93.91.240.118:27359
Zdravím,
takže problem by byl asi tomhle:
server začal (ne pořad), ale lagovat, prostě občastne lagy a když hrajete nějake to TG a ma to lag tak maji rage enemy atd..tak jsem si řakl dobre dám reinstall, nahral jsem tam zblock 4.62(http://zblock.mgamez.eu/files.htm) +warmod v3.0.13 (http://www.gametech.com.au/product/warmod)..
configy podle tohoto: http://forum.fakaheda.eu/viewtopic.php?f=31&t=398
Takže bude problem u mně, nebo jsem jenom vybral špatnej hosting?
Díky za vaše odpovědi..
DEBUG:
L 08/01/2011 - 11:29:45: "sv_contact" = ""
L 08/01/2011 - 11:29:45: "sv_pausable" = "0"
L 08/01/2011 - 11:29:45: "sv_cheats" = "0"
L 08/01/2011 - 11:29:45: "sv_nostats" = "0"
L 08/01/2011 - 11:29:45: "sv_enablebunnyhopping" = "0"
L 08/01/2011 - 11:29:45: "sv_enableboost" = "0"
L 08/01/2011 - 11:29:45: "sv_competitive_minspec" = "1"
L 08/01/2011 - 11:29:45: "mp_limitteams" = "0"
L 08/01/2011 - 11:29:45: "mp_c4timer" = "35"
L 08/01/2011 - 11:29:45: "mp_freezetime" = "10"
L 08/01/2011 - 11:29:45: "mp_roundtime" = "1"
L 08/01/2011 - 11:29:45: "mp_startmoney" = "16000"
L 08/01/2011 - 11:29:45: "sv_allowminmodels" = "1"
L 08/01/2011 - 11:29:45: "mp_buytime" = "0.25"
L 08/01/2011 - 11:29:45: "mp_fadetoblack" = "0"
L 08/01/2011 - 11:29:45: "mp_friendlyfire" = "1"
L 08/01/2011 - 11:29:45: "mp_forcecamera" = "1"
L 08/01/2011 - 11:29:45: "sv_stepsize" = "18"
L 08/01/2011 - 11:29:45: "sv_bounce" = "0"
L 08/01/2011 - 11:29:45: "sv_friction" = "4"
L 08/01/2011 - 11:29:45: "sv_rollangle" = "0"
L 08/01/2011 - 11:29:45: "sv_rollspeed" = "200"
L 08/01/2011 - 11:29:45: "sv_footsteps" = "1"
L 08/01/2011 - 11:29:45: "sv_waterfriction" = "1"
L 08/01/2011 - 11:29:45: "sv_wateraccelerate" = "10"
L 08/01/2011 - 11:29:45: "sv_airaccelerate" = "10"
L 08/01/2011 - 11:29:45: "sv_accelerate" = "5"
L 08/01/2011 - 11:29:45: "sv_maxspeed" = "320"
L 08/01/2011 - 11:29:45: "sv_specnoclip" = "1"
L 08/01/2011 - 11:29:45: "sv_specspeed" = "3"
L 08/01/2011 - 11:29:45: "sv_specaccelerate" = "5"
L 08/01/2011 - 11:29:45: "sv_noclipspeed" = "5"
L 08/01/2011 - 11:29:45: "sv_noclipaccelerate" = "5"
L 08/01/2011 - 11:29:45: "sv_stopspeed" = "75"
L 08/01/2011 - 11:29:45: "sv_gravity" = "800"
L 08/01/2011 - 11:29:45: "nextlevel" = ""
L 08/01/2011 - 11:29:45: "mp_fraglimit" = "0"
L 08/01/2011 - 11:29:45: "mp_timelimit" = "0"
L 08/01/2011 - 11:29:45: "mp_scrambleteams_auto_windifference" = "2"
L 08/01/2011 - 11:29:45: "mp_scrambleteams_auto" = "1"
L 08/01/2011 - 11:29:45: "mp_match_end_at_timelimit" = "0"
L 08/01/2011 - 11:29:45: "mp_stalemate_enable" = "0"
L 08/01/2011 - 11:29:45: "mp_autoteambalance" = "0"
