82.208.17.86:27462
Zdravím, mam tu takovy problem s McMMo, po pridani tohoto pluginu se mi stalo to, ze hraci diamantovou sekerou ci diamantovym mecem rychle rozbijí brnko PT IV UB 3 jinym hracum, nejak nemuzu zjistit, jak to upravit, ci snizit, nejake rady ? díky, jedná se o pvp server
Mcmmo - help !!!
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Re: Mcmmo - help !!!
Obsahuje to více configů, dávám to zde teda
Advanced.yml
experience.yml
ItemWeights.yml
repair.vanilla.yml
salvage.vanilla.yml
treasures.yml
Advanced.yml
Kód: Vybrat vše
#
# Advanced configuration
# Last updated on 1.5.04-SNAPSHOT-b82
#
# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
# Its mainly here if you've customized the experience formula.
# Configure at what level you get better with certain abilities.
#
#####
Skills:
General:
Ability:
# IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
# EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
IncreaseLevel: 50
EnchantBuff: 5
Acrobatics:
Dodge:
# ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
# DamageModifier: Dodge damage will be divided by this modifier
ChanceMax: 20.0
MaxBonusLevel: 800
DamageModifier: 2.0
Roll:
# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a roll
ChanceMax: 100.0
MaxBonusLevel: 1000
DamageThreshold: 7.0
GracefulRoll:
# ChanceMax: Maximum chance of graceful rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a graceful roll
ChanceMax: 100.0
MaxBonusLevel: 500
DamageThreshold: 14.0
Alchemy:
Catalysis:
# UnlockLevel: Alchemy level when the Catalysis ability unlocks
# MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
# MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
# MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
UnlockLevel: 100
MaxBonusLevel: 1000
MinSpeed: 1.0
MaxSpeed: 4.0
# Rank_Levels: Alchemy level where rank gets unlocked
Rank_Levels:
Rank_1: 0
Rank_2: 125
Rank_3: 250
Rank_4: 375
Rank_5: 500
Rank_6: 625
Rank_7: 750
Rank_8: 875
#
# Settings for Archery
###
Archery:
SkillShot:
# IncreaseLevel: Every <IncreaseLevel> the skillshot bonus will go up by <IncreasePercentage>
# IncreasePercentage: This is a percentage value, 0.1 = 10%
# MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
IncreaseLevel: 50
IncreasePercentage: 0.1
MaxBonus: 2.0
MaxDamage: 9.0
Daze:
# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
ChanceMax: 50.0
MaxBonusLevel: 1000
BonusDamage: 4.0
Retrieve:
# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000
# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
ForceMultiplier: 2.0
#
# Settings for Axes
###
Axes:
AxeMastery:
# MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <MaxBonus> is reached
MaxBonus: 5.0
MaxBonusLevel: 250
CriticalHit:
# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
ChanceMax: 25.00
MaxBonusLevel: 500
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
PVP_Modifier: 1.3
PVE_Modifier: 2.0
GreaterImpact:
# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# BonusDamage: Extra damage for GreaterImpact hits
Chance: 17.5
KnockbackModifier: 1.5
BonusDamage: 2.0
ArmorImpact:
# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
# Chance: Chance of hitting with ArmorImpact
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
IncreaseLevel: 50
Chance: 25.0
MaxPercentageDurabilityDamage: 10.0
SkullSplitter:
# DamageModifier: Damage will get divided by this modifier
DamageModifier: 1.5
#
# Settings for Fishing
###
Fishing:
# Rank_Levels: Fishing level where rank gets unlocked
Rank_Levels:
Rank_1: 0
Rank_2: 100
Rank_3: 200
Rank_4: 350
Rank_5: 450
Rank_6: 550
Rank_7: 650
Rank_8: 900
ShakeChance:
Rank_1: 20.0
Rank_2: 20.0
Rank_3: 30.0
Rank_4: 40.0
Rank_5: 50.0
Rank_6: 60.0
Rank_7: 70.0
Rank_8: 90.0
# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
VanillaXPMultiplier:
Rank_1: 2
Rank_2: 3
Rank_3: 3
Rank_4: 4
Rank_5: 4
Rank_6: 5
Rank_7: 6
Rank_8: 7
FishermansDiet:
# This determines when Fisherman's Diet adds extra hunger recovery to food
RankChange: 100
IceFishing:
# UnlockLevel: Fishing level when the Ice Fishing ability unlocks
UnlockLevel: 25
MasterAngler:
