Mcmmo - help !!!

Technická podpora k herním serverům Minecraft a Tekkit
Message
Autor
mominil2
Příspěvky: 506
Věk: 24
Registrován: 28 lis 2012, 22:07
Reputation: 0
Bydliště: /home
Kontaktovat uživatele:

Mcmmo - help !!!

#1 Příspěvekod mominil2 » 09 pro 2017, 21:50

82.208.17.86:27462

Zdravím, mam tu takovy problem s McMMo, po pridani tohoto pluginu se mi stalo to, ze hraci diamantovou sekerou ci diamantovym mecem rychle rozbijí brnko PT IV UB 3 jinym hracum, nejak nemuzu zjistit, jak to upravit, ci snizit, nejake rady ? díky, jedná se o pvp server

Uživatelský avatar
TopCz
Příspěvky: 667
Věk: 25
Registrován: 15 led 2014, 21:00
Reputation: 11
Kontaktovat uživatele:

Re: Mcmmo - help !!!

#2 Příspěvekod TopCz » 10 pro 2017, 00:53

To musí jít snížit v konfiguraci tohoto pluginu ne? Pošli to jsem do code
Obrázek

mominil2
Příspěvky: 506
Věk: 24
Registrován: 28 lis 2012, 22:07
Reputation: 0
Bydliště: /home
Kontaktovat uživatele:

Re: Mcmmo - help !!!

#3 Příspěvekod mominil2 » 10 pro 2017, 01:16

Obsahuje to více configů, dávám to zde teda

Advanced.yml

Kód: Vybrat vše

#
#  Advanced configuration
#  Last updated on 1.5.04-SNAPSHOT-b82
#
#  For advanced users only! There is no need to change anything here.
#
#  You can customize almost every aspect of every skill here.
#  Its mainly here if you've customized the experience formula.
#  Configure at what level you get better with certain abilities.
#
#####

Skills:
    General:
        Ability:
            # IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
            # EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
            IncreaseLevel: 50
            EnchantBuff: 5
           
    Acrobatics:
        Dodge:
            # ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
            # DamageModifier: Dodge damage will be divided by this modifier
            ChanceMax: 20.0
            MaxBonusLevel: 800
            DamageModifier: 2.0

        Roll:
            # ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
            # DamageThreshold: The max damage a player can negate with a roll
            ChanceMax: 100.0
            MaxBonusLevel: 1000
            DamageThreshold: 7.0

        GracefulRoll:
            # ChanceMax: Maximum chance of graceful rolling when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
            # DamageThreshold: The max damage a player can negate with a graceful roll
            ChanceMax: 100.0
            MaxBonusLevel: 500
            DamageThreshold: 14.0


    Alchemy:
        Catalysis:
            # UnlockLevel: Alchemy level when the Catalysis ability unlocks
            # MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
            # MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
            # MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
            UnlockLevel: 100
            MaxBonusLevel: 1000
            MinSpeed: 1.0
            MaxSpeed: 4.0

        # Rank_Levels: Alchemy level where rank gets unlocked
        Rank_Levels:
            Rank_1: 0
            Rank_2: 125
            Rank_3: 250
            Rank_4: 375
            Rank_5: 500
            Rank_6: 625
            Rank_7: 750
            Rank_8: 875
    #
    #  Settings for Archery
    ###
    Archery:
        SkillShot:
            # IncreaseLevel: Every <IncreaseLevel> the skillshot bonus will go up by <IncreasePercentage>
            # IncreasePercentage: This is a percentage value, 0.1 = 10%
            # MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
            IncreaseLevel: 50
            IncreasePercentage: 0.1
            MaxBonus: 2.0
            MaxDamage: 9.0

        Daze:
            # ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
            # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
            # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
            ChanceMax: 50.0
            MaxBonusLevel: 1000
            BonusDamage: 4.0

        Retrieve:
            # ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
            # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
            ChanceMax: 100.0
            MaxBonusLevel: 1000

        # ForceMultiplier: Multiply the force of the bow by this for an XP boost.
        ForceMultiplier: 2.0
    #
    #  Settings for Axes
    ###
    Axes:
        AxeMastery:
            # MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
            # MaxBonusLevel: Level where <MaxBonus> is reached
            MaxBonus: 5.0
            MaxBonusLevel: 250

        CriticalHit:
            # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
            # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
            ChanceMax: 25.00
            MaxBonusLevel: 500
            # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
            PVP_Modifier: 1.3
            PVE_Modifier: 2.0

        GreaterImpact:
            # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
            # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
            # BonusDamage: Extra damage for GreaterImpact hits
            Chance: 17.5
            KnockbackModifier: 1.5
            BonusDamage: 2.0

        ArmorImpact:
            # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
            # Chance: Chance of hitting with ArmorImpact
            # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
            IncreaseLevel: 50
            Chance: 25.0
            MaxPercentageDurabilityDamage: 10.0

        SkullSplitter:
            # DamageModifier: Damage will get divided by this modifier
            DamageModifier: 1.5
    #
    #  Settings for Fishing
    ###
    Fishing:
        # Rank_Levels: Fishing level where rank gets unlocked
        Rank_Levels:
            Rank_1: 0
            Rank_2: 100
            Rank_3: 200
            Rank_4: 350
            Rank_5: 450
            Rank_6: 550
            Rank_7: 650
            Rank_8: 900

        ShakeChance:
            Rank_1: 20.0
            Rank_2: 20.0
            Rank_3: 30.0
            Rank_4: 40.0
            Rank_5: 50.0
            Rank_6: 60.0
            Rank_7: 70.0
            Rank_8: 90.0

        # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
        VanillaXPMultiplier:
            Rank_1: 2
            Rank_2: 3
            Rank_3: 3
            Rank_4: 4
            Rank_5: 4
            Rank_6: 5
            Rank_7: 6
            Rank_8: 7

        FishermansDiet:
            # This determines when Fisherman's Diet adds extra hunger recovery to food
            RankChange: 100

        IceFishing:
            # UnlockLevel: Fishing level when the Ice Fishing ability unlocks
            UnlockLevel: 25

        MasterAngler:
            # UnlockLevel: Fishing level when the Master Angler ability unlocks
            # BoatMultiplier: Catch rate is multiplied by this modifier
            # BiomeModifier: Catch rate is multiplied by this modifier
            UnlockLevel: 50
            BoatModifier: 3.0
            BiomeModifier: 3.0
    #
    #  Settings for Herbalism
    ###
    Herbalism:
        FarmersDiet:
            # This determines when Farmers Diet adds extra hunger recovery to food
            RankChange: 200

        GreenThumb:
            # StageChange: Level value when the GreenThumb stage rank goes up
            # ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
            StageChange: 200
            ChanceMax: 100.0
            MaxBonusLevel: 1500

        DoubleDrops:
            # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
            # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
            ChanceMax: 100.0
            MaxBonusLevel: 1000

        HylianLuck:
            # ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
            ChanceMax: 10.0
            MaxBonusLevel: 1000

        ShroomThumb:
            # ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
            ChanceMax: 50.0
            MaxBonusLevel: 1500
    #
    #  Settings for Mining
    ###
    Mining:
        DoubleDrops:
            # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
            # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
            ChanceMax: 100.0
            MaxBonusLevel: 1000

        # BlastMining_Rank: BlastMining rank unlocks
        BlastMining:
            Rank_Levels:
                Rank_1: 125
                Rank_2: 250
                Rank_3: 375
                Rank_4: 500
                Rank_5: 625
                Rank_6: 750
                Rank_7: 875
                Rank_8: 1000

            # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
            BlastDamageDecrease:
                Rank_1: 0.0
                Rank_2: 0.0
                Rank_3: 0.0
                Rank_4: 25.0
                Rank_5: 25.0
                Rank_6: 50.0
                Rank_7: 50.0
                Rank_8: 100.0

