MobManager & plugin

Technická podpora k herním serverům Minecraft a Tekkit
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vasikxl
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MobManager & plugin

#1 Příspěvekod vasikxl » 06 zář 2014, 21:35

Server: 93.91.250.139:27889 (pokud server ještě nemáte, vepište zde "nemám")

[b]Zdravím všechny
. Mám server, kde jsem si dal plugin MobManager: http://dev.bukkit.org/bukkit-plugins/mobmanager/
Chci udělat svět trošku hardcore a chci, aby ti Zombie měli nějaké potiony, ale mě to však nefunguje. Už jsem zkoušel úplně vše, ale asi jem někde udělal chybu. Prosil bych o menší pomoc :). Potom dále, jestli někdo nezná plugin, že pokud creeper uvidí hráče a jde za ním a ten hráč utíká a schová se do domu, tak že by ten Creeper bouchnul u toho domu? Děkuji všem za pomoc!

Config MobManager:
Spoiler: zobrazit

Kód: Vybrat vše

# MobManager v3.0.3 by Michael McKnight (ShadowDog007)
# http://dev.bukkit.org/bukkit-mods/mobmanager/
# Ability World Config
# #######################################################################
# UseWorldSettings
# #######################################################################
# If this is false then settings 'EnabledSpawnReasons' and 'MobAbilities'
# will have no effect, and the global configuration for mobs will be used
#
# NOTE: This setting does nothing in the global config
#
# #######################################################################
# EnabledSpawnReasons
# #######################################################################
# When a Mob spawns, it is spawned with a given 'SpawnReason'
#     This list defines which of those 'SpawnReasons' that MobManager
#    will check for.
# If a mob spawns with a listed 'SpawnReason' MobManager will apply
#     abilities to the mob
#    
# Hint: If you have other plugins which spawn mobs with special gear
#     you can remove CUSTOM from the list of enabled spawn reasons
#    so MobManager does not interfere with this
#
# Note: By default all spawn reasons are checked
#
# Valid spawn reasons can be found here:
#     http://jd.bukkit.org/apidocs/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
#
# #######################################################################
# MobAbilities
# #######################################################################
# Contains settings you can use to edit mob attributes.
#
# Mob settings in world files will override global settings
#
# Mob names must be acquired from here:
#     http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html
#     And should be in all upper-case
#
# There are currently two types of mob Attributes/Abilities:
# 1) Rate: These have a single fixed chance of doing something
#
#     rates are written as a simple number between 1.0 and 0.0
#
# 2) ChanceList: These are a list of chances with values associated
#     with each chance. The chance of a given value being selected is
#     (chance) / (Sum of all chances)
#     
#     Each ChanceList has keys which can be used to customize the abilities
#     These keys can have numbers, strings or lists as their values.
#     
#     NOTE: Every Ability requires the key 'Chance'
#     
#     ChanceLists are written as below
#     <OPTION>:
#     - CHANCE: <Chance>
#       <KEY>: <Options>
#
# Read more about MobAbilities here:
#     http://dev.bukkit.org/server-mods/mobmanager/pages/explanations/mob-abilities/
#
# ################
# SpawnRate (Rate)
# ################
# A number between 0.0 and 1.0
# Represents the chance a mob will be allowed to spawn.
#     
# E.G. if SpawnRate was 0.5 there would be a 50% chance that any mob
#     which attempts to spawn will be allowed to spawn
# This setting can be used to reduce the number of certain mobs on your
#     server. (Possibly Freeing up space for other mobs)
#
# ################
# BabyRate (Rate)
# ################
# A number between 0.0 and 1.0
# Represents the chance a mob will be turned into a baby.
#
# E.G. if SpawnRate was 0.5 there would be a 50% chance that a mob
#     which spawns will be turned into a baby
# This setting only works for Animals and Zombies
#
# ################
# VillagerRate (Rate)
# ################
# A number between 0.0 and 1.0
# Represents the chance a zombie will be turned into a Villager Zombie.
#
# E.G. if SpawnRate was 0.5 there would be a 50% chance that a zombie
#     which spawns will be turned into a Villager Zombie
# This setting only works for Zombies
#
# ################
# AngryRate (Rate)
# ################
# A number between 0.0 and 1.0
#     Represents the chance a wolf will become angry.