# UnlockLevel: Fishing level when the Master Angler ability unlocks
# BoatMultiplier: Catch rate is multiplied by this modifier
# BiomeModifier: Catch rate is multiplied by this modifier
UnlockLevel: 50
BoatModifier: 3.0
BiomeModifier: 3.0
#
# Settings for Herbalism
###
Herbalism:
FarmersDiet:
# This determines when Farmers Diet adds extra hunger recovery to food
RankChange: 200
GreenThumb:
# StageChange: Level value when the GreenThumb stage rank goes up
# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
StageChange: 200
ChanceMax: 100.0
MaxBonusLevel: 1500
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
HylianLuck:
# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
ChanceMax: 10.0
MaxBonusLevel: 1000
ShroomThumb:
# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
ChanceMax: 50.0
MaxBonusLevel: 1500
#
# Settings for Mining
###
Mining:
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
# BlastMining_Rank: BlastMining rank unlocks
BlastMining:
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
BlastDamageDecrease:
Rank_1: 0.0
Rank_2: 0.0
Rank_3: 0.0
Rank_4: 25.0
Rank_5: 25.0
Rank_6: 50.0
Rank_7: 50.0
Rank_8: 100.0
# OreBonus Ranks: % of extra ores received when Blast Mining
OreBonus:
Rank_1: 35.0
Rank_2: 40.0
Rank_3: 45.0
Rank_4: 50.0
Rank_5: 55.0
Rank_6: 60.0
Rank_7: 65.0
Rank_8: 70.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction:
Rank_1: 10.0
Rank_2: 20.0
Rank_3: 30.0
Rank_4: 30.0
Rank_5: 30.0
Rank_6: 30.0
Rank_7: 30.0
Rank_8: 30.0
# DropMultiplier Ranks: # of times each ore will drop
DropMultiplier:
Rank_1: 1
Rank_2: 1
Rank_3: 1
Rank_4: 1
Rank_5: 2
Rank_6: 2
Rank_7: 3
Rank_8: 3
# BlastRadiusModifier Ranks: Increases the blast radius by this amount
BlastRadiusModifier:
Rank_1: 1.0
Rank_2: 1.0
Rank_3: 2.0
Rank_4: 2.0
Rank_5: 3.0
Rank_6: 3.0
Rank_7: 4.0
Rank_8: 4.0
#
# Settings for Repair
###
Repair:
RepairMastery:
# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
# MaxBonusLevel: On this level, the maximum bonus is reached
MaxBonusPercentage: 200.0
MaxBonusLevel: 1000
SuperRepair:
# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000
ArcaneForging:
May_Lose_Enchants: true
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
Keep_Enchants_Chance:
Rank_1: 10.0
Rank_2: 20.0
Rank_3: 30.0
Rank_4: 40.0
Rank_5: 50.0
Rank_6: 50.0
Rank_7: 60.0
Rank_8: 60.0
Downgrades_Enabled: true
Downgrades_Chance:
Rank_1: 75.0
Rank_2: 50.0
Rank_3: 40.0
Rank_4: 30.0
Rank_5: 25.0
Rank_6: 20.0
Rank_7: 15.0
Rank_8: 10.0
#
# Settings for Salvage
###
Salvage:
# MaxPercentage: Maximum percentage of materials to be returned when Salvaging
# MaxPercentageLevel: On this level, the Salvage percentage will be <MaxPercentage>
MaxPercentage: 100.0
MaxPercentageLevel: 1000
# AdvancedSalvage_UnlockLevel: The level at which Advance Salvage become available
AdvancedSalvage:
UnlockLevel: 350
ArcaneSalvage:
# EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
# EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
EnchantLossEnabled: true
EnchantDowngradeEnabled: true
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
# ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
ExtractFullEnchant:
Rank_1: 2.5
Rank_2: 5.0
Rank_3: 7.5
Rank_4: 10.0
Rank_5: 12.5
Rank_6: 17.5
Rank_7: 25.0
Rank_8: 32.5
# ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
ExtractPartialEnchant:
Rank_1: 2.0
Rank_2: 2.5
Rank_3: 5.0
Rank_4: 7.5
Rank_5: 10.0
Rank_6: 12.5
Rank_7: 15.0
Rank_8: 17.5
#
# Settings for Smelting
###
Smelting:
FuelEfficiency:
# Multiplier: The furnace burn time will be multiplied by this value.
# MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
Multiplier: 3.0
MaxBonusLevel: 1000
SecondSmelt:
# ChanceMax: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000
FluxMining:
# UnlockLevel: Level when Flux Mining becomes available
# Chance: Chance for Flux Mining to activate
UnlockLevel: 250
Chance: 33.0
# Rank_Levels: Smelting level where rank gets unlocked
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
VanillaXPMultiplier:
Rank_1: 1
Rank_2: 2
Rank_3: 3
Rank_4: 3
Rank_5: 4
Rank_6: 4
Rank_7: 5
Rank_8: 5
#
# Settings for Swords
###
Swords:
Bleed:
