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VIP plugin (vylepšení)

Napsal: 16 srp 2011, 00:12
od garfield95
27877

Zdravím všechny.

Chtěl bych se zeptat, jestli někdo nevlastní poupravený VIP plugin na public.
Tento plugin by měl obsahovat vip skiny "VIP" .

Našel sem dva pluginy, jeden normalni VIP.amxx(public) a druhý vipas.amxx(deathrun)

Zkusil jsem ty modely předělat, ale marně, níže přikládám oba soubory pluginů, prosím pokuste se tam někdo dát ty modely.

Díky



Soubory :

VIP (public)

Kód: Vybrat vše

#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new round;
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
   new g_MsgSync2
#endif

public plugin_init()
{
   register_plugin("VIP Eng Version", "2.05", "Dunno")
   mpd = register_cvar("money_per_damage","3")
   mkb = register_cvar("money_kill_bonus","200")
   mhb = register_cvar("money_hs_bonus","500")
   health_add = register_cvar("amx_vip_hp", "15")
   health_hs_add = register_cvar("amx_vip_hp_hs", "30")
   health_max = register_cvar("amx_vip_max_hp", "100")
   g_awp_active = register_cvar("awp_active", "1")
   g_menu_active = register_cvar("menu_active", "1")
   register_event("Damage","Damage","b")
   register_event("DeathMsg","death_msg","a")
   register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
   register_clcmd("awp","HandleCmd")
       register_clcmd("sg550","HandleCmd")
       register_clcmd("g3sg1","HandleCmd")
       register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
       register_event("CurWeapon", "event_CurWeaponn", "be", "1=1")
       register_event("CurWeapon", "event_CurWeaponnn", "be", "1=1")
   register_clcmd("say /wantvip","ShowMotd")
   maxplayers = get_maxplayers()
   gmsgSayText = get_user_msgid("SayText")
   register_clcmd("say", "handle_say")
   register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
   RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
   register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
   register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
   register_event("DeathMsg", "hook_death", "a", "1>0")
   register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
   g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
   g_MsgSync2 = CreateHudSyncObj()
#endif   
}

public on_damage(id)
{
   new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
   // id should be connected if this message is sent, but lets check anyway
   if ( is_user_connected(id) && is_user_connected(attacker) )
   if (get_user_flags(attacker) & ADMIN_LEVEL_H)
   {
      new damage = read_data(2)

      set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
      ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
   if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
   {
      new damage = read_data(2)
#endif
      set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
      ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
   }
}

public Damage(id)
{
   new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
   if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
   if (get_user_flags(attacker) & ADMIN_LEVEL_H)
   {
      new money = read_data(2) * get_pcvar_num(mpd)
      if(hitpoint==1) money += get_pcvar_num(mhb)
      cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
   }
}

public death_msg()
{
   if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}


public fwHamPlayerSpawnPost() {

   new players[32], player, pnum;
   get_players(players, pnum, "a");
   for(new i = 0; i < pnum; i++)
   {
      player = players[i];
      if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
      {
      give_item(player, "weapon_hegrenade");
      give_item(player, "weapon_flashbang");
      give_item(player, "weapon_flashbang");
      give_item(player, "weapon_smokegrenade");
      give_item(player, "item_assaultsuit");
      give_item(player, "item_thighpack");
      }
   }
   return PLUGIN_HANDLED
}

public event_new_round()
{
   round++;
   new players[32], player, pnum;
   get_players(players, pnum, "a");
   for(new i = 0; i < pnum; i++)
   {
      player = players[i];
      if(get_user_flags(player) & ADMIN_LEVEL_H)
      {
      if (!get_pcvar_num(g_menu_active))
         return PLUGIN_CONTINUE
      if(round > 2)
      {
         Showrod(player);
      }
      }
   }
   return PLUGIN_HANDLED
}

public Event_RoundRestart(id)
{
   round=0;
}

public hook_death()
{
   // Killer id
   nKiller = read_data(1)
   
