Quester

Technická podpora k herním serverům Minecraft a Tekkit
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BigVacken
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Registrován: 28 dub 2013, 08:26
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Quester

#1 Příspěvekod BigVacken » 02 led 2014, 10:45

Server: IP:93.91.250.130:27109

Ahoj
Poradil by mi někdo jak vytvářet ty Questy, nebo alespoň vysvětlit co co je. Vůbec se v tom neorijentuju :D děkuji.

Config

Kód: Vybrat vše

general:
  verbose-logging: true
  save-interval: 15
  debug-info: false
objectives:
  show-only-current: true
  break:
    no-drops: false
    subtract-on-place: true
  collect:
    remove-on-pickup: true
    subtract-on-drop: false
quests:
  max-amount: 1
  messages:
    start-show: true
    cancel-show: true
    done-show: true
    objective-show: true
ranks:
  Quester: 0
  Apprentice-Quester: 25
  Master-Quester: 50
commands:
  displayed-cmd: /q
  world-label-this: this
  loc-label-here: here
  loc-label-player: player
  loc-label-block: block


A ještě bych chtěl poprosit nemáte někdo překlad tohoto ?

Kód: Vybrat vše

MSG_ONLY_PLAYER: This command can only be run by player.
MSG_PROFILES_SAVE: Profiles saved.
MSG_AUTOSAVE_DISABLED: AutoSaving is disabled in config.
MSG_AUTOSAVE_STARTED: 'Saving started. Interval: %intervalm'
MSG_AUTOSAVE_RUNNING: Saving already running.
MSG_AUTOSAVE_STOPPED: Saving Stopped.
MSG_AUTOSAVE_NOT_RUNNING: Saving not running.
MSG_CONFIG_RELOADED: Quest configs reloaded.
MSG_PERMS: You don't have permission for this.
MSG_Q_STARTED: You have started quest %q
MSG_Q_COMPLETED: Quest %q completed.
MSG_Q_CANCELLED: Quest %q cancelled.
MSG_Q_DEACTIVATED: One of your quests has been deactivated.
MSG_OBJ_COMPLETED: You completed a quest objective.
INFO_NAME: Name
INFO_DESCRIPTION: Description
INFO_LOCATION: Location
INFO_WORLDS: Worlds
INFO_FLAGS: Flags
INFO_CONDITIONS: Conditions
INFO_OBJECTIVES: Objectives
INFO_EVENTS: Events
INFO_FIRST_OBJECTIVE: First objective
INFO_QUEST_LIST: Quest list
INFO_QUEST_INFO: Quest info
INFO_PROGRESS: '%q progress'
INFO_PROGRESS_HIDDEN: Quest progress hidden
INFO_PROGRESS_COMPLETED: Completed
INFO_PROFILE_POINTS: Quest points
INFO_PROFILE_RANK: Quester rank
INFO_PROFILE_COMPLETED: Completed quests
INFO_PROFILE_NOT_EXIST: '%p does not have profile.'
INFO_HOLDER_LIST: Holder list
HELP_SECTION_USE: Quester help
HELP_SECTION_MODIFY: Modify help
HELP_SECTION_MODIFY_SELECTED: Applies only to selected quest
HELP_SECTION_MODIFY_HOLDER_SELECTED: Applies only to selected quest holder
HELP_SECTION_ADMIN: Admin help
HELP_VER: '- version info'
HELP_HELP: '- this'
HELP_LIST: '- displays quest list'
HELP_SHOW: '- shows info about quest'
HELP_START_PICK: '- starts a quest'
HELP_START_RANDOM: '- starts random quest'
HELP_CANCEL: '- cancels current quest'
HELP_DONE: '- completes current quest'
HELP_SWITCH: '- switches current quest'
HELP_PROGRESS: '- shows quest progress'
HELP_QUESTS_USE: '- shows held quests'
HELP_QUESTS_MOD: '- shows quests of other player'
HELP_PROFILE_USE: '- displays your quester profile'
HELP_PROFILE_MOD: '- shows player''s profile'
HELP_CREATE: '- creates a quest'