# ChanceMax: Maximum chance of triggering bleeding
# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
ChanceMax: 60.0
MaxBonusLevel: 500
# DamagePlayer: Bleeding damage dealt to players
# DamageMobs: Bleeding damage dealt to mobs
DamagePlayer: 1.5
DamageMobs: 2.0
# These settings determine how long the Bleeding effect lasts
MaxTicks: 5
BaseTicks: 3
Counter:
# RequiresBlock: Determines if blocking is required to trigger counter attack
RequiresBlock: false
# ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
ChanceMax: 25.0
MaxBonusLevel: 500
# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
DamageModifier: 2.0
SerratedStrikes:
# DamageModifier: Damage will get divided by this modifier
# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
DamageModifier: 3.0
BleedTicks: 5
#
# Settings for Taming
###
Taming:
Gore:
# ChanceMax: Maximum chance of triggering gore
# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 500
# BleedTicks: Determines the length of the bleeding effect
# Modifier: Damage will get multiplied by this modifier
BleedTicks: 2
Modifier: 2.0
FastFood:
# UnlockLevel: Level when FastFood unlocks
# Chance: The chance for wolves to heal hp when inflicting damage
UnlockLevel: 50
Chance: 50.0
EnvironmentallyAware:
# UnlockLevel: Level when EnvironmentallyAware unlocks
UnlockLevel: 100
ThickFur:
# UnlockLevel: Level when ThickFur unlocks
# Modifier: Damage will get divided by this modifier
UnlockLevel: 250
Modifier: 2.0
HolyHound:
# UnlockLevel: Level when HolyHound unlocks
UnlockLevel: 375
ShockProof:
# UnlockLevel: Level when ShockProof unlocks
# Modifier: Damage will get divided by this modifier
UnlockLevel: 500
Modifier: 6.0
SharpenedClaws:
# UnlockLevel: Level when SharpenedClaws unlocks
# Bonus: This bonus will get added to the damage caused
UnlockLevel: 500
Bonus: 2.0
CallOfTheWild:
# MinHorseJumpStrength: The minimum jump strength a summoned horse must have
# MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
MinHorseJumpStrength: 0.7
MaxHorseJumpStrength: 2.0
Pummel:
# ChanceMax: Maximum chance of triggering pummel
Chance: 10.0
#
# Settings for Unarmed
###
Unarmed:
Disarm:
# ChanceMax: Maximum chance of disarming other players
# MaxBonusLevel: Level when the maximum chance to disarm is reached
# AntiTheft: Determines if only the disarmed player can retrieve disarmed items
ChanceMax: 1.0
MaxBonusLevel: 500
AntiTheft: false
Deflect:
# ChanceMax: Maximum chance of deflecting arrows
# MaxBonusLevel: Level when the maximum chance to deflect is reached
ChanceMax: 25.0
MaxBonusLevel: 500
IronGrip:
# ChanceMax: Maximum chance of preventing being disarmed
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
ChanceMax: 100.0
MaxBonusLevel: 500
IronArm:
# BonusMin: Minimum bonus damage for unarmed
# BonusMax: Maximum bonus damage for unarmed
# IncreaseLevel: Bonus damage increases every increase level
BonusMin: 1.0
BonusMax: 5.0
IncreaseLevel: 100
#
# Settings for Woodcutting
###
Woodcutting:
LeafBlower:
# UnlockLevel: At this level, the passive ability LeafBlower unlocks
UnlockLevel: 100
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
#
# Customize the kraken!
###
Kraken:
Enabled: false
Tries_Before_Release: 50
Health: 50.0
Name: The Kraken
Attack_Interval_Seconds: 1
Attack_Damage: 1.0
Global_Effects: false
Allow_Escaping: false
Unleashed_Message:
Server: (PLAYER) has unleashed the kraken!
Player: THE KRAKEN HAS BEEN UNLEASHED!
Defeated_Message:
Escape: You have escaped from the kraken!
Killed: You have slain the kraken!
experience.yml
Kód: Vybrat vše
#
# Experience configuration
# Last updated on 1.5.04-SNAPSHOT-b82
#
# Configure the experience formula and experience settings here.
#
#####
#
# Settings for XP formula
###
Experience_Formula:
# Valid values are: LINEAR and EXPONENTIAL
# If an invalid value is entered, this will reset to the default setting, which is LINEAR
# LINEAR: base + (level * multiplier)
# EXPONENTIAL: multiplier * level ^ exponent + base
Curve: LINEAR
# If invalid values are entered mcMMO will not start and print an error in the console
Linear_Values:
base: 2040
multiplier: 80
Exponential_Values:
