SRCDS UPDATE: 2010-01-07

Technická podpora k herním serverům Team Fortress 2
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SRCDS UPDATE: 2010-01-07

#1 Příspěvekod Austin » 07 led 2010, 19:04

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Server Browser (for TF2 and DoD:S)


Added a client-side server blacklist

Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range

Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)


Balance changes

Reduced the health penalty on The Sandman

The Force-A-Nature knockback on target now

Only applies to hits that deal more than 30 damage and are in close range

Factors in the firer's angle of attack when determining the knockback direction

Has less of an effect on grounded targets

The Dead Ringer now

Reduces cloak to 40% when uncloaking early

Has a 35% cap on the amount of cloak it can gain from an ammo pack

Has a quieter de-cloak sound


Changes / Fixes

Fixed a performance & stability issue with AMD processors

Improved the stability of the game server -> item backend connection

Fixed a rare server crash related to dispensers

Added min/max values to viewmodel_fov convar to match the settings in the slider

Reduced the number of moons in ctf_doublecross, sadly

Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content

Fixed a crash related to sv_pure and the wireframe_dx6 shader

Players can no longer shoot while stunned

Fixed a bug that caused movement speed reductions to not work on stunned players

Soldier Rage bar no longer resets when touching a resupply cabinet


Achievement fixes

Fixed the "Second Eye" Demoman achievement

Fixed a bug in the "Play Doctor" Medic achievement

Changed the requirements for the "Medals of Honor" Soldier achievement

Updated description for the "Blind Fire" Demoman achievement to better explain the requirements

Fixed an issue that affected several achievements requiring the use of the Equalizer


Community requests

Added "skip_next_map" server ConCommand to skip the next map in the map cycle

Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu

Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution

Added a "show_htmlpage" command to allow server operators to display custom web pages to clients


Changes to the TF Bots

In KOTH mode, Bots are now

More likely to roam around and hunt enemies if there is lots of time left

Become more likely to push for the point as time runs down, or their teammates start to capture it

Medic bots now

Opportunistically "overheal" nearby friends when they can

Prioritize healing of injured nearby friends more

Don't focus on Heavies quite so exclusively

Don't spam their Medigun continuously at round start

Won't choose cover far below their heal target so much (koth_nucleus)

Fight back with their syringe-gun appropriately

Various improvements to combat behaviors

General bot improvements

They no longer stand still on the point when capturing or defending it

They choose more varied routes now

They choose better defensive spots around captured points

They fall back to another weapon when they entirely run out of ammo

They adjust their FOV when using zoomed in sniper scope

They treat in-range Sentries as the most dangerous threat

They fire their weapons is more realistic bursts

Engineers use their shotgun properly

Added a "virtual mousepad" concept to rework how bots track enemy players

They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"

After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"

Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge

Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues

Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue

Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them

Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer

Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag

Added more bot names as suggested by the TF community

Kód: Vybrat vše

Updating 'Team Fortress 2 Content' from version 124 to version 126

15.35%   ./orangebox\tf\bin\server.dll
65.41%   ./orangebox\tf\bin\server_i486.so
74.34%   ./orangebox\tf\maps\koth_sawmill.nav
74.51%   ./orangebox\tf\resource\ui\textwindowcustomserver.res
75.19%   ./orangebox\tf\resource\tf_english.txt
75.41%   ./orangebox\tf\scripts\items\items_game.ctx
75.57%   ./orangebox\tf\scripts\game_sounds_player.txt
76.35%   ./orangebox\tf\sound\ui\ding_a_ling.wav

Updating 'Team Fortress 2 Materials' from version 45 to version 46

76.35%   ./orangebox\tf\steam.inf
76.35%   ./orangebox\tf\materials\skybox\sky_nightfall_01bk.vmt
76.35%   ./orangebox\tf\materials\skybox\sky_nightfall_01ft.vmt
76.35%   ./orangebox\tf\materials\skybox\sky_nightfall_01lf.vmt

Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Updating 'OB Linux Dedicated Server' from version 21 to version 22

76.52%   ./orangebox\tf\materials\skybox\sky_nightfall_01rt.vmt
86.46%   ./orangebox\bin\engine_i486.so
91.46%   ./orangebox\bin\materialsystem_i486.so
100.00%   ./orangebox\bin\vphysics_i486.so

HLDS installation up to date
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Re: SRCDS UPDATE: 2010-01-07

#2 Příspěvekod Austin » 08 led 2010, 10:09

2010-01-07
Fixed grounded players receiving falling damage from Force-A-Nature shots directly above them
Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1
Updated the achievement icon for the "May I Cut In?" Spy achievement to match the achievement description


Kód: Vybrat vše

Updating 'Team Fortress 2 Content' from version 126 to version 127

23.53%   ./orangebox\tf\bin\server.dll
100.00%   ./orangebox\tf\bin\server_i486.so

Updating 'Team Fortress 2 Materials' from version 46 to version 47


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'OB Linux Dedicated Server' version 22


HLDS installation up to date
FakaHeda.eu - Administrátor, http://www.minecraft-hosting.cz, http://www.bf3-hosting.cz Pište nám tickety, ne PM.
Nezapomeňte dát karmu těm, kteří Vám pomohli s problémem


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