L 08/01/2011 - 11:29:45: "mp_forceautoteam" = "0"
L 08/01/2011 - 11:29:45: "mp_stalemate_meleeonly" = "0"
L 08/01/2011 - 11:29:45: "mp_disable_respawn_times" = "0"
L 08/01/2011 - 11:29:45: "mp_winlimit" = "0"
L 08/01/2011 - 11:29:45: "mp_maxrounds" = "0"
L 08/01/2011 - 11:29:45: "mp_teams_unbalance_limit" = "1"
L 08/01/2011 - 11:29:45: "tf_arena_use_queue" = "1"
L 08/01/2011 - 11:29:45: "mp_tournament" = "0"
L 08/01/2011 - 11:29:45: "mp_respawnwavetime" = "10.0"
L 08/01/2011 - 11:29:45: "sv_alltalk" = "0"
L 08/01/2011 - 11:29:45: "bot_quota" = "0"
L 08/01/2011 - 11:29:45: "mp_hostagepenalty" = "0"
L 08/01/2011 - 11:29:45: "decalfrequency" = "10"
L 08/01/2011 - 11:29:45: "mp_autocrosshair" = "1"
L 08/01/2011 - 11:29:45: "mp_flashlight" = "0"
L 08/01/2011 - 11:29:45: "mp_footsteps" = "1"
L 08/01/2011 - 11:29:45: "mp_forcerespawn" = "1"
L 08/01/2011 - 11:29:45: "mp_weaponstay" = "0"
L 08/01/2011 - 11:29:45: "mp_falldamage" = "1"
L 08/01/2011 - 11:29:45: "mp_teamplay" = "0"
L 08/01/2011 - 11:29:45: "tv_delay" = "90"
L 08/01/2011 - 11:29:45: "zb_status" = "1"
L 08/01/2011 - 11:29:45: "zb_version" = "4.62"
L 08/01/2011 - 11:29:45: "metamod_version" = "1.8.7V"
L 08/01/2011 - 11:29:45: server cvars end
L 08/01/2011 - 11:29:46: Started map "de_dust2" (CRC "257661651")
L 08/01/2011 - 11:29:46: -------- Mapchange to de_dust2 --------
[STEAMTOOLS] Initial loading stage complete...
L 08/01/2011 - 11:29:46: server_cvar: "sm_nextmap" "de_dust2"
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
[zBlock] Movement Hook Enabled
[zBlock] Hooked Server ConCommand "tv_record"
[zBlock] Hooked Server ConCommand "pause"
[zBlock] AntiAnti-Flash-and-Smoke Hook Enabled
[zBlock] Forcing map: "maps/de_dust2.bsp"
<LiveWire> Connecting to "stream.livewire.gametech.com.au:12012"
L 08/01/2011 - 11:29:49: WarMod triggered "unready_all"
L 08/01/2011 - 11:29:49: WarMod triggered "ready_system" "enable"
L 08/01/2011 - 11:29:49: "SourceTV<2><BOT><>" connected, address "none"
L 08/01/2011 - 11:29:49: "SourceTV<2><BOT><>" entered the game
L 08/01/2011 - 11:29:49: "SourceTV<2><BOT><Unassigned>" joined team "Spectator"
L 08/01/2011 - 11:29:49: WarMod triggered "player_team" (player "SourceTV<2><BOT><>") (oldteam "0") (newteam "1")
L 08/01/2011 - 11:29:49: "SourceTV<2><BOT><Spectator>" changed name to "DPi TV"
L 08/01/2011 - 11:29:49: WarMod triggered "player_name" (player "SourceTV<2><BOT><Spectator>") (new_name "DPi TV")
Recording SourceTV demo to auto-20110801-1129-de_dust2.dem...
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Failed to load Steam ServiceServiceStart: failed to start[STEAMTOOLS] Trying method 1 ...
[STEAMTOOLS] Method 1 worked!
