Zdravím. Mám na serveru možnost, že někteří hráčí mohou mít creative. Problém je, že tito hráči mohou killovat jiné hráče právě v creativu. Také jsme si všimli, že mohou vyhazovat věci pomocí klávesy Q a možná mohou ještě další věci, na které jsme nepřišli.
Mám na to plugin CreativeControl a nastavil jsem tam vše, co jsem "pochopil" a když jsem to zkoušel, tak mi to vždy fungovalo. Nevim jestli se to vždy nějak nevyresetuje nebo tomu nebraní nějaký plugin.
Potřeboval bych pomoc s nastavením toho pluginu a nebo pokud znáte nějaký jiný plugin, tak bych ho i klidně vyměnil.
Nastavený settings
Spoiler: zobrazit
Kód: Vybrat vše
Database:
## MySQL, the database type, can be SQLite, MySQL or H2
Type: SQLite
## host, the MySQL host name
host: localhost
## port, the MySQL port
port: 3306
## user, the MySQL user name
user: root
## pass, the MySQL password, '' if none.
pass: 123
## database, the MySQL database to be used by this plugin
database: minecraft
## prefix, the prefix used to create the tables in the sql database
prefix: crcr_
## This section will define which group the player will be added when he changes his gamemode.
Permissions:
## Enabled, if true, this system will be enabled, in way to use this, you must set it to true.
Enabled: true
## Move, if true, the player will be removed from his original group and added to the creative group, by default the player is just added to the new group.
Move: true
## MoveFrom, the group that will be affected when the player change his gamemode, the player will only be moved if he is a member of this group.
MoveFrom: MembersSurvival
## MoveTo, the group that the player will be added when he change his gamemode to creative
MoveTo: MembersCreative
## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
OpHasPerm: false
Queue:
## Threads, the number of threads to be use to process the database
Threads: 1
## Speed, the speed of the queue, if your server is taking too long to shutdown, increase this option.
Speed: 0.1
Cache:
## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
MaxCapacity: 15000
## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
PreCache: 10000
Configurations:
## Single, if true, only the world.yml file will be used, other ones will be ignored.
Single: false
## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
Conflict: true
## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
FriendSystem: false
Updater:
## Check for updates?
Enabled: true
Selection:
## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
UseWorldEdit: true
## The Item ID used to select regions, if UseWorldEdit is false
Tool: 369
Events:
## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
PlayerMove: false
## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
MiscProtection: false
PlayerData:
## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
Inventory: true
## Status, if true, will save the player survival status [e.g Health, Food, etc]
Status: true
## Teleport, if true, the player will be teleported to the floor on login if needed
Teleport: false
## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
SetSurvival: false
## This section will define the armor to set on every creative player, for advanced options, while wearing the armor type /cc set armor.
CreativeArmor:
## Helmet, the player helmet
Helmet: 0
## Chestplate, the player chestplate
Chestplate: 0
## Leggings, the player leggings
Leggings: 0
## Boots, the player boots
Boots: 0
Communicator:
## Quiet, if true, any messages will be displayed
Quiet: false
Debug:
## Console, if true, debug messages will be displayed in the console
Console: false
## Stack, if true, common errors will be printed by full [leave it true C:]
Stack: true
# End of the file -->
A tady je složka world.yml
Spoiler: zobrazit
Kód: Vybrat vše
World:
## GameMode, the main gamemode of this world, options are SURVIVAL, CREATIVE or ADVENTURE.
GameMode: SURVIVAL
## Exclude, if true, this plugin will ignore this world, it means that any protections will be effective in this world.
Exclude: false
## ChangeGameMode, if true, this plugin will handle the gamemode per world, the option GameMode will be used.
ChangeGameMode: false
BlackList:
## Commands, list here all commands to disallow creative players to use.
Commands: /buy, /sell, /logout
## SurvivalCommands, list here, all commands to disallow survival players to use.
SurvivalCommands: []
## BlockPlace, list here, all block ids that creative players will be unable to place.
BlockPlace: 79:0, 7, 8, 9, 10, 11, 14, 15, 16, 41, 42, 46, 51, 52, 56, 57, 62, 90, 120, 122, 133, 137, 154, 264, 265,266, 322, 322:1, 326, 327, 332, 344, 383:50, 383:51, 383:52, 383:54, 383:55, 383:56, 383:57, 383:58, 383:59, 383:60, 383:61, 38362, 383:65, 383:66, 383:90, 383:91, 383:92, 383:93, 383:94, 383:95, 383:96, 383:98, 383:100, 384, 388, 397:1, 399, 403, 407, 408
## BlockBreak, list here, all block ids that creative players will be unable to break.
BlockBreak: []
## ItemUse, list here, all block/item ids that creative players will be unable to use, this means right and left click.
ItemUse: 389:0
## ItemInteract, list here, all block/item ids that creative players will be unable to interact with, this means right click only.
