93.91.240.160:37294
Jak nastavim aby v pluginu jobs nastavil max lvl , nikdo jsem to nenasel děkuji
Uprava Jobs
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Re: Uprava Jobs
a este bych potreboval jak nastavim mam plugin limitedcreativ a chci aby kdyz creativ polozi block aby mu z toho spadl hlina nebo nic ? slo by to zde prikaldam config :
Kód: Vybrat vše
# --------------------------------
# Limited Creative - Configuration
# Full Default Configuration at:
# https://github.com/possi/LimitedCreative/blob/master/config.yml
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
# --------------------------------
store:
# SeparatedInventoryEnabled
# Use this option to disable the separated inventories feature, for the case you only need the other features.
# default: true
enabled: true
# StoreCreative
# Should the creative-inventory also be stored on disk, when switching to survival?
# If disabled, the inventory gets cleared every time on switching to creative.
# default: true
creative: true
# UnsafeStore (for storing invalid enchants)
# By default the new and upgrade-safe storage method for items is used. This method doesn't allow the use
# of "invalid" enchants, like given by different plugins. Enable it, to allow invalid enchants (not recommended).
# (May be removed with 1.2, as bukkit then allows unsafed enchants by default)
# default: false
unsafe: false
# CreativeArmor
# When set, all creative Player automatically wears the given items as Armor. So they are better seen by other
# Players.
armor:
# CreativeArmorEnabled
# When disabled, the players Armor isn't swapped
# default: false
enabled: false
# CreativeArmor-Items
# Allows changing of the "Creative-Armor" to be wear when in creative mode
# *see Blacklist for details on Item-Types
head: CHAINMAIL_HELMET
chest: CHAINMAIL_CHESTPLATE
legs: CHAINMAIL_LEGGINGS
feet: CHAINMAIL_BOOTS
# InventoryFolder
# The folder inside the datadir-folder (plugin/LimitedCreative) where the inventories are saved to.
# By default the inventories are saved to "plugin/LimitedCreative/inventories".
# default: "inventories"
folder: "inventories"
limit:
# LimitsEnabled
# Use this option to disable all drop/pvp/etc. preventions while in creative mode. While you also can get this
# by giving the "nolimit" permissions, using this option can save you CPU performance.
# default: true
enabled: true
# RemoveDrops
# When player not allowed to drop items, remove the item instead of putting it back to inventory/quickbar.
# You may disable this to get rid of the server.log-message: "Fetching addPacket for removed entity: CraftItem"
# default: true
remove_drops: true
# BlockPickup
# Prevents the pickup of items while in creative mode
# default: false
pickup: false
# RemovePickup
# Instead of blocking the pickup, you may want to disappear the item from world (good when destroying walls with
# signs or playing with minecarts). Only works when BlockPickup: false.
# The permission nolimit.pickup bypasses the removing.
# default: false
remove_pickup: true
# BlockSign
# Prevents interacting with signs (right-click), while in creative mode, so trading becomes more difficult.
# Attention: this will also block useful signs, like Lifts.
# default: true
sign: true
# BlockButtons
# When enabled also blocks usage of Buttons & Levers while in creative mode.
# default: false
button: false
# BlockWorkbenches
# When enabled also blocks usage of workbenches like chests (so the creative player never can see his inventar).
# default: false
workbench: false
# BlockDamageToMobs
# Prevents dealing damage to all creatures in creative (friendly sheeps as well as hostile creepers).
# default: false
damagemob: false
# UseBlackList
# Prevents using or placing of the given blocks in creative mode (and only in creative).
# You can use the technical name (see http://jd.bukkit.org/doxygen/d7/dd9/namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a)
