https://dev.bukkit.org/projects/mycomma ... nd-example
Kód: Vybrat vše
bungeecord_example:
command: /hub
type: BUNGEE_TP
server_name: hub
Jen znovu opakuji, že toto je nutné mít na všech spigot serverech kde to má být funkční.
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bungeecord_example:
command: /hub
type: BUNGEE_TP
server_name: hub
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ip_forward: true
network_compression_threshold: 256
stats: fe04125e-8177-4650-be7f-77d29f5c1d46
groups:
md_5:
- admin
- Majitel
- Vedeni
servers:
lobby:
motd: '&8&l[&8&l!&8&l]&8&l&m----------&8&l[-&b&lICE &d&lCRAFT&8&l-]&8&l&m----------&8&l[&8&l!&8&l]
&eServer je v BETA verzii!'
address: localhost:25567
restricted: false
minigame:
motd: '&8&l[&8&l!&8&l]&8&l&m----------&8&l[-&b&lICE &d&lCRAFT&8&l-]&8&l&m----------&8&l[&8&l!&8&l]
&eServer je v BETA verzii!'
address: localhost:25566
restricted: false
timeout: 30000
player_limit: -1
listeners:
- query_port: 25565
motd: '&8&l[&8&l!&8&l]&8&l&m----------&8&l[-&b&lICE &d&lCRAFT&8&l-]&8&l&m----------&8&l[&8&l!&8&l]
&eServer je v BETA verzii!'
tab_list: GLOBAL_PING
query_enabled: false
proxy_protocol: false
forced_hosts:
pvp.md-5.net: pvp
ping_passthrough: false
priorities:
- lobby
bind_local_address: true
host: 82.208.17.227:25565
max_players: 50
tab_size: 60
force_default_server: false
prevent_proxy_connections: false
permissions:
default:
- bungeecord.command.list
admin:
- bungeecord.command.alert
- bungeecord.command.list
- bungeecord.command.end
- bungeecord.command.ip
- bungeecord.command.reload
vedeni:
- bungeecord.command.alert
- bungeecord.command.end
- bungeecord.command.server
- bungeecord.command.list
- bungeecord.command.ip
- bungeecord.command.reload
Majitel:
- bungeecord.command.alert
- bungeecord.command.list
- bungeecord.command.server
- bungeecord.command.end
- bungeecord.command.ip
- bungeecord.command.reload
online_mode: false
log_commands: false
disabled_commands:
- disabledcommandhere
connection_throttle: 4000
tedyforce_default_server
Default: false
Type: Boolean
Description: If true, the player will always connect to the default server when the join the server. If false, the player will join the server they were last connected to. Note: "forced_hosts" does NOT override this. To make the "forced_hosts" setting work, set this to false.
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force_default_server: false
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