            # OreBonus Ranks: % of extra ores received when Blast Mining
            OreBonus:
                Rank_1: 35.0
                Rank_2: 40.0
                Rank_3: 45.0
                Rank_4: 50.0
                Rank_5: 55.0
                Rank_6: 60.0
                Rank_7: 65.0
                Rank_8: 70.0

            # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
            DebrisReduction:
                Rank_1: 10.0
                Rank_2: 20.0
                Rank_3: 30.0
                Rank_4: 30.0
                Rank_5: 30.0
                Rank_6: 30.0
                Rank_7: 30.0
                Rank_8: 30.0

            # DropMultiplier Ranks: # of times each ore will drop
            DropMultiplier:
                Rank_1: 1
                Rank_2: 1
                Rank_3: 1
                Rank_4: 1
                Rank_5: 2
                Rank_6: 2
                Rank_7: 3
                Rank_8: 3

            # BlastRadiusModifier Ranks: Increases the blast radius by this amount
            BlastRadiusModifier:
                Rank_1: 1.0
                Rank_2: 1.0
                Rank_3: 2.0
                Rank_4: 2.0
                Rank_5: 3.0
                Rank_6: 3.0
                Rank_7: 4.0
                Rank_8: 4.0
    #
    #  Settings for Repair
    ###
    Repair:
        RepairMastery:
            # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
            # MaxBonusLevel: On this level, the maximum bonus is reached
            MaxBonusPercentage: 200.0
            MaxBonusLevel: 1000

        SuperRepair:
            # ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
            ChanceMax: 100.0
            MaxBonusLevel: 1000

        ArcaneForging:
            May_Lose_Enchants: true
            Rank_Levels:
                Rank_1: 125
                Rank_2: 250
                Rank_3: 375
                Rank_4: 500
                Rank_5: 625
                Rank_6: 750
                Rank_7: 875
                Rank_8: 1000
            Keep_Enchants_Chance:
                Rank_1: 10.0
                Rank_2: 20.0
                Rank_3: 30.0
                Rank_4: 40.0
                Rank_5: 50.0
                Rank_6: 50.0
                Rank_7: 60.0
                Rank_8: 60.0
            Downgrades_Enabled: true
            Downgrades_Chance:
                Rank_1: 75.0
                Rank_2: 50.0
                Rank_3: 40.0
                Rank_4: 30.0
                Rank_5: 25.0
                Rank_6: 20.0
                Rank_7: 15.0
                Rank_8: 10.0
    #
    #  Settings for Salvage
    ###
    Salvage:
        # MaxPercentage: Maximum percentage of materials to be returned when Salvaging
        # MaxPercentageLevel: On this level, the Salvage percentage will be <MaxPercentage>
        MaxPercentage: 100.0
        MaxPercentageLevel: 1000

        # AdvancedSalvage_UnlockLevel: The level at which Advance Salvage become available
        AdvancedSalvage:
            UnlockLevel: 350

        ArcaneSalvage:
            # EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
            # EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
            EnchantLossEnabled: true
            EnchantDowngradeEnabled: true
            Rank_Levels:
                Rank_1: 125
                Rank_2: 250
                Rank_3: 375
                Rank_4: 500
                Rank_5: 625
                Rank_6: 750
                Rank_7: 875
                Rank_8: 1000

            # ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
            ExtractFullEnchant:
                Rank_1: 2.5
                Rank_2: 5.0
                Rank_3: 7.5
                Rank_4: 10.0
                Rank_5: 12.5
                Rank_6: 17.5
                Rank_7: 25.0
                Rank_8: 32.5

            # ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
            ExtractPartialEnchant:
                Rank_1: 2.0
                Rank_2: 2.5
                Rank_3: 5.0
                Rank_4: 7.5
                Rank_5: 10.0
                Rank_6: 12.5
                Rank_7: 15.0
                Rank_8: 17.5
    #
    #  Settings for Smelting
    ###
    Smelting:
        FuelEfficiency:
            # Multiplier: The furnace burn time will be multiplied by this value.
            # MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
            Multiplier: 3.0
            MaxBonusLevel: 1000

        SecondSmelt:
            # ChanceMax: Maximum chance of triggering Second Smelt
            # MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
            ChanceMax: 100.0
            MaxBonusLevel: 1000

        FluxMining:
            # UnlockLevel: Level when Flux Mining becomes available
            # Chance: Chance for Flux Mining to activate
            UnlockLevel: 250
            Chance: 33.0

        # Rank_Levels: Smelting level where rank gets unlocked
        Rank_Levels:
            Rank_1: 125
            Rank_2: 250
            Rank_3: 375
            Rank_4: 500
            Rank_5: 625
            Rank_6: 750
            Rank_7: 875
            Rank_8: 1000

        # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
        VanillaXPMultiplier:
            Rank_1: 1
            Rank_2: 2
            Rank_3: 3
            Rank_4: 3
            Rank_5: 4
            Rank_6: 4
            Rank_7: 5
            Rank_8: 5

    #
    #  Settings for Swords
    ###
    Swords:
        Bleed:
            # ChanceMax: Maximum chance of triggering bleeding
            # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
            ChanceMax: 60.0
            MaxBonusLevel: 500

            # DamagePlayer: Bleeding damage dealt to players
            # DamageMobs: Bleeding damage dealt to mobs
            DamagePlayer: 1.5
            DamageMobs: 2.0

            # These settings determine how long the Bleeding effect lasts
            MaxTicks: 5
            BaseTicks: 3

        Counter:
            # RequiresBlock: Determines if blocking is required to trigger counter attack
            RequiresBlock: false

            # ChanceMax: Maximum chance of triggering a counter attack
            # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
            ChanceMax: 25.0
            MaxBonusLevel: 500

            # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
            DamageModifier: 2.0

        SerratedStrikes:
            # DamageModifier: Damage will get divided by this modifier
            # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
            DamageModifier: 3.0
            BleedTicks: 5
    #
    #  Settings for Taming
    ###
    Taming:
        Gore:
            # ChanceMax: Maximum chance of triggering gore
            # MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
            ChanceMax: 100.0
            MaxBonusLevel: 500

            # BleedTicks: Determines the length of the bleeding effect
            # Modifier: Damage will get multiplied by this modifier
            BleedTicks: 2
            Modifier: 2.0

        FastFood:
            # UnlockLevel: Level when FastFood unlocks
            # Chance: The chance for wolves to heal hp when inflicting damage
            UnlockLevel: 50
            Chance: 50.0

        EnvironmentallyAware:
            # UnlockLevel: Level when EnvironmentallyAware unlocks
            UnlockLevel: 100

        ThickFur:
            # UnlockLevel: Level when ThickFur unlocks
            # Modifier: Damage will get divided by this modifier
            UnlockLevel: 250
            Modifier: 2.0

        HolyHound:
            # UnlockLevel: Level when HolyHound unlocks
            UnlockLevel: 375

        ShockProof:
            # UnlockLevel: Level when ShockProof unlocks
            # Modifier: Damage will get divided by this modifier
            UnlockLevel: 500
            Modifier: 6.0

        SharpenedClaws:
            # UnlockLevel: Level when SharpenedClaws unlocks
            # Bonus: This bonus will get added to the damage caused
            UnlockLevel: 500
            Bonus: 2.0

        CallOfTheWild:
            # MinHorseJumpStrength: The minimum jump strength a summoned horse must have
            # MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
            MinHorseJumpStrength: 0.7
            MaxHorseJumpStrength: 2.0

        Pummel:
            # ChanceMax: Maximum chance of triggering pummel
            Chance: 10.0
    #
    #  Settings for Unarmed
    ###
    Unarmed:
        Disarm:
            # ChanceMax: Maximum chance of disarming other players
            # MaxBonusLevel: Level when the maximum chance to disarm is reached
            # AntiTheft: Determines if only the disarmed player can retrieve disarmed items
            ChanceMax: 1.0
            MaxBonusLevel: 500
            AntiTheft: false