   if ( (read_data(3) == 1) && (read_data(5) == 0) )
   {
      nHp_add = get_pcvar_num (health_hs_add)
   }
   else
      nHp_add = get_pcvar_num (health_add)
   nHp_max = get_pcvar_num (health_max)
   // Updating Killer HP
   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
   return;

   nKiller_hp = get_user_health(nKiller)
   nKiller_hp += nHp_add
   // Maximum HP check
   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
   set_user_health(nKiller, nKiller_hp)
   // Hud message "Healed +15/+30 hp"
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
   show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
   // Screen fading
   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
   write_short(1<<10)
   write_short(1<<10)
   write_short(0x0000)
   write_byte(0)
   write_byte(0)
   write_byte(200)
   write_byte(75)
   message_end()
 
}

public Showrod(id) {
   show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
   /* Menu:
   * VIP Menu
   * 1. Get M4A1+Deagle
   * 2. Get AK47+Deagle
   * 0. Exit
   */
   switch (key) {
      case 0: {
         if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
            HasC4[id] = true;
         else
            HasC4[id] = false;
           
         strip_user_weapons (id)
         give_item(id,"weapon_m4a1")
         give_item(id,"ammo_556nato")
         give_item(id,"ammo_556nato")
         give_item(id,"ammo_556nato")
         give_item(id,"weapon_deagle")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"weapon_knife")
         give_item(id,"weapon_hegrenade")
         give_item(id, "weapon_flashbang");
         give_item(id, "weapon_flashbang");
         give_item(id, "weapon_smokegrenade");
         give_item(id, "item_assaultsuit");
         give_item(id, "item_thighpack");
         client_print(id, print_center, "You Taked Free M4A1 and Deagle")
         
         if (HasC4[id])
         {
            give_item(id, "weapon_c4");
            cs_set_user_plant( id );
         }
         }
      case 1: {
         if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
            HasC4[id] = true;
         else
            HasC4[id] = false;
           
         strip_user_weapons (id)
         give_item(id,"weapon_ak47")
         give_item(id,"ammo_762nato")
         give_item(id,"ammo_762nato")
         give_item(id,"ammo_762nato")
         give_item(id,"weapon_deagle")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"weapon_knife")
         give_item(id,"weapon_hegrenade")
         give_item(id, "weapon_flashbang");
         give_item(id, "weapon_flashbang");
         give_item(id, "weapon_smokegrenade");
         give_item(id, "item_assaultsuit");
         give_item(id, "item_thighpack");
         client_print(id, print_center, "You Taked Free AK47 and Deagle")
         
         if (HasC4[id])
         {
            give_item(id, "weapon_c4");
            cs_set_user_plant( id );
         }
         }
      case 9: {          
      }
   }
   return PLUGIN_CONTINUE
}

public HandleCmd(id){
   if (!get_pcvar_num(g_awp_active))
      return PLUGIN_CONTINUE
   if(get_user_flags(id) & ADMIN_LEVEL_H)
      return PLUGIN_CONTINUE
   client_print(id, print_center, "Sniper's Only For VIP's")
   return PLUGIN_HANDLED
}


public event_CurWeapon(id)
   {
   if(read_data(2) == CSW_AWP)
      {
      if(!(get_user_flags(id) & ADMIN_LEVEL_H))
         {
         client_print(id, print_center, "Sniper's Only For VIP's")
         client_cmd(id, "drop")
         }
      }
   return PLUGIN_HANDLED
}

public event_CurWeaponn(id)
   {
   if(read_data(2) == CSW_SG550)
      {
      if(!(get_user_flags(id) & ADMIN_LEVEL_H))
         {
         client_print(id, print_center, "Sniper's Only For VIP's")
         client_cmd(id, "drop")
         }
      }
   return PLUGIN_HANDLED
}

public event_CurWeaponnn(id)
   {
   if(read_data(2) == CSW_G3SG1)
      {
      if(!(get_user_flags(id) & ADMIN_LEVEL_H))
         {
         client_print(id, print_center, "Sniper's Only For VIP's")
         client_cmd(id, "drop")
         }
      }
   return PLUGIN_HANDLED
}

