creative control (CC) max prava
Napsal: 31 bře 2013, 09:45
od marty_
da se nekde nastavit, aby vybrani hraci nebyli v CC nijak blokovani?
Nechci jim davat OP, ale jen full GM1 , ale to prave CC ocesava
http://dev.bukkit.org/server-mods/creat ... rmissions/ jsem studoval,
ale neco jako
CreativeControl.* tam neni
preventivne pisu sem aji configy
config sveta:
diky
Nechci jim davat OP, ale jen full GM1 , ale to prave CC ocesava

http://dev.bukkit.org/server-mods/creat ... rmissions/ jsem studoval,
ale neco jako
CreativeControl.* tam neni
preventivne pisu sem aji configy
Spoiler: zobrazit
Kód: Vybrat vše
Database:
## MySQL, the database type, can be SQLite, MySQL or H2
Type: MySQL
## host, the MySQL host name
host: *****
## port, the MySQL port
port: ****
## user, the MySQL user name
user: ****
## pass, the MySQL password, '' if none.
pass: *****
## database, the MySQL database to be used by this plugin
database: minecraft
## prefix, the prefix used to create the tables in the sql database
prefix: crcr_
## This section will define which group the player will be added when he changes his gamemode.
Permissions:
## Enabled, if true, this system will be enabled, in way to use this, you must set it to true.
Enabled: false
## Move, if true, the player will be removed from his original group and added to the creative group, by default the player is just added to the new group.
Move: false
## MoveFrom, the group that will be affected when the player change his gamemode, the player will only be moved if he is a member of this group.
MoveFrom: MembersSurvival
## MoveTo, the group that the player will be added when he change his gamemode to creative
MoveTo: MembersCreative
## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
OpHasPerm: false
## if you have an larger server with tons of creative players placing/breaking blocks, you should increase the "count" and decrease the "sleep" and "each"
Queue:
## each, set here, the time in milliseconds to wait after each execution. (1000 = 1 second)
each: 50
## count, set here, the number of queries to run after make a bigger pause
count: 50
## sleep, set here, the time in milliseconds to wait after the count being reached. (1000 = 1 second)
sleep: 5000
Cache:
## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
MaxCapacity: 15000
## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
PreCache: 10000
Configurations:
## Single, if true, only the world.yml file will be used, other ones will be ignored.
Single: false
## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
Conflict: true
## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
FriendSystem: false
Updater:
## Check for updates?
Enabled: true
Selection:
## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
UseWorldEdit: true
## The Item ID used to select regions, if UseWorldEdit is false
Tool: 369
Events:
## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
PlayerMove: false
## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
MiscProtection: false
PlayerData:
## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
Inventory: true
## Status, if true, will save the player survival status [e.g Health, Food, etc]
Status: true
## Teleport, if true, the player will be teleported to the floor on login if needed
Teleport: false
## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
SetSurvival: false
Communicator:
## Quiet, if true, any messages will be displayed
Quiet: false
Debug:
## Console, if true, debug messages will be displayed in the console
Console: false
## Stack, if true, common errors will be printed by full [leave it true C:]
Stack: true
# End of the file -->
config sveta:
Spoiler: zobrazit
Kód: Vybrat vše
World:
## This is a creative world? This option will not do anything if "ChangeGameMode" is false.
Creative: false
## Should this world be ignored by this plugin? It means any protection will work.
Exclude: false
## ChangeGameMode, If true, this plugin will handle the gamemode per world,
## So if you set Creative to true, your gamemode will be Creative, if false will be Survival in that world.
## To bypass this, add the permission "CreativeControl.World.Keep"
ChangeGameMode: false
## Obs: Use Block ID Only, ID:DATA is not supported yet, [] means the list is empty
BlackList:
## Commands, Every command who start with what have defined here, e.g /sell hand, will be blocked to use with creative.
Commands: /buy, /sell, /logout
## BlockPlace, Creative players will be unable to place those blocks
BlockPlace: 8, 10, 46, 51, 52, 79
## BlockBreak, Creative players will be unable to break those blocks
BlockBreak: []
## ItemUse, Creative players will be unable to use those Items, this means right/left click
ItemUse: 384, 385
## ItemInteract, Creative payers will be unable to interact with those Items/Blocks, this means right click only
ItemInteract: 23, 54, 58, 61, 62, 116, 117, 130, 158
## Inventory, Creative players will be unable to have those items in their inventory
Inventory: []
