Residence pomozte + červené zobrazení adminů (TAB)

Technická podpora k herním serverům Minecraft a Tekkit
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4evercraft
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Re: Residence pomozte + červené zobrazení adminů (TAB)

#31 Příspěvekod 4evercraft » 07 dub 2012, 14:09

Dobře, promiň...

ten server.log zde:

Kód: Vybrat vše

2012-04-07 14:08:47 [INFO] Starting minecraft server version 1.2.5
2012-04-07 14:08:47 [INFO] Loading properties
2012-04-07 14:08:47 [INFO] Starting Minecraft server on 93.91.250.106:37286
2012-04-07 14:08:47 [WARNING] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
2012-04-07 14:08:47 [WARNING] The server will make no attempt to authenticate usernames. Beware.
2012-04-07 14:08:47 [WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
2012-04-07 14:08:47 [WARNING] To change this, set "online-mode" to "true" in the server.properties file.
2012-04-07 14:08:47 [INFO] This server is running CraftBukkit version git-Bukkit-1.2.5-R1.0-b2149jnks (MC: 1.2.5) (Implementing API version 1.2.5-R1.0)
2012-04-07 14:08:47 [INFO] Starting FakaHedaMinequery server on 93.91.250.106:38286
2012-04-07 14:08:47 [INFO] [PermissionsEx] sql backend registered!
2012-04-07 14:08:47 [INFO] [PermissionsEx] file backend registered!
2012-04-07 14:08:47 [INFO] [PermissionsEx] PermissionEx plugin initialized.
2012-04-07 14:08:47 [INFO] [MagicCarpet] Loading MagicCarpet v2.1.5
2012-04-07 14:08:47 [INFO] [LagMeter] Loading LagMeter v1.8
2012-04-07 14:08:47 [INFO] [AutoMessage] Loading AutoMessage v1.5
2012-04-07 14:08:47 [INFO] [FakaHedaMinequery] Loading FakaHedaMinequery v1.1
2012-04-07 14:08:47 [INFO] [WorldEdit] Loading WorldEdit v1139-6e24d98
2012-04-07 14:08:47 [INFO] [iConomy] Loading iConomy v7.0
2012-04-07 14:08:47 [INFO] [BKCommonLib] Loading BKCommonLib v1.18
2012-04-07 14:08:47 [INFO] [Vault] Loading Vault v1.2.13-b148
2012-04-07 14:08:47 [INFO] [PermissionsEx] Loading PermissionsEx v1.19.1
2012-04-07 14:08:47 [INFO] [PermissionsEx] Initializing file backend
2012-04-07 14:08:47 [INFO] [LWC] Loading LWC v4.1.1 (b686-git-071bf45b)
2012-04-07 14:08:47 [INFO] [FalseBookCore] Loading FalseBookCore v0.93.1alpha
2012-04-07 14:08:47 [INFO] [AntiCreeper3] Loading AntiCreeper3 v3.3.0
2012-04-07 14:08:47 [INFO] [NoLaggChunks] Loading NoLaggChunks v1.06
2012-04-07 14:08:47 [INFO] [FalseBookCart] Loading FalseBookCart v0.93.1alpha
2012-04-07 14:08:47 [INFO] [Essentials] Loading Essentials v2.9.1
2012-04-07 14:08:47 [INFO] [Jobs] Loading Jobs v2.7.3
2012-04-07 14:08:47 [INFO] [NoLaggTNT] Loading NoLaggTNT v1.05
2012-04-07 14:08:47 [INFO] [ChatManager] Loading ChatManager v1.19
2012-04-07 14:08:47 [INFO] [AuthMe] Loading AuthMe v2.6.5
2012-04-07 14:08:47 [INFO] [EssentialsSpawn] Loading EssentialsSpawn v2.9.1
2012-04-07 14:08:47 [INFO] [FalseBookBlock] Loading FalseBookBlock v0.93.1alpha
2012-04-07 14:08:47 [INFO] [ChestShop] Loading ChestShop v3.39
2012-04-07 14:08:47 [INFO] [Modifyworld] Loading Modifyworld v1.19
2012-04-07 14:08:47 [INFO] [Residence] Loading Residence v2.5.6
2012-04-07 14:08:47 [INFO] [BKCommonLib] Enabling BKCommonLib v1.18
2012-04-07 14:08:47 [INFO] BKCommonLib version 1.18 enabled!
2012-04-07 14:08:47 [INFO] [Vault] Enabling Vault v1.2.13-b148
2012-04-07 14:08:48 [INFO] [Vault][Economy] Essentials Economy found: Waiting
2012-04-07 14:08:48 [INFO] [Vault][Economy] iConomy 6 found: Waiting