[STEAMTOOLS] Loading complete.
exec: couldn't exec default.cfg
L 08/01/2011 - 11:29:51: server_cvar: "sv_tags" "friendlyfire,zb_warmode,zblock"
L 08/01/2011 - 11:29:51: server_cvar: "sv_tags" "friendlyfire,startmoney,zb_warmode,zblock"
L 08/01/2011 - 11:29:51: server_cvar: "sv_tags" "friendlyfire,startmoney,zb_warmode,zblock"
L 08/01/2011 - 11:29:51: server_cvar: "sv_tags" "compspec,friendlyfire,startmoney,zb_warmode,zblock"
L 08/01/2011 - 11:29:51: server_cvar: "sv_maxrate" "30000"
L 08/01/2011 - 11:29:51: server_cvar: "sv_maxupdaterate" "66"
zBlock: "sv_maxupdaterate" forced to 66
L 08/01/2011 - 11:29:51: server_cvar: "sv_maxcmdrate" "66"
zBlock: "sv_maxcmdrate" forced to 66
zBlock: "sv_client_cmdrate_difference" forced to 0
Unknown command "sv_client_interpolate"
zBlock: "sv_client_min_interp_ratio" forced to 1
zBlock: "sv_client_max_interp_ratio" forced to 2
Unknown command "sv_unlag"
Unknown command "sv_maxunlag"
zBlock: "sv_allowupload" forced to 0
Unknown command "sv_hltv"
L 08/01/2011 - 11:29:51: server_cvar: "decalfrequency" "45"
L 08/01/2011 - 11:29:51: server_cvar: "sv_specspeed" "8"
L 08/01/2011 - 11:29:51: server_cvar: "mp_buytime" "0.5"
L 08/01/2011 - 11:29:51: server_cvar: "mp_flashlight" "1"
L 08/01/2011 - 11:29:51: server_cvar: "mp_forcecamera" "0"
L 08/01/2011 - 11:29:51: server_cvar: "mp_freezetime" "3"
L 08/01/2011 - 11:29:51: server_cvar: "mp_hostagepenalty" "3"
L 08/01/2011 - 11:29:51: server_cvar: "mp_roundtime" "4"
Unknown command "zb_doorfix"
Unknown command "zb_netinfo"
Server logging enabled.
L 08/01/2011 - 11:29:51: Log file closed
Server logging data to file logs/L0801005.log
L 08/01/2011 - 11:29:51: Log file started (file "logs/L0801005.log") (game "/hlserver/27359/orangebox/cstrike") (version "4647")
exec banned_ip.cfg: file size larger than 1 MB!
exec banned_user.cfg: file size larger than 1 MB!
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 08/01/2011 - 11:29:51: server_cvar: "sv_password" "***PROTECTED***"
ConVarRef replay_enable doesn't point to an existing ConVar
maxplayers set to 13 (extra slot was added for SourceTV)
--------------------------------------------------------
sv_pure value unchanged (current value is 2).
--------------------------------------------------------
zBlock: "phys_timescale" forced to 1
--------------------------------------------------------
sv_pure value unchanged (current value is 2).
--------------------------------------------------------
L 08/01/2011 - 11:29:52: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
<LiveWire> Connected
L 08/01/2011 - 11:29:52: World triggered "Round_Start"
L 08/01/2011 - 11:29:52: WarMod triggered "round_freeze_end"
L 08/01/2011 - 11:29:52: WarMod triggered "round_start" (freezetime "3")
SourceTV broadcast active.
L 08/01/2011 - 11:29:52: server_cvar: "sm_nextmap" "de_piranesi"
Connection to Steam servers successful.
VAC secure mode is activated.
L 08/01/2011 - 11:29:55: World triggered "Round_Start"
L 08/01/2011 - 11:29:55: WarMod triggered "round_freeze_end"
Completed SourceTV demo "auto-20110801-1129-de_dust2.dem", recording time 10.0
CW/TG SERVER OBČASTNE LAGY
-
- Příspěvky: 20
- Registrován: 01 kvě 2011, 16:30
- Reputation: 0
- muso.sk
- Příspěvky: 61
- Registrován: 18 kvě 2011, 19:05
- Reputation: 0
Re: CW/TG SERVER OBČASTNE LAGY
Nazdar, skus postupovat takto:
Odpovedz na jednotlive body
- Skusal si ci laguje aj cista instalacia servera? Ak ano preskoc na dalsi bod.
- Vypni server, vymaz priecinok "cstrike\addons", Zapni server, Laguje to?
- Ak ano tak vypni server, vymazat obsah celeho priecinku "cfg" okrem suboru "server.cfg" ktory upravis tak, aby v nom bol iba riadok rcon_password tvojeheslo, Zapni server, Laguje to?
- Ak si skusal ci laguje aj cista instalacia servera tak:
- Laguje to len tebe alebo aj ostatnym?
