Stránka 1 z 2
DynMapa
Napsal: 25 lis 2012, 21:49
od cz_martin_k
93.91.250.119:27802
Zdravím,
mám na serveru DynMapu a chtělo bych, aby se na webu zobrazovaly jen 2 světy místo 6 k vůli zátěži serveru. Nemá s tim někdo nějaké zkušenosti???
Karmou určitě odměním.
Re: DynMapa
Napsal: 25 lis 2012, 22:07
od nejento
V souboru worlds.txt
Re: DynMapa
Napsal: 25 lis 2012, 22:33
od cz_martin_k
Toho souboru jsem si předtím ani nevšimnul, ale nejsem z toho moudrý

.
Chci tam mít: world, world_end, No_Admins, případně ještě nějaké jine, ale malé.
Kód: Vybrat vše
# These are examples of world-specific settings - customize your content as you see fit
#
# NOTES:
# All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
# Definitions of a world made here will superecede any world definition with the same name in configuration.txt
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
#- name: world
# title: "World"
# Use 'enabled: false' to disable a certain world.
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
# visibilitylimits:
# - x0: -1000
# z0: -1000
# x1: 1000
# z1: 1000
# - x0: -2000
# z0: -1000
# x1: -1000
# z1: -500
# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
# hiddenlimits:
# - x0: 100
# z0: 0
# x1: 200
# z1: 0
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
# autogenerate-to-visibilitylimits: map-only
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
# template: mycustomtemplate
# Rest of comes from template - uncomment to tailor for world specifically
# # World center - default is spawn point
# center:
# x: 0
# y: 64
# z: 0
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# perspective: iso_SE_60_lowres
# shader: cave
# lighting: default
# mapzoomin: 3
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
# title: "Second World"
#
#- name: nether
# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
Re: DynMapa
Napsal: 25 lis 2012, 23:40
od nejento
- name: SEM_DEJ_NÁZEV_MAPY <-- Tak jak se jmenuje v FTP
title: "sem nadpis jakýkoli chceš" <-- Tak jak chceš aby byla na webu
enabled: true <-- Je zobrazena, nebo ne?
Takhle si je tam můžeš přidávat

Kód: Vybrat vše
# These are examples of world-specific settings - customize your content as you see fit
#
# NOTES:
# All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
# Definitions of a world made here will superecede any world definition with the same name in configuration.txt
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
- name: SEM_DEJ_NÁZEV_MAPY
title: "sem nadpis jakýkoli chceš"
enabled: true
- name: DALŠÍ_MAPA
title: "další nadpis"
enabled: true
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
#- name: world
# title: "World"
# Use 'enabled: false' to disable a certain world.
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
# visibilitylimits:
# - x0: -1000
# z0: -1000
# x1: 1000
# z1: 1000
# - x0: -2000
# z0: -1000
# x1: -1000
# z1: -500
# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
# hiddenlimits:
# - x0: 100
# z0: 0
# x1: 200
# z1: 0
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
# autogenerate-to-visibilitylimits: map-only
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
# template: mycustomtemplate
# Rest of comes from template - uncomment to tailor for world specifically
# # World center - default is spawn point
# center:
# x: 0
# y: 64
# z: 0
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# perspective: iso_SE_60_lowres
# shader: cave
# lighting: default
# mapzoomin: 3
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
# title: "Second World"
#
#- name: nether
# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
Re: DynMapa
Napsal: 26 lis 2012, 06:58
od cz_martin_k
Upravil jsem to, ale teď my DynMapa nejde vůbec