        Deflect:
            # ChanceMax: Maximum chance of deflecting arrows
            # MaxBonusLevel: Level when the maximum chance to deflect is reached
            ChanceMax: 25.0
            MaxBonusLevel: 500

        IronGrip:
            # ChanceMax: Maximum chance of preventing being disarmed
            # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
            ChanceMax: 100.0
            MaxBonusLevel: 500

        IronArm:
            # BonusMin: Minimum bonus damage for unarmed
            # BonusMax: Maximum bonus damage for unarmed
            # IncreaseLevel: Bonus damage increases every increase level
            BonusMin: 1.0
            BonusMax: 5.0
            IncreaseLevel: 100
    #
    #  Settings for Woodcutting
    ###
    Woodcutting:
        LeafBlower:
            # UnlockLevel: At this level, the passive ability LeafBlower unlocks
            UnlockLevel: 100

        DoubleDrops:
            # ChanceMax: Maximum chance of receiving double drops
            # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
            ChanceMax: 100.0
            MaxBonusLevel: 1000
#
#  Customize the kraken!
###
Kraken:
    Enabled: false
    Tries_Before_Release: 50
    Health: 50.0
    Name: The Kraken
    Attack_Interval_Seconds: 1
    Attack_Damage: 1.0
    Global_Effects: false
    Allow_Escaping: false
    Unleashed_Message:
        Server: (PLAYER) has unleashed the kraken!
        Player: THE KRAKEN HAS BEEN UNLEASHED!
    Defeated_Message:
        Escape: You have escaped from the kraken!
        Killed: You have slain the kraken!


experience.yml

Kód: Vybrat vše

#
#  Experience configuration
#  Last updated on 1.5.04-SNAPSHOT-b82
#
#  Configure the experience formula and experience settings here.
#
#####

#
#  Settings for XP formula
###
Experience_Formula:
    # Valid values are: LINEAR and EXPONENTIAL
    # If an invalid value is entered, this will reset to the default setting, which is LINEAR
    # LINEAR:      base + (level * multiplier)
    # EXPONENTIAL: multiplier * level ^ exponent + base
    Curve: LINEAR

    # If invalid values are entered mcMMO will not start and print an error in the console
    Linear_Values:
        base: 2040
        multiplier: 80
    Exponential_Values:
        multiplier: 0.1
        exponent: 1.80
        base: 2000

    # Cumulative experience curves will use a players power level instead of their skill level,
    # players with high power levels will have to gain a lot more experience to reach the next level in every skill.
    Cumulative_Curve: false

    # Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
    Multiplier:
        Global: 1.0
        PVP: 1.0

    # Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
    Mobspawners:
        Multiplier: 0
    Breeding:
        Multiplier: 1.0

    # Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
    Modifier:
        Swords: 1.0
        Taming: 1.0
        Acrobatics: 1.0
        Excavation: 1.0
        Herbalism: 1.0
        Unarmed: 1.0
        Woodcutting: 1.0
        Mining: 1.0
        Archery: 1.0
        Axes: 1.0
        Repair: 1.0
        Fishing: 1.2
        Alchemy: 1.0

    # XP earned by players with the permission mcmmo.perks.xp.customboost.<skillname> will get multiplied
    # with 1.25 by default, resulting in a 25% XP boost
    Custom_XP_Perk:
        Boost: 1.25

#
# Settings for Diminished Returns
###
Diminished_Returns:
    Enabled: false

    # Limit the amount of experience a player can earn:
    # Threshold (amount of experience) per Time_Interval (in minutes)
    Threshold:
        Swords: 20000
        Taming: 20000
        Acrobatics: 20000
        Excavation: 20000
        Herbalism: 20000
        Unarmed: 20000
        Woodcutting: 20000
        Mining: 20000
        Archery: 20000
        Axes: 20000
        Repair: 20000
        Fishing: 20000
        Alchemy: 20000

    Time_Interval: 10

#
#  Settings for XP conversion with '/mcconvert experience'
###
Conversion:
    # Old experience will get divided by this modifier
    Exp_Modifier: 1

#
#  Settings for XP distribution
###
Experience:
    PVP:
        Rewards: true
    Acrobatics:
        Dodge: 120
        Roll: 80
        Fall: 120

        # FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant
        FeatherFall_Multiplier: 2.0
    Alchemy:
        # Alchemy potion stages are based on the number of ingredients added
        # Potion_Stage_1 represents a base potion
        # Potion_Stage_2 represents a base potion with one ingredient
        # Potion_Stage_3 represents a base potion with one ingredient and one amplifier
        # Potion_Stage_4 represents a base potion with one ingredient and two amplifiers
        # Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped
        Potion_Stage_1: 15
        Potion_Stage_2: 30
        Potion_Stage_3: 60
        Potion_Stage_4: 120
        Potion_Stage_5: 0
    Archery:
        Distance_Multiplier: 0.025
    Fishing:
        Raw_Fish: 1000
        Raw_Salmon: 1000
        Clownfish: 1000
        Pufferfish: 1000
        Shake: 100
    Excavation:
        Clay: 40
        Dirt: 40
        Coarse_Dirt: 40
        Podzol: 40
        Grass: 40
        Gravel: 40
        Mycel: 40
        Sand: 40
        Red_Sand: 40
        Snow: 20
        Snow_Block: 40
        Soul_Sand: 40
    Woodcutting:
        Acacia: 90
        Birch: 90
        Dark_Oak: 90
        Generic: 70
        Jungle: 100
        Redwood: 80
        Huge_Mushroom_Red: 70
        Huge_Mushroom_Brown: 70
    Herbalism:
        Allium: 300
        Azure_Bluet: 150
        Blue_Orchid: 150
        Brown_Mushroom: 150
        Cactus: 30
        Carrot: 50
        Cocoa: 30
        Crops: 50
        Dead_Bush: 30
        Lilac: 50
        Melon_Block: 20
        Nether_Warts: 50
        Orange_Tulip: 150
        Oxeye_Daisy: 150
        Peony: 50
        Pink_Tulip: 150
        Poppy: 100
        Potato: 50
        Pumpkin: 20
        Red_Mushroom: 150
        Red_Tulip: 150
        Rose_Bush: 50
        Small_Fern: 10
        Small_Grass: 10
        Sugar_Cane_Block: 30
        Sunflower: 50
        Tall_Grass: 50
        Tall_Fern: 50
        Vine: 10
        Water_Lily: 100
        White_Tulip: 150
        Yellow_Flower: 100
    Mining:
        Coal_Ore: 100
        Diamond_Ore: 750
        Emerald_Ore: 1000
        Ender_Stone: 150
        Glowstone: 30
        Gold_Ore: 350
        Hard_Clay: 30
        Iron_Ore: 250
        Lapis_Ore: 400
        Mossy_Cobblestone: 30
        Netherrack: 30
        Obsidian: 150
        Packed_Ice: 50
        Quartz_Ore: 100
        Redstone_Ore: 150
        Sandstone: 30
        Stained_Clay: 50
        Stone: 30
        Red_Sandstone: 100
        Prismarine: 70
    Repair:
        Base: 1000.0
        Wood: 0.6
        Stone: 1.3
        Iron: 2.5
        Gold: 0.3
        Diamond: 5.0
        Leather: 1.6
        String: 1.8
        Other: 1.5
    Smelting:
        Coal_Ore: 10
        Diamond_Ore: 75
        Emerald_Ore: 100
        Gold_Ore: 35
        Iron_Ore: 25
        Lapis_Ore: 40
        Quartz_Ore: 25
        Redstone_Ore: 15
    Taming:
        Animal_Taming:
            Wolf: 250
            Ocelot: 500
            Horse: 1000
    Combat:
        Multiplier:
            Animals: 1.0
            Creeper: 4.0
            Skeleton: 3.0
            Spider: 2.0
            Giant: 4.0
            Zombie: 2.0
            Slime: 2.0
            Ghast: 3.0
            Pig_Zombie: 3.0
            Enderman: 1.0
            Cave_Spider: 3.0
            Silverfish: 3.0
            Blaze: 3.0
            Magma_Cube: 2.0
            Ender_Dragon: 0.0
            Wither: 0.0
            Witch: 0.0
            Iron_Golem: 2.0
            Wither_Skeleton: 4.0
            Endermite: 2.0
            Guardian: 3.0
            Elder_Guardian: 4.0