# or the id of the block/item (better use the id, if you're not sure).
# To prevent Lava you need to add "LAVA_BUCKET", because lava-blocks aren't "placed", therefore Lava-Buckets are
# "used".
# You may add the data separated with a colon e.g.: "35:11" blocks blue wool. But be sure to put it in quotes, to
# not break yml-configuration! Also supporting Eggs (e.g: "MONSTER_EGG:56" blocks Ghasts-Eggs). If you don't add a
# data-value, all items/blocks of this material are blocked.
# You also may add the special block "*" (better add quotes to don't break yml) which prevents the usage of ANY
# item/block.
# default: []
use: []
# BreakBlackList
# Prevents destroying of the given blocks in creative mode (and only in creative).
# You can use the technical name (see http://jd.bukkit.org/doxygen/d7/dd9/namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a)
# or the id of the block/item (better use the id, if you're not sure).
# You may add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to
# not break yml-configuration! Named data values aren't supported yet. If you don't add a data-value, all blocks
# of this material are blocked.
# You also may add the special block "*" (better add quotes to don't break yml) which prevents the breaking of any
# block.
# default: [bedrock]
break:
- bedrock
region:
# RegionsEnabled
# Enables the Feature for "creative-regions". This Feature is automatically disabled, if the required plugin
# "WorldGuard" (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
# default: true
enabled: true
# RegionOptional
# Allows Players to use /lc creative|survival to switch between GameModes in creative-regions, even if they
# have no global permission to those commands
# default: true
optional: true
# RegionRememberOptional
# Remembers if s.o. disables the region gamemode, so the region doesn't change his mode automatically if he enters
# the region again.
# Hint: Is very confusing, if MultiVerse "enforce gamemode" swaps your state.
# default: true
remember: true
permissions:
# PermissionsEnabled
# When enabled, the Permissions will allow selected users to ignore limitations like PvP, Chest-Block, etc.
# When not enabled, all users are treated equally.
# Note: Not all Permission, are affected by this option. So you still need the defined permissions or op, to use
# commands, even if this options is disabled!
# default: false
enabled: false
# PermissionKeepInventory
# Disables the limitedcreative.keepinventory-Permission, so you can use the separated-inventories-feature, even
# if you have a permission plugin that grants ALL permission to you.
# If Enabled, only players WITHOUT the limitedcreative.keepinventory-Permission, have separated inventories;
# Players with the permission will have the inventory, like this plugin were not installed.
# When "PermissionsEnabled" is false, the KeepInventory-Option will act like disabled, even if you set it to true.
# default: false
keepinventory: false
# Locale (Language)
# Uncomment the "locale: en_US"-Line, to override the locale which be used for localized messages. By default the
# System-Locale is used (selected by Java depending on LC_LANG-Environment-Variable
# default: none (Use System-Default Locale)
#locale: en_US
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- LavorekCZ
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Re: Uprava Jobs
mjfapple, zkopíruj sem jobConfig.yml
laty ty NEPIŠ do cizího tématu !
laty ty NEPIŠ do cizího tématu !
Pomohl ti někdo? Pak určitě bude rád, když mu zvedneš karmu!
not sure
not sure
- nejento
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Re: Uprava Jobs

