu jak to mám nastavit ,aby nepadali hlavy tak často.Mají tam hráči xp farmy atd. Něco jsem tam nastavil ,ale nefunguje to. Všem děkuji za pomoc
Kód: Vybrat vše
# PlayerHeads Configuration
# Defaults/explanation:
# pkonly: true [true/false] When true trophies only drop when a player kills another player (as opposed to self drowning, etc)
# droprate: 0.001 [0.0 -> 1.0] Chance that a trophy will drop when a player dies (1 is 100%, 0 is never)
# lootingrate: 0 [0.0 -> 1.0] Increases all droprates by lootingrate percent per looting level when a enchanted weapon is used (1 is 100%, 0 is never)
# clickinfo: false [true/false] When a player head is clicked the player name will be displayed
# mobpkonly: false [true/false] When true mob trophies only drop when a player kills the mob (as opposed to a lava blade or fall death)
# creeperdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a creeper dies (1 is 100%, 0 is never)
# zombiedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie dies (1 is 100%, 0 is never)
# skeletondroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a skeleton dies (1 is 100%, 0 is never)
# witherdroprate: 0.025 [0.0 -> 1.0] Chance that a mob trophy will drop when a wither skeleton dies (1 is 100%, 0 is never)
# spiderdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a spider dies (1 is 100%, 0 is never)
# endermandroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when an enderman dies (1 is 100%, 0 is never)
# blazedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a blaze dies (1 is 100%, 0 is never)
# horsedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a horse dies (1 is 100%, 0 is never)
# squiddroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a squid dies (1 is 100%, 0 is never)
# silverfishdroprate: 0.01 [0.0 -> 1.0] Chance that a mob trophy will drop when a silverfish dies (1 is 100%, 0 is never)
# enderdragondroprate: 0.05 [0.0 -> 1.0] Chance that a mob trophy will drop when an ender dragon dies (1 is 100%, 0 is never)
# slimedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a slime dies (1 is 100%, 0 is never)
# irongolemdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an iron golem dies (1 is 100%, 0 is never)
# mushroomcowdroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a mushroom cow dies (1 is 100%, 0 is never)
# batdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a bat dies (1 is 100%, 0 is never)
# fixcase: true [true/false] When spawning/renaming heads, will attempt to make the input case insensitive
# updatecheck: true [true/false] Checks for update on startup and alerts admins
# broadcast: true [true/false] Sends a global message when someone gets beheaded
# antideathchest: false [true/false] Do not allow other plugins to fiddle with dropping player heads, makes certain they drop on the ground
# dropboringplayerheads: false [true/false] Drop plain heads when a player dies, instead of the player's head
pkonly: true
droprate: 0.05
lootingrate: 0.2
clickinfo: false
mobpkonly: true
creeperdroprate: 0.005
zombiedroprate: 0.0001
skeletondroprate: 0.0001
witherdroprate: 0.025
spiderdroprate: 0.0001
endermandroprate: 0.002
blazedroprate: 0.0001
horsedroprate: 0.001
squiddroprate: 0.002
silverfishdroprate: 0.01
enderdragondroprate: 0.05
slimedroprate: 0.001
irongolemdroprate: 0.005
mushroomcowdroprate: 0.002
batdroprate: 0.002
fixcase: true
updatecheck: true
broadcast: true
antideathchest: false
dropboringplayerheads: false