Zdravím, potreboval by som pomoc ohľadne svojho pluginu. Vytvoril som si v podstate Shop, v ktorom mám rôzne itemy (mačeta, motorovka atď...) ale neviem ako priradím model zbraní ku týmto itemom. Napr. keď hráč stlačí "2. Motorová píla", tak mu to zmení skin knifu na motorovú pílu a nastaví damage. Keď som trocha upravil cestu a premenné, tak po pripojení na Server mi to dá automaticky napr. motorú pílu (takže modely fungujú), ale ja nechcem aby to dalo automaticky, ale chcem aby asi to skrátka ten hráč kúpil.
Script:
Kód: Vybrat vše
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta>
new SetModelMoto[33] = 0
new SetModelMachete[33] = 0
new isDamaged_model_Moto[33] = 0
new isDamaged_model_Machete[33] = 0
new MotoValueDamage = 9999999
new MacheteValueDamage = 60
new const p_ModelMotor[] = "models/shopper/motorovka/motorovka.mdl"
new const v_ModelMotor2[] = "models/shopper/motorovka/motorovka2.mdl"
new const p_ModelMachete[] = "models/shopper/machete/machete.mdl"
new const v_ModelMachete2[] = "models/shopper/machete/machete2.mdl"
public plugin_init()
{
register_plugin("Shop", "1.0", "RayCodeCSC")
register_clcmd("say /shopper", "shop_menu")
register_event("CurWeapon", "new_models", "be", "1=1")
RegisterHam(Ham_TakeDamage, "player", "isDamaged")
}
public plugin_precache()
{
precache_model(p_ModelMotor)
precache_model(v_ModelMotor2)
precache_model(p_ModelMachete)
precache_model(v_ModelMachete2)
}
public shop_menu(id)
{
new menu = menu_create("Vyber si z menu:", "shop_menu_selection")
menu_additem(menu, "Maceta")
menu_additem(menu, "Motorova pila")
menu_display(id, menu)
}
public shop_menu_selection(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
switch(item)
{
case 0:
{
give_item(id, "weapon_knife")
SetModelMachete[id] = 1
isDamaged_model_Machete[id] = 1
}
case 1:
{
give_item(id, "weapon_knife")
SetModelMoto[id] = 1
isDamaged_model_Moto[id] = 1
}
}
}
public new_models(id)
{
if(read_data(2) == CSW_KNIFE)
{
if(SetModelMoto[id] == 1)
{
set_pev(id, pev_viewmodel2, p_ModelMotor)
set_pev(id, pev_weaponmodel2, v_ModelMotor2)
}
else if(SetModelMachete[id] == 1)
{
set_pev(id, pev_viewmodel2, p_ModelMachete)
set_pev(id, pev_weaponmodel2, v_ModelMachete2)
}
}
}
public isDamaged(victim, attacker, inflictor, Float:damage, damage_bits, id)
{
if(get_user_weapon(id) == CSW_KNIFE)
{
if(isDamaged_model_Moto[id] == 1)
{
SetHamParamFloat(4, MotoValueDamage)
}
else if(isDamaged_model_Machete[id] == 1)
{
SetHamParamFloat(4, MacheteValueDamage)
}
}
}
V kompiléri nemám žiadne error-y, sú tam len 3 warning-y.