pomoct nejde se připojit na server (jeden velky lag)
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Re: pomoct nejde se připojit na server (jeden velky lag)
a kdyz si tam dam ten plugin CraftBukkitUpToDate udela se mi to samo ?
- Vojko
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Re: pomoct nejde se připojit na server (jeden velky lag)
To aktualizuje iba bukkit, ty potrebuješ pluginy.
Aj keď tu na fóre nie som aktívny, môžete mi písať na Skype, E-Mail, ...
- Sejsel
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Re: pomoct nejde se připojit na server (jeden velky lag)
CraftBukkitUpToDate umí i pluginy. Každopádně problémy jsou tady:
XrayInformer.jar - Smazat, potřebuje LogBlock
AutoMessage - špatně nastavené, dej nám sem config, opravíme
Money2XP - Chybí iConomy, odstranit
Jobs - špatně nastaveno, v logu je vidět TVOJE HESLO! Urychleně změnit! Dej nám sem config..
XrayInformer.jar - Smazat, potřebuje LogBlock
AutoMessage - špatně nastavené, dej nám sem config, opravíme
Money2XP - Chybí iConomy, odstranit
Jobs - špatně nastaveno, v logu je vidět TVOJE HESLO! Urychleně změnit! Dej nám sem config..
01101110011101010110001001110111
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Re: pomoct nejde se připojit na server (jeden velky lag)
tady je automessage
# AutoMessage Configuration
# -----------------------------------------------------
# General Config
# This config can be reloaded in game with the '/reloadmsg' command (OPs Only)
#
# time - Set the time between messages in Seconds
# prefix - The text in the tag before an Auto Message (Now Supports Colour Codes) Remove the tag for No Message Prefix
# random - Choose if the message list should be shown in order or shuffled (true or false)
time=20
prefix=[$1Auto$1]
random=false
# Message List
# -----------------------------------------------------
# All Messages Should Start With msg=
# Colour Codes can also be added to messages with the $ prefix e.g. msg=$cHello $eAll!
# Add a new line to a message with $n
msg=
$1jestli chcete kreativ a OP kupte si ho za 10 kc vice info u admina$1
# -----------------------------------------------------
# AutoMessage Configuration
# -----------------------------------------------------
# General Config
# This config can be reloaded in game with the '/reloadmsg' command (OPs Only)
#
# time - Set the time between messages in Seconds
# prefix - The text in the tag before an Auto Message (Now Supports Colour Codes) Remove the tag for No Message Prefix
# random - Choose if the message list should be shown in order or shuffled (true or false)
time=20
prefix=[$1Auto$1]
random=false
# Message List
# -----------------------------------------------------
# All Messages Should Start With msg=
# Colour Codes can also be added to messages with the $ prefix e.g. msg=$cHello $eAll!
# Add a new line to a message with $n
msg=
$1jestli chcete kreativ a OP kupte si ho za 10 kc vice info u admina$1
# -----------------------------------------------------
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Re: pomoct nejde se připojit na server (jeden velky lag)
a v těch jobs nevim jakej config
- Osicja
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Re: pomoct nejde se připojit na server (jeden velky lag)
Kód: Vybrat vše
msg=
$1jestli chcete kreativ a OP kupte si ho za 10 kc vice info u admina$1
Dej na :
Kód: Vybrat vše
msg=$1jestli chcete kreativ a OP kupte si ho za 10 kc vice info u admina$1
- Sejsel
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Re: pomoct nejde se připojit na server (jeden velky lag)
Jobs - všechny configy..
DO CODE! ([code]text[/code])
DO CODE! ([code]text[/code])
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Re: pomoct nejde se připojit na server (jeden velky lag)
za chvili to jsem dam za to automessage dekuju akorat uz jsem prisel proc mi to na tom jednom uctu nejde nedkdo tam dal hordu tnt v mem miste kde jse mam objevit takže to tam neskutečně laguje a jakmile se tam objevim tak spadne server zkoušel jsem vypnout tnt ale musim to udelat pres toho vockouna1 teed hraju za vockoun12 a kdyz se k tomu približím tak to taky laguje
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Re: pomoct nejde se připojit na server (jeden velky lag)
toto je general
Kód: Vybrat vše
# General configuration.
#
# The general configuration for the jobs plugin mostly includes how often the plugin
# saves user data (when the user is in the game), the storage method, whether
# to broadcast a message to the server when a user goes up a skill level.
# It also allows admins to set the maximum number of jobs a player can have at
# any one time.
# storage method, can be MySQL, h2
storage-method: h2
# Requires Mysql.
mysql-username: vockoun1
mysql-password:26856999
mysql-database: vockoun1
mysql-url: jdbc:mysql://localhost:3306/
#mysql-table-prefix:
# How often in minutes you want it to save, 0 disables periodic saving and
# the system will only save on logout
save-period: 10
# Do all players get a message when somone goes up a skill level?
broadcast-on-skill-up: true
# Do all players get a message when somone goes up a job level?
broadcast-on-level-up: false
# maximum number of jobs a player can join
#max-jobs: 3
# option to enable the stats and achievements plugin.
#enable-stats: true
# option to allow payment to be made when near a spawner
#enable-pay-near-spawner: true
# choose, which economy plugin should be used as default (optional)
# if not set, will use iConomy first
# available options: iConomy, BOSEconomy, Essentials
#economy: iConomy
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Re: pomoct nejde se připojit na server (jeden velky lag)
totot je jobs
Kód: Vybrat vše
# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# must be one word
drevorubec:
# full name of the job (displayed when browsing a job, used when joining and leaving)
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
#
# NOTE: Must be 1 word
fullname: Woodcutter
# Shortened version of the name of the job. Used as a prefix when the user has more
# than 1 job
shortname: W
# The colour of the name, for a full list of supported colours, go to the message config.
ChatColour: GREEN
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
#max-level: 10
# [OPTIONAL] - the maximum number of users on the server that can have this job at
# any one time (includes offline players).
#slots: 1
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome*((1.05)^(joblevel-1))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
########################################################################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# http://jd.bukkit.org/apidocs/org/bukkit/Material.html
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# Available mobs:
# Chicken
# Cow
# Pig
# Sheep
# Wolf
# Creeper
# Giant
# Skeleton
# Spider
# Zombie
# PigZombie
# Squid
# Ghast
# Player
# Slime
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
########################################################################
# payment for breaking a block
Break:
# block name/id (with optional sub-type)
LOG:
# base income
income: 5.0
# base experience
experience: 5.0
# payment for placing a block
Place:
SAPLING:
income: 1.0
experience: 1.0
WOOD:
income: 2.0
experience: 2.0
# killing a mob
Kill:
# mob name
Player:
# base income
income: 7.5
# base experience
experience: 7.5
# killing a jobs class
custom-kill:
# full name of the jobs class
lesnik:
# base income
income: 10.0
# base experience
experience: 10.0
hornik:
fullname: Miner
shortname: M
ChatColour: DARK_GRAY
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 2.0
experience: 2.0
COAL_ORE:
income: 3.0
experience: 3.0
REDSTONE_ORE:
income: 3.0
experience: 3.0
IRON_ORE:
income: 4.0
experience: 4.0
GOLD_ORE:
income: 5.0
experience: 5.0
LAPIS_ORE:
income: 5.0
experience: 5.0
DIAMOND_ORE:
income: 6.0
experience: 6.0
OBSIDIAN:
income: 7.5
experience: 7.5
MOSSY_COBBLESTONE:
income: 6.0
experience: 6.0
Place:
RAILS:
income: 2.0
experience: 2.0
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Miner:
income: 10.0
experience: 10.0
stavitel:
fullname: Builder
shortname: B
ChatColour: WHITE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 1.0
experience: 1.0
WOOD:
income: 1.5
experience: 1.5
FENCE:
income: 1.5
experience: 1.5
WOOL:
income: 1.5
experience: 1.5
STONE:
income: 2.25
experience: 2.25
GLOWSTONE:
income: 3.0
experience: 3.0
SANDSTONE:
income: 2.0
experience: 2.0
GLASS:
income: 3.0
experience: 3.0
BRICK:
income: 4.0
experience: 4.0
LAPIS_BLOCK:
income: 5.0
experience: 5.0
DOUBLE_STEP:
income: 2.0
experience: 2.0
STEP:
income: 2.0
experience: 2.0
BOOKSHELF:
income: 3.0
experience: 3.0
WOOD_STAIRS:
income: 2.0
experience: 2.0
COBBLESTONE_STAIRS:
income: 2.0
experience: 2.0
MOSSY_COBBLESTONE:
income: 5.0
experience: 5.0
DIAMOND_BLOCK:
income: 5.0
experience: 5.0
GOLD_BLOCK:
income: 5.0
experience: 5.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Builder:
income: 10.0
experience: 10.0
hrobník:
fullname: Digger
shortname: D
ChatColour: GOLD
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 2.0
experience: 2.0
GRASS:
income: 2.0
experience: 2.0
GRAVEL:
income: 2.0
experience: 2.0
SAND:
income: 2.0
experience: 2.0
CLAY:
income: 2.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Digger:
income: 10.0
experience: 10.0
farmar:
fullname: Farmer
shortname: Fa
ChatColour: BLUE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 4.0
experience: 4.0
SUGAR_CANE_BLOCK:
income: 4.0
experience: 4.0
Place:
SEEDS:
income: 3.0
experience: 3.0
SUGAR_CANE_BLOCK:
income: 1.0
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Farmer:
income: 10.0
experience: 10.0
lovec:
fullname: Hunter
shortname: H
ChatColour: RED
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 2.5
experience: 2.5
Cow:
income: 2.5
experience: 2.5
Pig:
income: 2.5
experience: 2.5
Sheep:
income: 2.5
experience: 2.5
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 10.0
experience: 10.0
Skeleton:
income: 10.0
experience: 10.0
Spider:
income: 10.0
experience: 10.0
Zombie:
income: 10.0
experience: 10.0
Player:
income: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
Miner:
income: 10.0
experience: 10.0
Digger:
income: 10.0
experience: 10.0
Farmer:
income: 10.0
experience: 10.0
Builder:
income: 10.0
experience: 10.0
Hunter:
income: 20.0
experience: 20.0
rybar:
fullname: Fisherman
shortname: Fi
ChatColour: AQUA
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 4.0
experience: 4.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Fisherman:
income: 10.0
experience: 10.0
Weaponsmith:
fullname: Weaponsmith
shortname: W
ChatColour: DARK_PURPLE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
experience: 2.0
GOLD_SWORD:
income: 3.0
experience: 3.0
DIAMOND_SWORD:
income: 4.0
experience: 4.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Player:
income: 7.5
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