2012-04-07 14:08:48 [INFO] [Vault][Permission] PermissionsEx found: Waiting
2012-04-07 14:08:48 [INFO] [Vault][Permission] SuperPermissions loaded as backup permission system.
2012-04-07 14:08:48 [INFO] [Vault][Chat] PermissionsEx found: Waiting
2012-04-07 14:08:48 [INFO] [Vault] Enabled Version 1.2.13-b148
2012-04-07 14:08:48 [INFO] [LWC] Enabling LWC v4.1.1 (b686-git-071bf45b)
2012-04-07 14:08:48 [INFO] LWC: Loading shared objects
2012-04-07 14:08:48 [INFO] LWC: Native library: plugins/LWC/lib/native/Linux/amd64/libsqlitejdbc.so
2012-04-07 14:08:48 [INFO] LWC: Protection cache: 0/10000
2012-04-07 14:08:48 [INFO] LWC: Loaded 207 locale strings (0 overrides)
2012-04-07 14:08:48 [INFO] [LWC] Permissions API: VaultPermissions
2012-04-07 14:08:48 [INFO] [LWC] Currency API: VaultCurrency
2012-04-07 14:08:48 [INFO] [LWC] Connecting to SQLite
2012-04-07 14:08:48 [INFO] [LWC] Performing any necessary database updates
2012-04-07 14:08:48 [INFO] [LWC] Using database: Native
2012-04-07 14:08:48 [INFO] LWC: Precached 174 protections.
2012-04-07 14:08:48 [INFO] LWC: At version: 4.1.1 (b686)
2012-04-07 14:08:48 [INFO] Preparing level "world"
2012-04-07 14:08:48 [INFO] Default game type: 0
2012-04-07 14:08:48 [INFO] [LWC] Latest version: 4.1.1
2012-04-07 14:08:48 [INFO] Preparing start region for level 0 (Seed: 6719503076789917782)
2012-04-07 14:08:48 [INFO] Preparing start region for level 1 (Seed: -3314266376392275622)
2012-04-07 14:08:49 [INFO] Preparing start region for level 2 (Seed: -3314266376392275622)
2012-04-07 14:08:49 [INFO] Preparing spawn area: 69%
2012-04-07 14:08:49 [INFO] [MagicCarpet] Enabling MagicCarpet v2.1.5
2012-04-07 14:08:49 [INFO] [MagicCarpet] Loading carpets...
2012-04-07 14:08:49 [INFO] [MagicCarpet] is now enabled!
2012-04-07 14:08:49 [INFO] [LagMeter] Enabling LagMeter v1.8
2012-04-07 14:08:49 [INFO] [LagMeter 1.8] Enabled!  Polling every 40 server ticks.  Logging to /hlserver/37286/plugins/LagMeter/lag.log
2012-04-07 14:08:49 [INFO] [AutoMessage] Enabling AutoMessage v1.5
2012-04-07 14:08:49 [INFO] [AutoMessage] version [1.5] loaded
2012-04-07 14:08:49 [INFO] [FakaHedaMinequery] Enabling FakaHedaMinequery v1.1
2012-04-07 14:08:49 [INFO] [WorldEdit] Enabling WorldEdit v1139-6e24d98
2012-04-07 14:08:49 [INFO] WEPIF: Using the Bukkit Permissions API.
2012-04-07 14:08:49 [INFO] [iConomy] Enabling iConomy v7.0
2012-04-07 14:08:49 [INFO] [iConomy - April Fools] Enabled (36 ms)
2012-04-07 14:08:49 [INFO] [iConomy] Hello, I'm Nijikokun. Yes, this is an April Fools joke, but '/money top' was fixed! Enjoy :) - Rare Version!
2012-04-07 14:08:49 [INFO] [Vault][Economy] iConomy 6 hooked.
2012-04-07 14:08:49 [INFO] [iConomy - April Fools] Purged accounts with default balance.
2012-04-07 14:08:49 [INFO] [PermissionsEx] Enabling PermissionsEx v1.19.1
2012-04-07 14:08:49 [INFO] [PermissionsEx] Superperms support enabled.
2012-04-07 14:08:49 [INFO] [PermissionsEx] v1.19.1 enabled
2012-04-07 14:08:49 [INFO] WEPIF: PermissionsEx detected! Using PermissionsEx for permissions.
2012-04-07 14:08:49 [INFO] [Vault][Permission] PermissionsEx hooked.
2012-04-07 14:08:49 [INFO] [Vault][Permission] PermissionsEx_Chat hooked.
2012-04-07 14:08:49 [INFO] [FalseBookCore] Enabling FalseBookCore v0.93.1alpha
2012-04-07 14:08:49 [INFO] [ FalseBook Core ] using Vault for Permissions!
2012-04-07 14:08:49 [INFO] [ FalseBook Core ] FalseBookCore v0.93.1alpha by GeMo enabled!
