Config - Essentials

Technická podpora k herním serverům Minecraft a Tekkit
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SpreyMannik
Příspěvky: 202
Registrován: 18 pro 2011, 20:56
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Config - Essentials

#1 Příspěvekod SpreyMannik » 01 led 2012, 14:24

27322

Zdravím , chci se zeptat jak udelat kdo ma ve hre /op aby nemel cerveny nick , ale mel ten nick jak je zadany v GroupManageru ,smazal sem vsechny configy vsech pluginu jak ste mi doporucili kvuli lagum , a jeste se chci zeptat jak v NoCheat nastavit aby do chatu adminum porad nespamovalo takove vety ktere zacinaji na NC : a porad tam je neco o tom hraci .

COnfig ESS :

Kód: Vybrat vše

############################################################
# +------------------------------------------------------+ #
# |                       Notes                          | #
# +------------------------------------------------------+ #
############################################################

# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
#   - No tabs are present: YAML only allows spaces
#   - Indents are correct: YAML heirarchy is based entirely on indentation
#   - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrphe)
#   - List items are prefixed with a hyphen and indented:
#       lists:
#         - look like this
#       not:
#       - like this
#   - Text with symbols is enclosed in single or double quotation marks
#   - CraftBukkit and Permissions have been updated: CraftBukkit and Essentials almost always line up, but sometimes other plugins fall behind CraftBukkit's multiple daily updates
#   - You have saved the document as UTF-8, NOT the default, ANSI





############################################################
# +------------------------------------------------------+ #
# |                 Essentials (Global)                  | #
# +------------------------------------------------------+ #
############################################################

# A color code between 0-9 or a-f. Set to 'none' to disable.
ops-name-color: 'c'

# The character(s) to prefix all nicknames, so that you know they are not true usernames.
nickname-prefix: '~'

# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true

# Adds the prefix and suffix to the displayname of the player, so it will be displayed in messages and lists.
# The prefix/suffix can be set using Permissions, Group Manager or PermissionsEx.
# The value of change-displayname (above) has to be true.
# If you don't set this, it will default to true if essentials chat is installed.
# Don't forget to remove the # infront of the line
#add-prefix-suffix: false

# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 0

# The delay, in seconds, before a user actually teleports.  If the user moves or gets attacked in this timeframe, the teleport never occurs.
teleport-delay: 0

# The delay, in seconds, required between /heal attempts
heal-cooldown: 60

# The number of items given if the quantity parameter is left out in /item or /give.
default-stack-size: 64

# What to prevent from /i /give
# e.g item-spawn-blacklist: 46,11,10
item-spawn-blacklist:

# Set this to true if you want permission based item spawn rules
# Note: The blacklist above will be ignored then.
# Permissions:
#  - essentials.itemspawn.item-all
#  - essentials.itemspawn.item-[itemname]
#  - essentials.itemspawn.item-[itemid]
#  - essentials.give.item-all
#  - essentials.give.item-[itemname]
#  - essentials.give.item-[itemid]
permission-based-item-spawn: false

# Whether or not to reclaim memory on player logout; this is technical, and should only be changed under special circumstances.
# This generally increases server stability unless very specific runtime configurations are used.
# HOWEVER, it is known to cause lag upon users logging OUT, so beware!
reclaim-onlogout: false

# Should primitive spawn protection be enabled?  For most servers, this should be flase; it is better to use a third-party plugin to protect it.
spawn-protection: false

# Mob limit on spawnmob
spawnmob-limit: 10

# Shall we notify users when using /lightning
warn-on-smite: true

# The message of the day, displayed on connect and by typing /motd.
# Valid tags are: {PLAYER}, {IP}, {BALANCE}, {MAILS}, {WORLD}, {ONLINE}, {UNIQUE}, {PLAYERLIST}
motd:
  - '&cWelcome, {PLAYER}&c!'
  - '&fType &c/help&f for a list of commands.'
  - 'Currently online: {PLAYERLIST}'

# The server rules, available by typing /rules
rules:
  - '[1] Be respectful'
  - '[2] Be ethical'
  - '[3] Use common sense'
 
# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take
# priority.  If a command is in this list, Essentials will try to give ITSELF priority.  This does not always work:
# usually whichever plugin was updated most recently wins out.  However, the full name of the command will always work.
# For example, if WorldGuard and Essentials are both enabled, and WorldGuard takes control over /god, /essentials:god
# will still map to Essentials, whereas it might normally get forced upon WorldGuard.  Commands prefixed with an "e",
# such as /egod, will always grant Essentials priority.
# We should try to take priority over /god.  If this doesn't work, use
# /essentials:god or /egod.  If god is set using WorldGuard, use /ungod to remove then use whichever you see fit.
overridden-commands:
  - god

# Disabled commands will be completelly unavailable on the server.
disabled-commands:
# - nick

# Restricted commands have been removed.
# Now we have a whitelist, all commands not on this list are only available to ops.
# These will have NO EFFECT if you have Permissions installed!
# They are here only if you want something simpler than Permissions.
# These are the permissions without the "essentials." part.
player-commands:
  - afk
  - back
  - back.ondeath
  - balance
  - clearinventory
  - compass
  - depth
  - getpos
  - geoip.show
  - help
  - helpop
  - home
  - home.others
  - ignore
  - info
  - kit
  - list
  - mail
  - mail.send
  - me
  - motd
  - msg
  - nick
  - pay
  - ping
  - portal
  - powertool
  - protect
  - r
  - rules
  - seen
  - sell
  - sethome
  - setxmpp
  - signs.create.protection
  - signs.create.trade
  - signs.break.protection
  - signs.break.trade
  - signs.use.balance
  - signs.use.buy
  - signs.use.disposal
  - signs.use.free
  - signs.use.heal
  - signs.use.mail
  - signs.use.protection
  - signs.use.sell
  - signs.use.time
  - signs.use.trade
  - signs.use.warp
  - signs.use.weather
  - spawn
  - suicide
  - tpa
  - tpaccept
  - tpahere
  - tpdeny
  - warp
  - warp.list
  - world
  - worth
  - xmpp

# Note: All items MUST be followed by a quantity!
# Times are measured in seconds.
kits:
  tools:
    delay: 10
    items:
      - 277 1
      - 278 1
      - 279 1

# Disable all signs
signs-disabled: false

# Backup runs a command while saving is disabled
backup:
  # Interval in minutes
  interval: 60
  # Add a command that backups your data, e.g.
  #command: 'rdiff-backup World1 backups/World1'

# Set this true to enable permission per warp.
per-warp-permission: false

# Sort output of /list command by groups
sort-list-by-groups: false

# More output to the console
debug: false

# Set the locale for all messages
# If you don't set this, the default locale of the server will be used.
# Don't forget to remove the # infront of the line
#locale: de_DE

# Turn off god mode when people exit
remove-god-on-disconnect: false

# Use the permission system of bukkit
# This only works if no other permission plugins are installed
use-bukkit-permissions: false

# Auto-AFK
# After this timeout in seconds, the user will be set as afk.
# Set to -1 for no timeout.
auto-afk: 300

# Auto-AFK Kick
# After this timeout in seconds, the user will be kicked from the server.
# Set to -1 for no timeout.
auto-afk-kick: -1

# Set this to true, if you want to freeze the player, if he is afk.
# Other players or monsters can't push him out of afk mode then.
# This will also enable temporary god mode for the afk player.
# The player has to use the command /afk to leave the afk mode.
freeze-afk-players: false

# You can disable the death messages of minecraft here
death-messages: false

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsHome                     | #
# +------------------------------------------------------+ #
############################################################

# When users die, should they respawn at their homes, instead of the spawnpoint?
respawn-at-home: true

# When a user interacts with a bed, should their home be set to that location?
# If you enable this and remove default user access to the /sethome command, you can make beds the only way for players to set their home location.
bed-sethome: false

# If no home is set send you to spawn when /home is used
spawn-if-no-home: false

# Allow players to have multiple homes.
# Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip
# People with essentials.sethome.multiple.unlimited are not limited by these numbers.
sethome-multiple: 
  # essentials.sethome.multiple
  default: 3
  # essentials.sethome.multiple.vip
  vip: 5
  # essentials.sethome.multiple.staff
  staff: 10

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsEco                      | #
# +------------------------------------------------------+ #
############################################################

