Zdravím , chci se zeptat jak udelat kdo ma ve hre /op aby nemel cerveny nick , ale mel ten nick jak je zadany v GroupManageru ,smazal sem vsechny configy vsech pluginu jak ste mi doporucili kvuli lagum , a jeste se chci zeptat jak v NoCheat nastavit aby do chatu adminum porad nespamovalo takove vety ktere zacinaji na NC : a porad tam je neco o tom hraci .
COnfig ESS :
Kód: Vybrat vše
############################################################
# +------------------------------------------------------+ #
# | Notes | #
# +------------------------------------------------------+ #
############################################################
# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
# - No tabs are present: YAML only allows spaces
# - Indents are correct: YAML heirarchy is based entirely on indentation
# - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrphe)
# - List items are prefixed with a hyphen and indented:
# lists:
# - look like this
# not:
# - like this
# - Text with symbols is enclosed in single or double quotation marks
# - CraftBukkit and Permissions have been updated: CraftBukkit and Essentials almost always line up, but sometimes other plugins fall behind CraftBukkit's multiple daily updates
# - You have saved the document as UTF-8, NOT the default, ANSI
############################################################
# +------------------------------------------------------+ #
# | Essentials (Global) | #
# +------------------------------------------------------+ #
############################################################
# A color code between 0-9 or a-f. Set to 'none' to disable.
ops-name-color: 'c'
# The character(s) to prefix all nicknames, so that you know they are not true usernames.
nickname-prefix: '~'
# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true
# Adds the prefix and suffix to the displayname of the player, so it will be displayed in messages and lists.
# The prefix/suffix can be set using Permissions, Group Manager or PermissionsEx.
# The value of change-displayname (above) has to be true.
# If you don't set this, it will default to true if essentials chat is installed.
# Don't forget to remove the # infront of the line
#add-prefix-suffix: false
# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 0
# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs.
teleport-delay: 0
# The delay, in seconds, required between /heal attempts
heal-cooldown: 60
# The number of items given if the quantity parameter is left out in /item or /give.
default-stack-size: 64
# What to prevent from /i /give
# e.g item-spawn-blacklist: 46,11,10
item-spawn-blacklist:
# Set this to true if you want permission based item spawn rules
# Note: The blacklist above will be ignored then.
# Permissions:
# - essentials.itemspawn.item-all
# - essentials.itemspawn.item-[itemname]
# - essentials.itemspawn.item-[itemid]
# - essentials.give.item-all
# - essentials.give.item-[itemname]
# - essentials.give.item-[itemid]
permission-based-item-spawn: false
# Whether or not to reclaim memory on player logout; this is technical, and should only be changed under special circumstances.
# This generally increases server stability unless very specific runtime configurations are used.
# HOWEVER, it is known to cause lag upon users logging OUT, so beware!
reclaim-onlogout: false
# Should primitive spawn protection be enabled? For most servers, this should be flase; it is better to use a third-party plugin to protect it.
spawn-protection: false
# Mob limit on spawnmob
spawnmob-limit: 10
# Shall we notify users when using /lightning
warn-on-smite: true
# The message of the day, displayed on connect and by typing /motd.
# Valid tags are: {PLAYER}, {IP}, {BALANCE}, {MAILS}, {WORLD}, {ONLINE}, {UNIQUE}, {PLAYERLIST}
motd:
- '&cWelcome, {PLAYER}&c!'
- '&fType &c/help&f for a list of commands.'
- 'Currently online: {PLAYERLIST}'
# The server rules, available by typing /rules
rules:
- '[1] Be respectful'
- '[2] Be ethical'
- '[3] Use common sense'
# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take
# priority. If a command is in this list, Essentials will try to give ITSELF priority. This does not always work:
# usually whichever plugin was updated most recently wins out. However, the full name of the command will always work.
# For example, if WorldGuard and Essentials are both enabled, and WorldGuard takes control over /god, /essentials:god
# will still map to Essentials, whereas it might normally get forced upon WorldGuard. Commands prefixed with an "e",
# such as /egod, will always grant Essentials priority.
# We should try to take priority over /god. If this doesn't work, use
# /essentials:god or /egod. If god is set using WorldGuard, use /ungod to remove then use whichever you see fit.
overridden-commands:
- god
# Disabled commands will be completelly unavailable on the server.
disabled-commands:
# - nick
# Restricted commands have been removed.
# Now we have a whitelist, all commands not on this list are only available to ops.
# These will have NO EFFECT if you have Permissions installed!
# They are here only if you want something simpler than Permissions.
# These are the permissions without the "essentials." part.
player-commands:
- afk
- back
- back.ondeath
- balance
- clearinventory
- compass
- depth
- getpos
- geoip.show
- help
- helpop
- home
- home.others
- ignore
- info
- kit
- list
- mail
- mail.send
- me
- motd
- msg
- nick
- pay
- ping
- portal
- powertool
- protect
- r
- rules
- seen
- sell
- sethome
- setxmpp
- signs.create.protection
- signs.create.trade
- signs.break.protection
- signs.break.trade
- signs.use.balance
- signs.use.buy
- signs.use.disposal
- signs.use.free
- signs.use.heal
- signs.use.mail
- signs.use.protection
- signs.use.sell
- signs.use.time
- signs.use.trade
- signs.use.warp
- signs.use.weather
- spawn
- suicide
- tpa
- tpaccept
- tpahere
- tpdeny
- warp
- warp.list
- world
- worth
- xmpp
# Note: All items MUST be followed by a quantity!
# Times are measured in seconds.
kits:
tools:
delay: 10
items:
- 277 1
- 278 1
- 279 1
# Disable all signs
signs-disabled: false
# Backup runs a command while saving is disabled
backup:
# Interval in minutes
interval: 60
# Add a command that backups your data, e.g.
#command: 'rdiff-backup World1 backups/World1'
# Set this true to enable permission per warp.
per-warp-permission: false
# Sort output of /list command by groups
sort-list-by-groups: false
# More output to the console
debug: false
# Set the locale for all messages
# If you don't set this, the default locale of the server will be used.
# Don't forget to remove the # infront of the line
#locale: de_DE
# Turn off god mode when people exit
remove-god-on-disconnect: false
# Use the permission system of bukkit
# This only works if no other permission plugins are installed
use-bukkit-permissions: false
# Auto-AFK
# After this timeout in seconds, the user will be set as afk.
# Set to -1 for no timeout.
auto-afk: 300
# Auto-AFK Kick
# After this timeout in seconds, the user will be kicked from the server.
# Set to -1 for no timeout.
auto-afk-kick: -1
# Set this to true, if you want to freeze the player, if he is afk.
# Other players or monsters can't push him out of afk mode then.
# This will also enable temporary god mode for the afk player.
# The player has to use the command /afk to leave the afk mode.
freeze-afk-players: false
# You can disable the death messages of minecraft here
death-messages: false
############################################################
# +------------------------------------------------------+ #
# | EssentialsHome | #
# +------------------------------------------------------+ #
############################################################
# When users die, should they respawn at their homes, instead of the spawnpoint?
respawn-at-home: true
# When a user interacts with a bed, should their home be set to that location?
# If you enable this and remove default user access to the /sethome command, you can make beds the only way for players to set their home location.
bed-sethome: false
# If no home is set send you to spawn when /home is used
spawn-if-no-home: false
# Allow players to have multiple homes.
# Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip
# People with essentials.sethome.multiple.unlimited are not limited by these numbers.
sethome-multiple:
# essentials.sethome.multiple
default: 3
# essentials.sethome.multiple.vip
vip: 5
# essentials.sethome.multiple.staff
staff: 10
############################################################
# +------------------------------------------------------+ #
# | EssentialsEco | #
# +------------------------------------------------------+ #
############################################################
# Defines the balance with which new players begin. Defaults to 0.
starting-balance: 0
# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml
# Defines the cost to use the given commands PER USE
command-costs:
# /example costs $1000 PER USE
#example: 1000
# /kit tools costs $1500 PER USE
#kit-tools: 1500
# Set this to a currency symbol you want to use.
currency-symbol: '$'