#     
# E.G. if AngryRate was 0.5 there would be a 50% chance that a wolf
#     which spawns will be set as angry
# This setting only works for Wolves
#
# ################
# ChargedRate (Rate)
# ################
# A number between 0.0 and 1.0
#     Represents the chance a creeper will become charged.
#     
# E.G. if ChargedRate was 0.5 there would be a 50% chance that a creeper
#     which spawns will become charged
# This setting only works for Creepers
#
# ################
# Name (ChanceList)
# ################
# A list of names which can be applied to the mob
#
# Keys:
# - Name: (String) The name which will be applied to the mob
#     Colour can be added using and & then the colour code
#     you wish to use
# - ShowOverhead: (true/false) Shows the mobs name above its head
#
# NOTE: If ShowOverhead is false
#     The mobs name is still shown above its head but
#     only when the player looks directly at the mob
#
# EXAMPLE:
# MobAbilities:
#   ZOMBIE:
#     Name:
#     - Chance: 1
#       Name: Steve
#       ShowOverhead: true
#     - Chance: 1
#       Name: '&aSickSteve'
#       ShowOverhead: true
#
# ################
# BirthSpawn / DeathSpawn (ChanceList)
# ################
# A list of mobs which will spawn on a given mob
#     upon Birth or Death of the given mob.
#
# Keys:
# - MobType: The mobtype which the mob will spawn as.
#     Set MobType as NONE if you want to provide a chance for
#     no mob to spawn
# - AbilitySet: The ability set which will be applied to the mob
#     Ignore this setting if you want Mobs to spawn with random
#     abilities.
# - Count: The number of mobs which will be spawned upon
#     birth/death of the mob
# - Range: The range in which bonus mobs will spawn around
#     the original mob
# - HeightRange: The maximum height difference between
#     the original mob and the spawned mobs
#     
# NOTE: You must always provide a MobType UNLESS you provide
#     an AbilitySet which has a default MobType set.
#
# ################
# PotionEffects (ChanceList)
# ################
# This is a list of potion effects which will be added to an mob
# These potion effects will last the duration of the entities life.
#
# Valid potion effects can be found here:
#     http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
# NOTE: You can also use NONE as a potion effect, which essentially means
#     no potion effect will be added to the mob if it gets this ability
#     
# Keys:
# - Effects: A list of potion effects to apply to the mob
#     Effects can have an additional parameter to set the potency of
#     the effect. <PotionType>:<Potency>
#     
# EXAMPLE:
# MobAbilities:
#   ZOMBIE:
#     PotionEffects:
#     - Chance: 9
#       Effects:
#       - NONE
#     - Chance: 1
#       Effects:
#       - SPEED:1
#       - STRENGTH
#       - REGENERATION
#
# ################
# HealthBonus (ChanceList)
# ################
# A list of chances + bonus health for the mob
# Health Bonuses are added on to the mobs normal health
# They can be negative (So they reduce the mobs normal health)
#
# Keys:
# - Bonus: The bonus HP to give to a mob
#
# EXAMPLE:
# MobAbilities:
#   ZOMBIE:
#     HealthBonus:
#     - Chance: 99
#       Bonus: 0.0
#     - Chance: 1
#       Bonus: 9001.0
#
# ################
# DamageMulti (ChanceList)
# ################
# A list of chances + damage multipliers for the mob
# When a mob does damage it multiplies the normal damage
#      with the multiplier.
# NOTE: Multipliers can stack with damage multipliers from AbilitySets
#
# Keys:
# - Multi: The damage multiplier
#     (Must have a decimal component e.g. 1.0 NOT 1)
#
# EXAMPLE:
# MobAbilities:
#   ZOMBIE:
#     DamageMulti:
#     - Chance: 9
#       Multi: 2.0
#     - Chance: 1
#       Multi: 1.0
#
# ################
# EquipmentSet (ChanceList)
# ################
# EquipmentSet is a list of equipment to be put on a mob
# Armour is picked per position (Helmet/Chestplate/Leggings/Boots)
#
# NOTE: EquipmentSet replaces the old ArmourSet node
#
# Equipment can be chosen via Materials or custom items can be created.
#
# Valid armour materials are:
# - DIAMOND
# - IRON
# - CHAIN
# - GOLD
# - LEATHER
# - NONE
# - DEFAULT
#
# NOTE: For hand held items, each material will give the mob
#     a sword of a similar type.
#
# Valid Armour Positions are:
# - Helmet
# - Chestplate
# - Leggings
# - Boots
# - Hand
#
# The chosen armour is put on the mob when it spawns.
# NOTE: NONE means that the mob will have NO armour.