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Re: Uprava Jobs
Kód: Vybrat vše
# Jobs configuration.
Jobs:
Drevorubec:
fullname: Drevorubec
shortname: W
ChatColour: GREEN
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 5.0
experience: 5.0
Place:
SAPLING:
income: 1.5
experience: 1.5
WOOD:
income: 2.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
Hornik:
fullname: Hornik
shortname: M
ChatColour: DARK_GRAY
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 2.0
experience: 2.0
COAL_ORE:
income: 3.0
experience: 3.0
REDSTONE_ORE:
income: 3.0
experience: 3.0
IRON_ORE:
income: 4.0
experience: 4.0
GOLD_ORE:
income: 5.0
experience: 5.0
LAPIS_ORE:
income: 5.0
experience: 5.0
DIAMOND_ORE:
income: 6.0
experience: 6.0
OBSIDIAN:
income: 7.5
experience: 7.5
MOSSY_COBBLESTONE:
income: 6.0
experience: 6.0
Place:
RAILS:
income: 2.0
experience: 2.0
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Miner:
income: 10.0
experience: 10.0
Stavitel:
fullname: Stavitel
shortname: B
ChatColour: WHITE
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 1.0
experience: 1.0
WOOD:
income: 1.5
experience: 1.5
FENCE:
income: 1.5
experience: 1.5
WOOL:
income: 1.5
experience: 1.5
STONE:
income: 2.25
experience: 2.25
GLOWSTONE:
income: 3.0
experience: 3.0
SANDSTONE:
income: 2.0
experience: 2.0
GLASS:
income: 3.0
experience: 3.0
BRICK:
income: 4.0
experience: 4.0
LAPIS_BLOCK:
income: 5.0
experience: 5.0
DOUBLE_STEP:
income: 2.0
experience: 2.0
STEP:
income: 2.0
experience: 2.0
BOOKSHELF:
income: 3.0
experience: 3.0
WOOD_STAIRS:
income: 2.0
experience: 2.0
COBBLESTONE_STAIRS:
income: 2.0
experience: 2.0
MOSSY_COBBLESTONE:
income: 5.0
experience: 5.0
DIAMOND_BLOCK:
income: 5.0
experience: 5.0
GOLD_BLOCK:
income: 5.0
experience: 5.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Builder:
income: 10.0
experience: 10.0
Kopac:
fullname: Kopac
shortname: D
ChatColour: GOLD
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 2.0
experience: 2.0
GRASS:
income: 2.0
experience: 2.0
GRAVEL:
income: 2.0
experience: 2.0
SAND:
income: 2.0
experience: 2.0
CLAY:
income: 2.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Digger:
income: 10.0
experience: 10.0
Farmar:
fullname: Farmar
shortname: Fa
ChatColour: BLUE
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 0.2
experience: 0.2
SUGAR_CANE_BLOCK:
income: 0.2
experience: 0.2
Place:
SEEDS:
income: 0.2
experience: 0.2
SUGAR_CANE_BLOCK:
income: 0.2
experience: 0.2
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Farmer:
income: 10.0
experience: 10.0
Lovec:
fullname: Lovec
shortname: H
ChatColour: RED
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 2.5
experience: 2.5
Cow:
income: 2.5
experience: 2.5
Pig:
income: 2.5
experience: 2.5
Sheep:
income: 2.5
experience: 2.5
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 10.0
experience: 10.0
Skeleton:
income: 10.0
experience: 10.0
Spider:
income: 10.0
experience: 10.0
Zombie:
income: 10.0
experience: 10.0
Player:
income: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
Miner:
income: 10.0
experience: 10.0
Digger:
income: 10.0
experience: 10.0
Farmer:
income: 10.0
experience: 10.0
Builder:
income: 10.0
experience: 10.0
Hunter:
income: 20.0
experience: 20.0
Rybar:
fullname: Rybar
shortname: Fi
ChatColour: AQUA
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 4.0
experience: 4.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Fisherman:
income: 10.0
experience: 10.0
Kovar:
fullname: Kovar
shortname: W
ChatColour: DARK_PURPLE
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
experience: 2.0
GOLD_SWORD:
income: 3.0
experience: 3.0
DIAMOND_SWORD:
income: 4.0
experience: 4.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Player:
income: 7.5
- nejento
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Re: Uprava Jobs
Přidej si ke každý práci tohle a nastav to
Kód: Vybrat vše
max-level: 10

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- Příspěvky: 161
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Re: Uprava Jobs
a kdyz enkdo ma lvl 61 tak a nastavim tam max-level: 10 tak dostanou lvl 10 nebo jim zustane 61 ? dekuji
- Vojko
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- Bydliště: Slovensko, Bratislava
Re: Uprava Jobs
Už im ten level zostane.
Preto by bolo dobré, aby si premazal databázu.
Preto by bolo dobré, aby si premazal databázu.
Aj keď tu na fóre nie som aktívny, môžete mi písať na Skype, E-Mail, ...
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