2012-04-07 14:08:49 [INFO] [AntiCreeper3] Enabling AntiCreeper3 v3.3.0
2012-04-07 14:08:49 [INFO] [AntiCreeper3] brought to you by Filbert66 (<=v.2.5 by Rothens)
2012-04-07 14:08:49 [INFO] [AntiCreeper3] successfully set log level to INFO
2012-04-07 14:08:49 [INFO] [NoLaggChunks] Enabling NoLaggChunks v1.06
2012-04-07 14:08:49 [INFO] NoLaggChunks version 1.06 enabled!
2012-04-07 14:08:49 [INFO] [FalseBookCart] Enabling FalseBookCart v0.93.1alpha
2012-04-07 14:08:49 [INFO] 0 locked storagecarts loaded.
2012-04-07 14:08:49 [INFO] [ FalseBook Cart ] FalseBookCart v0.93.1alpha by GeMo enabled
2012-04-07 14:08:49 [INFO] [Essentials] Enabling Essentials v2.9.1
2012-04-07 14:08:50 [INFO] [Vault][Economy] Essentials Economy hooked.
2012-04-07 14:08:50 [INFO] Essentials: Using PermissionsEx based permissions.
2012-04-07 14:08:50 [INFO] [Essentials] Payment method found (Vault - Economy: iConomy 6 version: 1.2.13-b148)
2012-04-07 14:08:50 [INFO] [Jobs] Enabling Jobs v2.7.3
2012-04-07 14:08:50 [INFO] [Jobs] [Jobs] Successfully linked with Vault.
2012-04-07 14:08:50 [INFO] [Jobs] Plugin has been enabled succesfully.
2012-04-07 14:08:50 [INFO] [NoLaggTNT] Enabling NoLaggTNT v1.05
2012-04-07 14:08:50 [INFO] NoLaggTNT version 1.05 enabled!
2012-04-07 14:08:50 [INFO] [ChatManager] Enabling ChatManager v1.19
2012-04-07 14:08:50 [INFO] [ChatManager] ChatManager enabled!
2012-04-07 14:08:50 [INFO] [AuthMe] Enabling AuthMe v2.6.5
2012-04-07 14:08:50 [INFO] [AuthMe] Loading Configuration File...
2012-04-07 14:08:50 [INFO] [AuthMe] Set Language: en
2012-04-07 14:08:50 [INFO] [AuthMe] Authme 2.6.5 enabled
2012-04-07 14:08:50 [INFO] [EssentialsSpawn] Enabling EssentialsSpawn v2.9.1
2012-04-07 14:08:50 [INFO] [FalseBookBlock] Enabling FalseBookBlock v0.93.1alpha
2012-04-07 14:08:50 [INFO] [ FalseBook Block ] 0 Doors successfully loaded.
2012-04-07 14:08:50 [INFO] [ FalseBook Block ] 0 Areas loaded.
2012-04-07 14:08:50 [INFO] [ FalseBook Block ] 0 Bridges successfully loaded.
2012-04-07 14:08:50 [INFO] [ FalseBook Block ] No Cauldrons loaded!
2012-04-07 14:08:50 [INFO] [ FalseBook Block ] No Books loaded!
2012-04-07 14:08:50 [INFO] [ FalseBook Block ] 0 protected gateblocks successfully loaded.
2012-04-07 14:08:50 [INFO] [ FalseBook Block ] FalseBookBlock v0.93.1alpha by GeMo enabled
2012-04-07 14:08:50 [INFO] [ChestShop] Enabling ChestShop v3.39
2012-04-07 14:08:50 [INFO] [ChestShop] LWC version 4.1.1 (b686-git-071bf45b) loaded.
2012-04-07 14:08:50 [INFO] [ChestShop] Vault loaded using economy plugin iConomy 6
2012-04-07 14:08:50 [INFO] [Modifyworld] Enabling Modifyworld v1.19
2012-04-07 14:08:50 [INFO] [Modifyworld] Modifyworld enabled!
2012-04-07 14:08:50 [INFO] [Residence] Enabling Residence v2.5.6
2012-04-07 14:08:50 [INFO] [Residence] Found Vault using permissions plugin:PermissionsEx
2012-04-07 14:08:51 [INFO] [Residence] Scanning for economy systems...
2012-04-07 14:08:51 [INFO] [Residence] Found Vault using economy system: iConomy 6
2012-04-07 14:08:51 [INFO] [Residence] Enabled! Version 2.5.6 by bekvon
2012-04-07 14:08:51 [INFO] Server permissions file permissions.yml is empty, ignoring it
2012-04-07 14:08:51 [INFO] Done (3.099s)! For help, type "help" or "?"
2012-04-07 14:08:51 [INFO] Starting GS4 status listener
2012-04-07 14:08:51 [INFO] Query running on 93.91.250.106:37286
2012-04-07 14:09:09 [INFO] [Tipy/Info] Pro Cesko-FunVIP napis sms ve tvaru:                FHVIP 37286 JMENOHRACE  na tel.cislo: 9033399