## EconomySign, List here, the first line of all signs that creative players will be unable to interact with.
## Obs: DONT INCLUDE [] or color codes, ONLY letter from A to Z or Numbers!, use _ for spaces! LOWER CASE ONLY!
EconomySigns: buy, sell, trade
## To any option in "MiscProtection" Works, Events.MiscProtection has to be "true" in config.yml.
MiscProtection:
## NoTNTExplosion, if true, TNT placed by creative players will not explode.
NoTNTExplosion: false
## IceMelt, if true, ICE placed by creative players will not melt
IceMelt: false
## LiquidControl, if true, liquids placed by creative players will not flow [CPU INTENCIVE]
LiquidControl: false
## Fire, if true, Blocks placed by creative players will not burn.
Fire: false
BlockProtection:
## WorldEdit, if true, blocks generated by WorldEdit will also not drop when breaked.
WorldEdit: false
## OwnBlocks, if true, Blocks placed by creative players will be protected, and just the owner will be able to break it, but when this block is breaked, he also not drop
OwnBlocks: false
## NoDrop, if true, Blocks placed by creative players will not drop when breaked
## NoDrop use less resources than OwnBlocks.
NoDrop: true
## Explosions, if true, Creative blocks [NoDrop and OwnBlocks] Will be protected against explosions
## When NoDrop is activated, the explosion will not drop creative blocks,
## If OwnBlocks is activated, the explosion will be cancelled.
Explosions: false
## CreativeOnly, if true, only creative players area ble to break creative blocks. [REQUIRE NoDrop or OwnBlocks Activated]
CreativeOnly: false
## Pistons, if true, Creative blocks [NoDrop and OwnBlocks] Will be protected against pistons.
## If this is false, when a piston push a block, he will be unprotected.
Pistons: false
## Physics, if true, protected blocks will not be affected by physics, if NoDrop is true the block will disapear, if OwnBlock is true the block will no fall
Physics: false
## BlockAgainst, if true, the OwnBlock protection will check if the block against is protected
BlockAgainst: false
## CheckAttached, if true, attached blocks like torches will be protected, disable this to save cpu
CheckAttached: false
## inverted, if true, the exclude list will work as a include list, so, the block will only be protected if he is listed here.
inverted: false
## exclud, Blocks listed here, will be ignored on NoDrop/OwnBlocks protections, more blocks you list here, better will be the performance.
exclude: 0, 8, 9, 10, 11
Preventions:
##ItemDrop, if true, Creative players will be unable to drop items
ItemDrop: true
##ItemPickup, if true, Creative players will be unable to pickup items
ItemPickup: true
## PvP, if true, Creative players will be unable to attack other players
PvP: true
## Mobs, if true, Creative players will be unable to attack mobs
Mobs: false
## Eggs, if true, Creative players will be unable to use Monster/Chicken eggs.
Eggs: true
## Target, if true, Creative players will not be target by mobs
Target: false
## MobsDrop, if true, when a creative player kills an mob, will not drop items/exp
MobsDrop: true
## IronGolem, if true, prevent Creative players from creating Iron Golems
IronGolem: true
## SnowGolem, if true, prevent Creative players from creating Snow Golems
SnowGolem: true
## Wither, if true, prevent Creative players from creating Wither
Wither: true
## ClearDrops, if true, when a Creative player die, the drops will be removed [E.g on /suicide]
ClearDrops: true
## Enchantments, if true, Creative players will be unable to enchant items. [Useless if InvInteract is true]
Enchantments: true
## MineCartStorage, if true, Creative players will be unable to use chest/furnaces in minecarts [Set to false if InvInteract is true]
MineCartStorage: true
## BreakBedRock, if true, Creative players will be unable to break the 'bottom' of the world
BreakBedRock: true
## InvInteract, if true, Creative players will be unable to interact with any type of inventory.
InvInteract: true
## Bonemeal, if true, Creative players will be unable to use Bone meal.
Bonemeal: true
## InteractVillagers, if true, Creative players will be unable to interact with villagers.
InteractVillagers: true
## PotionSplash, if true, Creative players will be unable to use potions
PotionSplash: true
## ItemFrame, if true, Creative players will be unable to use itemframes
ItemFrame: true
## VehicleDrop, if trus, This plugin will try to prevent minecarts and boats created by creative player to drop!
VehicleDrop: true
## VehicleLimit, set a limit of how much vehicles a creative player can create without destroying the old one
VehicleLimit: -1
## StackLimit, set the limit of amount per item that a creative player can have
StackLimit: 1
## InventoryOpen, if true, Creative players will be unable to open any inventory apart from the creative inventory.
InventoryOpen: false
# End of the file -->
diky