# Defines the balance with which new players begin.  Defaults to 0.
starting-balance: 0

# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml

# Defines the cost to use the given commands PER USE
command-costs:
  # /example costs $1000 PER USE
  #example: 1000
  # /kit tools costs $1500 PER USE
  #kit-tools: 1500
 
# Set this to a currency symbol you want to use.
currency-symbol: '$'

# Set the maximum amount of money a player can have
# The amount is always limited to 10 trillions because of the limitations of a java double
max-money: 10000000000000

# Enable this to log all interactions with trade/buy/sell signs and sell command
economy-log-enabled: false

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsHelp                     | #
# +------------------------------------------------------+ #
############################################################

# Show other plugins commands in help
non-ess-in-help: true

# Hide plugins which dont give a permission
# You can override a true value here for a single plugin by adding a permission to a user/group.
# The indervidual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help this setting reguardless.
# You can use negitive permissions to remove access to just a single plugins help if the following is enabled.
hide-permissionless-help: true

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsChat                     | #
# +------------------------------------------------------+ #
############################################################

# If EssentialsChat is installed, this will define how far a player's voice travels, in blocks.  Set to 0 to make all chat global.
# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
# Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
# Or with essentials.chat.question can override this by prefixing text with a question mark (?)
# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
chat:
  radius: 0
 
  # If set to the default chat format which "should" be compatible with ichat.
  format: '<{DISPLAYNAME}> {MESSAGE}'
  #format: '&7[{GROUP}]&f {DISPLAYNAME}&7:&f {MESSAGE}'
 
  # You can also have group-specific formats, uncomment to enable:
  group-formats:
  #  Default: '{WORLDNAME} {DISPLAYNAME}&7:&f {MESSAGE}'
  #  Admins: '{WORLDNAME} &c[{GROUP}]&f {DISPLAYNAME}&7:&c {MESSAGE}'





############################################################
# +------------------------------------------------------+ #
# |                 EssentialsProtect                    | #
# +------------------------------------------------------+ #
############################################################

protect:
  # Database settings for sign/rail protection
  # get mysql.jar and sqlite and place it in your serverroot/lib directory from here:
  # http://java.net/projects/essentials/sources/svn/show/lib?rev=435

  # mysql, sqlite or none
  datatype: 'sqlite'

  # If you specified MySQL above, you MUST enter the appropriate details here.
  # If you specified SQLite above, these will be IGNORED.
  username: 'root'
  password: 'root'
  mysqlDb: 'jdbc:mysql://localhost:3306/minecraft'

  # For which block types would you like to be alerted?
  # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
  alert:
    # 10: lava
    # 11: still lava
    # 46: TNT
    on-placement: 10,11,46
    on-use:
    # 46: TNT
    on-break:

  # Users cannot PLACE these types of blocks/items.
  # < 255 designates a BLOCK
  # > 255 designates an ITEM (Some blocks can be placed as blocks OR items; lava blocks can be placed by lava buckets, for example.)
  blacklist:
    placement: 327,326,14,56,46,11,10,9,8
    usage: 327,326,325
   
    #prevent people from breaking blocks
    #break: 20,50
    break:
   
    # Which blocks should not be pushed by pistons
    piston:

  # General physics/behavior modifications
  prevent:
    lava-flow: false
    water-flow: false
    water-bucket-flow: false
    fire-spread: true
    lava-fire-spread: true
    flint-fire: false
    lightning-fire-spread: true
    portal-creation: false
    tnt-explosion: false
    tnt-playerdamage: false
    fireball-explosion: false
    fireball-fire: false
    fireball-playerdamage: false
    creeper-explosion: false
    creeper-playerdamage: false
    creeper-blockdamage: false
    enderman-pickup: false
    # Monsters won't follow players
    # permission essentials.protect.entitytarget.bypass disables this
    entitytarget: false
    # Prevent the spawning of creatures
    spawn:
      chicken: true
      cow: true
      creeper: true
      ghast: true
      giant: false
      monster: false
      pig: true
      pig_zombie: true
      sheep: true
      skeleton: true
      slime: true
      spider: true
      squid: true
      zombie: true
      wolf: true
      cave_spider: false
      enderman: true
      silverfish: false
 