# Set the maximum amount of money a player can have
# The amount is always limited to 10 trillions because of the limitations of a java double
max-money: 10000000000000
# Enable this to log all interactions with trade/buy/sell signs and sell command
economy-log-enabled: false
############################################################
# +------------------------------------------------------+ #
# | EssentialsHelp | #
# +------------------------------------------------------+ #
############################################################
# Show other plugins commands in help
non-ess-in-help: true
# Hide plugins which dont give a permission
# You can override a true value here for a single plugin by adding a permission to a user/group.
# The indervidual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help this setting reguardless.
# You can use negitive permissions to remove access to just a single plugins help if the following is enabled.
hide-permissionless-help: true
############################################################
# +------------------------------------------------------+ #
# | EssentialsChat | #
# +------------------------------------------------------+ #
############################################################
# If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
# Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
# Or with essentials.chat.question can override this by prefixing text with a question mark (?)
# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
chat:
radius: 0
# If set to the default chat format which "should" be compatible with ichat.
format: '<{DISPLAYNAME}> {MESSAGE}'
#format: '&7[{GROUP}]&f {DISPLAYNAME}&7:&f {MESSAGE}'
# You can also have group-specific formats, uncomment to enable:
group-formats:
# Default: '{WORLDNAME} {DISPLAYNAME}&7:&f {MESSAGE}'
# Admins: '{WORLDNAME} &c[{GROUP}]&f {DISPLAYNAME}&7:&c {MESSAGE}'
############################################################
# +------------------------------------------------------+ #
# | EssentialsProtect | #
# +------------------------------------------------------+ #
############################################################
protect:
# Database settings for sign/rail protection
# get mysql.jar and sqlite and place it in your serverroot/lib directory from here:
# http://java.net/projects/essentials/sources/svn/show/lib?rev=435
# mysql, sqlite or none
datatype: 'sqlite'
# If you specified MySQL above, you MUST enter the appropriate details here.
# If you specified SQLite above, these will be IGNORED.
username: 'root'
password: 'root'
mysqlDb: 'jdbc:mysql://localhost:3306/minecraft'
# For which block types would you like to be alerted?
# You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
alert:
# 10: lava
# 11: still lava
# 46: TNT
on-placement: 10,11,46
on-use:
# 46: TNT
on-break:
# Users cannot PLACE these types of blocks/items.
# < 255 designates a BLOCK
# > 255 designates an ITEM (Some blocks can be placed as blocks OR items; lava blocks can be placed by lava buckets, for example.)
blacklist:
placement: 327,326,14,56,46,11,10,9,8
usage: 327,326,325
#prevent people from breaking blocks
#break: 20,50
break:
# Which blocks should not be pushed by pistons
piston:
# General physics/behavior modifications
prevent:
lava-flow: false
water-flow: false
water-bucket-flow: false
fire-spread: true
lava-fire-spread: true
flint-fire: false
lightning-fire-spread: true
portal-creation: false
tnt-explosion: false
tnt-playerdamage: false
fireball-explosion: false
fireball-fire: false
fireball-playerdamage: false
creeper-explosion: false
creeper-playerdamage: false
creeper-blockdamage: false
enderman-pickup: false
# Monsters won't follow players
# permission essentials.protect.entitytarget.bypass disables this
entitytarget: false
# Prevent the spawning of creatures
spawn:
chicken: true
cow: true
creeper: true
ghast: true
giant: false
monster: false
pig: true
pig_zombie: true
sheep: true
skeleton: true
slime: true
spider: true
squid: true
zombie: true
wolf: true
cave_spider: false
enderman: true
silverfish: false
# Maximum height the creeper should explode. -1 allows them to explode everywhere.
# Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
creeper:
max-height: -1
# Protect various blocks.
protect:
# Protect all signs
signs: true
# Prevent users from destroying rails
rails: true
# Blocks below rails/signs are also protected if the respective rail/sign is protected.
# This makes it more difficult to circumvent protection, and should be enabled.
# This only has an effect if "rails" or "signs" is also enabled.
block-below: true
# Prevent placing blocks above protected rails, this is to stop a potential griefing
prevent-block-on-rails: false
# Store blocks / signs in memory before writing
memstore: false
# Disable various default physics and behaviors
disable:
# Should fall damage be disabled?
fall: false
# Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
# They will be unable to attack users without that same permission node.
pvp: false
# Should drowning damage be disabled?
# (Split into two behaviors; generally, you want both set to the same value)
drown: false
suffocate: false
# Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;)
lavadmg: false
# Should arrow damage be disabled
projectiles: false
# This will disable damage from touching cacti.
contactdmg: false
# Burn, baby, burn! Should fire damage be disabled?
firedmg: false
# Should the damage after hit by a lightning be disabled?
lightning: false
# Should people with build: false in permissions be allowed to build
# Set true to disable building for those people
build: true
# Should people with build: false in permissions be allowed to use items
# Set true to disable useing for those people
use: true
# Should we tell people they are not allowed to build
warn-on-build-disallow: true
# Disable weather options
weather:
storm: true
thunder: true
lightning: true
############################################################
# +------------------------------------------------------+ #
# | New Players | #
# +------------------------------------------------------+ #
############################################################
newbies:
# Should we announce to the server when someone logs in for the first time?
# If so, use this format, replacing {DISPLAYNAME} with the player name.
# If not, set to ''
#announce-format: ''
announce-format: '&dWelcome {DISPLAYNAME} to the server!'
