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Boss drop

Napsal: 25 zář 2018, 10:20
od pavkyns
Dobrý den mám problém hraju si s dropem Bosů v beaconapp. Ale stále mi nepadá co chci. Někdo nějaký lepši způsob jak to dělat líp nebo alespoň aby to fungovalo ?

Kód: Vybrat vše

[/script/shootergame.shootergamemode]
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Easy_C",MinItemSets=1,MaxItemSets=3,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((SetName="element",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=333,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1000),MinQuantity=200,MaxQuantity=200,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0))),(SetName="tek meč",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=333,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItem_WeaponTekSword_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=1.2,MaxQuality=1.2,bForceBlueprint=true,ChanceToBeBlueprintOverride=1))),(SetName="stit",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=333,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItemArmor_ShieldTek_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=1.2,MaxQuality=1.2,bForceBlueprint=true,ChanceToBeBlueprintOverride=1)))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Medium_C",MinItemSets=1,MaxItemSets=3,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((SetName="element",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=333,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1000),MinQuantity=300,MaxQuantity=300,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0))),(SetName="stit",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=333,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItemArmor_ShieldTek_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=1.760000,MaxQuality=1.760000,bForceBlueprint=true,ChanceToBeBlueprintOverride=1))),(SetName="sword",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=333,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItem_WeaponTekSword_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=0,MaxQuality=0,bForceBlueprint=true,ChanceToBeBlueprintOverride=1)))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Hard_C",MinItemSets=1,MaxItemSets=3,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((SetName="element",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=250,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0))),(SetName="stit",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=250,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItemArmor_ShieldTek_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=2.240000,MaxQuality=3.520000,bForceBlueprint=true,ChanceToBeBlueprintOverride=1))),(SetName="sword",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=250,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItem_WeaponTekSword_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=2.240000,MaxQuality=3.520000,bForceBlueprint=true,ChanceToBeBlueprintOverride=1))),(SetName="sedlo",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=250,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItemArmor_RexSaddle_Tek_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=2.240000,MaxQuality=3.520000,bForceBlueprint=true,ChanceToBeBlueprintOverride=1)))))

Re: Boss drop

Napsal: 25 zář 2018, 10:40
od Kierwin1987
Dobrý den, přečetl bych jsem si tenhle topic, jinak bych jsem asi neporadil přesně s boss dropy.

Edit:

Možná bych jsem zkusit ještě tohle. Udělal jsem to podle toho, jak mi to funguje u beaconů.

Kód: Vybrat vše

[/script/shootergame.shootergamemode]
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Easy_C",MinItemSets=1,MaxItemSets=3,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=333,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1000),MinQuantity=200,MaxQuantity=200,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=1000,ItemClassStrings=("PrimalItem_WeaponTekSword_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=1.2,MaxQuality=1.2,bForceBlueprint=true,ChanceToBeBlueprintOverride=1),(EntryWeight=1000,ItemClassStrings=("PrimalItemArmor_ShieldTek_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=1.2,MaxQuality=1.2,bForceBlueprint=true,ChanceToBeBlueprintOverride=1)))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Medium_C",MinItemSets=1,MaxItemSets=3,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=333,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1000),MinQuantity=300,MaxQuantity=300,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=1000,ItemClassStrings=("PrimalItemArmor_ShieldTek_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=1.760000,MaxQuality=1.760000,bForceBlueprint=true,ChanceToBeBlueprintOverride=1),(EntryWeight=1000,ItemClassStrings=("PrimalItem_WeaponTekSword_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=0,MaxQuality=0,bForceBlueprint=true,ChanceToBeBlueprintOverride=1)))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Hard_C",MinItemSets=1,MaxItemSets=3,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((SetName="element",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=250,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1000,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=1000,ItemClassStrings=("PrimalItemArmor_ShieldTek_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=2.240000,MaxQuality=3.520000,bForceBlueprint=true,ChanceToBeBlueprintOverride=1),(EntryWeight=1000,ItemClassStrings=("PrimalItem_WeaponTekSword_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=2.240000,MaxQuality=3.520000,bForceBlueprint=true,ChanceToBeBlueprintOverride=1),(EntryWeight=1000,ItemClassStrings=("PrimalItemArmor_RexSaddle_Tek_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=2.240000,MaxQuality=3.520000,bForceBlueprint=true,ChanceToBeBlueprintOverride=1)))))