ItemWeights.yml

Kód: Vybrat vše

#
#  Item Weights configuration

#  This file is used to determine the value of an item. This will only
#  happen when users are sharing items in a party using the EQUAL item share mode.
#
#  Rare items should have a higher value than common items. If an item is not listed
#  here, the value from "Default" will be used instead.
#
#####
Item_Weights:
    Default: 5
    Quartz: 200
    Quartz_Ore: 200
    Emerald: 150
    Emerald_Ore: 150
    Diamond: 100
    Diamond_Ore: 100
    Gold_Ingot: 50
    Gold_Ore: 50
    Iron_Ingot: 40
    Iron_Ore: 40
    Lapis_Ore: 30
    Redstone: 30
    Redstone_Ore: 30
    Glowstone_Dust: 20
    Coal: 10
    Coal_Ore: 10

    # Item weights for armor and tools
    Diamond_Sword: 150
    Diamond_Spade: 150
    Diamond_Pickaxe: 150
    Diamond_Axe: 150
    Diamond_Helmet: 150
    Diamond_Chestplate: 150
    Diamond_Leggings: 150
    Diamond_Boots: 150
    Gold_Sword: 75
    Gold_Spade: 75
    Gold_Pickaxe: 75
    Gold_Axe: 75
    Gold_Helmet: 75
    Gold_Chestplate: 75
    Gold_Leggings: 75
    Gold_Boots: 75
    Iron_Sword: 60
    Iron_Spade: 60
    Iron_Pickaxe: 60
    Iron_Axe: 60
    Iron_Helmet: 60
    Iron_Chestplate: 60
    Iron_Leggings: 60
    Iron_Boots: 60

# Items in this section will get added to the Misc share category.
# Case insensitive, though the name must be exactly the same as set in the Bukkit Material enum.
Party_Shareables:
    Misc_Items:
        - Diamond_Sword
        - Diamond_Spade
        - Diamond_Pickaxe
        - Diamond_Axe
        - Gold_Sword
        - Gold_Spade
        - Gold_Pickaxe
        - Gold_Axe
        - Iron_Sword
        - Iron_Spade
        - Iron_Pickaxe
        - Iron_Axe
        - Stone_Sword
        - Stone_Spade
        - Stone_Pickaxe
        - Stone_Axe
        - Wood_Sword
        - Wood_Spade
        - Wood_Pickaxe
        - Wood_Axe
        - Bow
        - Diamond_Helmet
        - Diamond_Chestplate
        - Diamond_Leggings
        - Diamond_Boots
        - Gold_Helmet
        - Gold_Chestplate
        - Gold_Leggings
        - Gold_Boots
        - Iron_Helmet
        - Iron_Chestplate
        - Iron_Leggings
        - Iron_Boots
        - Leather_Helmet
        - Leather_Chestplate
        - Leather_Leggings
        - Leather_Boots



repair.vanilla.yml

Kód: Vybrat vše

#
#  Repair configuration
#  Last updated on 1.5.04-SNAPSHOT-b82
#
# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
# All repair configs have a main section titled "Repairables"
# Afterwards, all sub-items are considered a Repairable to be loaded. The names of each subitem should be the exact material name.
# The bare minimum of a Repairable is that it have a RepairMaterial and a MaximumDurability
#
# ItemType: This is the type of item to be repaired, this is only important to permissions.
## Valid values are ARMOR, TOOL, and OTHER.
## This defaults to OTHER.
#
# MaterialType: This is the type of the material of the item to be repaired, this is only important for permissions.
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
## This defaults to OTHER.
#
# RepairMaterial: This is the material name of the item used to repair this repairable.
## This is required to be set.
#
# RepairMaterialMetadata: This is the metadata of the item used to repair this repairable.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# MaximumDurability: This is the maximum durability of the item.
## This is required to be set.
#
# MinimumLevel: This is the minimum repair level needed to repair this item.
## Valid values are => 0
## This defaults to 0
#
# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 2
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
#
# The following is the default repair config that ships with mcMMO, it contains all vanilla items that are repairable.
#
#
###
Repairables:
    #
    # Wooden repairables
    ###
    # Tools
    WOOD_SWORD:
        MinimumLevel: 0
        XpMultiplier: .25
    WOOD_SPADE:
        MinimumLevel: 0
        XpMultiplier: .16
    WOOD_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: .5
    WOOD_AXE:
        MinimumLevel: 0
        XpMultiplier: .5
    WOOD_HOE:
        MinimumLevel: 0
        XpMultiplier: .25
    #
    # Stone repairables
    ###
    # Tools
    STONE_SWORD:
        MinimumLevel: 0
        XpMultiplier: .25
    STONE_SPADE:
        MinimumLevel: 0
        XpMultiplier: .16
    STONE_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: .5
    STONE_AXE:
        MinimumLevel: 0
        XpMultiplier: .5
    STONE_HOE:
        MinimumLevel: 0
        XpMultiplier: .25
    #
    # Iron repairables
    ###
    # Tools
    IRON_SWORD:
        MinimumLevel: 0
        XpMultiplier: .5
    IRON_SPADE:
        MinimumLevel: 0
        XpMultiplier: .3
    IRON_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: 1
    IRON_AXE:
        MinimumLevel: 0
        XpMultiplier: 1
    IRON_HOE:
        MinimumLevel: 0
        XpMultiplier: .5
    SHEARS:
        MinimumLevel: 0
        XpMultiplier: .5
    FLINT_AND_STEEL:
        MinimumLevel: 0
        XpMultiplier: .3
    # Armor
    IRON_HELMET:
        MinimumLevel: 0
        XpMultiplier: 2
    IRON_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 2
    IRON_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 2
    IRON_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 2
    #
    # Gold repairables
    ###
    # Tools
    GOLD_SWORD:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLD_SPADE:
        MinimumLevel: 0
        XpMultiplier: 2.6
    GOLD_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: 8
    GOLD_AXE:
        MinimumLevel: 0
        XpMultiplier: 8
    GOLD_HOE:
        MinimumLevel: 0
        XpMultiplier: 4
    # Armor
    GOLD_HELMET:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLD_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLD_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLD_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 4
    #
    # Diamond repairables
    ###
    # Tools
    DIAMOND_SWORD:
        MinimumLevel: 50
        XpMultiplier: .5
    DIAMOND_SPADE:
        MinimumLevel: 50
        XpMultiplier: .3
    DIAMOND_PICKAXE:
        MinimumLevel: 50
        XpMultiplier: 1
    DIAMOND_AXE:
        MinimumLevel: 50
        XpMultiplier: 1
    DIAMOND_HOE:
        MinimumLevel: 50
        XpMultiplier: .5
    # Armor
    DIAMOND_HELMET:
        MinimumLevel: 50
        XpMultiplier: 6
    DIAMOND_CHESTPLATE:
        MinimumLevel: 50
        XpMultiplier: 6
    DIAMOND_LEGGINGS:
        MinimumLevel: 50
        XpMultiplier: 6
    DIAMOND_BOOTS:
        MinimumLevel: 50
        XpMultiplier: 6
    #
    # Leather repairables
    ###
    # Armor
    LEATHER_HELMET:
        MinimumLevel: 0
        XpMultiplier: 1
    LEATHER_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 1
    LEATHER_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 1
    LEATHER_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 1
    #
    # String repairables
    ###
    # Tools
    FISHING_ROD:
        MinimumLevel: 0
        XpMultiplier: .5
    BOW:
        MinimumLevel: 0
        XpMultiplier: .5
    CARROT_STICK:
        MinimumLevel: 0
        XpMultiplier: .5