#     DEFAULT will leave the mob with whatever armour it had beforehand
#     
# Keys:
# - Pieces: List of each piece of armour to give to the mob
#     Contains the following sub-keys:
#     - Position: The position to put the armour
#         (e.g. Helmet/Chestplate etc)
#     - Material: The material for the armour
#         (Not used if CustomItem is used)
#     - DropChance: The chance (Between 0.0 and 1.0) for the
#         piece of armour to drop when the mob dies
#     - CustomItem: Defines the item placed on the mob
#         See the following link for info on item formats:
#         http://dev.bukkit.org/bukkit-plugins/mobmanager/pages/configuration/item-formatting/
#         Also see 'DropSet' below for basic format
#     
# EXAMPLE:
# MobAbilities:
#   ZOMBIE:
#     EquipmentSet:
#     - Chance: 1
#       Pieces:
#       - Position: HELMET
#         CustomItem:
#           type: SKULL_ITEM
#           damage: 3
#           meta:
#             ==: ItemMeta
#             meta-type: SKULL
#             skull-owner: ShadowDog007
#       - Position: CHESTPLATE
#         Material: LEATHER
#         DropChance: 1.0
#       - Position: LEGGINGS
#         Material: NONE
#       - Position: HAND
#         CustomItem:
#           type: DIAMOND_SPADE
#           meta:
#             ==: ItemMeta
#             meta-type: UNSPECIFIC
#             display-name: '&aShadowDog''s &bShovel'
#             enchants:
#               DURABILITY: 3
#               SILK_TOUCH: 1
#             repair-cost: 2         
#         DropChance: 1.0
#         
#     - Chance: 4 # This would produce no change to the mobs armour
#   
# ################
# DropSet (ChanceList)
# ################
# This is a list of chances/items that
#     will be dropped upon the mobs death
#
# Check here for item id's:
#     http://www.minecraftwiki.net/wiki/Data_values
# For a list of enchantment names go here:
#     http://jd.bukkit.org/rb/apidocs/org/bukkit/enchantments/Enchantment.html
#
# Keys:
# - Drops: List of maps which define what items are dropped
#     for the given chance.
#     Drops has additional keys:
#     - type: The id or name of the item to be dropped
#         Item names can be found here:
#         http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
#     - damage: The amount of damage on the item
#         Also used to change the items type
#         e.g. for a STEP (Half slabs) set damage to 7
#         for a quartz slab
#     - damage-max: The max damage on the item
#         if this is used the items damage will be random between
#         damage and damage-max
#     - amount: The amount of the item to drop
#     - amount-max: The maximum amount of the item to drop
#         If this is used items amount will be random between
#         amount and amount-max
#     - meta: Used to further customise items
#         See here for more information:
#         http://dev.bukkit.org/bukkit-plugins/mobmanager/pages/configuration/item-formatting/
#
# - Replace: If true, vanilla drops are replaced with new drops
#     If false, new drops are dropped with vanilla drops
#     Default is false
#     
#     
# EXAMPLE:
# MobAbilities:
#   ZOMBIE:
#     DropSet:
#     - Chance: 1
#       Replace: true
#       Drops:
#       - type: 367
#         amount: 1
#         amount-max: 3
#       - type: IRON_SWORD
#         amount: -1
#         amount-max: 1
#         damage: 20
#         meta:
#           ==: ItemMeta
#           meta-type: UNSPECIFIC
#           enchants:
#             FIRE_ASPECT: 2
#           repair-cost: 2   
#         
#   <MobType>
#     DropSet:
#     - Chance: 1
#       Replace: <True/False>
#       Drops:
#       - type: <Item_Id or Name>
#         damage: <item data or damage>
#         amount: <Min amount>
#         amount-max: <Max amount>   
#       
# NOTE: If neither amount or amount-max are provided amount is
#     set to 1
# NOTE: If amount is negative this gives the item a lesser chance
#     to spawn
# NOTE: If amount is given by amount-max is not, amount-max is
#     set the same as amount
#
#
# ################
# ApplySets (ChanceList)
# ################
# Here you set chances and the given AbilitySets to apply to a mob
#
# NOTE: If an ability set is applied to a mob
#     no other abilities will be applied to it.
#
# AbilitySets are formatted like so (Using Zombie as an example)
#
# Keys:
# - SetName: The name of the AbilitySet to be applied to the mob
#
# MobAbilities:
#   ZOMBIE:
#     ApplySets:
#     - Chance: <Chance>
#       SetName: <SetName>
#
# NOTE: Ability sets must be defined in 'AbilitySets'
#     in the global abilities.yml
#
#
# #######################################################################