# When we spawn for the first time, which spawnpoint do we use?
# Set to "none" if you want to use the spawn point of the world.
spawnpoint: newbies
# End of File <-- No seriously, you're done with configuration.
Config NoCheat
Kód: Vybrat vše
# Want to know what these options do? Read at the end of this file.
logging.active = true
logging.prefix = "&4NC&f: "
logging.filename = "nocheat.log"
logging.filelevel = low
logging.consolelevel = high
logging.chatlevel = med
debug.showactivechecks = false
debug.compatibility = true
emergencyfix.enforceplayerdeath = true
inventory.closebeforeteleports = true
moving.check = true
moving.identifycreativemode = true
moving.runfly.check = true
moving.runfly.walkingspeedlimit = 22
moving.runfly.sprintingspeedlimit = 40
moving.runfly.jumpheight = 135
moving.runfly.checksneaking = true
moving.runfly.sneakingspeedlimit = 14
moving.runfly.checkswimming = true
moving.runfly.swimmingspeedlimit = 18
moving.runfly.actions.0 = moveLogLowShort moveCancel
moving.runfly.actions.100 = moveLogMedShort moveCancel
moving.runfly.actions.400 = moveLogHighShort moveCancel
moving.runfly.checknofall = true
moving.runfly.nofallmultiplier = 200
moving.runfly.nofallactions.0 = nofallLog nofallDamage
moving.runfly.allowlimitedflying = false
moving.runfly.flyingspeedlimitvertical = 100
moving.runfly.flyingspeedlimithorizontal = 60
moving.runfly.flyingactions.0 = moveLogLowShort moveCancel
moving.runfly.flyingactions.100 = moveLogMedShort moveCancel
moving.runfly.flyingactions.400 = moveLogHighShort moveCancel
moving.morepackets.check = true
moving.morepackets.actions.0 = morepacketsLow moveCancel
moving.morepackets.actions.30 = morepacketsMed moveCancel
moving.morepackets.actions.60 = morepacketsHigh moveCancel
blockbreak.check = true
blockbreak.reach.check = true
blockbreak.reach.actions.0 = blockbreakCancel
blockbreak.reach.actions.5 = reachLog blockbreakCancel
blockbreak.direction.check = true
blockbreak.direction.checkinstabreakblocks = true
blockbreak.direction.precision = 50
blockbreak.direction.penaltytime = 300
blockbreak.direction.actions.0 = blockbreakCancel
blockbreak.direction.actions.10 = directionLog blockbreakCancel
blockbreak.noswing.check = true
blockbreak.noswing.actions.0 = noswingLog blockbreakCancel
blockplace.check = true
blockplace.reach.check = true
blockplace.reach.actions.0 = blockplaceCancel
blockplace.reach.actions.5 = reachLog blockplaceCancel
blockplace.direction.check = true
blockplace.direction.penaltytime = 100
blockplace.direction.precision = 75
blockplace.direction.actions.0 = blockplaceCancel
blockplace.direction.actions.10 = directionLog blockplaceCancel
chat.check = true
chat.spam.check = true
chat.spam.whitelist = ""