multiplier: 0.1
exponent: 1.80
base: 2000
# Cumulative experience curves will use a players power level instead of their skill level,
# players with high power levels will have to gain a lot more experience to reach the next level in every skill.
Cumulative_Curve: false
# Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
Multiplier:
Global: 1.0
PVP: 1.0
# Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
Mobspawners:
Multiplier: 0
Breeding:
Multiplier: 1.0
# Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
Modifier:
Swords: 1.0
Taming: 1.0
Acrobatics: 1.0
Excavation: 1.0
Herbalism: 1.0
Unarmed: 1.0
Woodcutting: 1.0
Mining: 1.0
Archery: 1.0
Axes: 1.0
Repair: 1.0
Fishing: 1.2
Alchemy: 1.0
# XP earned by players with the permission mcmmo.perks.xp.customboost.<skillname> will get multiplied
# with 1.25 by default, resulting in a 25% XP boost
Custom_XP_Perk:
Boost: 1.25
#
# Settings for Diminished Returns
###
Diminished_Returns:
Enabled: false
# Limit the amount of experience a player can earn:
# Threshold (amount of experience) per Time_Interval (in minutes)
Threshold:
Swords: 20000
Taming: 20000
Acrobatics: 20000
Excavation: 20000
Herbalism: 20000
Unarmed: 20000
Woodcutting: 20000
Mining: 20000
Archery: 20000
Axes: 20000
Repair: 20000
Fishing: 20000
Alchemy: 20000
Time_Interval: 10
#
# Settings for XP conversion with '/mcconvert experience'
###
Conversion:
# Old experience will get divided by this modifier
Exp_Modifier: 1
#
# Settings for XP distribution
###
Experience:
PVP:
Rewards: true
Acrobatics:
Dodge: 120
Roll: 80
Fall: 120
# FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant
FeatherFall_Multiplier: 2.0
Alchemy:
# Alchemy potion stages are based on the number of ingredients added
# Potion_Stage_1 represents a base potion
# Potion_Stage_2 represents a base potion with one ingredient
# Potion_Stage_3 represents a base potion with one ingredient and one amplifier
# Potion_Stage_4 represents a base potion with one ingredient and two amplifiers
# Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped
Potion_Stage_1: 15
Potion_Stage_2: 30
Potion_Stage_3: 60
Potion_Stage_4: 120
Potion_Stage_5: 0
Archery:
Distance_Multiplier: 0.025
Fishing:
Raw_Fish: 1000
Raw_Salmon: 1000
Clownfish: 1000
Pufferfish: 1000
Shake: 100
Excavation:
Clay: 40
Dirt: 40
Coarse_Dirt: 40
Podzol: 40
Grass: 40
Gravel: 40
Mycel: 40
Sand: 40
Red_Sand: 40
Snow: 20
Snow_Block: 40
Soul_Sand: 40
Woodcutting:
Acacia: 90
Birch: 90
Dark_Oak: 90
Generic: 70
Jungle: 100
Redwood: 80
Huge_Mushroom_Red: 70
Huge_Mushroom_Brown: 70
Herbalism:
Allium: 300
Azure_Bluet: 150
Blue_Orchid: 150
Brown_Mushroom: 150
Cactus: 30
Carrot: 50
Cocoa: 30
Crops: 50
Dead_Bush: 30
Lilac: 50
Melon_Block: 20
Nether_Warts: 50
Orange_Tulip: 150
Oxeye_Daisy: 150
Peony: 50
Pink_Tulip: 150
Poppy: 100
Potato: 50
Pumpkin: 20
Red_Mushroom: 150
Red_Tulip: 150
Rose_Bush: 50
Small_Fern: 10
Small_Grass: 10
Sugar_Cane_Block: 30
Sunflower: 50
Tall_Grass: 50
Tall_Fern: 50
Vine: 10
Water_Lily: 100
White_Tulip: 150
Yellow_Flower: 100
Mining:
Coal_Ore: 100
Diamond_Ore: 750
Emerald_Ore: 1000
Ender_Stone: 150
Glowstone: 30
Gold_Ore: 350
Hard_Clay: 30
Iron_Ore: 250
Lapis_Ore: 400
Mossy_Cobblestone: 30
Netherrack: 30
Obsidian: 150
Packed_Ice: 50
Quartz_Ore: 100
Redstone_Ore: 150
Sandstone: 30
Stained_Clay: 50
Stone: 30
Red_Sandstone: 100
Prismarine: 70
Repair:
Base: 1000.0
Wood: 0.6
Stone: 1.3
Iron: 2.5
Gold: 0.3
Diamond: 5.0
Leather: 1.6
String: 1.8
Other: 1.5
Smelting:
Coal_Ore: 10
Diamond_Ore: 75
Emerald_Ore: 100
Gold_Ore: 35
Iron_Ore: 25
Lapis_Ore: 40
Quartz_Ore: 25
Redstone_Ore: 15
Taming:
Animal_Taming:
Wolf: 250
Ocelot: 500
Horse: 1000
Combat:
Multiplier:
Animals: 1.0
Creeper: 4.0
Skeleton: 3.0
Spider: 2.0
Giant: 4.0
Zombie: 2.0
Slime: 2.0
Ghast: 3.0
Pig_Zombie: 3.0
Enderman: 1.0
Cave_Spider: 3.0
Silverfish: 3.0
Blaze: 3.0
Magma_Cube: 2.0
Ender_Dragon: 0.0
Wither: 0.0
Witch: 0.0
Iron_Golem: 2.0
Wither_Skeleton: 4.0
Endermite: 2.0
Guardian: 3.0
Elder_Guardian: 4.0
ItemWeights.yml
Kód: Vybrat vše
#
# Item Weights configuration
#
# This file is used to determine the value of an item. This will only
# happen when users are sharing items in a party using the EQUAL item share mode.
#
# Rare items should have a higher value than common items. If an item is not listed
# here, the value from "Default" will be used instead.
#
#####
Item_Weights:
Default: 5
Quartz: 200
Quartz_Ore: 200
Emerald: 150
Emerald_Ore: 150
Diamond: 100
Diamond_Ore: 100
Gold_Ingot: 50
Gold_Ore: 50
Iron_Ingot: 40
Iron_Ore: 40
Lapis_Ore: 30
Redstone: 30
Redstone_Ore: 30
Glowstone_Dust: 20
Coal: 10
Coal_Ore: 10
# Item weights for armor and tools
Diamond_Sword: 150
Diamond_Spade: 150
Diamond_Pickaxe: 150
Diamond_Axe: 150
Diamond_Helmet: 150
Diamond_Chestplate: 150
Diamond_Leggings: 150
Diamond_Boots: 150
Gold_Sword: 75
Gold_Spade: 75
Gold_Pickaxe: 75
Gold_Axe: 75
Gold_Helmet: 75
Gold_Chestplate: 75
Gold_Leggings: 75
Gold_Boots: 75
Iron_Sword: 60
Iron_Spade: 60
Iron_Pickaxe: 60
Iron_Axe: 60
Iron_Helmet: 60
Iron_Chestplate: 60
Iron_Leggings: 60
Iron_Boots: 60
# Items in this section will get added to the Misc share category.
# Case insensitive, though the name must be exactly the same as set in the Bukkit Material enum.
Party_Shareables:
Misc_Items:
- Diamond_Sword
- Diamond_Spade
- Diamond_Pickaxe
- Diamond_Axe
- Gold_Sword
- Gold_Spade
- Gold_Pickaxe
- Gold_Axe
- Iron_Sword
- Iron_Spade
- Iron_Pickaxe
- Iron_Axe
- Stone_Sword
- Stone_Spade
- Stone_Pickaxe
- Stone_Axe
- Wood_Sword
- Wood_Spade
- Wood_Pickaxe
- Wood_Axe
- Bow
- Diamond_Helmet
- Diamond_Chestplate
- Diamond_Leggings
- Diamond_Boots
- Gold_Helmet
- Gold_Chestplate
- Gold_Leggings
- Gold_Boots
- Iron_Helmet
- Iron_Chestplate
- Iron_Leggings
- Iron_Boots
- Leather_Helmet
- Leather_Chestplate
- Leather_Leggings
- Leather_Boots
repair.vanilla.yml
Kód: Vybrat vše
#
# Repair configuration
# Last updated on 1.5.04-SNAPSHOT-b82
#
# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
# All repair configs have a main section titled "Repairables"
# Afterwards, all sub-items are considered a Repairable to be loaded. The names of each subitem should be the exact material name.
# The bare minimum of a Repairable is that it have a RepairMaterial and a MaximumDurability
#
# ItemType: This is the type of item to be repaired, this is only important to permissions.
## Valid values are ARMOR, TOOL, and OTHER.
## This defaults to OTHER.
#
# MaterialType: This is the type of the material of the item to be repaired, this is only important for permissions.
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
## This defaults to OTHER.
#
# RepairMaterial: This is the material name of the item used to repair this repairable.
## This is required to be set.
#
# RepairMaterialMetadata: This is the metadata of the item used to repair this repairable.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# MaximumDurability: This is the maximum durability of the item.
## This is required to be set.
#
# MinimumLevel: This is the minimum repair level needed to repair this item.
## Valid values are => 0
## This defaults to 0
#
# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 2
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
#
# The following is the default repair config that ships with mcMMO, it contains all vanilla items that are repairable.
#
#
###
Repairables:
#
# Wooden repairables
###
# Tools
WOOD_SWORD:
MinimumLevel: 0
XpMultiplier: .25
WOOD_SPADE:
MinimumLevel: 0
XpMultiplier: .16
WOOD_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
WOOD_AXE:
MinimumLevel: 0
XpMultiplier: .5
WOOD_HOE:
MinimumLevel: 0
XpMultiplier: .25
#
# Stone repairables
###
# Tools
STONE_SWORD:
MinimumLevel: 0
XpMultiplier: .25
STONE_SPADE:
MinimumLevel: 0
XpMultiplier: .16
STONE_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
STONE_AXE:
MinimumLevel: 0
XpMultiplier: .5
STONE_HOE:
MinimumLevel: 0
XpMultiplier: .25
#
# Iron repairables
###
# Tools
IRON_SWORD:
MinimumLevel: 0
XpMultiplier: .5
IRON_SPADE:
MinimumLevel: 0
XpMultiplier: .3
IRON_PICKAXE:
MinimumLevel: 0
XpMultiplier: 1
IRON_AXE:
MinimumLevel: 0
XpMultiplier: 1
IRON_HOE:
MinimumLevel: 0
XpMultiplier: .5
SHEARS:
MinimumLevel: 0
XpMultiplier: .5
FLINT_AND_STEEL:
MinimumLevel: 0
XpMultiplier: .3
# Armor
IRON_HELMET:
MinimumLevel: 0
XpMultiplier: 2
IRON_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 2
IRON_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 2
IRON_BOOTS:
MinimumLevel: 0
XpMultiplier: 2
#
# Gold repairables
###
# Tools
GOLD_SWORD:
MinimumLevel: 0
XpMultiplier: 4
GOLD_SPADE:
MinimumLevel: 0
XpMultiplier: 2.6
GOLD_PICKAXE:
MinimumLevel: 0
XpMultiplier: 8
GOLD_AXE:
MinimumLevel: 0
XpMultiplier: 8
GOLD_HOE:
MinimumLevel: 0
XpMultiplier: 4
# Armor
GOLD_HELMET:
MinimumLevel: 0
XpMultiplier: 4
GOLD_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 4
GOLD_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 4
GOLD_BOOTS:
MinimumLevel: 0
XpMultiplier: 4
#
# Diamond repairables
###
# Tools
DIAMOND_SWORD:
MinimumLevel: 50
XpMultiplier: .5
DIAMOND_SPADE:
MinimumLevel: 50
XpMultiplier: .3
DIAMOND_PICKAXE:
MinimumLevel: 50
XpMultiplier: 1
DIAMOND_AXE:
MinimumLevel: 50
XpMultiplier: 1
DIAMOND_HOE:
MinimumLevel: 50
XpMultiplier: .5
# Armor
DIAMOND_HELMET:
MinimumLevel: 50
XpMultiplier: 6
DIAMOND_CHESTPLATE:
MinimumLevel: 50
XpMultiplier: 6
DIAMOND_LEGGINGS:
MinimumLevel: 50
XpMultiplier: 6
DIAMOND_BOOTS:
MinimumLevel: 50
XpMultiplier: 6
#
# Leather repairables
###
# Armor
LEATHER_HELMET:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_BOOTS:
MinimumLevel: 0
XpMultiplier: 1
#
# String repairables
###
# Tools
FISHING_ROD:
MinimumLevel: 0
XpMultiplier: .5
BOW:
MinimumLevel: 0
XpMultiplier: .5
CARROT_STICK:
MinimumLevel: 0
XpMultiplier: .5
salvage.vanilla.yml
Kód: Vybrat vše
#
# Salvage configuration
# Last updated on 1.5.04-SNAPSHOT-b82
#
# Any file named salvage.*.yml in the mcmmmo folder will be loaded as a salvage config
# All salvage configs have a main section titled "Salvageables"
# Afterwards, all sub-items are considered a Salvageable to be loaded. The names of each subitem should be the exact material name.