salvage.vanilla.yml

Kód: Vybrat vše

#
#  Salvage configuration
#  Last updated on 1.5.04-SNAPSHOT-b82
#
# Any file named salvage.*.yml in the mcmmmo folder will be loaded as a salvage config
# All salvage configs have a main section titled "Salvageables"
# Afterwards, all sub-items are considered a Salvageable to be loaded. The names of each subitem should be the exact material name.
# The bare minimum of a Salvageable is that it has a minimumLevel and XpMultiplier.
#
# ItemType: This is the type of item to be repaired, this is only important to permissions.
## Valid values are ARMOR, TOOL, and OTHER.
## This defaults to OTHER.
#
# MaterialType: This is the type of the material of the item to be salvaged, this is only important for permissions.
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
## This defaults to OTHER.
#
# SalvageMaterial: This is the material name of the item used to salvage this item.
## This is required to be set for non craftable items, if not set mcMMO checks the crafting recipe to see which items
## should be dropped when salvaging the item.
#
# SalvageMaterialMetadata: This is the metadata of the item used to salvage this item.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# MaximumDurability: This is the maximum durability of the item.
#
# MinimumLevel: This is the minimum repair level needed to salvage this item.
## Valid values are => 0
## This defaults to 0
#
# MaximumQuantity: This is the maximum number of items yield after salvaging the item, ignoring all other salvage bonuses.
## This is typically the number of the salvage material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 2
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
#
# The following is the default salvage config that ships with mcMMO, it contains all vanilla items that are salvageable.
#
#
###
Salvageables:
    #
    # Wooden salvageables
    ###
    # Tools
    WOOD_SWORD:
        MinimumLevel: 0
        XpMultiplier: .25
    WOOD_SPADE:
        MinimumLevel: 0
        XpMultiplier: .16
    WOOD_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: .5
    WOOD_AXE:
        MinimumLevel: 0
        XpMultiplier: .5
    WOOD_HOE:
        MinimumLevel: 0
        XpMultiplier: .25
    #
    # Stone salvageables
    ###
    # Tools
    STONE_SWORD:
        MinimumLevel: 0
        XpMultiplier: .25
    STONE_SPADE:
        MinimumLevel: 0
        XpMultiplier: .16
    STONE_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: .5
    STONE_AXE:
        MinimumLevel: 0
        XpMultiplier: .5
    STONE_HOE:
        MinimumLevel: 0
        XpMultiplier: .25
    #
    # Iron salvageables
    ###
    # Tools
    IRON_SWORD:
        MinimumLevel: 0
        XpMultiplier: .5
    IRON_SPADE:
        MinimumLevel: 0
        XpMultiplier: .3
    IRON_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: 1
    IRON_AXE:
        MinimumLevel: 0
        XpMultiplier: 1
    IRON_HOE:
        MinimumLevel: 0
        XpMultiplier: .5
    SHEARS:
        MinimumLevel: 0
        XpMultiplier: .5
    FLINT_AND_STEEL:
        MinimumLevel: 0
        XpMultiplier: .3
    # Armor
    IRON_HELMET:
        MinimumLevel: 0
        XpMultiplier: 2
    IRON_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 2
    IRON_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 2
    IRON_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 2
    #
    # Gold salvageables
    ###
    # Tools
    GOLD_SWORD:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLD_SPADE:
        MinimumLevel: 0
        XpMultiplier: 2.6
    GOLD_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: 8
    GOLD_AXE:
        MinimumLevel: 0
        XpMultiplier: 8
    GOLD_HOE:
        MinimumLevel: 0
        XpMultiplier: 4
    # Armor
    GOLD_HELMET:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLD_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLD_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLD_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 4
    #
    # Diamond salvageables
    ###
    # Tools
    DIAMOND_SWORD:
        MinimumLevel: 50
        XpMultiplier: .5
    DIAMOND_SPADE:
        MinimumLevel: 50
        XpMultiplier: .3
    DIAMOND_PICKAXE:
        MinimumLevel: 50
        XpMultiplier: 1
    DIAMOND_AXE:
        MinimumLevel: 50
        XpMultiplier: 1
    DIAMOND_HOE:
        MinimumLevel: 50
        XpMultiplier: .5
    # Armor
    DIAMOND_HELMET:
        MinimumLevel: 50
        XpMultiplier: 6
    DIAMOND_CHESTPLATE:
        MinimumLevel: 50
        XpMultiplier: 6
    DIAMOND_LEGGINGS:
        MinimumLevel: 50
        XpMultiplier: 6
    DIAMOND_BOOTS:
        MinimumLevel: 50
        XpMultiplier: 6
    #
    # Leather salvageables
    ###
    # Armor
    LEATHER_HELMET:
        MinimumLevel: 0
        XpMultiplier: 1
    LEATHER_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 1
    LEATHER_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 1
    LEATHER_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 1
    #
    # String salvageables
    ###
    # Tools
    FISHING_ROD:
        MinimumLevel: 0
        XpMultiplier: .5
    BOW:
        MinimumLevel: 0
        XpMultiplier: .5
    CARROT_STICK:
        MinimumLevel: 0
        XpMultiplier: .5



