Infernal Mobs

Technická podpora k herním serverům Minecraft a Tekkit
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WizGigabyte
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Registrován: 09 čer 2015, 16:31
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Infernal Mobs

#1 Příspěvekod WizGigabyte » 03 zář 2015, 15:32

Server IP: 82.208.17.10:27397

Zdravím, chtěl bych se zeptat... mám na serveru plugin Infernal Mobs (Bossové)
A když je chci zabítej tak mají 2048hp... ale.. přitom mají jenom např. 10hp z 2048hp to píše ve hře..
Ale v configu mám nastavené že má mít 1000hp z 1000hp... prostě aby nebyl poškozený.. ale on se furt spawnuje poškozený
s málo HP

Config:
Spoiler: zobrazit
#Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1)
#Enabledworlds are the worlds that infernal mobs can spawn in.
#Enabledmobs are the mobs that can become infernal.
#Loot is the items that are dropped when an infernal mob dies. (You can have up to 64)
#Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged).
#nameTagsLevel is the visibility level of the name tags, 0 = no tag,
#1 = tag shown when your looking at the mob, 2 = tag always shown.
#Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal.
#If you want to enable the boss bar you must have BarAPI on your server.
#nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has.
#<abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has.
#<mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper".
chance: 100
levelChance:
3: 1
4: 2
5: 3
6: 4
7: 5
namePrefix: "&dGiand Boss&7"
levelPrefixs:
3: "&9Boss&7"
4: "&3Uber Boss&7"
5: "&eRaid Boss&7"
6: "&cGrand Boss&7"
7: "&dGiand Boss&7"
nameTagsLevel: 1
nameTagsName: "&f<prefix> <mobName>"
bossBarsName: "&fLevel <mobLevel> &f<prefix> <mobName>"
#bossBarsName: "&f<prefix> <abilities><mobName>"
enableBossBar: false
enableScoreBoard: false
noCreativeDrops: true
showHealthOnScoreBoard: false
#effectAllPlayerAttacks means that for example if the player damages a mob with the poison
#power the player will be poisoned no mater how he did it, even if he was using a bow.
effectAllPlayerAttacks: true
enableParticles: true
enableDeathMessages: true
#A message from this list will be chosen randomly, player=Player's name, mob=Mob type, weapon=Weapon player is holding.
deathMessages:
- "&cHrac &fplayer &czabil mob&c !"
# - "&cAn mob &cwas slain by player&c!"
# - "&cplayer &cowned an mob&c!"
# - "&cAn mob &cwas beheaded by player&c\'s weapon!"
# - "&cplayer&c\'s weapon &ckilled an mob&c!"
# - "&cAn mob &cwas killed by player &cusing a weapon&c!"
#spawnMessageRadius is the distance around the mob that players will get the message. -1 is everyone in that world, -2 is everyone on the server.
enableSpawnMessages: true
spawnMessageRadius: 32
#A message from this list will be chosen randomly when a mob spawns, mob=Mob type.
spawnMessages:
- "&cV tve blizkozti se spawnul Boss !"
enabledworlds:
# - <all>
- Survival
- world_the_end
- world_nether
- ASkyBlock
- PVP
- Spawn
enabledmobs:
- PigZombie
- Skeleton
- Zombie
- Spider
- LavaSlime
# - Witch
# - Wolf
# - Creeper
- Ghast
- Giant
# - EnderDragon
# - WitherBoss
# - Bat
# - MushroomCow
# - Cow
# - Sheep
# - Pig
# - Chicken
# - SnowMan
# - Ozelot
# - EntityHorse
- CaveSpider
- SilverFish
- Blaze
- Enderman
# - Slime
# - Squid
- VillagerGolem
- WitherSkeleton
- ElderGuardian
- Endermite
# - Rabbit
- test_mob
#Set a ability to false to disable it.