chat.spam.timeframe = 5
chat.spam.limit = 5
chat.spam.actions.0 = spamLog chatCancel
chat.spam.actions.50 = spamLog chatCancel spamkick
chat.empty.check = true
chat.empty.actions.0 = emptyChatLog chatCancel emptyChatKick
fight.check = true
fight.direction.check = true
fight.direction.precision = 75
fight.direction.penaltytime = 500
fight.direction.actions.0 = fightCancel
fight.direction.actions.5 = fightDirectionLogLow fightCancel
fight.direction.actions.20 = fightDirectionLog fightCancel
fight.direction.actions.50 = fightDirectionLogHigh fightCancel
fight.selfhit.check = true
fight.selfhit.actions.0 = fightSelfhitlog fightCancel
fight.noswing.check = true
fight.noswing.actions.0 = noswingLog fightCancel
# logging.active:
#
# Should NoCheat related messages get logged at all. Some messages may still appear, e.g. error
# messages, even if this option is deactivated
# logging.prefix:
#
# The short text that appears in front of messages by NoCheat. Color codes are &0-&9 and &A-&F
# logging.filename:
#
# Where logs that go to the logfile are stored. You can have different files for different worlds.
# logging.filelevel:
#
# What log-level need messages to have to get stored in the logfile. Values are:
# low: all messages
# med: med and high messages only
# high: high messages only
# off: no messages at all.
# logging.consolelevel:
#
# What log-level need messages to have to get displayed in your server console. Values are:
# low: all messages
# med: med and high messages only
# high: high messages only
# off: no messages at all.
# logging.chatlevel:
#
# What log-level need messages to have to get displayed in the ingame chat. Values are:
# low: all messages
# med: med and high messages only
# high: high messages only
# off: no messages at all.
# debug.showactivechecks:
#
# Print to the console an overview of all checks that are enabled when NoCheat gets loaded.
# debug.compatibility:
#
# Do some voodoo to fix common mistakes of other plugins which interfere with NoCheat.
# emergencyfix.enforceplayerdeath:
#
# Fix a bug that prevents people from really dying, causing them to not drop XP,
# and still being able to fight, place/destroy blocks etc. in an invulnerable state.
# inventory.closebeforeteleports:
#
# Close inventory screens of players before they get teleported, preventing creation of real or fake duplicates.
# moving.check:
#
# If true, do various checks on PlayerMove events.
# moving.identifycreativemode:
#
# If true, NoCheat will automatically identify if players are in creative mode and will allow them to fly, avoid fall damage etc.
# moving.runfly.check:
#
# If true, check if a player is walking/sprinting/sneaking/swimming too fast/high.
# moving.runfly.walkingspeedlimit:
#
# Set the speed limit for moving horizontal under 'normal' conditions.
# Unit is 1/100 of a block, default is 22.
# moving.runfly.sprintingspeedlimit:
#
# Set the speed limit for moving horizontal while sprinting.
# Unit is 1/100 of a block, default is 40.
# moving.runfly.jumpheight:
#
# Set how high a player is allowed to jump.
# Unit is 1/100 of a block, default is 135.
# moving.runfly.checksneaking:
#
# Use a seperate speed limit for sneaking players.
# moving.runfly.sneakingspeedlimit:
#
# Set the speed limit for moving horizontal while sneaking.
# Unit is 1/100 of a block, default is 14
# moving.runfly.checkswimming:
#
# Use a seperate speed limit for swimming players.
# moving.runfly.swimmingspeedlimit:
#
# Set the speed limit for moving horizontal while in water.
# Unit is 1/100 of a block, default is 18
# moving.runfly.actions:
#
# What should be done if a player moves faster than the speed limit(s) or jumps higher than allowed.
# Units are in 1/100 of a block above the limit.
# moving.runfly.checknofall:
#
# If true, check if a player is avoiding fall damage by using a nofall hack. EXPERIMENTAL! Feedback is appreciated.
# moving.runfly.nofallmultiplier:
#
# How many percent falldamage should be dealt to the player.
# NoCheat will almost always underestimate fall damage, using a value bigger than 100 is advised.
# Unit is percent of the estimated original fall damage, default is 200.
# moving.runfly.nofallactions:
#
# What should be done if a player is detected as avoiding fall damage.
# Unit is number of blocks the player fell down.
# moving.runfly.allowlimitedflying:
#
# If true, instead of doing the above checks for walking/sprinting/swimming/sneaking,
# allow flying and only limit the flying speed.
# moving.runfly.flyingspeedlimitvertical:
#
# Set the speed limit for moving vertical while flying.
# Unit is 1/100 of a block, default is 100.
# moving.runfly.flyingspeedlimithorizontal:
#
# Set the speed limit for moving horizontal while flying.
# Unit is 1/100 of a block, default is 60.
# moving.runfly.flyingactions:
#
# What should be done if a player flies faster than the speed limit(s).
# Units are in 1/100 of a block above the speedlimit.
# moving.morepackets.check:
#
# If true, check if a player is sending too many 'move-packets' per second. In a normal game, the player won't send more than 22 packets per second.