# The bare minimum of a Salvageable is that it has a minimumLevel and XpMultiplier.
#
# ItemType: This is the type of item to be repaired, this is only important to permissions.
## Valid values are ARMOR, TOOL, and OTHER.
## This defaults to OTHER.
#
# MaterialType: This is the type of the material of the item to be salvaged, this is only important for permissions.
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
## This defaults to OTHER.
#
# SalvageMaterial: This is the material name of the item used to salvage this item.
## This is required to be set for non craftable items, if not set mcMMO checks the crafting recipe to see which items
## should be dropped when salvaging the item.
#
# SalvageMaterialMetadata: This is the metadata of the item used to salvage this item.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# MaximumDurability: This is the maximum durability of the item.
#
# MinimumLevel: This is the minimum repair level needed to salvage this item.
## Valid values are => 0
## This defaults to 0
#
# MaximumQuantity: This is the maximum number of items yield after salvaging the item, ignoring all other salvage bonuses.
## This is typically the number of the salvage material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 2
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
#
# The following is the default salvage config that ships with mcMMO, it contains all vanilla items that are salvageable.
#
#
###
Salvageables:
#
# Wooden salvageables
###
# Tools
WOOD_SWORD:
MinimumLevel: 0
XpMultiplier: .25
WOOD_SPADE:
MinimumLevel: 0
XpMultiplier: .16
WOOD_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
WOOD_AXE:
MinimumLevel: 0
XpMultiplier: .5
WOOD_HOE:
MinimumLevel: 0
XpMultiplier: .25
#
# Stone salvageables
###
# Tools
STONE_SWORD:
MinimumLevel: 0
XpMultiplier: .25
STONE_SPADE:
MinimumLevel: 0
XpMultiplier: .16
STONE_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
STONE_AXE:
MinimumLevel: 0
XpMultiplier: .5
STONE_HOE:
MinimumLevel: 0
XpMultiplier: .25
#
# Iron salvageables
###
# Tools
IRON_SWORD:
MinimumLevel: 0
XpMultiplier: .5
IRON_SPADE:
MinimumLevel: 0
XpMultiplier: .3
IRON_PICKAXE:
MinimumLevel: 0
XpMultiplier: 1
IRON_AXE:
MinimumLevel: 0
XpMultiplier: 1
IRON_HOE:
MinimumLevel: 0
XpMultiplier: .5
SHEARS:
MinimumLevel: 0
XpMultiplier: .5
FLINT_AND_STEEL:
MinimumLevel: 0
XpMultiplier: .3
# Armor
IRON_HELMET:
MinimumLevel: 0
XpMultiplier: 2
IRON_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 2
IRON_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 2
IRON_BOOTS:
MinimumLevel: 0
XpMultiplier: 2
#
# Gold salvageables
###
# Tools
GOLD_SWORD:
MinimumLevel: 0
XpMultiplier: 4
GOLD_SPADE:
MinimumLevel: 0
XpMultiplier: 2.6
GOLD_PICKAXE:
MinimumLevel: 0
XpMultiplier: 8
GOLD_AXE:
MinimumLevel: 0
XpMultiplier: 8
GOLD_HOE:
MinimumLevel: 0
XpMultiplier: 4
# Armor
GOLD_HELMET:
MinimumLevel: 0
XpMultiplier: 4
GOLD_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 4