- Ak aj ostatnym, laguje to pri urcitom okamihu (start kola, vybuch bomby a pod.)?
- Ako sa prejavuje lag (trha to, naskoci cervenym pismom disconnected s odpocitavanim atd.)
- Napis vystup tychto prikazov z konzole:
rcon find packet;rcon find rate
- Ak sa v priecinku "cstrike\addons\sourcemod\logs\" nachadza subor s nazvom "error+datum" skopiruj sem jeho obsah
Odpovedz na jednotlive body
Aggressive Zone
-
- Příspěvky: 20
- Registrován: 01 kvě 2011, 16:30
- Reputation: 0
Re: CW/TG SERVER OBČASTNE LAGY
takže ohledně těch lagu.. neni to zpusobeno vybuchem bomby, nebo začatkem kola je-to ojediněle prostě hraješ a pak třeba 2sekundava serie koussavých lagu..
tady je tan okopírovaný error ze složky logs v sourcemodu:
VČERA:
L 07/31/2011 - 18:30:50: SourceMod error session started
L 07/31/2011 - 18:30:50: Info (map "") (file "errors_20110731.log")
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "updater.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: Error log file session closed.
L 07/31/2011 - 18:30:50: SourceMod error session started
L 07/31/2011 - 18:30:50: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "game.cstrike.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "clientprefs.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "sdktools.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "topmenus.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "clientprefs.smx": Required extension "Client Preferences" file("clientprefs.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "playercommands.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "basecomm.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "adminmenu.smx": Required extension "TopMenus" file("topmenus.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "funcommands.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "funvotes.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:35:30: SourceMod error session started
L 07/31/2011 - 18:35:30: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 18:35:30: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
L 07/31/2011 - 18:54:39: SourceMod error session started
L 07/31/2011 - 18:54:39: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 18:54:39: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
L 07/31/2011 - 19:02:41: SourceMod error session started
L 07/31/2011 - 19:02:41: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 19:02:41: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
L 07/31/2011 - 19:52:45: Error log file session closed.
DNESKA PO DEBUG RESTARTU:
L 08/01/2011 - 11:29:52: SourceMod error session started
L 08/01/2011 - 11:29:52: Info (map "de_dust2") (file "errors_20110801.log")
L 08/01/2011 - 11:29:52: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
POUŽITÍ RCON PŘÍKAZŮ:
] rcon find packet
autokick is disabled for ...jeffos
"net_maxpacketdrop" = "5000"
- Ignore any packets with the sequence number more than this ahead (0 == no limit)
"net_maxcleartime" = "4.0"
- Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
"net_compresspackets_minsize" = "128"
- Don't bother compressing packets below this size.
"net_compresspackets" = "1"
- Use lz compression on game packets.
"net_chokeloop" = "0"
- Apply bandwidth choke to loopback packets
"net_showdrop" = "0"
- Show dropped packets in console
"net_showpeaks" = "0"
- Show messages for large packets only: <size>
"net_maxfragments" = "1260" min. 256.000000 max. 1260.000000
- Max fragment bytes per packet
"net_showudp" = "0"
- Dump UDP packets summary to console
"net_splitpacket_maxrate" = "15000" min. 1000.000000 max. 1048576.000000
- Max bytes per second when queueing splitpacket chunks
"net_maxroutable" = "1260" min. 576.000000 max. 1260.000000
archive
- Requested max packet size before packets are 'split'.
"net_usesocketsforloopback" = "0"
- Use network sockets layer even for listen server local player's packets (multiplayer only).
"net_fakejitter" = "0"
cheat
- Jitter fakelag packet time
"net_droppackets" = "0"
cheat
- Drops next n packets on client
"net_fakeloss" = "0"
cheat
- Simulate packet loss as a percentage (negative means drop 1/n packets)
"net_splitrate" = "1"
- Number of fragments for a splitpacket that can be sent per frame
"net_showsplits" = "0"
- Show info about packet splits
"net_showudp_wire" = "0"
- Show incoming packet information
"net_queued_packet_thread" = "1"
- Use a high priority thread to send queued packets out instead of sending them each frame.