treasures.yml

Kód: Vybrat vše

#  Settings for Fishing
#  Last updated on 1.5.04-SNAPSHOT-b82
###
Fishing:
    LEATHER_BOOTS:
        Amount: 1
        XP: 200
        Rarity: COMMON
    LEATHER_HELMET:
        Amount: 1
        XP: 200
        Rarity: COMMON
    LEATHER_LEGGINGS:
        Amount: 1
        XP: 200
        Rarity: COMMON
    LEATHER_CHESTPLATE:
        Amount: 1
        XP: 200
        Rarity: COMMON
    WOOD_SWORD:
        Amount: 1
        XP: 200
        Rarity: COMMON
    WOOD_SPADE:
        Amount: 1
        XP: 200
        Rarity: COMMON
    WOOD_PICKAXE:
        Amount: 1
        XP: 200
        Rarity: COMMON
    WOOD_AXE:
        Amount: 1
        XP: 200
        Rarity: COMMON
    WOOD_HOE:
        Amount: 1
        XP: 200
        Rarity: COMMON
    INK_SACK_BLUE:
        Amount: 20
        XP: 200
        Rarity: COMMON
    STONE_SWORD:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    STONE_SPADE:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    STONE_PICKAXE:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    STONE_AXE:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    STONE_HOE:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    GOLD_SWORD:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    GOLD_SPADE:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    GOLD_PICKAXE:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    GOLD_AXE:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    GOLD_HOE:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    GOLD_BOOTS:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    GOLD_HELMET:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    GOLD_LEGGINGS:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    GOLD_CHESTPLATE:
        Amount: 1
        XP: 200
        Rarity: UNCOMMON
    IRON_INGOT:
        Amount: 5
        XP: 200
        Rarity: UNCOMMON
    GOLD_INGOT:
        Amount: 5
        XP: 200
        Rarity: UNCOMMON
    IRON_SWORD:
        Amount: 1
        XP: 200
        Rarity: RARE
    IRON_SPADE:
        Amount: 1
        XP: 200
        Rarity: RARE
    IRON_PICKAXE:
        Amount: 1
        XP: 200
        Rarity: RARE
    IRON_AXE:
        Amount: 1
        XP: 200
        Rarity: RARE
    IRON_HOE:
        Amount: 1
        XP: 200
        Rarity: RARE
    BOW:
        Amount: 1
        XP: 200
        Rarity: RARE
    ENDER_PEARL:
        Amount: 1
        XP: 200
        Rarity: RARE
    BLAZE_ROD:
        Amount: 1
        XP: 200
        Rarity: RARE
    IRON_BOOTS:
        Amount: 1
        XP: 200
        Rarity: EPIC
    IRON_HELMET:
        Amount: 1
        XP: 200
        Rarity: EPIC
    IRON_LEGGINGS:
        Amount: 1
        XP: 200
        Rarity: EPIC
    IRON_CHESTPLATE:
        Amount: 1
        XP: 200
        Rarity: EPIC
    GHAST_TEAR:
        Amount: 1
        XP: 200
        Rarity: EPIC
    DIAMOND:
        Amount: 5
        XP: 200
        Rarity: EPIC
    DIAMOND_SWORD:
        Amount: 1
        XP: 200
        Rarity: LEGENDARY
    DIAMOND_SPADE:
        Amount: 1
        XP: 200
        Rarity: LEGENDARY
    DIAMOND_PICKAXE:
        Amount: 1
        XP: 200
        Rarity: LEGENDARY
    DIAMOND_AXE:
        Amount: 1
        XP: 200
        Rarity: LEGENDARY
    DIAMOND_HOE:
        Amount: 1
        XP: 200
        Rarity: LEGENDARY
    DIAMOND_BOOTS:
        Amount: 1
        XP: 200
        Rarity: LEGENDARY
    DIAMOND_HELMET:
        Amount: 1
        XP: 200
        Rarity: LEGENDARY
    DIAMOND_LEGGINGS:
        Amount: 1
        XP: 200
        Rarity: LEGENDARY
    DIAMOND_CHESTPLATE:
        Amount: 1
        XP: 200
        Rarity: LEGENDARY
    RECORD_3:
        Amount: 1
        XP: 200
        Rarity: RECORD
    RECORD_4:
        Amount: 1
        XP: 200
        Rarity: RECORD
    RECORD_5:
        Amount: 1
        XP: 200
        Rarity: RECORD
    RECORD_6:
        Amount: 1
        XP: 200
        Rarity: RECORD
    RECORD_7:
        Amount: 1
        XP: 200
        Rarity: RECORD
    RECORD_8:
        Amount: 1
        XP: 200
        Rarity: RECORD
    RECORD_9:
        Amount: 1
        XP: 200
        Rarity: RECORD
    RECORD_10:
        Amount: 1
        XP: 200
        Rarity: RECORD
    RECORD_11:
        Amount: 1
        XP: 200
        Rarity: RECORD
    RECORD_12:
        Amount: 1
        XP: 200
        Rarity: RECORD
#
#   Fishing drop rates
###
Item_Drop_Rates:
    Tier_1:
        TRAP: 7.68
        COMMON: 7.50
        UNCOMMON: 1.25
        RARE: 0.25
        EPIC: 0.10
        LEGENDARY: 0.01
        RECORD: 0.01
    Tier_2:
        TRAP: 2.50
        COMMON: 6.50
        UNCOMMON: 1.75
        RARE: 0.75
        EPIC: 0.50
        LEGENDARY: 0.05
        RECORD: 0.01
    Tier_3:
        TRAP: 1.50
        COMMON: 3.50
        UNCOMMON: 2.75
        RARE: 1.25
        EPIC: 1.00
        LEGENDARY: 0.10
        RECORD: 0.01
    Tier_4:
        TRAP: 1.00
        COMMON: 2.00
        UNCOMMON: 3.50
        RARE: 2.25
        EPIC: 1.50
        LEGENDARY: 1.00
        RECORD: 0.01
    Tier_5:
        TRAP: 0.25
        COMMON: 1.50
        UNCOMMON: 3.75
        RARE: 2.50
        EPIC: 2.00
        LEGENDARY: 1.00
        RECORD: 0.01
    Tier_6:
        TRAP: 0.10
        COMMON: 1.00
        UNCOMMON: 3.25
        RARE: 3.75
        EPIC: 2.50
        LEGENDARY: 1.50
        RECORD: 0.05
    Tier_7:
        TRAP: 0.05
        COMMON: 0.25
        UNCOMMON: 2.75
        RARE: 4.00
        EPIC: 5.00
        LEGENDARY: 2.50
        RECORD: 0.10
    Tier_8:
        TRAP: 0.01
        COMMON: 0.10
        UNCOMMON: 1.50
        RARE: 6.00
        EPIC: 7.50
        LEGENDARY: 5.00
        RECORD: 0.25
#
#   Fishing enchantment drop rates
###
Enchantments_Rarity:
    COMMON:
        EFFICIENCY: 1
        UNBREAKING: 1
        FORTUNE: 1
        PROTECTION: 1
        FIRE_PROTECTION: 1
        FEATHER_FALLING: 1
        BLAST_PROTECTION: 1
        PROJECTILE_PROTECTION: 1
        RESPIRATION: 1
        THORNS: 1
        SHARPNESS: 1
        SMITE: 1
        BANE_OF_ARTHROPODS: 1
        POWER: 1
    UNCOMMON:
        EFFICIENCY: 2
        PROTECTION: 2
        FIRE_PROTECTION: 2
        FEATHER_FALLING: 2
        BLAST_PROTECTION: 2
        PROJECTILE_PROTECTION: 2
        SHARPNESS: 2
        SMITE: 2
        BANE_OF_ARTHROPODS: 2
        KNOCKBACK: 1
        LOOTING: 1
        POWER: 2
        PUNCH: 1
    RARE:
        EFFICIENCY: 3
        UNBREAKING: 2
        PROTECTION: 3
        FIRE_PROTECTION: 3
        FEATHER_FALLING: 3
        BLAST_PROTECTION: 3
        PROJECTILE_PROTECTION: 3
        RESPIRATION: 2
        SHARPNESS: 3
        SMITE: 3
        BANE_OF_ARTHROPODS: 3
        FIRE_ASPECT: 1
        LOOTING: 2
        POWER: 3
    EPIC:
        EFFICIENCY: 4
        FORTUNE: 2
        AQUA_AFFINITY: 1
        THORNS: 2
        SHARPNESS: 4
        SMITE: 4
        BANE_OF_ARTHROPODS: 4
        POWER: 4
        FLAME: 1
    LEGENDARY:
        EFFICIENCY: 5
        UNBREAKING: 3
        FORTUNE: 3
        PROTECTION: 4
        FIRE_PROTECTION: 4
        FEATHER_FALLING: 4
        BLAST_PROTECTION: 4
        PROJECTILE_PROTECTION: 4
        RESPIRATION: 3
        AQUA_AFFINITY: 2
        THORNS: 3
        SHARPNESS: 5
        SMITE: 5
        BANE_OF_ARTHROPODS: 5
        KNOCKBACK: 2
        FIRE_ASPECT: 2
        LOOTING: 3
        SILK_TOUCH: 1
        POWER: 5
        PUNCH: 2
        INFINITY: 1