HELP_REMOVE: '- removes the quest'
HELP_SELECT: '- selects the quest'
HELP_TOGGLE: '- toggles state of the quest'
HELP_INFO: '- shows detailed info about the quest'
HELP_NAME: '- changes the name'
HELP_DESC: '- quest description manipulation'
HELP_WORLD: '- world restriction manipulation'
HELP_FLAG: '- quest flag manipulation'
HELP_CONDITION: '- condition manipulation'
HELP_OBJECTIVE: '- objective manipulation'
HELP_EVENT: '- event manipulation'
HELP_STARTSAVE: '- starts scheduled profile saving'
HELP_STOPSAVE: '- stops scheduled profile saving'
HELP_SAVE: '- saves profiles'
HELP_RELOAD: '- reloads config and local file'
HELP_LOCATION: '- set the quest location'
HELP_HOL_CREATE: '- creates a holder'
HELP_HOL_DELETE: '- deletes a holder'
HELP_HOL_ADD: '- adds quest to holder'
HELP_HOL_REMOVE: '- removes quest from holder'
HELP_HOL_MOVE: '- moves quest in holder'
HELP_HOL_LIST: '- lists quest holders'
HELP_HOL_INFO: '- shows info about holder'
HELP_HOL_SELECT: '- selects holder'
USAGE_LABEL: 'Usage: '
USAGE_FLAG_AVAIL: 'Available flags: '
USAGE_SHOW: '%cmd show [quest_name].'
USAGE_INFO_USER: '%cmd info [quest_name].'
USAGE_INFO_MOD: '%cmd info [quest_ID*].%n* - optional if selected'
USAGE_CREATE: '%cmd create [quest_name].'
USAGE_REMOVE: '%cmd remove [quest_ID].'
USAGE_SELECT: '%cmd select [quest_ID].'
USAGE_NAME: '%cmd name [new_name].'
USAGE_DESC: '%cmd desc [set|add] [quest_description].'
USAGE_LOC_SET: '%cmd location set {location} [range].'
USAGE_LOC: '%cmd location [set|remove].'
USAGE_FLAG: '%cmd flag [add|remove] [flag_1]... .'
USAGE_WORLD: '%cmd world [add|remove] [world_name or ''%this''].'
USAGE_SWITCH: '%cmd switch <index in ''/q quests''>.'
Q_CREATED: Quest created and selected.
Q_REMOVED: Quest removed.
Q_SELECTED: Quest selected.
Q_RENAMED: Quest name changed to '%q'.
Q_DESC_SET: Quest description set.
Q_DESC_ADDED: Quest description added.
Q_LOC_SET: Quest location set.
Q_LOC_REMOVED: Quest location removed.
Q_FLGS_ADDED: Flags added.
Q_FLGS_REMOVED: Flags removed.
Q_ACTIVATED: Quest activated.
Q_DEACTIVATED: Quest deactivated.
Q_WORLD_ADDED: Quest world added.
Q_WORLD_REMOVED: Quest world removed.
Q_SWITCHED: Quest switched.
HOL_CREATED: Holder created and selected.
HOL_REMOVED: Holder deleted.
HOL_SELECTED: Holder selected.
HOL_ASSIGNED: Holder assigned.
HOL_UNASSIGNED: Holder unassigned.
HOL_Q_ADDED: Quest added to holder.
HOL_Q_REMOVED: Quest removed from holder.
HOL_Q_MOVED: Quest in holder moved.
HOL_USAGE: '%cmd holder [create|delete|add|remove|move|list|info|select] [args]'
HOL_CREATE_USAGE: '%cmd holder create <holder name>'
HOL_DELETE_USAGE: '%cmd holder delete <holder ID>'
HOL_ADD_USAGE: '%cmd holder add <quest ID>'
HOL_REMOVE_USAGE: '%cmd holder remove <quest ID>'
HOL_MOVE_USAGE: '%cmd holder move <FROM> <TO>'
HOL_INFO_USAGE: '%cmd holder info [HOLDER ID]'
HOL_SELECT_USAGE: '%cmd holder select <HOLDER ID>'
OBJ_ADD: '%type objective added.'
OBJ_ADD_AVAILABLE: 'Available objective types: '
OBJ_REMOVE: Objective %id removed.
OBJ_REMOVE_USAGE: '%cmd objective remove <id_number>.'
OBJ_SWAP: Objectives %id1 and %id2 swapped.
OBJ_SWAP_USAGE: '%cmd objective swap <id_1> <id_2>.'
