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DisguiseCraft

Napsal: 30 dub 2013, 19:38
od Dawe5
93.91.250.106:27992

Zdarec, potřeboval bych pomoc. Mé VIP mají možnost proměnit se v endermana pomocí DisguiseCraft. Lze nějak zablokovat, aby nemohl hitovat hráče ? Oni furt lezou takhle proměněný do PVP a ostatní hráči do nich špatně hitují, prý ho to hitne 1x ze 3 ran. Neexistuje na to něco ?

Re: DisguiseCraft

Napsal: 01 kvě 2013, 13:36
od Brky
Config prosím :) Toho disguise craftu

Re: DisguiseCraft

Napsal: 01 kvě 2013, 14:14
od Dawe5

Kód: Vybrat vše

#
# DisguiseCraft Configuration
#

# Disguise PVP
#   In order for players to be able to attack those who
#   are disguised, you must have the ProtocolLib plugin
#   installed on your server:
#      http://dev.bukkit.org/server-mods/protocollib/
disguisePVP=true
pvpThreads=1

# Optional Event Listeners
#   Any of the following can be disabled to increase
#   efficiency or cater to server-specific needs.
playerHeldItemChange=true
playerArmSwingAnimation=true
playerSneakAnimation=true
disguiseDamageAnimation=true
disguiseDeathAnimation=true
itemPickupAnimation=true
disguiseArmorUpdates=true

# Update Notification
#   With this set to true, the plugin will check for
#   and notify those who have the "disguisecraft.update"
#   permission of plugin updates upon joining.
updateNotification=true

# Unnatural Slime/MagmaCube Sizes
#   Here you can set the size for the extra slime
#   subtypes given. You can choose any number between
#   -128 and 127, but beware that negative slime
#   size values will result in upside-down slimes.
#   These slime properties will also apply
#   to magma cubes.
bigger=20
massive=50
godzilla=100

# Undisguise on Quit
#   With this set to true, any disguised player
#   who leaves the server will be undisguised.
quitUndisguise=true

# Bandwidth Reduction
#   To keep disguises perfectly in-sync with
#   the wearer, DisguiseCraft uses the entity
#   teleportation packet instead of the
#   smaller relative motion packets that
#   the Vanilla MineCraft server uses.
#   Set this to true if you wish to have
#   disguise movements handled in the less
#   bandwidth-intensive manner.
bandwidthReduction=false

# Disguise Movement Update Threading
#   Typically, DisguiseCraft uses the PlayerMoveEvent
#   in order to track disguises. However, this has
#   proven to cause lag on servers with large
#   numbers of disguised players. Use this option
#   to place updates into separate threads. You can
#   also set the frequency (in ticks) that they update
#   the player disguise position.
movementUpdateThreading=false
movementUpdateFrequency=4

# Disguise NoPickup Default
#   With this option set to true, any disguises
#   created will have the "nopickup" property
#   automatically set.
#   This means that disguised players are
#   automatically set to not pick up items.
nopickupDefault=false

# Disguise Attack Process Interval
#   To greatly improve performance, DisguiseCraft
#   processes "attacks on disguises" in a separate
#   polling thread. This is how often (in ticks)
#   that this thread will process attacks.
attackInterval=2

# Tab List No-Hide
#   If you have ProtocolLib installed on your server,
#   you can prevent players from having their name
#   removed from the client tab list when they disguise.
noTabHide=false

# Respawn Disguise-View Reset Delay
#   When a player dies and respawns, the packets for
#   disguises around him need to be re-sent in order
#   to prevent invisibility. This option is the number
#   of ticks to wait after the player has respawned
#   before sending him the packets of all the disguises
#   around him.
respawnResetDelay=20

Re: DisguiseCraft

Napsal: 01 kvě 2013, 16:07
od Gasky09
Zkus toto. Neslibuju že to bude fungovat.
Spoiler: zobrazit

Kód: Vybrat vše

#
# DisguiseCraft Configuration
#

# Disguise PVP
#   In order for players to be able to attack those who
#   are disguised, you must have the ProtocolLib plugin
#   installed on your server:
#      http://dev.bukkit.org/server-mods/protocollib/
disguisePVP=false
pvpThreads=1

# Optional Event Listeners
#   Any of the following can be disabled to increase
#   efficiency or cater to server-specific needs.
playerHeldItemChange=true
playerArmSwingAnimation=true
playerSneakAnimation=true
disguiseDamageAnimation=true
disguiseDeathAnimation=true
itemPickupAnimation=true
disguiseArmorUpdates=true

# Update Notification
#   With this set to true, the plugin will check for
#   and notify those who have the "disguisecraft.update"
#   permission of plugin updates upon joining.
updateNotification=true

# Unnatural Slime/MagmaCube Sizes
#   Here you can set the size for the extra slime
#   subtypes given. You can choose any number between
#   -128 and 127, but beware that negative slime
#   size values will result in upside-down slimes.
#   These slime properties will also apply
#   to magma cubes.
bigger=20
massive=50
godzilla=100

# Undisguise on Quit
#   With this set to true, any disguised player
#   who leaves the server will be undisguised.
quitUndisguise=true

# Bandwidth Reduction
#   To keep disguises perfectly in-sync with
#   the wearer, DisguiseCraft uses the entity
#   teleportation packet instead of the
#   smaller relative motion packets that
#   the Vanilla MineCraft server uses.
#   Set this to true if you wish to have
#   disguise movements handled in the less
#   bandwidth-intensive manner.
bandwidthReduction=false

# Disguise Movement Update Threading
#   Typically, DisguiseCraft uses the PlayerMoveEvent
#   in order to track disguises. However, this has
#   proven to cause lag on servers with large
#   numbers of disguised players. Use this option
#   to place updates into separate threads. You can
#   also set the frequency (in ticks) that they update
#   the player disguise position.
movementUpdateThreading=false
movementUpdateFrequency=4

# Disguise NoPickup Default
#   With this option set to true, any disguises
#   created will have the "nopickup" property
#   automatically set.
#   This means that disguised players are
#   automatically set to not pick up items.
nopickupDefault=false

# Disguise Attack Process Interval
#   To greatly improve performance, DisguiseCraft
#   processes "attacks on disguises" in a separate
#   polling thread. This is how often (in ticks)
#   that this thread will process attacks.
attackInterval=2

# Tab List No-Hide
#   If you have ProtocolLib installed on your server,
#   you can prevent players from having their name
#   removed from the client tab list when they disguise.
noTabHide=false

# Respawn Disguise-View Reset Delay
#   When a player dies and respawns, the packets for
#   disguises around him need to be re-sent in order
#   to prevent invisibility. This option is the number
#   of ticks to wait after the player has respawned
#   before sending him the packets of all the disguises
#   around him.
respawnResetDelay=20

Re: DisguiseCraft

Napsal: 02 kvě 2013, 21:46
od Brky
Ano gasky má pravdu. Mělo by to jet

Re: DisguiseCraft

Napsal: 02 kvě 2013, 21:47
od Sejcek
Pojedeto, sám to používám :)