"sv_filterban" = "1"
- Set packet filtering by IP mode
"sv_logsecret" = "0"
- If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
2. RCON FIND RATE
"mat_fillrate" = "0"
cheat
"mat_measurefillrate" = "0"
cheat
"mat_reducefillrate" = "0"
"mat_hdr_manual_tonemap_rate" = "1.0"
"mat_accelerate_adjust_exposure_down" = "3.0"
cheat
"sv_tags" = "compspec,friendlyfire,startmoney,zb_warmode,zblock" ( def. "" )
notify
- Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
"opt_EnumerateLeavesFastAlgorithm" = "1"
- Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
"tv_maxrate" = "23000" ( def. "8000" )
- Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
"tv_snapshotrate" = "16"
- Snapshots broadcasted per second
"host_framerate" = "0"
notify
- Set to lock per-frame time elapse.
"host_limitlocal" = "0"
- Apply cl_cmdrate and cl_updaterate to loopback connection
"r_itemblinkrate" = "4.5"
cheat
"net_maxcleartime" = "4.0"
- Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
"net_splitpacket_maxrate" = "15000" min. 1000.000000 max. 1048576.000000
- Max bytes per second when queueing splitpacket chunks
"net_splitrate" = "1"
- Number of fragments for a splitpacket that can be sent per frame
"sv_minupdaterate" = "66" ( def. "10" )
notify replicated
- Minimum updates per second that the server will allow
"sv_maxupdaterate" = "66"
notify replicated
- Maximum updates per second that the server will allow
"sv_minrate" = "25000" ( def. "3500" )
notify replicated
- Min bandwidth rate allowed on server, 0 == unlimited
"sv_maxrate" = "30000" ( def. "0" )
notify replicated
- Max bandwidth rate allowed on server, 0 == unlimited
"sv_client_cmdrate_difference" = "0" ( def. "20" )
replicated
- cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
"sv_maxcmdrate" = "66"
notify replicated
- (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
"sv_mincmdrate" = "66" ( def. "10" )
notify replicated
- This sets the minimum value for cl_cmdrate. 0 == unlimited.
"fps_max" = "500" ( def. "300" )
notconnected
- Frame rate limiter, cannot be set while connected to a server.
"vprof_generate_report_map_load"
- Generate a report to the console.
"vprof_generate_report_AI_only"
- Generate a report to the console.
"vprof_generate_report_AI"
- Generate a report to the console.
"vprof_generate_report_hierarchy"
- Generate a report to the console.
"vprof_generate_report_budget"
- Generate a report to the console based on budget group.
"vprof_generate_report"
- Generate a report to the console.
"spike"
cheat
- generates a fake spike
"vprof_dump_spikes" = "0"
- Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
"sv_wateraccelerate" = "10"
game notify replicated
"sv_airaccelerate" = "10"
game notify replicated
"sv_accelerate" = "5" ( def. "10" )
game notify replicated
"sv_specaccelerate" = "5"
game archive notify replicated
"sv_noclipaccelerate" = "5"
game archive notify replicated
"ai_navigator_generate_spikes_strength" = "8"
game
"ai_navigator_generate_spikes" = "0"
game
"sk_ally_regen_time" = "0.3003"
game
- Time taken for an ally to regenerate a point of health.
"tf_escort_score_rate" = "1"
game cheat
- Score for escorting the train, in points per second
"fire_growthrate" = "1.0"
game
"fire_absorbrate" = "3"
game
"r_vehicleBrakeRate" = "1.5"
game cheat
"nav_generate_incremental_tolerance" = "0"
game cheat
- Z tolerance for adding new nav areas.
"nav_generate_incremental_range" = "2000"
game cheat
"nav_generate_fixup_jump_areas" = "1"
game cheat
- Convert obsolete jump areas into 2-way connections
"nav_generate_fencetops" = "1"
game cheat
- Autogenerate nav areas on fence and obstacle tops
"nav_slope_tolerance" = "0.1"
game cheat
- The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
"nav_slope_limit" = "0.7"
game cheat
- The ground unit normal's Z component must be greater than this for nav areas to be generated.
"nav_mark_walkable"
game cheat
- Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
"nav_generate_incremental"
game cheat
- Generate a Navigation Mesh for the current map and save it to disk.
"nav_generate"
game cheat
- Generate a Navigation Mesh for the current map and save it to disk.