OBJ_MOVE: Objective moved from %id1 to %id2.
OBJ_MOVE_USAGE: '%cmd objective move <from> <to>.'
OBJ_BAD_ID: Objective ID must be number.
OBJ_DESC_ADD: Description to objective %id added.
OBJ_DESC_ADD_USAGE: '%cmd objective desc add <obj_ID> <description*>%n* - %r = remaining
  amount, %t = total required amount'
OBJ_DESC_REMOVE: Description of objective %id removed.
OBJ_DESC_USAGE: '%cmd objective desc <add|remove> <obj_ID>.'
OBJ_REQ_ADD: Prerequisites to objective %id added.
OBJ_REQ_ADD_USAGE: '%cmd objective prereq add <obj_ID> <prerequisites>'
OBJ_REQ_REMOVE: Prerequisites of objective %id removed.
OBJ_REQ_REMOVE_USAGE: '%cmd objective prereq remove <obj_ID> <prerequisites>'
OBJ_REQ_USAGE: '%cmd objective prereq <add|remove> <obj_ID> <prerequisites>.'
OBJ_USAGE: '%cmd objective [add|remove|swap|move|desc|prereq] [args].'
OBJ_BREAK_TYPE: Break
OBJ_BREAK_USAGE: '%cmd objective add break {<item>} <amount> [hand]'
OBJ_PLACE_TYPE: Place
OBJ_PLACE_USAGE: '%cmd objective add place {<item>} <amount>'
OBJ_ITEM_TYPE: Item
OBJ_ITEM_USAGE: '%cmd objective add item {<item>} [amount] {[ench1]}...'
OBJ_COLLECT_TYPE: Collect
OBJ_COLLECT_USAGE: '%cmd objective add collect {<item>} <amount>'
OBJ_ENCH_TYPE: Enchant
OBJ_ENCH_NUMBERS: Amount must be > 0.
OBJ_ENCH_USAGE: '%cmd objective add ench {<item>} [amount] {[ench1]}...'
OBJ_EXP_TYPE: Experience
OBJ_EXP_USAGE: '%cmd objective add exp <amount>'
OBJ_LOC_TYPE: Location
OBJ_LOC_USAGE: '%cmd objective add loc {<location>} [range]'
OBJ_DEATH_TYPE: Death
OBJ_DEATH_USAGE: '%cmd objective add death <amount> {[location]} [range]'
OBJ_WORLD_TYPE: World
OBJ_WORLD_USAGE: '%cmd objective add world {<world>}'
OBJ_MOBKILL_TYPE: Mob kill
OBJ_MOBKILL_USAGE: '%cmd objective add mobkill <amount> {[entity]}'
OBJ_KILL_TYPE: Player kill
OBJ_KILL_USAGE: '%cmd objective add kill <amount> [player]'
OBJ_CRAFT_TYPE: Craft
OBJ_CRAFT_USAGE: '%cmd objective add craft {<item>} <amount>'
OBJ_SMELT_TYPE: Smelt
OBJ_SMELT_USAGE: '%cmd objective add smelt {<item>} <amount>'
OBJ_SHEAR_TYPE: Shear
OBJ_SHEAR_USAGE: '%cmd objective add shear <amount> {[color]}'
OBJ_FISH_TYPE: Fish
OBJ_FISH_USAGE: '%cmd objective add fish <amount>'
OBJ_MILK_TYPE: Milk
OBJ_MILK_USAGE: '%cmd objective add milk <amount>'
OBJ_TAME_TYPE: Tame
OBJ_TAME_USAGE: '%cmd objective add tame <amount> {[entity]}'
OBJ_MONEY_TYPE: Money
OBJ_MONEY_USAGE: '%cmd objective add money <amount>'
OBJ_ACTION_TYPE: Action
OBJ_ACTION_USAGE: '%cmd objective add action {<click>} {[block]} {[item]} {[location]}
  [range]'
OBJ_NPC_TYPE: Npc
OBJ_NPC_USAGE: '%cmd objective add npc <id> [cancel*]%n* - true/false, default is
  false'
OBJ_DYE_TYPE: Dye
OBJ_DYE_USAGE: '%cmd objective add dye <amount> {[color]}'
OBJ_BOSS_TYPE: Boss
OBJ_BOSS_USAGE: '%cmd objective add boss <name> [amount]'
OBJ_NPCKILL_TYPE: Npckill
OBJ_NPCKILL_USAGE: '%cmd objective add npckill <name*> [amount]%n* - ''ANY'' for any
  npc'
CON_ADD: '%type condition added.'
CON_ADD_AVAILABLE: 'Available condition types: '
CON_REMOVE: Condition %id removed.
CON_REMOVE_USAGE: '%cmd condition remove <con_ID>'
CON_BAD_ID: Condition ID must be number.
CON_DESC_ADD: Description to condition %id added.
