[Sourcemod / Metamod] novy update,co upravit?
Napsal: 18 pro 2010, 16:36
když je novej update, co se musí všechno nastavit aby zase jel sourcemod? prosím o rychlé odpovědi
ne fakt prosím poradte mi nekdo

Technická podpora game hostingu FakaHeda.eu
https://forum.fakaheda.eu/
Kód: Vybrat vše
// ************************************************
//
// Mani Admin Plugin 2010 - CS:S OB ONLY
//
// Last Update V.1.2V
// Last Update Time (GMT):
// Thu Sep 30 20:05:16 2010 (GMT)
//
// This file contains definitions that allow
// the plugin to handle different mods a bit
// more elegantly. Under most circumstances
// they will not need to be changed unless
// the source mod author releases an update
// that requires changes to some of the offsets.
//
// www.mani-admin-plugin.com
//
//*************************************************
"gametypes.txt"
{
"version" "3"
//
// Options for Counter Strike : Source mod
//
// This should match the description given by the
// server console command ma_game
//
"Counter-Strike: Source"
{
// Set to 1 if spectator is allowed for this mod
"spectator_allowed" "1"
// The internal team index for spectators
// You can identify this by running ma_teamindex as a spectator
"spectator_index" "1"
// The group name to identify spectators when running a ma_ command
"spectator_group" "#SPEC"
// Set to 1 if amx style menus actually work on the mod
"hl1_menu_compatible" "1"
// Set to 1 if team play is allowed, 0 if not
"team_play" "1"
// Number of user messages to scan for. Too high a number will
// cause the server to crash. 22 okay for all mods at the moment
"max_messages" "41"
// Team manager entities pattern string
"team_manager" "cs_team_"
// Offsets for voice control, do not change
// If your mod has no voice server remove the
// voice_control section or comment it out
"voice_control"
{
"linux_offset" "3"
"win_offset" "2"
}
// Offsets for spray hook control, do not change
"spray_hook_control"
{
"linux_offset" "29"
"win_offset" "28"
}
// Offsets for extra spawn points hook
"spawn_point_control"
{
"linux_offset" "2"
"win_offset" "2"
}
// Advanced visual effects offsets, linux should work most of the
// time depending on how the server binary has been compiled.
// The windows version will probably not work on non-valve mods.
// The command ma_offset and ma_offsetscan is not applicable here
"advanced_effects"
{
"enable_linux" "1" // Allow linux advanced effects
"enable_win" "1" // Allow windows advanced effects
"vfunc_Offset" "12" // Windows virtual function offset (Lance VOrgin)
"code_Offset" "111" // Windows code index offset (Lance VOrgin)
}
"props"
{
"health" "CBasePlayer.m_iHealth"
"armor" "CCSPlayer.m_ArmorValue"
"render_mode" "CBaseEntity.m_nRenderMode"
"render_fx" "CBaseEntity.m_nRenderFX"
"colour" "CBaseEntity.m_clrRender"
"account" "CCSPlayer.m_iAccount"
"move_type" "CBaseEntity.movetype"
"model_index" "CBaseEntity.m_nModelIndex"
"vec_origin" "CBaseEntity.m_vecOrigin"
"ang_rotation" "CBaseEntity.m_angRotation"
"move_type" "CBaseEntity.movetype"
}
"vfuncs"
{
"eye_angles" "129"
"set_model_index" "9"
"teleport" "106"
"eye_position" "128"
"give_item" "389"
"my_combat_character" "70"
"get_velocity" "138"
"map_desc" "12"
"ignite" "203"
"weapon_drop" "254"
"user_cmds" "406"
"set_observer_target" "363"
"weapon_canuse" "251"
"weapon_switch" "254"
"remove_player_item" "261"
"get_weapon_slot" "259"
"give_ammo" "245"
"commit_suicide" "427"
"get_primary_ammo_type" "325"
"get_secondary_ammo_type" "326"
"weapon_get_name" "318"
"canuse_weapon" 251
}
"vfuncs_windows"