"nb_head_aim_steady_max_rate" = "100"
game cheat
tady je tan okopírovaný error ze složky logs v sourcemodu:
VČERA:
L 07/31/2011 - 18:30:50: SourceMod error session started
L 07/31/2011 - 18:30:50: Info (map "") (file "errors_20110731.log")
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "updater.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: Error log file session closed.
L 07/31/2011 - 18:30:50: SourceMod error session started
L 07/31/2011 - 18:30:50: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "game.cstrike.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "clientprefs.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "sdktools.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "topmenus.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "clientprefs.smx": Required extension "Client Preferences" file("clientprefs.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "playercommands.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "basecomm.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "adminmenu.smx": Required extension "TopMenus" file("topmenus.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "funcommands.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "funvotes.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:35:30: SourceMod error session started
L 07/31/2011 - 18:35:30: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 18:35:30: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
L 07/31/2011 - 18:54:39: SourceMod error session started
L 07/31/2011 - 18:54:39: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 18:54:39: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
L 07/31/2011 - 19:02:41: SourceMod error session started
L 07/31/2011 - 19:02:41: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 19:02:41: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
L 07/31/2011 - 19:52:45: Error log file session closed.
DNESKA PO DEBUG RESTARTU:
L 08/01/2011 - 11:29:52: SourceMod error session started
L 08/01/2011 - 11:29:52: Info (map "de_dust2") (file "errors_20110801.log")
L 08/01/2011 - 11:29:52: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
POUŽITÍ RCON PŘÍKAZŮ:
] rcon find packet
autokick is disabled for ...jeffos
"net_maxpacketdrop" = "5000"
- Ignore any packets with the sequence number more than this ahead (0 == no limit)
"net_maxcleartime" = "4.0"
- Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
"net_compresspackets_minsize" = "128"
- Don't bother compressing packets below this size.
"net_compresspackets" = "1"
- Use lz compression on game packets.
"net_chokeloop" = "0"
- Apply bandwidth choke to loopback packets
"net_showdrop" = "0"
- Show dropped packets in console
"net_showpeaks" = "0"
- Show messages for large packets only: <size>
"net_maxfragments" = "1260" min. 256.000000 max. 1260.000000
- Max fragment bytes per packet
"net_showudp" = "0"
- Dump UDP packets summary to console
"net_splitpacket_maxrate" = "15000" min. 1000.000000 max. 1048576.000000
- Max bytes per second when queueing splitpacket chunks
"net_maxroutable" = "1260" min. 576.000000 max. 1260.000000
archive
- Requested max packet size before packets are 'split'.
"net_usesocketsforloopback" = "0"
- Use network sockets layer even for listen server local player's packets (multiplayer only).
"net_fakejitter" = "0"
cheat
- Jitter fakelag packet time
"net_droppackets" = "0"
cheat
- Drops next n packets on client
"net_fakeloss" = "0"
cheat
- Simulate packet loss as a percentage (negative means drop 1/n packets)
"net_splitrate" = "1"
- Number of fragments for a splitpacket that can be sent per frame
"net_showsplits" = "0"
- Show info about packet splits
"net_showudp_wire" = "0"
- Show incoming packet information
"net_queued_packet_thread" = "1"
- Use a high priority thread to send queued packets out instead of sending them each frame.
"sv_filterban" = "1"
- Set packet filtering by IP mode
"sv_logsecret" = "0"
- If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
2. RCON FIND RATE
"mat_fillrate" = "0"
cheat
"mat_measurefillrate" = "0"
cheat
"mat_reducefillrate" = "0"
"mat_hdr_manual_tonemap_rate" = "1.0"
"mat_accelerate_adjust_exposure_down" = "3.0"
cheat
"sv_tags" = "compspec,friendlyfire,startmoney,zb_warmode,zblock" ( def. "" )
notify
- Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
"opt_EnumerateLeavesFastAlgorithm" = "1"
- Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
"tv_maxrate" = "23000" ( def. "8000" )
- Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
"tv_snapshotrate" = "16"
- Snapshots broadcasted per second
"host_framerate" = "0"
notify
- Set to lock per-frame time elapse.