Enchantment_Drop_Rates:
    Tier_1:
        COMMON: 5.00
        UNCOMMON: 1.00
        RARE: 0.10
        EPIC: 0.01
        LEGENDARY: 0.01
    Tier_2:
        COMMON: 7.50
        UNCOMMON: 1.00
        RARE: 0.10
        EPIC: 0.01
        LEGENDARY: 0.01
    Tier_3:
        COMMON: 7.50
        UNCOMMON: 2.50
        RARE: 0.25
        EPIC: 0.10
        LEGENDARY: 0.01
    Tier_4:
        COMMON: 10.0
        UNCOMMON: 2.75
        RARE: 0.50
        EPIC: 0.10
        LEGENDARY: 0.05
    Tier_5:
        COMMON: 10.0
        UNCOMMON: 4.00
        RARE: 0.75
        EPIC: 0.25
        LEGENDARY: 0.10
    Tier_6:
        COMMON: 9.50
        UNCOMMON: 5.50
        RARE: 1.75
        EPIC: 0.50
        LEGENDARY: 0.25
    Tier_7:
        COMMON: 8.50
        UNCOMMON: 7.50
        RARE: 2.75
        EPIC: 0.75
        LEGENDARY: 0.50
    Tier_8:
        COMMON: 7.50
        UNCOMMON: 10.0
        RARE: 5.25
        EPIC: 1.50
        LEGENDARY: 0.75
#
#  Settings for Excavation
###
Excavation:
    CAKE:
        Amount: 1
        XP: 3000
        Drop_Chance: 0.05
        Drop_Level: 750
        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
    SULPHUR:
        Amount: 1
        XP: 30
        Drop_Chance: 10.0
        Drop_Level: 75
        Drops_From: [Gravel]
    BONE:
        Amount: 1
        XP: 30
        Drop_Chance: 10.0
        Drop_Level: 175
        Drops_From: [Gravel]
    APPLE:
        Amount: 1
        XP: 100
        Drop_Chance: 0.1
        Drop_Level: 250
        Drops_From: [Grass, Mycelium]
    SLIME_BALL:
        Amount: 1
        XP: 100
        Drop_Chance: 5.0
        Drop_Level: 150
        Drops_From: [Clay]
    BUCKET:
        Amount: 1
        XP: 100
        Drop_Chance: 0.1
        Drop_Level: 500
        Drops_From: [Clay]
    NETHERRACK:
        Amount: 1
        XP: 30
        Drop_Chance: 0.5
        Drop_Level: 850
        Drops_From: [Gravel]
    RED_MUSHROOM:
        Amount: 1
        XP: 80
        Drop_Chance: 0.5
        Drop_Level: 500
        Drops_From: [Dirt, Podzol, Grass, Mycelium]
    BROWN_MUSHROOM:
        Amount: 1
        XP: 80
        Drop_Chance: 0.5
        Drop_Level: 500
        Drops_From: [Dirt, Podzol, Grass, Mycelium]
    EGG:
        Amount: 1
        XP: 100
        Drop_Chance: 1.0
        Drop_Level: 250
        Drops_From: [Grass]
    SOUL_SAND:
        Amount: 1
        XP: 80
        Drop_Chance: 0.5
        Drop_Level: 650
        Drops_From: [Sand, Red_Sand]
    WATCH:
        Amount: 1
        XP: 100
        Drop_Chance: 0.1
        Drop_Level: 500
        Drops_From: [Clay]
    WEB:
        Amount: 1
        XP: 150
        Drop_Chance: 5.0
        Drop_Level: 750
        Drops_From: [Clay]
    STRING:
        Amount: 1
        XP: 200
        Drop_Chance: 5.0
        Drop_Level: 250
        Drops_From: [Clay]
    GLOWSTONE_DUST:
        Amount: 1
        XP: 80
        Drop_Chance: 5.0
        Drop_Level: 25
        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium]
    GOLD_RECORD:
        Amount: 1
        XP: 3000
        Drop_Chance: 0.05
        Drop_Level: 250
        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
    GREEN_RECORD:
        Amount: 1
        XP: 3000
        Drop_Chance: 0.05
        Drop_Level: 250
        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
    DIAMOND:
        Amount: 1
        XP: 1000
        Drop_Chance: 0.13
        Drop_Level: 350
        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
    INK_SACK_BROWN:
        Amount: 1
        XP: 100
        Drop_Chance: 1.33
        Drop_Level: 350
        Drops_From: [Dirt, Podzol, Grass, Mycelium]
    QUARTZ:
        Amount: 1
        XP: 100
        Drop_Chance: 0.5
        Drop_Level: 850
        Drops_From: [Dirt, Podzol, Sand, Red_Sand, Gravel, Mycelium, Soul_Sand]
    NAME_TAG:
        Amount: 1
        XP: 3000
        Drop_Chance: 0.05
        Drop_Level: 250
        Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
#
#  Settings for Hylian Luck
###
Hylian_Luck:
    MELON_SEEDS:
        Amount: 1
        XP: 0
        Drop_Chance: 100.0
        Drop_Level: 0
        Drops_From: [Bushes]
    PUMPKIN_SEEDS:
        Amount: 1
        XP: 0
        Drop_Chance: 100.0
        Drop_Level: 0
        Drops_From: [Bushes]
    INK_SACK_BROWN:
        Amount: 1
        XP: 0
        Drop_Chance: 100.0
        Drop_Level: 0
        Drops_From: [Bushes]
    CARROT_ITEM:
        Amount: 1
        XP: 0
        Drop_Chance: 100.0
        Drop_Level: 0
        Drops_From: [Flowers]
    POTATO_ITEM:
        Amount: 1
        XP: 0
        Drop_Chance: 100.0
        Drop_Level: 0
        Drops_From: [Flowers]
    APPLE:
        Amount: 1
        XP: 0
        Drop_Chance: 100.0
        Drop_Level: 0
        Drops_From: [Flowers]
    EMERALD:
        Amount: 1
        XP: 0
        Drop_Chance: 100.0
        Drop_Level: 0
        Drops_From: [Pots]
    DIAMOND:
        Amount: 1
        XP: 0
        Drop_Chance: 100.0
        Drop_Level: 0
        Drops_From: [Pots]
    GOLD_NUGGET:
        Amount: 1
        XP: 0
        Drop_Chance: 100.0
        Drop_Level: 0
        Drops_From: [Pots]
#
#   Settings for Shake
###
Shake:
    BLAZE:
        BLAZE_ROD:
            Amount: 1
            XP: 0
            Drop_Chance: 100.0
            Drop_Level: 0
    CAVE_SPIDER:
        SPIDER_EYE:
            Amount: 1
            XP: 0
            Drop_Chance: 49.0
            Drop_Level: 0
        STRING:
            Amount: 1
            XP: 0
            Drop_Chance: 49.0
            Drop_Level: 0
        WEB:
            Amount: 1
            XP: 0
            Drop_Chance: 1.0
            Drop_Level: 0
        POTION_POISON:
            Amount: 1
            XP: 0
            Drop_Chance: 1.0
            Drop_Level: 0
    CHICKEN:
        FEATHER:
            Amount: 1
            XP: 0
            Drop_Chance: 33.3
            Drop_Level: 0
        RAW_CHICKEN:
            Amount: 1
            XP: 0
            Drop_Chance: 33.3
            Drop_Level: 0
        EGG:
            Amount: 1
            XP: 0
            Drop_Chance: 33.3
            Drop_Level: 0
    COW:
        MILK_BUCKET:
            Amount: 1
            XP: 0
            Drop_Chance: 2.0
            Drop_Level: 0
        LEATHER:
            Amount: 1
            XP: 0
            Drop_Chance: 49.0
            Drop_Level: 0
        RAW_BEEF:
            Amount: 1
            XP: 0
            Drop_Chance: 49.0
            Drop_Level: 0
    CREEPER:
        SKULL_ITEM:
            Data: 4
            Amount: 1
            XP: 0
            Drop_Chance: 1.0
            Drop_Level: 0
        SULPHUR:
            Amount: 1
            XP: 0
            Drop_Chance: 99.0
            Drop_Level: 0
    ENDERMAN:
        ENDER_PEARL:
            Amount: 1
            XP: 0
            Drop_Chance: 100.0
            Drop_Level: 0
    GHAST:
        SULPHUR:
            Amount: 1
            XP: 0
            Drop_Chance: 50.0
            Drop_Level: 0
        GHAST_TEAR:
            Amount: 1
            XP: 0
            Drop_Chance: 50.0
            Drop_Level: 0
    HORSE:
        LEATHER:
            Amount: 1
            XP: 0
            Drop_Chance: 99.0
            Drop_Level: 0
        SADDLE:
            Amount: 1
            XP: 0
            Drop_Chance: 1.0
            Drop_Level: 0
    IRON_GOLEM:
        PUMPKIN:
            Amount: 1
            XP: 0
            Drop_Chance: 3.0
            Drop_Level: 0
        IRON_INGOT:
            Amount: 1
            XP: 0
            Drop_Chance: 12.0
            Drop_Level: 0
        RED_ROSE:
            Amount: 1
            XP: 0
            Drop_Chance: 85.0
            Drop_Level: 0
    MAGMA_CUBE:
        MAGMA_CREAM:
            Amount: 1
            XP: 0
            Drop_Chance: 100.0
            Drop_Level: 0
    MUSHROOM_COW:
        MILK_BUCKET:
            Amount: 1
            XP: 0
            Drop_Chance: 5.0
            Drop_Level: 0
        MUSHROOM_SOUP:
            Amount: 1
            XP: 0
            Drop_Chance: 5.0
            Drop_Level: 0
        LEATHER:
            Amount: 1
            XP: 0
            Drop_Chance: 30.0
            Drop_Level: 0
        RAW_BEEF:
            Amount: 1
            XP: 0
            Drop_Chance: 30.0
            Drop_Level: 0
        RED_MUSHROOM:
            Amount: 2
            XP: 0
            Drop_Chance: 30.0
            Drop_Level: 0
    PIG:
        PORK:
            Amount: 1
            XP: 0
            Drop_Chance: 100.0
            Drop_Level: 0
    PIG_ZOMBIE:
        ROTTEN_FLESH:
            Amount: 1
            XP: 0
            Drop_Chance: 50.0
            Drop_Level: 0
        GOLD_NUGGET:
            Amount: 1
            XP: 0
            Drop_Chance: 50.0
            Drop_Level: 0
    PLAYER:
        SKULL_ITEM:
            Amount: 1
            XP: 0
            Drop_Chance: 0.0
            Drop_Level: 0
        INVENTORY:
            Whole_Stacks: false
            Drop_Chance: 0.0
            Drop_Level: 0
    SHEEP:
        WOOL:
            Amount: 3
            XP: 0
            Drop_Chance: 100.0
            Drop_Level: 0
    SKELETON:
        SKULL_ITEM:
            Data: 0
            Amount: 1
            XP: 0
            Drop_Chance: 2.0
            Drop_Level: 0
        BONE:
            Amount: 1
            XP: 0
            Drop_Chance: 49.0
            Drop_Level: 0
        ARROW:
            Amount: 2
            XP: 0
            Drop_Chance: 49.0
            Drop_Level: 0
    SLIME:
        SLIME_BALL:
            Amount: 1
            XP: 0
            Drop_Chance: 100.0
            Drop_Level: 0
    SPIDER:
        SPIDER_EYE:
            Amount: 1
            XP: 0
            Drop_Chance: 50.0
            Drop_Level: 0
        STRING:
            Amount: 1
            XP: 0
            Drop_Chance: 50.0
            Drop_Level: 0
    SNOWMAN:
        PUMPKIN:
            Amount: 1
            XP: 0
            Drop_Chance: 3.0
            Drop_Level: 0
        SNOW_BALL:
            Amount: 2
            XP: 0
            Drop_Chance: 97.0
            Drop_Level: 0
    SQUID:
        INK_SACK_BLACK:
            Amount: 1
            XP: 0
            Drop_Chance: 100.0
            Drop_Level: 0
    WITCH:
        POTION_INSTANT_HEAL:
            Amount: 1
            XP: 0
            Drop_Chance: 1.0
            Drop_Level: 0
        POTION_FIRE_RESISTANCE:
            Amount: 1
            XP: 0
            Drop_Chance: 1.0
            Drop_Level: 0
        POTION_SPEED:
            Amount: 1
            XP: 0
            Drop_Chance: 1.0
            Drop_Level: 0
        GLASS_BOTTLE:
            Amount: 1
            XP: 0
            Drop_Chance: 7.0
            Drop_Level: 0
        GLOWSTONE_DUST:
            Amount: 1
            XP: 0
            Drop_Chance: 15.0
            Drop_Level: 0
        SULPHUR:
            Amount: 1
            XP: 0
            Drop_Chance: 15.0
            Drop_Level: 0
        REDSTONE:
            Amount: 1
            XP: 0
            Drop_Chance: 15.0
            Drop_Level: 0
        SPIDER_EYE:
            Amount: 1
            XP: 0
            Drop_Chance: 15.0
            Drop_Level: 0
        STICK:
            Amount: 1
            XP: 0
            Drop_Chance: 15.0
            Drop_Level: 0
        SUGAR:
            Amount: 1
            XP: 0
            Drop_Chance: 15.0
            Drop_Level: 0
    ZOMBIE:
        SKULL_ITEM:
            Data: 2
            Amount: 1
            XP: 0
            Drop_Chance: 2.0
            Drop_Level: 0
        ROTTEN_FLESH:
            Amount: 1
            XP: 0
            Drop_Chance: 98.0
            Drop_Level: 0

