DynMapa-tekkit textury

Technická podpora k herním serverům Minecraft a Tekkit
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QuestiQ
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Registrován: 26 říj 2012, 19:36
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DynMapa-tekkit textury

#1 Příspěvekod QuestiQ » 26 říj 2012, 19:45

Ahoj.

Mám takový dotaz protože to tu zkouším už asi 3 hodiny a furt nic :? :!: . Všude jsem to hledal a vždy jsem se dostal k tomu samému jak nastavit na DynMapě textury z Tekkitu a to tohle - (https://github.com/webbukkit/dynmap/wiki/Support-for-Tekkit). Tím že umím anglicky fakt málo tak si už nevím rady.

Pokud by jste někdo z vás věděli jak to nastavit atd... poraďte :). Pošlete třeba config, screeny klidně i složku hlavně mě někdo poraďte tohle jediné sám jako začátečník s pluginy nezvládnu ...

Předem dík za odpověď :).

Config:

Kód: Vybrat vše

# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

# All map templates are defined in the templates directory
# The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
#  To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)
# To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), set value to vlowres
#   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt
# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), set value to lowres
#   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), set value to hires
#   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
deftemplatesuffix: vlowres

components:
  - class: org.dynmap.ClientConfigurationComponent
 
  - class: org.dynmap.InternalClientUpdateComponent
    sendhealth: true
    sendposition: true
    allowwebchat: true
    webchat-interval: 5
    hidewebchatip: false
    trustclientname: false
    includehiddenplayers: false
    # (optional) if true, player login IDs will be used for web chat when their IPs match
    use-player-login-ip: true
    # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
    require-player-login-ip: false
    # (optional) block player login IDs that are banned from chatting
    block-banned-player-chat: true
    # Require login for web-to-server chat (requires login-enabled: true)
    webchat-requires-login: false
    # If set to true, users must have dynmap.webchat permission in order to chat
    webchat-permissions: false
    # Limit length of single chat messages
    chatlengthlimit: 256
  #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  #  hideifshadow: 4
  #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  #  hideifundercover: 14
  #  # (Optional) if true, players that are crouching/sneaking will be hidden
    hideifsneaking: false
    # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
    protected-player-info: false
  #- class: org.dynmap.JsonFileClientUpdateComponent
  #  writeinterval: 1
  #  sendhealth: true
  #  sendposition: true
  #  allowwebchat: false
  #  webchat-interval: 5
  #  hidewebchatip: false
  #  includehiddenplayers: false
  #  use-player-login-ip: false
  #  require-player-login-ip: false
  #  block-banned-player-chat: true
  #  hideifshadow: 0
  #  hideifundercover: 0
  #  hideifsneaking: false
  #  # Require login for web-to-server chat (requires login-enabled: true)
  #  webchat-requires-login: false
  #  # If set to true, users must have dynmap.webchat permission in order to chat
  #  webchat-permissions: false
  #  # Limit length of single chat messages
  #  chatlengthlimit: 256
   
  - class: org.dynmap.SimpleWebChatComponent
    allowchat: true
    # If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.
    allowurlname: false
 
  # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  - class: org.dynmap.MarkersComponent
    type: markers
    showlabel: false
    enablesigns: false
    # (optional) add spawn point markers to standard marker layer
    showspawn: true
    spawnicon: world
    spawnlabel: "Spawn"
    # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
    showofflineplayers: false
    offlinelabel: "Offline"
    offlineicon: offlineuser
    offlinehidebydefault: true
    offlineminzoom: 0
    maxofflinetime: 30
    # (optional) layer for showing player's spawn beds
    showspawnbeds: true
    spawnbedlabel: "Spawn Beds"
    spawnbedicon: bed
    spawnbedhidebydefault: true
    spawnbedminzoom: 0
    spawnbedformat: "%name%'s bed"
   
  - class: org.dynmap.ClientComponent
    type: chat
    allowurlname: false
  - class: org.dynmap.ClientComponent
    type: chatballoon
    focuschatballoons: false
  - class: org.dynmap.ClientComponent
    type: chatbox
    showplayerfaces: true
    messagettl: 5
    # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
    #scrollback: 100
    # Optiona; set maximum number of lines visible for chatbox
    #visiblelines: 10
    # Optional: send push button
    sendbutton: false
  - class: org.dynmap.ClientComponent
    type: playermarkers
    showplayerfaces: true
    showplayerhealth: true
    # If true, show player body too (only valid if showplayerfaces=true
    showplayerbody: false
    # Option to make player faces small - don't use with showplayerhealth
    smallplayerfaces: false
    # Optional - make player faces layer hidden by default
    hidebydefault: false
    # Optional - ordering priority in layer menu (low goes before high - default is 0)
    layerprio: 0
    # Optional - label for player marker layer (default is 'Players')
    label: "Players"
   
  #- class: org.dynmap.ClientComponent
  #  type: digitalclock
  - class: org.dynmap.ClientComponent
    type: link
   
  - class: org.dynmap.ClientComponent
    type: timeofdayclock
    showdigitalclock: true
    #showweather: true
  # Mouse pointer world coordinate display
  - class: org.dynmap.ClientComponent
    type: coord
    label: "Location"
    hidey: false
    show-mcr: false
   
  # Note: more than one logo component can be defined
  #- class: org.dynmap.ClientComponent
  #  type: logo
  #  text: "Dynmap"
  #  #logourl: "images/block_surface.png"
  #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  #  # Valid positions: top-left, top-right, bottom-left, bottom-right
  #  position: bottom-right

  #- class: org.dynmap.ClientComponent
  #  type: inactive
  #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  #  redirecturl: inactive.html
  #  #showmessage: 'You were inactive for too long.'
 