  # Maximum height the creeper should explode. -1 allows them to explode everywhere.
  # Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
  creeper:
    max-height: -1
 
  # Protect various blocks.
  protect:
    # Protect all signs
    signs: true

    # Prevent users from destroying rails
    rails: true

    # Blocks below rails/signs are also protected if the respective rail/sign is protected.
    # This makes it more difficult to circumvent protection, and should be enabled.
    # This only has an effect if "rails" or "signs" is also enabled.
    block-below: true

    # Prevent placing blocks above protected rails, this is to stop a potential griefing
    prevent-block-on-rails: false
   
    # Store blocks / signs in memory before writing
    memstore: false

  # Disable various default physics and behaviors
  disable:
    # Should fall damage be disabled?
    fall: false

    # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
    # They will be unable to attack users without that same permission node.
    pvp: false

    # Should drowning damage be disabled?
    # (Split into two behaviors; generally, you want both set to the same value)
    drown: false
    suffocate: false

    # Should damage via lava be disabled?  Items that fall into lava will still burn to a crisp. ;)
    lavadmg: false

    # Should arrow damage be disabled
    projectiles: false

    # This will disable damage from touching cacti.
    contactdmg: false

    # Burn, baby, burn!  Should fire damage be disabled?
    firedmg: false
   
    # Should the damage after hit by a lightning be disabled?
    lightning: false

    # Should people with build: false in permissions be allowed to build
    # Set true to disable building for those people
    build: true
   
    # Should people with build: false in permissions be allowed to use items
    # Set true to disable useing for those people
    use: true

    # Should we tell people they are not allowed to build
    warn-on-build-disallow: true


    # Disable weather options
    weather:
      storm: true
      thunder: true
      lightning: true

############################################################
# +------------------------------------------------------+ #
# |                    New Players                       | #
# +------------------------------------------------------+ #
############################################################

newbies:
  # Should we announce to the server when someone logs in for the first time?
  # If so, use this format, replacing {DISPLAYNAME} with the player name.
  # If not, set to ''
  #announce-format: ''
  announce-format: '&dWelcome {DISPLAYNAME} to the server!'
 
  # When we spawn for the first time, which spawnpoint do we use?
  # Set to "none" if you want to use the spawn point of the world.
  spawnpoint: newbies

# End of File <-- No seriously, you're done with configuration.


Config NoCheat


Kód: Vybrat vše

# Want to know what these options do? Read at the end of this file.

logging.active = true
logging.prefix = "&4NC&f: "
logging.filename = "nocheat.log"
logging.filelevel = low
logging.consolelevel = high
logging.chatlevel = med

debug.showactivechecks = false
debug.compatibility = true

emergencyfix.enforceplayerdeath = true

inventory.closebeforeteleports = true

moving.check = true
moving.identifycreativemode = true
moving.runfly.check = true
moving.runfly.walkingspeedlimit = 22
moving.runfly.sprintingspeedlimit = 40
moving.runfly.jumpheight = 135
moving.runfly.checksneaking = true
moving.runfly.sneakingspeedlimit = 14
moving.runfly.checkswimming = true
moving.runfly.swimmingspeedlimit = 18
moving.runfly.actions.0 = moveLogLowShort moveCancel
moving.runfly.actions.100 = moveLogMedShort moveCancel
moving.runfly.actions.400 = moveLogHighShort moveCancel
moving.runfly.checknofall = true
moving.runfly.nofallmultiplier = 200
moving.runfly.nofallactions.0 = nofallLog nofallDamage
moving.runfly.allowlimitedflying = false
moving.runfly.flyingspeedlimitvertical = 100
moving.runfly.flyingspeedlimithorizontal = 60
moving.runfly.flyingactions.0 = moveLogLowShort moveCancel
moving.runfly.flyingactions.100 = moveLogMedShort moveCancel
moving.runfly.flyingactions.400 = moveLogHighShort moveCancel
moving.morepackets.check = true
moving.morepackets.actions.0 = morepacketsLow moveCancel
moving.morepackets.actions.30 = morepacketsMed moveCancel
moving.morepackets.actions.60 = morepacketsHigh moveCancel