ItemInteract: 84,
## Inventory, list here, all block/item ids that will be automatically removed from creative players inventories.
Inventory:
## SignText, list here, the line of all signs that creative players will be unable to interact with.
## Obs: DONT INCLUDE [] or color codes, and use _ for spaces. This option does not work well, is recomended to use the permission system.
SignText: buy, sell, trade
## To any option in "MiscProtection" Works, Events.MiscProtection has to be "true" in settings.yml.
MiscProtection:
## NoTNTExplosion, if true, TNT placed by creative players will not explode.
NoTNTExplosion: false
## IceMelt, if true, ICE placed by creative players will not melt [CPU++]
IceMelt: false
## LiquidControl, if true, liquids placed by creative players will not flow [CPU++] [BUGGY]
LiquidControl: false
## Fire, if true, blocks placed by creative players will not burn. [CPU+]
Fire: false
BlockProtection:
## WorldEdit, if true, blocks created by WorldEdit will not drop when breaked.
WorldEdit: false
## OwnBlocks, if true, blocks placed by creative players will have a ownship system, only the owner or properly allowed people will be able to break it. The block still protected with NoDrop.
OwnBlocks: false
## NoDrop, if true, blocks placed by creative players will not drop when breaked
NoDrop: true
## Explosions, if true, creative blocks will be protected against explosions. [REQUIRE NoDrop or OwnBlocks Activated]
Explosions: false
## CreativeOnly, if true, only creative players area ble to break creative blocks. [REQUIRE NoDrop or OwnBlocks Activated]
CreativeOnly: false
## Pistons, if true, blocks placed by creative players will not be pushed/pulled by pistons [REQUIRE NoDrop or OwnBlocks Activated]
Pistons: false
## Physics, if true, blocks placed by creative players will not fall in some cases, it is buggy, bukkit does not have an api method for that yet. [REQUIRE NoDrop or OwnBlocks Activated]
Physics: false
## BlockAgainst, if true, the OwnBlock system will check if the block against the block placed is protected.
BlockAgainst: false
## CheckAttached, if true, attached blocks like torches will be protected by the NoDrop or OwnBlocks system.
CheckAttached: false
## inverted, if true, the exclude list will work as a include list, so, the block will only be protected if its id is listed here.
inverted: false
## exclude, list here, all block ids to be ignored by the NoDrop/OwnBlocks system, more blocks you list here, better will be the performance.
exclude: 0, 8, 9, 10, 11
Preventions:
##ItemDrop, if true, creative players will be unable to drop items
ItemDrop: false
##ItemPickup, if true, creative players will be unable to pickup items
ItemPickup: false
## PvP, if true, creative players will be unable to attack other players
PvP: false
## Mobs, if true, creative players will be unable to attack mobs
Mobs: false
## Eggs, if true, creative players will be unable to use Monster and Chicken eggs.
Eggs: false
## Target, if true, creative players will not be target by mobs [CPU+]
Target: false
## MobsDrop, if true, when a creative player kills a mob, no drop or exp will be given.
MobsDrop: true
## IronGolem, if true, prevent creative players from creating Iron Golems
IronGolem: true
## SnowGolem, if true, prevent creative players from creating Snow Golems
SnowGolem: true
## Wither, if true, prevent creative players from creating Wither
Wither: false
## ClearDrops, if true, when a creative player die, the drops will be removed
ClearDrops: true
## Enchantments, if true, creative players will be unable to enchant items.
Enchantments: false
## MineCartStorage, if true, creative players will be unable to use chest/furnaces in minecarts
MineCartStorage: false
## BreakBedRock, if true, creative players will be unable to break the 'bottom' of the world
BreakBedRock: false
## InvInteract, if true, creative players will be unable to interact with any type of inventory but the creative and creative quickbar.
InvInteract: true
## Bonemeal, if true, creative players will be unable to use Bone meal on tress, there is no api methods for that yet, might be a litle buggy.
Bonemeal: true
## InteractVillagers, if true, creative players will be unable to interact with villagers.
InteractVillagers: false
## PotionSplash, if true, creative players will be unable to use potions
PotionSplash: false
## ItemFrame, if true, creative players will be unable to use itemframes
ItemFrame: false
## VehicleDrop, if trus, this plugin will try to prevent minecarts and boats created by creative player to drop!
VehicleDrop: true
## VehicleLimit, set a limit of how much vehicles a creative player can create without destroying the old one.
VehicleLimit: -1
## StackLimit, set the limit of amount per item that a creative player can have.
StackLimit: 1
## InventoryOpen, if true, creative players will be unable to open any inventory apart from the creative inventory.
InventoryOpen: false
# End of the file -->