  #- class: org.dynmap.TestComponent
  #  stuff: "This is some configuration-value"

# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false

# How often a tile gets rendered (in seconds).
renderinterval: 1

# How many tiles on update queue before accelerate render interval
renderacceleratethreshold: 60

# How often to render tiles when backlog is above renderacceleratethreshold
renderaccelerateinterval: 0.2

# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
tiles-rendered-at-once: 2

# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
# in more competition for CPU resources with other processes
usenormalthreadpriority: true

# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
saverestorepending: true

# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 30

# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true

# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true

# Optional - enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true

# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: false

# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
# Has no effect on maps with explicit format settings
image-format: png

#  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
#  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
use-generated-textures: true
correct-water-lighting: true

# Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false

# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
#refreshskins: false

# Customize URL used for fetching player skins (%player% is macro for name)
skin-url: "http://s3.amazonaws.com/MinecraftSkins/%player%.png"

# Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
#   default is 'newrose' (preserve pre-1.0 maps, rotate rose)
#   'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
compass-mode: newnorth

### Mod block support ###
# Enable Industrial Craft 2 block rendering support (core, Advanced Machines, Charging Bench, Power Converters, Compact Solars, Nuclear Control)
#ic2-support: true
#ic2-advancesmachines-support: true
#ic2-chargingbench-support: true
#ic2-powerconverters-support: true
#ic2-compactsolars-support: true
#ic2-nuclearcontrol-support: true
# Enable BuildCraft block rendering support
#buildcraft-support: true
# Enable RedPower2 block rendering support
#redpower2-support: true
# Enable NetherOres block rendering support
#netherores-support: true
# Enable RailCraft block rendering support
#railcraft-support: true
# Enable Kaevator's Superslopes block rendering support
#superslopes-support: true
# Enabled ComputerCraft block rendering support
#computercraft-support: true
# Enabled LC Trees++ block rendering support
#lctrees-support: true
# Enable Forestry block rending support
#forestry-support: true
# Enable IronCheck block rendering support
#ironchest-support: true
# Enable TubeCraft block rendering support
#tubecraft-support: true
# Enable Ender Storage block rendering support
#enderstorage-support: true

render-triggers:
  #- playermove
  #- playerjoin
  - blockplaced
  - blockbreak
  - leavesdecay
  - blockburn
  - chunkgenerated
  - blockformed
  - blockfaded
  - blockspread
  - pistonmoved
  - explosion
  #- blockfromto
  #- blockphysics
  - structuregrow
  - blockgrow
  #- blockredstone

# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
#webpage-title: "My Awesome Server Map"

# The path where the tile-files are placed.
tilespath: web/tiles

# The path where the web-files are located.
webpath: web

# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 0.0.0.0

# The TCP-port the webserver will listen on.
webserver-port: 29104

# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30

# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false

# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true

# Enable login support
login-enabled: false
# Require login to access website (requires login-enabled: true)
login-required: false

# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0

# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200

# Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater
progressloginterval: 100

# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
#   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
#  setting this to equal or exceed the number of physical cores on the system.
#parallelrendercnt: 4

# Interval the browser should poll for updates.
updaterate: 2000

# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more user's are logged in
fullrenderplayerlimit: 0

showplayerfacesinmenu: true

# Control whether players that are hidden or not on current map are grayed out (true=yes)
grayplayerswhenhidden: true

# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
#sidebaropened: true

# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
#http-response-headers:
#    Access-Control-Allow-Origin: "my-domain.com"
#    X-Custom-Header-Of-Mine: "MyHeaderValue"

joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"

# Control whether layer control is presented on the UI (default is true)
showlayercontrol: true

# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true

# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat
# (optional) Zoom level and map to switch to when following a player, if possible
#followzoom: 3
#followmap: surface

# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
persist-ids-by-ip: true

# Messages to customize
msg:
    maptypes: "Map Types"
    players: "Players"
    chatrequireslogin: "Chat Requires Login"
    chatnotallowed: "You are not permitted to send chat messages"

# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false

# Enables debugging.
#debuggers:
#  - class: org.dynmap.debug.LogDebugger


Jak sem to vždy nastavil a po tom, když jsem se koukl na dynmapu tak tak byl jen 1 svět a jeden mod mapy a to "Cave"

Kód: Vybrat vše

### Mod block support ###
# Enable Industrial Craft 2 block rendering support (core, Advanced Machines, Charging Bench, Power Converters, Compact Solars, Nuclear Control)
ic2-support: true
ic2-advancesmachines-support: true
ic2-chargingbench-support: true
ic2-powerconverters-support: true
ic2-compactsolars-support: true
ic2-nuclearcontrol-support: true
# Enable BuildCraft block rendering support
buildcraft-support: true
# Enable RedPower2 block rendering support
redpower2-support: true
# Enable NetherOres block rendering support
netherores-support: true
# Enable RailCraft block rendering support
railcraft-support: true
# Enable Kaevator's Superslopes block rendering support
superslopes-support: true
# Enabled ComputerCraft block rendering support
computercraft-support: true
# Enabled LC Trees++ block rendering support
lctrees-support: true
# Enable Forestry block rending support
forestry-support: true
# Enable IronCheck block rendering support
ironchest-support: true
# Enable TubeCraft block rendering support
tubecraft-support: true
# Enable Ender Storage block rendering support
enderstorage-support: true


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