blockbreak.check = true
blockbreak.reach.check = true
blockbreak.reach.actions.0 = blockbreakCancel
blockbreak.reach.actions.5 = reachLog blockbreakCancel
blockbreak.direction.check = true
blockbreak.direction.checkinstabreakblocks = true
blockbreak.direction.precision = 50
blockbreak.direction.penaltytime = 300
blockbreak.direction.actions.0 = blockbreakCancel
blockbreak.direction.actions.10 = directionLog blockbreakCancel
blockbreak.noswing.check = true
blockbreak.noswing.actions.0 = noswingLog blockbreakCancel

blockplace.check = true
blockplace.reach.check = true
blockplace.reach.actions.0 = blockplaceCancel
blockplace.reach.actions.5 = reachLog blockplaceCancel
blockplace.direction.check = true
blockplace.direction.penaltytime = 100
blockplace.direction.precision = 75
blockplace.direction.actions.0 = blockplaceCancel
blockplace.direction.actions.10 = directionLog blockplaceCancel

chat.check = true
chat.spam.check = true
chat.spam.whitelist = ""
chat.spam.timeframe = 5
chat.spam.limit = 5
chat.spam.actions.0 = spamLog chatCancel
chat.spam.actions.50 = spamLog chatCancel spamkick
chat.empty.check = true
chat.empty.actions.0 = emptyChatLog chatCancel emptyChatKick

fight.check = true
fight.direction.check = true
fight.direction.precision = 75
fight.direction.penaltytime = 500
fight.direction.actions.0 = fightCancel
fight.direction.actions.5 = fightDirectionLogLow fightCancel
fight.direction.actions.20 = fightDirectionLog fightCancel
fight.direction.actions.50 = fightDirectionLogHigh fightCancel
fight.selfhit.check = true
fight.selfhit.actions.0 = fightSelfhitlog fightCancel
fight.noswing.check = true
fight.noswing.actions.0 = noswingLog fightCancel




# logging.active:
#
#    Should NoCheat related messages get logged at all. Some messages may still appear, e.g. error
#     messages, even if this option is deactivated


# logging.prefix:
#
#    The short text that appears in front of messages by NoCheat. Color codes are &0-&9 and &A-&F


# logging.filename:
#
#    Where logs that go to the logfile are stored. You can have different files for different worlds.


# logging.filelevel:
#
#    What log-level need messages to have to get stored in the logfile. Values are:
#     low: all messages
#     med: med and high messages only
#     high: high messages only
#     off: no messages at all.


# logging.consolelevel:
#
#    What log-level need messages to have to get displayed in your server console. Values are:
#     low: all messages
#     med: med and high messages only
#     high: high messages only
#     off: no messages at all.


# logging.chatlevel:
#
#    What log-level need messages to have to get displayed in the ingame chat. Values are:
#     low: all messages
#     med: med and high messages only
#     high: high messages only
#     off: no messages at all.


# debug.showactivechecks:
#
#    Print to the console an overview of all checks that are enabled when NoCheat gets loaded.


# debug.compatibility:
#
#    Do some voodoo to fix common mistakes of other plugins which interfere with NoCheat.


# emergencyfix.enforceplayerdeath:
#
#    Fix a bug that prevents people from really dying, causing them to not drop XP,
#     and still being able to fight, place/destroy blocks etc. in an invulnerable state.


# inventory.closebeforeteleports:
#
#    Close inventory screens of players before they get teleported, preventing creation of real or fake duplicates.


# moving.check:
#
#    If true, do various checks on PlayerMove events.


# moving.identifycreativemode:
#
#    If true, NoCheat will automatically identify if players are in creative mode and will allow them to fly, avoid fall damage etc.


# moving.runfly.check:
#
#    If true, check if a player is walking/sprinting/sneaking/swimming too fast/high.


# moving.runfly.walkingspeedlimit:
#
#    Set the speed limit for moving horizontal under 'normal' conditions.
#    Unit is 1/100 of a block, default is 22.


# moving.runfly.sprintingspeedlimit:
#
#    Set the speed limit for moving horizontal while sprinting.
#    Unit is 1/100 of a block, default is 40.


# moving.runfly.jumpheight:
#
#    Set how high a player is allowed to jump.
#    Unit is 1/100 of a block, default is 135.