{
"get_primary_ammo_type" "321"
"get_secondary_ammo_type" "322"
"weapon_get_name" "314"
}
"sigs"
{
"CBaseServer_ConnectClient"
{
"linux_symbol" "_ZN11CBaseServer13ConnectClientER8netadr_siiiPKcS3_S3_i"
"sigscan" "83 ? ? 56 68 ? ? ? ? 8B F1 FF 15 ? ? ? ? 8B 06 8B 50"
"win_type" "Direct"
}
"NET_SendPacket"
{
"linux_symbol" "_Z14NET_SendPacketP11INetChanneliRK8netadr_sPKhiP8bf_writeb"
"sigscan" "B8 ? ? ? ? E8 ? ? ? ? A1 ? ? ? ? 83 78 ? ? 53 55 8B"
"win_type" "Direct"
}
"CCSPlayer_RoundRespawn"
{
"linux_symbol" "_ZN9CCSPlayer12RoundRespawnEv"
"sigscan" "55 8B ? 51 89 4D ? 8B 45 ? 8B 10 8B 4D ? 8B 82 ? ? ? ? FF D0 6A 00 8B 4D ? E8"
"win_type" "Direct"
}
"UTIL_Remove"
{
"linux_symbol" "_Z11UTIL_RemoveP11CBaseEntity"
"sigscan" "8B 44 24 04 85 C0 74 ? 83 C0 0C 89 44 24 04 E9 7C FF FF FF"
"win_type" "Direct"
}
"CEntList_gEntList"
{
"linux_symbol" "g_pEntityList"
"sigscan" "53 68 ? ? ? ? 6A 00 B9 ? ? ? ? 32 DB"
"win_type" "Indirect"
"linux_type" "Direct"
"win_index" "9"
}
"CGameRules_gGameRules"
{
"linux_symbol" "_ZN20CBaseCombatCharacter22SwitchToNextBestWeaponEP17CBaseCombatWeapon"
"sigscan" "83 EC 38 53 56 8B F1 57 8D 4C"
"win_type" "Indirect"
"linux_type" "Indirect"
"win_index" "109"
"linux_index" "6"
}
"CGlobalEntityList_FindEntityByClassname"
{
"linux_symbol" "_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
"sigscan" "53 55 56 8B F1 8B 4C 24 ? 85 C9 57 74 ? 8B 01 8B 50 08 FF D2"
"win_type" "Direct"
}
"CCSPlayer_SwitchTeam"
{
"linux_symbol" "_ZN9CCSPlayer10SwitchTeamEi"
"sigscan" "55 8B EC 83 EC ? 89 4D ? 8B 45 ? 50 E8 ? ? ? ? 83 C4 04 85 ? 74 ? 83"
"win_type" "Direct"
}
"CCSPlayer_SetModelFromClass"
{
"linux_symbol" "_ZN9CCSPlayer17SetModelFromClassEv"
"sigscan" "55 8B EC 83 EC 24 ? 4D ? 8B 4D ? E8 ? ? ? ? 83 F8"
"win_type" "Direct"
}
"GetFileWeaponInfoFromHandle"
{
"linux_symbol" "_Z27GetFileWeaponInfoFromHandlet"
"sigscan" "66 8B 44 24 04 66 3B 05 ? ? ? ? 73 ? 66 3D FF FF"
"win_type" "Direct"
}
"CBaseCombatCharacter_Weapon_OwnsThisType"
{
"linux_symbol" "_ZNK20CBaseCombatCharacter19Weapon_OwnsThisTypeEPKci"
"sigscan" "53 8B 5C 24 08 55 56 8B E9 57 33 FF 8D B5 ? ? ? ? 8B 0E 83 F9 FF 74"
"win_type" "Direct"
}
}
// Setup team structure for mod
"teams"
{
// Handle terrorist team
"terrorist"
{
// Terrorist team index (use ma_teamindex to find what team index you are on)
"index" "2"
// Spawn points classname
"spawnpoint_class_name" "info_player_terrorist"
// Log name that is used in your logs for say
// events
"log_name" "TERRORIST"
// Translation number found in english.cfg
"translation_index" "900"
// Abbrevated translation number found in english.cfg
"short_translation_index" "901"
// Group ID used when running a ma_ command that affect players
"group" "#T"
// Setup skin config file names and directories to search under /skins/
"admin_skin" "admin_t"
"reserved_skin" "reserved_t"
"public_skin" "public_t"
}
// Handle terrorist team
"counter-terrorist"
{
// CT team index (use ma_teamindex to find what team index you are on)
"index" "3"
// Spawn points classname
"spawnpoint_class_name" "info_player_counterterrorist"
// Log name that is used in your logs for say
// events
"log_name" "CT"
// Translation number found in english.cfg
"translation_index" "902"
// Abbrevated translation number found in english.cfg
"short_translation_index" "903"
// Group ID used when running a ma_ command that affect players
"group" "#CT"
// Setup skin config file names and directories to search under /skins/
"admin_skin" "admin_ct"
"reserved_skin" "reserved_ct"
"public_skin" "public_ct"
}
}
}
}