EnabledWorlds:
- world
- world_nether
- world_the_end
LimitBonusSpawns: true
BonusSpawnRange: 16
BonusSpawnHeightRange: 4
CommandPSpawnMinRange: 8
UseCircleLocationGeneration: false
BonusSpawnUseRadius: false
CommandSpawnUseRadius: false
CommandPSpawnUseRadius: true
CommandPSpawnRadiusAllowCenter: false
AbilitySets: {}
UseWorldSettings: true
EnabledSpawnReasons:
- NATURAL
- JOCKEY
- CHUNK_GEN
- SPAWNER
- EGG
- SPAWNER_EGG
- LIGHTNING
- BED
- BUILD_SNOWMAN
- BUILD_IRONGOLEM
- BUILD_WITHER
- VILLAGE_DEFENSE
- VILLAGE_INVASION
- BREEDING
- SLIME_SPLIT
- REINFORCEMENTS
- NETHER_PORTAL
- DISPENSE_EGG
- INFECTION
- CURED
- OCELOT_BABY
- SILVERFISH_BLOCK
- MOUNT
- CUSTOM
- DEFAULT
MobAbilities:
  ZOMBIE:
    SpawnRate: 2.0
    BabyRate: 0.0
    VillagerRate: 0.0
    SunProofRate: 0.0
    Name: []
    BirthSpawn: []
    DeathSpawn: []
    PotionEffects:
    - Chance: 100
      Effects:
      - SPEED:1
      - STRENGTH
      - REGENERATION
    HealthBonus: []
    DamageMulti: []
    EquipmentSet: []
    DropSet: []
    ApplySets: []


Děkuji za pomoc!

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nejento
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Registrován: 28 lis 2011, 14:09
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Re: MobManager & plugin

#2 Příspěvekod nejento » 06 zář 2014, 21:55

Jak se jmenují tvé světy?
Obrázek

Obrázek Přidejte se ke komunitě zákazníků na FakaHeda.eu Discord! Poznejte nové lidi nebo vyřešte svůj technický problém živě: https://discord.fakaheda.eu/

Uživatelský avatar
vasikxl
Příspěvky: 713
Registrován: 04 bře 2013, 20:57
Reputation: 0

Re: MobManager & plugin

#3 Příspěvekod vasikxl » 06 zář 2014, 22:01

Defaultně. world, world_nether a world_end.

-- 07 zář 2014, 07:15 --

Tak jinak, nezná někdo nějaký jiný plugin který by plnil stejnou funkci?


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