.
Chyba v logu:
Kód: Vybrat vše
2012-11-26 06:00:16 [SEVERE] Error occurred while enabling dynmap v1.1-1397 (Is it up to date?)
unacceptable character '�' (0xFFFD) special characters are not allowed
in "<reader>", position 594
at org.dynmap.snakeyaml.reader.StreamReader.checkPrintable(StreamReader.java:98)
at org.dynmap.snakeyaml.reader.StreamReader.update(StreamReader.java:191)
at org.dynmap.snakeyaml.reader.StreamReader.<init>(StreamReader.java:63)
at org.dynmap.snakeyaml.Yaml.load(Yaml.java:423)
at org.dynmap.ConfigurationNode.load(ConfigurationNode.java:85)
at org.dynmap.DynmapCore.enableCore(DynmapCore.java:342)
at org.dynmap.bukkit.DynmapPlugin.doEnable(DynmapPlugin.java:786)
at org.dynmap.bukkit.DynmapPlugin.onEnable(DynmapPlugin.java:768)
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:374)
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:270)
at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:252)
at net.minecraft.server.MinecraftServer.j(MinecraftServer.java:320)
at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:299)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:258)
at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:147)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:398)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:856)
Úprava:
Kód: Vybrat vše
# These are examples of world-specific settings - customize your content as you see fit
#
# NOTES:
# All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
# Definitions of a world made here will superecede any world definition with the same name in configuration.txt
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
- name: world
title: "BIG-CITY"
enabled: true
- name: world_the_end
title: "End"
- name: NO_Admins
title: "Těžící-svět"
enabled: true
- name: Wipeout
title: "Event-svět"
enabled: true
- name: Ender_Farma
title: "Ender-farma"
enabled: true
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
#- name: world
# title: "World"
# Use 'enabled: false' to disable a certain world.
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
# visibilitylimits:
# - x0: -1000
# z0: -1000
# x1: 1000
# z1: 1000
# - x0: -2000
# z0: -1000
# x1: -1000
# z1: -500
# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
# hiddenlimits:
# - x0: 100
# z0: 0
# x1: 200
# z1: 0
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
# autogenerate-to-visibilitylimits: map-only
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
# template: mycustomtemplate
# Rest of comes from template - uncomment to tailor for world specifically
# # World center - default is spawn point
# center:
# x: 0
# y: 64
# z: 0
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# perspective: iso_SE_60_lowres
# shader: cave
# lighting: default
# mapzoomin: 3
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
# title: "Second World"
#
#- name: nether
# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
EDIT: Schází mi tam u toho světa enable: true , ale stejně nic.
Chyba:
Kód: Vybrat vše
2012-11-26 06:00:16 [SEVERE] Error occurred while enabling LegendaryMessages v3.8.3 (Is it up to date?)
java.lang.NullPointerException
at me.icyrelic.com.LegendaryMessages.onEnable(LegendaryMessages.java:50)
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:374)
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:270)
at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:252)
at net.minecraft.server.MinecraftServer.j(MinecraftServer.java:320)
at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:299)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:258)
at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:147)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:398)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:856)
Re: DynMapa
Napsal: 26 lis 2012, 15:12
od nejento
Pořád musíš dbát na to, abys nepoužil háčky a čárky, protože pořád to jede přes server a ne přes samotný web.
Kód: Vybrat vše
worlds:
- name: world
title: "BIG-CITY"
enabled: true
- name: world_the_end
title: "End"
- name: NO_Admins
title: "Teziici-svet"
enabled: true
- name: Wipeout
title: "Event-svet"
enabled: true
- name: Ender_Farma
title: "Ender-farma"
enabled: true
LegendaryMessages můžeš zkusit aktualizovat
Re: DynMapa
Napsal: 26 lis 2012, 15:48
od cz_martin_k
Aha, díky. Mapa už funguje, jenže se furt zobrazuje nether a další svět, který tam nemám nastavený.
Re: DynMapa
Napsal: 26 lis 2012, 16:53
od nejento
Nether v tom seznamu nemáš

Re: DynMapa
Napsal: 26 lis 2012, 17:24
od cz_martin_k
Já vím, já ho tam nemám, protože nechci, aby se zobrazoval, ale stejně se zobrazuje

. Dej mi, nejeto, prosím tě, tu IP znova, jak mi to spadlo, tak sem to už v chatu neviděl.
Re: DynMapa
Napsal: 26 lis 2012, 17:45
od zdenda204
Aby se nezobrazoval, tak ho do toho configu musíš napsat, ale jak je tam ten řádek zda se má načíst musíš dát na false.