public ShowMotd(id)
{
 show_motd(id, "vip.txt")
}
public client_authorized(id)
{
 set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
 client_print(id, print_chat, "[VIP] write /wantvip and u will see how get VIP and VIP privilegies.")
}

public handle_say(id) {
   new said[192]
   read_args(said,192)
   if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
      set_task(0.1,"print_adminlist",id)
   return PLUGIN_CONTINUE
}

public print_adminlist(user)
{
   new adminnames[33][32]
   new message[256]
   new contactinfo[256], contact[112]
   new id, count, x, len
   
   for(id = 1 ; id <= maxplayers ; id++)
      if(is_user_connected(id))
         if(get_user_flags(id) & ADMIN_LEVEL_H)
            get_user_name(id, adminnames[count++], 31)

   len = format(message, 255, "%s VIP ONLINE: ",COLOR)
   if(count > 0) {
      for(x = 0 ; x < count ; x++) {
         len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
         if(len > 96 ) {
            print_message(user, message)
            len = format(message, 255, "%s ",COLOR)
         }
      }
      print_message(user, message)
   }
   else {
      len += format(message[len], 255-len, "No VIP online.")
      print_message(user, message)
   }
   
   get_cvar_string("amx_contactinfo", contact, 63)
   if(contact[0])  {
      format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
      print_message(user, contactinfo)
   }
}

print_message(id, msg[]) {
   message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
   write_byte(id)
   write_string(msg)
   message_end()
}




VIP (deahrun)

Kód: Vybrat vše

#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>
#include <fun>

#define PLUGIN_NAME "vipas"
#define PLUGIN_AUTHOR "Kukulis"
#define PLUGIN_VERSION "0.1"

static const COLOR[] = "^x04"
static const CONTACT[] = ""

new maxplayers
new gmsgSayText

public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_AUTHOR, PLUGIN_VERSION);

register_event("ResetHUD","event_reset_hud","be");
register_event("ResetHUD", "resetModel", "b")
register_clcmd("say /vip","admin_motd",0,"- Shows the MOTD.")

register_clcmd("say", "handle_say")
register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
gmsgSayText = get_user_msgid("SayText")

maxplayers = get_maxplayers()

return PLUGIN_CONTINUE

}

public plugin_precache() {
precache_model("models/player/smith/smith.mdl")
precache_model("models/player/smith/smith.mdl")

return PLUGIN_CONTINUE
}

public resetModel(id, level, cid) {
if (get_user_flags(id) & ADMIN_CVAR) {
new CsTeams:userTeam = cs_get_user_team(id)
if (userTeam == CS_TEAM_T) {
cs_set_user_model(id, "smith")
}
else if(userTeam == CS_TEAM_CT) {
cs_set_user_model(id, "smith")
}
else {
cs_reset_user_model(id)
}
}

return PLUGIN_CONTINUE
}


public event_reset_hud(id)
{
if(!is_user_connected(id))
return PLUGIN_CONTINUE;

client_print(id, print_chat, "[VIP] Write /vip To see the VIP privileges.")

if(!access(id,ADMIN_CVAR))
return PLUGIN_CONTINUE;

set_task(1.0,"give_stuff",id);

return PLUGIN_CONTINUE;
}

public admin_motd(id,level,cid) {

   if (!cmd_access(id,level,cid,1))
   return PLUGIN_CONTINUE
   
   show_motd(id,"vip.txt","VIP by Kukulis")
   return PLUGIN_CONTINUE   
}




public give_stuff(id)
{
if(!is_user_connected(id))
return;

   fm_give_item(id, "item_assaultsuit");
   fm_give_item(id, "weapon_flashbang");
   fm_give_item(id, "weapon_flashbang");
   fm_give_item(id, "weapon_hegrenade");
   fm_give_item(id, "weapon_smokegrenade");
   cs_set_user_money(id, cs_get_user_money(id) + 500);
   set_user_gravity (id, 0.70);
}

public handle_say(id)
{
   new said[192]
   read_args(said,192)
   if(( containi(said, "who") != -1 && containi(said, "admin") != -1) || contain(said, "/vips") != -1)
      set_task(0.1,"print_viplist", id)
   return PLUGIN_CONTINUE
}