Uživatelský avatar
nejento
Příspěvky: 9815
Registrován: 28 lis 2011, 14:09
Reputation: 55
Kontaktovat uživatele:

Re: Mcmmo - help !!!

#4 Příspěvekod nejento » 10 pro 2017, 12:43

Všechno, co potřebuješ upravit ohledně skillů s mečem najdeš hned v prvním souboru Advanced.yml:
U seker tě zajímá nastavení skillu ArmorImpact
  1.     #
  2.     #  Settings for Axes
  3.     ###
  4.     Axes:
  5.         AxeMastery:
  6.            # MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
  7.             # MaxBonusLevel: Level where <MaxBonus> is reached
  8.             MaxBonus: 5.0
  9.             MaxBonusLevel: 250
  10.  
  11.         CriticalHit:
  12.            # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
  13.             # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
  14.             ChanceMax: 25.00
  15.             MaxBonusLevel: 500
  16.             # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
  17.             PVP_Modifier: 1.3
  18.             PVE_Modifier: 2.0
  19.  
  20.         GreaterImpact:
  21.            # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
  22.             # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
  23.             # BonusDamage: Extra damage for GreaterImpact hits
  24.             Chance: 17.5
  25.             KnockbackModifier: 1.5
  26.             BonusDamage: 2.0
  27.  
  28.         ArmorImpact:
  29.            # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
  30.             # Chance: Chance of hitting with ArmorImpact
  31.             # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
  32.             IncreaseLevel: 50
  33.             Chance: 25.0
  34.             MaxPercentageDurabilityDamage: 10.0
  35.  
  36.         SkullSplitter:
  37.            # DamageModifier: Damage will get divided by this modifier
  38.             DamageModifier: 1.5

A pro meče:
  1.     #
  2.     #  Settings for Swords
  3.     ###
  4.     Swords:
  5.         Bleed:
  6.            # ChanceMax: Maximum chance of triggering bleeding
  7.             # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
  8.             ChanceMax: 60.0
  9.             MaxBonusLevel: 500
  10.  
  11.             # DamagePlayer: Bleeding damage dealt to players
  12.             # DamageMobs: Bleeding damage dealt to mobs
  13.             DamagePlayer: 1.5
  14.             DamageMobs: 2.0
  15.  
  16.             # These settings determine how long the Bleeding effect lasts
  17.             MaxTicks: 5
  18.             BaseTicks: 3
  19.  
  20.         Counter:
  21.            # RequiresBlock: Determines if blocking is required to trigger counter attack
  22.             RequiresBlock: false
  23.  
  24.             # ChanceMax: Maximum chance of triggering a counter attack
  25.             # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
  26.             ChanceMax: 25.0
  27.             MaxBonusLevel: 500
  28.  
  29.             # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
  30.             DamageModifier: 2.0
  31.  
  32.         SerratedStrikes:
  33.            # DamageModifier: Damage will get divided by this modifier
  34.             # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
  35.             DamageModifier: 3.0
  36.             BleedTicks: 5
Obrázek

Obrázek Přidejte se ke komunitě zákazníků na FakaHeda.eu Discord! Poznejte nové lidi nebo vyřešte svůj technický problém živě: http://discord.fakaheda.eu/

mominil2
Příspěvky: 506
Věk: 24
Registrován: 28 lis 2012, 22:07
Reputation: 0
Bydliště: /home
Kontaktovat uživatele:

Re: Mcmmo - help !!!

#5 Příspěvekod mominil2 » 10 pro 2017, 12:53

Díky moc, mrknem na to a dáme vědět ;)


Zpět na „Minecraft, Tekkit“

Kdo je online

Uživatelé prohlížející si toto fórum: Žádní registrovaní uživatelé a 73 hostů