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Sejsel
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Re: Residence pomozte + červené zobrazení adminů (TAB)

#32 Příspěvekod Sejsel » 07 dub 2012, 14:14

Všechno vypadá v pořádku.. co je za problém?
01101110011101010110001001110111

4evercraft
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Re: Residence pomozte + červené zobrazení adminů (TAB)

#33 Příspěvekod 4evercraft » 07 dub 2012, 14:19

Mužeš mi dát prosím skype?... jde o to.. že označím residenci sekyrkou dám /resadmin create nazev a napíše že musím nejprve označit 2 body...a to i když dám /res select vert... předtím to šlo...

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Sejsel
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Re: Residence pomozte + červené zobrazení adminů (TAB)

#34 Příspěvekod Sejsel » 07 dub 2012, 15:02

Config Residence, prosím..

Promiň, ale skype mám jaksi soukromé..
01101110011101010110001001110111

4evercraft
Příspěvky: 129
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Re: Residence pomozte + červené zobrazení adminů (TAB)

#35 Příspěvekod 4evercraft » 07 dub 2012, 15:07

Dobrá, nevadí... config residence:

Kód: Vybrat vše

#These are Global Settings for Residence.
Global:
    # This loads the <language>.yml file in the Residence Language folder
    # All Residence text comes from this file. (NOT DONE YET)
    Language: English
    # Wooden Axe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 271
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 500
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or your not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
    LegacyPermissions: true
    # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EnableEconomy: true
    # Enables or disables the Rent System
    EnableRentSystem: false
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: true
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: false
    # Setting this to true makes server OPs admins.
    AdminOPs: true
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: Multiverse-Core
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: true
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
    StopOnSaveFault: true
    # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
    ShowIntervalMessages: false
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
        Global: #these are default for all worlds unless specified below, they can be overridden per group
            use: true
            build: true
            ignite: true
            firespread: true
            damage: true
            creeper: true
            tnt: true
            pvp: true
        WorldNameHere: #here you can set flags for individual worlds, these override Global
            #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
        move: true
        build: true
        place: true
        destroy: true
        use: true
        container: true
        pvp: true
        tp: true
        ignite: true
        firespread: true
        bucket: true
        flow: true
        lavaflow: true
        waterflow: true
        creeper: true
        tnt: true
        monsters: true
        animals: true
        subzone: true
        healing: true
        piston: true
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
        build: false
        use: false
        container: false
        pvp: false
        tnt: false
        creeper: false
        flow: false
        piston: false
        ignite: false
        firespread: false
        piston: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
        build: true
        move: true
        use: true
        ignite: true
        container: true
     # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
        #default: #group name
            #build: true
   
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
    Default: #group name
       # Information about the Residence zone that the player can define.
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 3
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 2
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 16
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 16
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 128
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 127
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Now leaving %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.05
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.02
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
     bekvon: default
     player: default

ItemList: #this is where you can create blacklists / whitelists
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
        #type of the list, can be blacklist, whitelist, or ignorelist
        Type: blacklist
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
        #World: world
        #You can also have the list apply only to one group, otherwise it applys for all groups
        #Group: default
        #this is the actual list of material names that this list allows or dissallows
        #You can look up the material name by item ID in game by typing /res material <id>
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
        Items:
           - 'BEDROCK'
           - 'LAVA'
           - 'WATER'
           - 'STATIONARY_LAVA'
           - 'STATIONARY_WATER'
           - 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2


ale chci si tam dát toto, ale nevim jestli to je správně,zkontroluj mi to prosím:

Kód: Vybrat vše

#These are Global Settings for Residence.
Global:
    # This loads the <language>.yml file in the Residence Language folder
    # All Residence text comes from this file. (NOT DONE YET)
    Language: English
    # Wooden Axe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 271
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 500
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or your not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
    LegacyPermissions: true
    # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EnableEconomy: true
    # Enables or disables the Rent System
    EnableRentSystem: false
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: true
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: false
    # Setting this to true makes server OPs admins.
    AdminOPs: true
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: Multiverse-Core
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: true
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
    StopOnSaveFault: true
    # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
    ShowIntervalMessages: false
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
        Global: #these are default for all worlds unless specified below, they can be overridden per group
            use: true
            build: true
            ignite: true
            firespread: true
            damage: true
            creeper: true
            tnt: true
            pvp: true
        WorldNameHere: #here you can set flags for individual worlds, these override Global
            #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
        move: true
        build: true
        place: true
        destroy: true
        use: true
        container: true
        pvp: true
        tp: true
        ignite: true
        firespread: true
        bucket: true
        flow: true
        lavaflow: true
        waterflow: true
        creeper: true
        tnt: true
        monsters: true
        animals: true
        subzone: true
        healing: true
        piston: true
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
        build: false
        use: false
        container: false
        pvp: false
        tnt: false
        creeper: false
        flow: true
        piston: false
        ignite: false
        firespread: false
        piston: true
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
        build: true
        move: true
        use: true
        ignite: true
        container: true
     # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
        #default: Default
            #build: true
   
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
    Default: #group name
       # Information about the Residence zone that the player can define.
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 3
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 2
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 16
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 16
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 128
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 127
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Now leaving %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.00
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.00
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false
    VIP: #group name
       # Information about the Residence zone that the player can define.
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 3
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 2
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 64
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 64
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 128
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 127
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Now leaving %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.00
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.00
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
     bekvon: default
     player: default

ItemList: #this is where you can create blacklists / whitelists
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
        #type of the list, can be blacklist, whitelist, or ignorelist
        Type: blacklist
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
        #World: world
        #You can also have the list apply only to one group, otherwise it applys for all groups
        #Group: default
        #this is the actual list of material names that this list allows or dissallows
        #You can look up the material name by item ID in game by typing /res material <id>
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
        Items:
           - 'BEDROCK'
           - 'LAVA'
           - 'WATER'
           - 'STATIONARY_LAVA'
           - 'STATIONARY_WATER'
           - 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
    FunVIP: #group name
       # Information about the Residence zone that the player can define.
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 3
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 2
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 64
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 64
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 128
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 127
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Now leaving %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.00
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.00
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
     bekvon: default
     player: default

ItemList: #this is where you can create blacklists / whitelists
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
        #type of the list, can be blacklist, whitelist, or ignorelist
        Type: blacklist
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
        #World: world
        #You can also have the list apply only to one group, otherwise it applys for all groups
        #Group: default
        #this is the actual list of material names that this list allows or dissallows
        #You can look up the material name by item ID in game by typing /res material <id>
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
        Items:
           - 'BEDROCK'
           - 'LAVA'
           - 'WATER'
           - 'STATIONARY_LAVA'
           - 'STATIONARY_WATER'
           - 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2

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Re: Residence pomozte + červené zobrazení adminů (TAB)

#36 Příspěvekod nejento » 07 dub 2012, 15:15

Jestli si chceš přidat nastavení rezidence pro další skupinu, tak jenom tuhle část a default přejmenuj na jméno té skupiny, kterou máš v permissionech

Kód: Vybrat vše

    Default: #group name
       # Information about the Residence zone that the player can define.
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 3
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 2
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 16
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 16
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 128
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 127
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Now leaving %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.05
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.02
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false
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4evercraft
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Re: Residence pomozte + červené zobrazení adminů (TAB)

#37 Příspěvekod 4evercraft » 07 dub 2012, 15:15

a já to tak nemám ?

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Re: Residence pomozte + červené zobrazení adminů (TAB)

#38 Příspěvekod nejento » 07 dub 2012, 15:24

To co jsi chtěl dát, tak toho je víc. Takže možná právě proto ti to nešlo :)
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Re: Residence pomozte + červené zobrazení adminů (TAB)

#39 Příspěvekod 4evercraft » 07 dub 2012, 15:25

ale ja to tam ještě nedal.. je tam ten config co jsem sem dal jako 1.

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Re: Residence pomozte + červené zobrazení adminů (TAB)

#40 Příspěvekod BBB » 08 dub 2012, 18:36

..peru se stejným problémem ... stejné hlášení u pokusu označit rezidenci sekerou ... u aktualizovaného wordeditu označení sekerou funguje ...zkoušel jsem v rez. nastavit na označení jiný item a hlášení je pořád stejné ... doufám že se najde někdo kdo měl tento problém a vyřešil ho ...
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