poisonous: true
armoured: true
blinding: true
withering: false
tosser: false
thief: false
quicksand: true
bullwark: true
rust: true
sapper: true
1up: true
cloaked: false
ender: false
ghastly: false
lifesteal: false
sprint: true
storm: false
webber: true
vengeance: true
weakness: true
berserk: true
explode: false
potions: false
mama: true
molten: true
archer: true
necromancer: true
firework: false
gravity: false
flying: false
mounted: always
morph: false
ghost: false
confusing: true
#Power configuration:
mamaSpawnAmount: 10
vengeanceDamage: 6
berserkDamage: 5
moltenBurnLength: 5
gravityLevitateLength: 6
horseMountsHaveSaddles: true
armouredMountsHaveArmour: true
enabledMagic:
- blinding
- tosser
- thief
- quicksand
- sapper
- storm
- webber
- archer
- necromancer
- confusing
fireworkColour:
red: 255
green: 10
blue: 10
mobParticles:
# - "lavaSpark:1:10"
# - "witchMagic:1:10"
- "mobSpawnerFire:0:64"
# - "potionBrake:0:64"
# - "smoke:4:64"
# - "blockBrake:1:64"
# - "hugeExplode:1:1"
# - "angryVillager:10:1"
# - "cloud:0:8"
# - "criticalHit:1:8"
# - "mobSpell:10:100"
# - "enchantmentTable:1:25"
# - "ender:1:25"
# - "explode:0:7"
# - "greenSparkle:10:10"
# - "heart:10:1"
# - "largeExplode:1:1"
# - "splash:10:100"
# - "largeSmoke:0:8"
# - "magicCriticalHit:1:10"
# - "noteBlock:10:1"
# - "colouredDust:1:15"
# - "tileDust:1:15"
#mountFate is what will happen to mounts when their infernal master/rider dies, you can put: nothing, death, removal.
mountFate: nothing
enabledMounts:
# - Spider
# - MushroomCow
# - Cow
# - Sheep
# - Pig
# - EntityHorse
# - Slime
# - Ghast
# - Guardian
# - Rabbit
- test_mob
enabledRiders:
# - PigZombie
# - Skeleton
# - Zombie
# - Witch
# - Creeper
# - Chicken
# - SnowMan
# - Blaze
# - Enderman
# - WitherSkeleton
# - Endermite
- test_mob
disabledBabyMobs:
- PigZombie
- Zombie
# - Wolf
# - MushroomCow
# - Cow
# - Sheep
# - Pig
# - Chicken
# - Ozelot
# - EntityHorse
- test_baby_mob
#The min/max amount of powers that a mob will get.
#NOTE: the amount of enabled powers must not be less than the maxpowers.
#healthMultiplier is what number the infernal mobs health will be multiplied by.
#If you have healthByPower enabled then healthMultiplier and healthByDistance will do nothing.
#dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1)
#xpMultiplier is what the normal xp a mob drops will be multiplied by.
#healthByDistance makes mobs HP go up as you go further from the world spawn.
#Every addDistance blocks the mobs will get healthToAdd times how far they are HP.
minpowers: 3
maxpowers: 7
healthMultiplier: 1000
healthByPower: false
healthByDistance: true
powerByDistance: false
healthToAdd: 1000
addDistance: 7
powerToAdd: 1
enableDrops: true
dropChance: 1
xpMultiplier: 100
enableFarmingDrops: true
naturalSpawnHeight: 0
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Uživatelský avatar
NetManSK
Příspěvky: 911
Registrován: 29 pro 2013, 20:00
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Bydliště: Kartonova 3

Re: Infernal Mobs

#2 Příspěvekod NetManSK » 03 zář 2015, 17:38

Ja by som sa len chcel opýtať,či sa tí bossovia možu spawnovať na určitých miestach
Dobrí obchodníci:
MarekBurget,Escalator
Pomohol som ti? K+

WizGigabyte
Příspěvky: 133
Registrován: 09 čer 2015, 16:31
Reputation: 0

Re: Infernal Mobs

#3 Příspěvekod WizGigabyte » 03 zář 2015, 18:35

No oni se spawnují po světě
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