# moving.runfly.checksneaking:
#
#    Use a seperate speed limit for sneaking players.


# moving.runfly.sneakingspeedlimit:
#
#    Set the speed limit for moving horizontal while sneaking.
#    Unit is 1/100 of a block, default is 14


# moving.runfly.checkswimming:
#
#    Use a seperate speed limit for swimming players.


# moving.runfly.swimmingspeedlimit:
#
#    Set the speed limit for moving horizontal while in water.
#    Unit is 1/100 of a block, default is 18


# moving.runfly.actions:
#
#    What should be done if a player moves faster than the speed limit(s) or jumps higher than allowed.
#    Units are in 1/100 of a block above the limit.


# moving.runfly.checknofall:
#
#    If true, check if a player is avoiding fall damage by using a nofall hack. EXPERIMENTAL! Feedback is appreciated.


# moving.runfly.nofallmultiplier:
#
#    How many percent falldamage should be dealt to the player.
#    NoCheat will almost always underestimate fall damage, using a value bigger than 100 is advised.
#    Unit is percent of the estimated original fall damage, default is 200.


# moving.runfly.nofallactions:
#
#    What should be done if a player is detected as avoiding fall damage.
#    Unit is number of blocks the player fell down.


# moving.runfly.allowlimitedflying:
#
#    If true, instead of doing the above checks for walking/sprinting/swimming/sneaking,
#    allow flying and only limit the flying speed.


# moving.runfly.flyingspeedlimitvertical:
#
#    Set the speed limit for moving vertical while flying.
#    Unit is 1/100 of a block, default is 100.


# moving.runfly.flyingspeedlimithorizontal:
#
#    Set the speed limit for moving horizontal while flying.
#    Unit is 1/100 of a block, default is 60.


# moving.runfly.flyingactions:
#
#    What should be done if a player flies faster than the speed limit(s).
#    Units are in 1/100 of a block above the speedlimit.


# moving.morepackets.check:
#
#    If true, check if a player is sending too many 'move-packets' per second. In a normal game, the player won't send more than 22 packets per second.


# moving.morepackets.actions:
#
#    What should be done if a player sends more 'move-packets' than normal.
#    Units are packets per second above the limit.


# blockbreak.check:
#
#    If true, do various checks on BlockBreak events.


# blockbreak.reach.check:
#
#    If true, check if a player is breaking blocks that are too far away.


# blockbreak.reach.actions:
#
#    What should be done if a player is breaking blocks that are too far away.
#    Unit is number of break(attempt)s beyond the limit.


# blockbreak.direction.check:
#
#    If true, check if a player is looking at the block that he's breaking.


# blockbreak.direction.checkinstabreakblocks:
#
#    If true, NoCheat will also check for direction for Instant-Breaking blocks.
#    THIS WILL CAUSE FALSE POSITIVES, when a player keeps his mouse button pressed and moves the mouse fast over the screen.


# blockbreak.direction.precision:
#
#    Define how precise a player has to hit blocks when mining. Lower values mean more precision, higher values less precision.


# blockbreak.direction.penaltytime:
#
#    Define how long after a failed attempt to dig a player will be disallowed to break another block.
#    Unit is milliseconds, default is 300.


# blockbreak.direction.actions:
#
#    What should be done if a player is breaking blocks that are not in his line of sight.
#    Unit is number of break(attempt)s outside the line of sight.


# blockbreak.noswing.check:
#
#    If true, check if a player swung his arm before breaking a block, which he should have done.


# blockbreak.noswing.actions:
#
#    What should be done if a player didn't swing his arm.
#    Unit is number of blockbreaking without armswinging.


# blockplace.check:
#
#    If true, do various checks on BlockPlace events.


# blockplace.reach.check:
#
#    If true, check if a player is placing blocks at locations too far away.


# blockplace.reach.actions:
#
#    What should be done if a player is placing blocks that are too far away.
#    Unit is number of place(attempt)s beyond the limit.


# blockplace.direction.check:
#
#    If true, check if a player is looking at the block that he's placing.


# blockplace.direction.penaltytime:
#
#    Define how long after a failed attempt to place blocks a player will be disallowed to place another block.
#    Unit is milliseconds, default is 100.


