Nastavení

Technická podpora k herním serverům Counter-Strike: Source
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Iceman746
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Re: Nastavení

#21 Příspěvekod Iceman746 » 02 bře 2014, 12:29

sm_ funguje díky :) dá se upravit někde když chci všem poslat zprávu aby tam byla do tá doby než jí sám zruším? tenhle plugin se používá na sourcemod nebo ne? amxmodx

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Mysteria
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Re: Nastavení

#22 Příspěvekod Mysteria » 02 bře 2014, 13:09

Tak to abych pravdu řekl nevím, samotné SM to neumí, ale možná na to bude plugin. Sm umí normálně do chatu nebo na střed obrazovky, ale to po nějakých nevím 5s zmizí.

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Re: Nastavení

#23 Příspěvekod Iceman746 » 02 bře 2014, 13:13

jj zmizí po 5 sek. A nevíš jak by se ten plugin mohl jmenovat,že bych si ho dohledal?

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Re: Nastavení

#24 Příspěvekod Mysteria » 02 bře 2014, 13:22

http://www.sourcemod.net/newstats.php CTRL+F a zkoušej hledat něco jako "message" a podobně.

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Re: Nastavení

#25 Příspěvekod Iceman746 » 02 bře 2014, 13:53

zatím děkuji,dám pak vědět jestli jsem něco našel.poslední problém skiny zombie mi jdou v pohodě,ale u human vůbec nejdou.Ty se stejně nastavují tam jako zombie?

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Re: Nastavení

#26 Příspěvekod Mysteria » 02 bře 2014, 18:53

Měli by, pokud ne stejně, tak hodně podobně. Možná to ale mají rozdělený do dvou souborů, už si to přesně nepamatuju.

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Re: Nastavení

#27 Příspěvekod Iceman746 » 02 bře 2014, 21:43

zkoušel jsem postup jako u zombie,a pořád nic :( material a modely jsou mi jasné kam dát ale zbytek ne

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Re: Nastavení

#28 Příspěvekod Mysteria » 03 bře 2014, 00:28

Dej sem cfg kde nastavuješ ty lidský skiny.

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Re: Nastavení

#29 Příspěvekod Iceman746 » 03 bře 2014, 20:41

omlouvám se,dříve jsem nemohl,byl jsem v práci.vše nastavuji zde: /cstrike/addons/sourcemod/configs/zr ..do downloads.txt dám ty soubory co jsou skoro u každého skinu v tom textovým dokumentu,dále v models.txt tam nastavuji ty modely zombie který mě jdou ale human ne..dále playerclasses-nemesis.txt tam nevím co se nastavuje a pak poslední je playerclasses.txt tam si nastavuji u zombie hp jump atd ale u human tam mi to nešlo..

Spoiler: zobrazit
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's �bercharge). Deploy with "zshield" command.
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
// "shield" - Number of seconds the shield is active.
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
// "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Classic"
"description" "5000 Hp"

// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "3"

"speed" "300"
"knockback" "3"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Bones"
"description" "3500 Hp | +Speed (High) | -KnockBack |"

// Model
"model_path" "models/player/slow/bones/bones.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "1750"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "3"

"speed" "420"
"knockback" "4"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Hot Ass"
"description" "5500 Hp | +Jump | -KnockBack |"

// Model
"model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "2750"
"health_regen_interval" "0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "3"

"speed" "300"
"knockback" "3.5"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Chucky"
"description" "4000 Hp | +KnockBack |"

// Model
"model_path" "models/player/slow/chucky_v3/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "2000"
"health_regen_interval" "0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "3"

"speed" "300"
"knockback" "2.5"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "8000 Hp | -Speed | +KnockBack (Very Low) |"

// Model
"model_path" "models/player/slow/amberlyn/re5/fat_majini/slow_css.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "4000"
"health_regen_interval" "0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "3"

"speed" "295"
"knockback" "1.5"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Frazzle"
"description" "5500 Hp | +KnockBack (Very Low) |"

// Model
"model_path" "models/player/slow/frazzle/frazzle.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "2750"
"health_regen_interval" "0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "3"

"speed" "320"
"knockback" "2.5"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"mother_zombie"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "mother"
"description" "5000 Hp | +Jump | -KnockBack|"

// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "5000"
"health_regen_interval" "0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "3"

"speed" "300"
"knockback" "5"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"mother_zombie_admin"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "clasic"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "3.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "5000"
"health_regen_interval" "0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "370"
"knockback" "4"
"jump_height" "1.0"
"jump_distance" "1.0"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"Normal Human"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Human"
"description" "All Normal"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "90"
"immunity_cooldown" "90"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "90"
"immunity_cooldown" "90"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "90"
"immunity_cooldown" "90"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "360"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"Speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "human"
"description" "+Speed | -Jump | +Immunity"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "90"
"immunity_cooldown" "90"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "360"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"Light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "human"
"description" "-Speed | +Jump | +Immunity"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "infect" // Invulnerable to infection,
"immunity_amount" "90" // until HP go below 25.
"immunity_cooldown" "90"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.1"
"jump_distance" "1.1"
}
}

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Mysteria
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Re: Nastavení

#30 Příspěvekod Mysteria » 03 bře 2014, 22:44

Kód: Vybrat vše

name" "Human"
"description" "All Normal"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
Tohle nejde, když tam dáš cestu k tomu modelu normálně jako u těch ZM?


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