CON_DESC_ADD_USAGE: '%cmd condition desc add <con_ID> <description*>.%n* - %amt =
  amount, %id = item id, %data = data, %perm = permission, %qst = quest'
CON_DESC_REMOVE: Description of condition %id removed.
CON_DESC_USAGE: '%cmd condition desc <add|remove> <con_ID> [args].'
CON_USAGE: '%cmd condition <add|remove|desc> [args].'
CON_QUEST_TYPE: Quest
CON_QUEST_USAGE: '%cmd condition add quest [t:<time_secs>] <quest_name>'
CON_QUESTNOT_TYPE: QuestNot
CON_QUESTNOT_USAGE: '%cmd condition add questnot [t:<time_secs>] <quest_name>'
CON_PERM_TYPE: Permission
CON_PERM_USAGE: '%cmd condition add perm <quest_name>'
CON_MONEY_TYPE: Money
CON_MONEY_USAGE: '%cmd condition add money <amount>'
CON_ITEM_TYPE: Item
CON_ITEM_USAGE: '%cmd condition add item {<item>} <amount>'
CON_POINT_TYPE: Point
CON_POINT_USAGE: '%cmd condition add point <amount>'
EVT_ADD: '%type event added.'
EVT_ADD_AVAILABLE: 'Available event types: '
EVT_ADD_USAGE: '%cmd event add {<occasion>} <event_type> [args]'
EVT_REMOVE: Event %id removed.
EVT_REMOVE_USAGE: '%cmd event remove <id_number>'
EVT_NUMBERS: 'Occasion must be > -4. Delay must be >= 0. Format: <occasion>[:delay]'
EVT_SPECIFY: Specify occasion and delay.
EVT_USAGE: '%cmd event <add|remove> [args]'
EVT_MSG_TYPE: Message
EVT_MSG_USAGE: '%cmd event add {<occasion>} msg <message*>%n* - supports ''&'' colors
  and ''\n'' newline'
EVT_QUEST_TYPE: Quest
EVT_QUEST_USAGE: '%cmd event add {<occasion>} quest <quest_name>'
EVT_TOGGLE_TYPE: Toggle
EVT_TOGGLE_USAGE: '%cmd event add {<occasion>} toggle <quest_ID>'
EVT_OBJCOM_TYPE: Objective complete
EVT_OBJCOM_USAGE: '%cmd event add {<occasion>} objcom <objective_ID>'
EVT_CANCEL_TYPE: Cancel
EVT_CMD_TYPE: Command
EVT_CMD_USAGE: '%cmd event add {<occasion>} cmd <command*>%n* - without ''/'''
EVT_EXPL_TYPE: Explosion
EVT_EXPL_USAGE: '%cmd event add {<occasion>} explosion {<location>} [range] [damage*]%n*
  - true/false, default is false'
EVT_LIGHT_TYPE: Lightning
EVT_LIGHT_USAGE: '%cmd event add {<occasion>} lightning {<location>} [range] [damage*]%n*
  - true/false, default is false'
EVT_TELE_TYPE: Teleport
EVT_TELE_USAGE: '%cmd event add {<occasion>} tele {<location>}'
EVT_BLOCK_TYPE: Block
EVT_BLOCK_USAGE: '%cmd event add {<occasion>} block {<block>} {<location>*}%n* - location
  ''here'' means block you are looking at'
EVT_SPAWN_TYPE: Spawn
EVT_SPAWN_USAGE: '%cmd event add {<occasion>} spawn {<entity>} <amount> {<location>}
  [range]'
EVT_EFF_TYPE: Effect
EVT_EFF_USAGE: '%cmd event add {<occasion>} effect {<potion effect>}'
EVT_ITEM_TYPE: Item
EVT_ITEM_USAGE: '%cmd event add {<occasion>} item {<item>} [amount] {[enchants]}...'
EVT_MONEY_TYPE: Money
EVT_MONEY_USAGE: '%cmd event add {<occasion>} money <amount>'
EVT_EXP_TYPE: Experience
EVT_EXP_USAGE: '%cmd event add {<occasion>} exp <amount>'
EVT_POINT_TYPE: Point
EVT_POINT_USAGE: '%cmd event add {<occasion>} point <amount>'
ERROR_CUSTOM: Something is wrong.
ERROR_CMD_BAD_ID: ID must be number.
ERROR_CMD_RANGE_INVALID: Invalid range.
ERROR_CMD_WORLD_THIS: World '%this' requires player context.
ERROR_CMD_WORLD_INVALID: Invalid world.
ERROR_CMD_ITEM_UNKNOWN: Unknown item.