# blockplace.direction.precision:
#
#    Define how precise a player has to be when placing blocks. Lower values mean more precision, higher values less precision. Default 75.


# blockplace.direction.actions:
#
#    What should be done if a player is placing blocks that are not in his line of sight.
#    Unit is number of place(attempt)s outside the line of sight.


# chat.check:
#
#    If true, do various checks on PlayerChat events.


# chat.spam.check:
#
#    If true, check if a player is spamming the chat.


# chat.spam.whitelist:
#
#    A list of messages that should be ignored by the spam check, seperated by ','. All messages/commands starting with one of these will be let through.


# chat.spam.timeframe:
#
#    Over what timeframe (in seconds) should the messages be counted?
#    When the time is over, counting starts at 0 again.


# chat.spam.limit:
#
#    How many messages per timeframe may the player send without it counting as spamming?


# chat.spam.actions:
#
#    What should be done if a player is trying to spam the chat.
#    Unit is number of chat messages above the limit you declared above.


# chat.empty.check:
#
#    If true, check if a player is sending an empty message.


# chat.empty.actions:
#
#    What should be done if a player sends an empty message.
#    Unit is number of empty chat messages sent by the player.


# fight.check:
#
#    If true, do various checks on Events related to fighting.


# fight.direction.check:
#
#    If true, check if a player is really looking at enemies that he attacks.


# fight.direction.precision:
#
#    Set how precise the check should be. If you experience the check to be too zealous, increase this value.
#    If you want to make it tighter, reduce this value. Default is 100.


# fight.direction.penaltytime:
#
#    If a player fails the check, he will be unable to attack for this amount of time (in milliseconds), default is 500.


# fight.direction.actions:
#
#    What should be done if a player attacks entities that are not in his field of view.
#    Unit is number of attacks on entities out of view.


# fight.selfhit.check:
#
#    If true, check if a player is attacking itself, which should normally be impossible.


# fight.selfhit.actions:
#
#    What should be done if a player attacks himself.
#    Unit is number of attacks on himself.


# fight.noswing.check:
#
#    If true, check if a player swung his arm before attacking, which he should have done.


# fight.noswing.actions:
#
#    What should be done if a player didn't swing his arm.
#    Unit is number of attacks without armswinging.
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AsraelCZ
Příspěvky: 228
Registrován: 13 říj 2011, 21:51
Reputation: 0

Re: Config - Essentials

#2 Příspěvekod AsraelCZ » 01 led 2012, 14:31

Ten nick ... v essentialu máš toto :

Kód: Vybrat vše

# A color code between 0-9 or a-f. Set to 'none' to disable.
ops-name-color: 'c'


a to změn na toto :

Kód: Vybrat vše

# A color code between 0-9 or a-f. Set to 'none' to disable.
ops-name-color: 'none'
Pomohl jsem ti? Dej mi K+ :)

magscraft
Příspěvky: 211
Registrován: 20 zář 2011, 21:01
Reputation: 0

Re: Config - Essentials

#3 Příspěvekod magscraft » 01 led 2012, 19:29

Kód: Vybrat vše

logging.active = true
logging.prefix = "&4NC&f: "
logging.filename = "nocheat.log"
logging.filelevel = low
logging.consolelevel = high
logging.chatlevel = med


na

Kód: Vybrat vše

logging.active = false
logging.prefix = "&4NC&f: "
logging.filename = "nocheat.log"
logging.filelevel = low
logging.consolelevel = high
logging.chatlevel = med

Uživatelský avatar
Sejsel
Příspěvky: 4131
Registrován: 19 čer 2011, 09:43
Reputation: 0
Bydliště: /home/sejsel/
Kontaktovat uživatele:

Re: Config - Essentials

#4 Příspěvekod Sejsel » 02 led 2012, 11:39

magscraft, to nedává smysl. Nemá to s tím vůbec nic společného
01101110011101010110001001110111

SpreyMannik
Příspěvky: 202
Registrován: 18 pro 2011, 20:56
Reputation: 0

Re: Config - Essentials

#5 Příspěvekod SpreyMannik » 06 led 2012, 21:58

To bylo na NoCheat , napsal to do jineho temata
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