"host_limitlocal" = "0"
- Apply cl_cmdrate and cl_updaterate to loopback connection
"r_itemblinkrate" = "4.5"
cheat
"net_maxcleartime" = "4.0"
- Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
"net_splitpacket_maxrate" = "15000" min. 1000.000000 max. 1048576.000000
- Max bytes per second when queueing splitpacket chunks
"net_splitrate" = "1"
- Number of fragments for a splitpacket that can be sent per frame
"sv_minupdaterate" = "66" ( def. "10" )
notify replicated
- Minimum updates per second that the server will allow
"sv_maxupdaterate" = "66"
notify replicated
- Maximum updates per second that the server will allow
"sv_minrate" = "25000" ( def. "3500" )
notify replicated
- Min bandwidth rate allowed on server, 0 == unlimited
"sv_maxrate" = "30000" ( def. "0" )
notify replicated
- Max bandwidth rate allowed on server, 0 == unlimited
"sv_client_cmdrate_difference" = "0" ( def. "20" )
replicated
- cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
"sv_maxcmdrate" = "66"
notify replicated
- (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
"sv_mincmdrate" = "66" ( def. "10" )
notify replicated
- This sets the minimum value for cl_cmdrate. 0 == unlimited.
"fps_max" = "500" ( def. "300" )
notconnected
- Frame rate limiter, cannot be set while connected to a server.
"vprof_generate_report_map_load"
- Generate a report to the console.
"vprof_generate_report_AI_only"
- Generate a report to the console.
"vprof_generate_report_AI"
- Generate a report to the console.
"vprof_generate_report_hierarchy"
- Generate a report to the console.
"vprof_generate_report_budget"
- Generate a report to the console based on budget group.
"vprof_generate_report"
- Generate a report to the console.
"spike"
cheat
- generates a fake spike
"vprof_dump_spikes" = "0"
- Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
"sv_wateraccelerate" = "10"
game notify replicated
"sv_airaccelerate" = "10"
game notify replicated
"sv_accelerate" = "5" ( def. "10" )
game notify replicated
"sv_specaccelerate" = "5"
game archive notify replicated
"sv_noclipaccelerate" = "5"
game archive notify replicated
"ai_navigator_generate_spikes_strength" = "8"
game
"ai_navigator_generate_spikes" = "0"
game
"sk_ally_regen_time" = "0.3003"
game
- Time taken for an ally to regenerate a point of health.
"tf_escort_score_rate" = "1"
game cheat
- Score for escorting the train, in points per second
"fire_growthrate" = "1.0"
game
"fire_absorbrate" = "3"
game
"r_vehicleBrakeRate" = "1.5"
game cheat
"nav_generate_incremental_tolerance" = "0"
game cheat
- Z tolerance for adding new nav areas.
"nav_generate_incremental_range" = "2000"
game cheat
"nav_generate_fixup_jump_areas" = "1"
game cheat
- Convert obsolete jump areas into 2-way connections
"nav_generate_fencetops" = "1"
game cheat
- Autogenerate nav areas on fence and obstacle tops
"nav_slope_tolerance" = "0.1"
game cheat
- The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
"nav_slope_limit" = "0.7"
game cheat
- The ground unit normal's Z component must be greater than this for nav areas to be generated.
"nav_mark_walkable"
game cheat
- Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
"nav_generate_incremental"
game cheat
- Generate a Navigation Mesh for the current map and save it to disk.
"nav_generate"
game cheat
- Generate a Navigation Mesh for the current map and save it to disk.
"nb_head_aim_steady_max_rate" = "100"
game cheat
- muso.sk
- Příspěvky: 61
- Registrován: 18 kvě 2011, 19:05
- Reputation: 0
Re: CW/TG SERVER OBČASTNE LAGY
Konfiguracia je ok, este sa vyjadri k ostatnym bodom co som pisal.
Taktiez si zmen tieto prikazy:
sv_maxrate 100000
fps_max 0
Taktiez si zmen tieto prikazy:
sv_maxrate 100000
fps_max 0
Aggressive Zone
-
- Příspěvky: 20
- Registrován: 01 kvě 2011, 16:30
- Reputation: 0
Re: CW/TG SERVER OBČASTNE LAGY
omlouvám se, že píši takhle pozdě měl jsem nějake povinosti..možna to bylo tím že jsem v cfg smazal řadek "fps_max 350"..
Zpět na „Counter-Strike: Source“
Kdo je online
Uživatelé prohlížející si toto fórum: Žádní registrovaní uživatelé a 19 hostů