ERROR_CMD_BLOCK_UNKNOWN: Unknown block.
ERROR_CMD_ITEM_NUMBERS: Amount must be > 0. Data must be >= 0.
ERROR_CMD_ENCH_LEVEL: Enchantment level must be > 0.
ERROR_CMD_ENCH_INVALID: Invalid enchantment.
ERROR_CMD_ENCH_CANT: One or more enchantments cannot be applied to specified item.
ERROR_CMD_EFFECT_UNKNOWN: Unknown effect.
ERROR_CMD_EFFECT_DURATION: Duration must be positive number.
ERROR_CMD_EFFECT_AMPLIFIER: Amplifier must be non-negative number.
ERROR_CMD_AMOUNT_GENERAL: Amount must be number.
ERROR_CMD_AMOUNT_POSITIVE: Amount must be positive number.
ERROR_CMD_LOC_INVALID: Invalid location.
ERROR_CMD_LOC_HERE: Location '%here' requires player context.
ERROR_CMD_LOC_BLOCK: Location '%block' requires player context.
ERROR_CMD_LOC_NOBLOCK: No block targeted.
ERROR_CMD_COORDS_INVALID: Invalid coordinates.
ERROR_CMD_ENTITY_UNKNOWN: Unknown entity.
ERROR_CMD_ENTITY_NUMBERS: Amount must be > 0. Id must be number or valid entity name.
ERROR_CMD_COLOR_UNKNOWN: Unknown color.
ERROR_CMD_ARGUMENTS_UNKNOWN: Unknown arguments. Type %cmd help.
ERROR_CMD_ID_OUT_OF_BOUNDS: Index does not exist.
ERROR_Q_EXIST: Quest already exists.
ERROR_Q_NOT_EXIST: Quest does not exist.
ERROR_Q_NOT_SELECTED: No quest selected.
ERROR_Q_CANT_MODIFY: Modification of active quests is not allowed.
ERROR_Q_NONE: No quest available.
ERROR_Q_NONE_ACTIVE: No quest active.
ERROR_Q_ASSIGNED: Quest is already assigned.
ERROR_Q_NOT_ASSIGNED: Quest not assigned.
ERROR_Q_CANT_CANCEL: This quest cannot be cancelled.
ERROR_Q_NOT_COMPLETED: One or more objectives are not completed.
ERROR_Q_BAD_WORLD: Quest cannot be completed in this world.
ERROR_Q_NOT_CMD: Quest cannot be started or completed by command.
ERROR_Q_MAX_AMOUNT: Maximum quest amount reached.
ERROR_Q_NOT_HERE: You can't complete your quest here.
ERROR_HOL_NOT_EXIST: Holder does not exist.
ERROR_HOL_NOT_SELECTED: No holder selected.
ERROR_HOL_NOT_ASSIGNED: No holder assigned.
ERROR_CON_NOT_EXIST: Condition does not exist.
ERROR_OBJ_NOT_EXIST: Objective does not exist.
ERROR_OBJ_CANT_DO: Not enough resources to complete objective.
ERROR_OCC_NOT_EXIST: Occasion does not exist.
ERROR_REW_NOT_EXIST: Reward does not exist.
ERROR_REW_CANT_DO: Not enough space to recieve quest rewards.
ERROR_EVT_NOT_EXIST: Event does not exist.
ERROR_WHY: Why would you want to do this ?
ERROR_INTERESTING: Interesting error, you should definitely notify Quester developer.


Děkuji moc
93.91.250.135:27791
http://www.metalcraft.4fan.cz
Anarchy server !

Fifal
Příspěvky: 411
Registrován: 17 bře 2013, 19:24
Reputation: 0

Re: Quester

#2 Příspěvekod Fifal » 16 led 2014, 22:55

Já sám jsem to před týdnem študoval :D Ale je to úplně primitivní.

Toto vido mi pomohlo a je v něm vše co potřebuješ:
https://www.youtube.com/watch?v=Ctge0SovdJ4
Pomohl Jsem? ?
Oplat karma + ;))

adam1999
Příspěvky: 540
Věk: 26
Registrován: 25 říj 2013, 05:45
Reputation: 0
Bydliště: A kľúče nechceš?

Re: Quester

#3 Příspěvekod adam1999 » 17 led 2014, 08:07

Fifal on používa plugin Quester nie Quests Quester je ovela tažši. A tebe ide dať viac Questov na 1 NPC? Lebo ak to spravim tak my nejdu primut ani nič.
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