public print_viplist(user)
{
   new adminnames[33][32]
   new message[256]
   new contactinfo[256], contact[112]
   new id, count, x, len
   
   for(id = 1 ; id <= maxplayers ; id++)
      if(is_user_connected(id))
         if(get_user_flags(id) & ADMIN_CVAR)
            get_user_name(id, adminnames[count++], 31)

   len = format(message, 255, "%s Online VIP: ",COLOR)
   if(count > 0) {
      for(x = 0 ; x < count ; x++) {
         len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
         if(len > 96 ) {
            print_message(user, message)
            len = format(message, 255, "%s ",COLOR)
         }
      }
      print_message(user, message)
   }
   else {
      len += format(message[len], 255-len, "No online VIP.")
      print_message(user, message)
   }

   get_cvar_string("amx_contactinfo", contact, 63)
   if(contact[0])  {
      format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
      print_message(user, contactinfo)
   }
}

print_message(id, msg[])
{
   message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
   write_byte(id)
   write_string(msg)
   message_end()
}

Re: VIP plugin (vylepšení)

Napsal: 16 srp 2011, 11:10
od Qefik
viz pravidla. Pawner nejsem, takže ti to tam nedám. Nicméně skiny jsou na public na nic, ale to je jen moje osobní poznámka.

Re: VIP plugin (vylepšení)

Napsal: 03 zář 2011, 16:49
od Steel
Ten první ti upravovat nebudu z respektu k Dunnovi^

Bud´ si udělej novej VIP plugin, nebo ti můžu udělt plugin na ty VIP modely na flag zvlášt.
/*--------------------------------------------------------------*/

Ten spodní plugin precachuje jakýsi model hráče. Ten první je VIP plugin by Dunno^ modely neobsahuje.

Kód: Vybrat vše

public plugin_precache() {
precache_model("models/player/smith/smith.mdl")
precache_model("models/player/smith/smith.mdl")

return PLUGIN_CONTINUE
}

public resetModel(id, level, cid) {
if (get_user_flags(id) & ADMIN_CVAR) {
new CsTeams:userTeam = cs_get_user_team(id)
if (userTeam == CS_TEAM_T) {
cs_set_user_model(id, "smith")
}
else if(userTeam == CS_TEAM_CT) {
cs_set_user_model(id, "smith")
}
else {
cs_reset_user_model(id)
}
}

return PLUGIN_CONTINUE
}

Re: VIP plugin (vylepšení)

Napsal: 03 zář 2011, 22:41
od Steel
Zde máš samostatný plugin na ty vip modely. ;)

Kód: Vybrat vše

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>

#define PLUGIN "vip_model"
#define VERSION "1.0"
#define AUTHOR "Steel^"

new const vip_ct[] = "models/player/vip_ct/vip_ct.mdl" // Tady si změn cestu k modelu
new const vip_t[] = "models/player/vip_t/vip_t.mdl" // Tady si změn cestu k modelu

public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)
    RegisterHam(Ham_Spawn, "player", "player_spawn", 1)
}
public plugin_precache()
{
    precache_model(vip_ct)
    precache_model(vip_t)
}
public player_spawn(id) {
    if(get_user_flags(id) & ADMIN_LEVEL_H)  // Tady si nastav VIP Flag
    {
        if(cs_get_user_team(id) & CS_TEAM_CT)
        {
            cs_set_user_model(id, "vip_ct")
        }
        if(cs_get_user_team(id) & CS_TEAM_T)
        {
            cs_set_user_model(id, "vip_t")
        }
    }

Re: VIP plugin (vylepšení)

Napsal: 04 zář 2011, 09:00
od garfield95
Díky moc, zkusím to, kdyby to nefungovalo, tak se ještě ozvu :)

Re: VIP plugin (vylepšení)

Napsal: 04 zář 2011, 12:25
od Steel
Kdyby to nefungovalo, tak není chyba u mě ale u tebe.

Re: VIP plugin (vylepšení)

Napsal: 04 zář 2011, 12:26
od garfield95
ok, to mě uklidnilo .)