# moving.morepackets.actions:
#
# What should be done if a player sends more 'move-packets' than normal.
# Units are packets per second above the limit.
# blockbreak.check:
#
# If true, do various checks on BlockBreak events.
# blockbreak.reach.check:
#
# If true, check if a player is breaking blocks that are too far away.
# blockbreak.reach.actions:
#
# What should be done if a player is breaking blocks that are too far away.
# Unit is number of break(attempt)s beyond the limit.
# blockbreak.direction.check:
#
# If true, check if a player is looking at the block that he's breaking.
# blockbreak.direction.checkinstabreakblocks:
#
# If true, NoCheat will also check for direction for Instant-Breaking blocks.
# THIS WILL CAUSE FALSE POSITIVES, when a player keeps his mouse button pressed and moves the mouse fast over the screen.
# blockbreak.direction.precision:
#
# Define how precise a player has to hit blocks when mining. Lower values mean more precision, higher values less precision.
# blockbreak.direction.penaltytime:
#
# Define how long after a failed attempt to dig a player will be disallowed to break another block.
# Unit is milliseconds, default is 300.
# blockbreak.direction.actions:
#
# What should be done if a player is breaking blocks that are not in his line of sight.
# Unit is number of break(attempt)s outside the line of sight.
# blockbreak.noswing.check:
#
# If true, check if a player swung his arm before breaking a block, which he should have done.
# blockbreak.noswing.actions:
#
# What should be done if a player didn't swing his arm.
# Unit is number of blockbreaking without armswinging.
# blockplace.check:
#
# If true, do various checks on BlockPlace events.
# blockplace.reach.check:
#
# If true, check if a player is placing blocks at locations too far away.
# blockplace.reach.actions:
#
# What should be done if a player is placing blocks that are too far away.
# Unit is number of place(attempt)s beyond the limit.
# blockplace.direction.check:
#
# If true, check if a player is looking at the block that he's placing.
# blockplace.direction.penaltytime:
#
# Define how long after a failed attempt to place blocks a player will be disallowed to place another block.
# Unit is milliseconds, default is 100.
# blockplace.direction.precision:
#
# Define how precise a player has to be when placing blocks. Lower values mean more precision, higher values less precision. Default 75.
# blockplace.direction.actions:
#
# What should be done if a player is placing blocks that are not in his line of sight.
# Unit is number of place(attempt)s outside the line of sight.
# chat.check:
#
# If true, do various checks on PlayerChat events.
# chat.spam.check:
#
# If true, check if a player is spamming the chat.
# chat.spam.whitelist:
#
# A list of messages that should be ignored by the spam check, seperated by ','. All messages/commands starting with one of these will be let through.
# chat.spam.timeframe:
#
# Over what timeframe (in seconds) should the messages be counted?
# When the time is over, counting starts at 0 again.
# chat.spam.limit:
#
# How many messages per timeframe may the player send without it counting as spamming?
# chat.spam.actions:
#
# What should be done if a player is trying to spam the chat.
# Unit is number of chat messages above the limit you declared above.
# chat.empty.check:
#
# If true, check if a player is sending an empty message.
# chat.empty.actions:
#
# What should be done if a player sends an empty message.
# Unit is number of empty chat messages sent by the player.
# fight.check:
#
# If true, do various checks on Events related to fighting.
# fight.direction.check:
#
# If true, check if a player is really looking at enemies that he attacks.
# fight.direction.precision:
#
# Set how precise the check should be. If you experience the check to be too zealous, increase this value.
# If you want to make it tighter, reduce this value. Default is 100.
# fight.direction.penaltytime:
#
# If a player fails the check, he will be unable to attack for this amount of time (in milliseconds), default is 500.
# fight.direction.actions:
#
# What should be done if a player attacks entities that are not in his field of view.
# Unit is number of attacks on entities out of view.
# fight.selfhit.check:
#
# If true, check if a player is attacking itself, which should normally be impossible.
# fight.selfhit.actions:
#
# What should be done if a player attacks himself.
# Unit is number of attacks on himself.
# fight.noswing.check:
#
# If true, check if a player swung his arm before attacking, which he should have done.
# fight.noswing.actions:
#
# What should be done if a player didn't swing his arm.
# Unit is number of attacks without armswinging.