GOLD_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 4
GOLD_BOOTS:
MinimumLevel: 0
XpMultiplier: 4
#
# Diamond salvageables
###
# Tools
DIAMOND_SWORD:
MinimumLevel: 50
XpMultiplier: .5
DIAMOND_SPADE:
MinimumLevel: 50
XpMultiplier: .3
DIAMOND_PICKAXE:
MinimumLevel: 50
XpMultiplier: 1
DIAMOND_AXE:
MinimumLevel: 50
XpMultiplier: 1
DIAMOND_HOE:
MinimumLevel: 50
XpMultiplier: .5
# Armor
DIAMOND_HELMET:
MinimumLevel: 50
XpMultiplier: 6
DIAMOND_CHESTPLATE:
MinimumLevel: 50
XpMultiplier: 6
DIAMOND_LEGGINGS:
MinimumLevel: 50
XpMultiplier: 6
DIAMOND_BOOTS:
MinimumLevel: 50
XpMultiplier: 6
#
# Leather salvageables
###
# Armor
LEATHER_HELMET:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_BOOTS:
MinimumLevel: 0
XpMultiplier: 1
#
# String salvageables
###
# Tools
FISHING_ROD:
MinimumLevel: 0
XpMultiplier: .5
BOW:
MinimumLevel: 0
XpMultiplier: .5
CARROT_STICK:
MinimumLevel: 0
XpMultiplier: .5
treasures.yml
Kód: Vybrat vše
# Settings for Fishing
# Last updated on 1.5.04-SNAPSHOT-b82
###
Fishing:
LEATHER_BOOTS:
Amount: 1
XP: 200
Rarity: COMMON
LEATHER_HELMET:
Amount: 1
XP: 200
Rarity: COMMON
LEATHER_LEGGINGS:
Amount: 1
XP: 200
Rarity: COMMON
LEATHER_CHESTPLATE:
Amount: 1
XP: 200
Rarity: COMMON
WOOD_SWORD:
Amount: 1
XP: 200
Rarity: COMMON
WOOD_SPADE:
Amount: 1
XP: 200
Rarity: COMMON
WOOD_PICKAXE:
Amount: 1
XP: 200
Rarity: COMMON
WOOD_AXE:
Amount: 1
XP: 200
Rarity: COMMON
WOOD_HOE:
Amount: 1
XP: 200
Rarity: COMMON
INK_SACK_BLUE:
Amount: 20
XP: 200
Rarity: COMMON
STONE_SWORD:
Amount: 1
XP: 200
Rarity: UNCOMMON
STONE_SPADE:
Amount: 1
XP: 200
Rarity: UNCOMMON
STONE_PICKAXE:
Amount: 1
XP: 200
Rarity: UNCOMMON
STONE_AXE:
Amount: 1
XP: 200
Rarity: UNCOMMON
STONE_HOE:
Amount: 1
XP: 200
Rarity: UNCOMMON
GOLD_SWORD:
Amount: 1
XP: 200
Rarity: UNCOMMON
GOLD_SPADE:
Amount: 1
XP: 200
Rarity: UNCOMMON
GOLD_PICKAXE:
Amount: 1
XP: 200
Rarity: UNCOMMON
GOLD_AXE:
Amount: 1
XP: 200
Rarity: UNCOMMON
GOLD_HOE:
Amount: 1
XP: 200
Rarity: UNCOMMON
GOLD_BOOTS:
Amount: 1
XP: 200
Rarity: UNCOMMON
GOLD_HELMET:
Amount: 1
XP: 200
Rarity: UNCOMMON
GOLD_LEGGINGS:
Amount: 1
XP: 200
Rarity: UNCOMMON
GOLD_CHESTPLATE:
Amount: 1
XP: 200
Rarity: UNCOMMON
IRON_INGOT:
Amount: 5
XP: 200
Rarity: UNCOMMON
GOLD_INGOT:
Amount: 5
XP: 200
Rarity: UNCOMMON
IRON_SWORD:
Amount: 1
XP: 200
Rarity: RARE
IRON_SPADE:
Amount: 1
XP: 200
Rarity: RARE
IRON_PICKAXE:
Amount: 1
XP: 200
Rarity: RARE
IRON_AXE:
Amount: 1
XP: 200
Rarity: RARE
IRON_HOE:
Amount: 1
XP: 200
Rarity: RARE
BOW:
Amount: 1
XP: 200
Rarity: RARE
ENDER_PEARL:
Amount: 1
XP: 200
Rarity: RARE
BLAZE_ROD:
Amount: 1
XP: 200
Rarity: RARE
IRON_BOOTS:
Amount: 1
XP: 200
Rarity: EPIC
IRON_HELMET:
Amount: 1
XP: 200
Rarity: EPIC
IRON_LEGGINGS:
Amount: 1
XP: 200
Rarity: EPIC
IRON_CHESTPLATE:
Amount: 1
XP: 200
Rarity: EPIC
GHAST_TEAR:
Amount: 1
XP: 200
Rarity: EPIC
DIAMOND:
Amount: 5
XP: 200
Rarity: EPIC
DIAMOND_SWORD:
Amount: 1
XP: 200
Rarity: LEGENDARY
DIAMOND_SPADE:
Amount: 1
XP: 200
Rarity: LEGENDARY
DIAMOND_PICKAXE:
Amount: 1
XP: 200
Rarity: LEGENDARY
DIAMOND_AXE:
Amount: 1
XP: 200
Rarity: LEGENDARY
DIAMOND_HOE:
Amount: 1
XP: 200
Rarity: LEGENDARY
DIAMOND_BOOTS:
Amount: 1
XP: 200
Rarity: LEGENDARY
DIAMOND_HELMET:
Amount: 1
XP: 200
Rarity: LEGENDARY
DIAMOND_LEGGINGS:
Amount: 1
XP: 200
Rarity: LEGENDARY
DIAMOND_CHESTPLATE:
Amount: 1
XP: 200
Rarity: LEGENDARY
RECORD_3:
Amount: 1
XP: 200
Rarity: RECORD
RECORD_4:
Amount: 1
XP: 200
Rarity: RECORD
RECORD_5:
Amount: 1
XP: 200
Rarity: RECORD
RECORD_6:
Amount: 1
XP: 200
Rarity: RECORD
RECORD_7:
Amount: 1
XP: 200
Rarity: RECORD
RECORD_8:
Amount: 1
XP: 200
Rarity: RECORD
RECORD_9:
Amount: 1
XP: 200
Rarity: RECORD
RECORD_10:
Amount: 1
XP: 200
Rarity: RECORD
RECORD_11:
Amount: 1
XP: 200
Rarity: RECORD
RECORD_12:
Amount: 1
XP: 200
Rarity: RECORD
#
# Fishing drop rates
###
Item_Drop_Rates:
Tier_1:
TRAP: 7.68
COMMON: 7.50
UNCOMMON: 1.25
RARE: 0.25
EPIC: 0.10
LEGENDARY: 0.01
RECORD: 0.01
Tier_2:
TRAP: 2.50
COMMON: 6.50
UNCOMMON: 1.75
RARE: 0.75
EPIC: 0.50
LEGENDARY: 0.05
RECORD: 0.01
Tier_3:
TRAP: 1.50
COMMON: 3.50
UNCOMMON: 2.75
RARE: 1.25
EPIC: 1.00
LEGENDARY: 0.10
RECORD: 0.01
Tier_4:
TRAP: 1.00
COMMON: 2.00
UNCOMMON: 3.50
RARE: 2.25
EPIC: 1.50
LEGENDARY: 1.00
RECORD: 0.01
Tier_5:
TRAP: 0.25
COMMON: 1.50
UNCOMMON: 3.75
RARE: 2.50
EPIC: 2.00
LEGENDARY: 1.00
RECORD: 0.01
Tier_6:
TRAP: 0.10
COMMON: 1.00
UNCOMMON: 3.25
RARE: 3.75
EPIC: 2.50
LEGENDARY: 1.50
RECORD: 0.05
Tier_7:
TRAP: 0.05
COMMON: 0.25
UNCOMMON: 2.75
RARE: 4.00
EPIC: 5.00
LEGENDARY: 2.50
RECORD: 0.10
Tier_8:
TRAP: 0.01
COMMON: 0.10
UNCOMMON: 1.50
RARE: 6.00
EPIC: 7.50
LEGENDARY: 5.00
RECORD: 0.25
#
# Fishing enchantment drop rates
###
Enchantments_Rarity:
COMMON:
EFFICIENCY: 1
UNBREAKING: 1
FORTUNE: 1
PROTECTION: 1
FIRE_PROTECTION: 1
FEATHER_FALLING: 1
BLAST_PROTECTION: 1
PROJECTILE_PROTECTION: 1
RESPIRATION: 1
THORNS: 1
SHARPNESS: 1
SMITE: 1
BANE_OF_ARTHROPODS: 1
POWER: 1
UNCOMMON:
EFFICIENCY: 2
PROTECTION: 2
FIRE_PROTECTION: 2
FEATHER_FALLING: 2
BLAST_PROTECTION: 2
PROJECTILE_PROTECTION: 2
SHARPNESS: 2
SMITE: 2
BANE_OF_ARTHROPODS: 2
KNOCKBACK: 1
LOOTING: 1
POWER: 2
PUNCH: 1
RARE:
EFFICIENCY: 3
UNBREAKING: 2
PROTECTION: 3
FIRE_PROTECTION: 3
FEATHER_FALLING: 3
BLAST_PROTECTION: 3
PROJECTILE_PROTECTION: 3
RESPIRATION: 2
SHARPNESS: 3
SMITE: 3
BANE_OF_ARTHROPODS: 3
FIRE_ASPECT: 1
LOOTING: 2
POWER: 3
EPIC:
EFFICIENCY: 4
FORTUNE: 2
AQUA_AFFINITY: 1
THORNS: 2
SHARPNESS: 4
SMITE: 4
BANE_OF_ARTHROPODS: 4
POWER: 4
FLAME: 1
LEGENDARY:
EFFICIENCY: 5
UNBREAKING: 3
FORTUNE: 3
PROTECTION: 4
FIRE_PROTECTION: 4
FEATHER_FALLING: 4
BLAST_PROTECTION: 4
PROJECTILE_PROTECTION: 4
RESPIRATION: 3
AQUA_AFFINITY: 2
THORNS: 3
SHARPNESS: 5
SMITE: 5
BANE_OF_ARTHROPODS: 5
KNOCKBACK: 2
FIRE_ASPECT: 2
LOOTING: 3
SILK_TOUCH: 1
POWER: 5
PUNCH: 2
INFINITY: 1
Enchantment_Drop_Rates:
Tier_1:
COMMON: 5.00
UNCOMMON: 1.00
RARE: 0.10
EPIC: 0.01
LEGENDARY: 0.01
Tier_2:
COMMON: 7.50
UNCOMMON: 1.00
RARE: 0.10
EPIC: 0.01
LEGENDARY: 0.01
Tier_3:
COMMON: 7.50
UNCOMMON: 2.50
RARE: 0.25
EPIC: 0.10
LEGENDARY: 0.01
Tier_4:
COMMON: 10.0
UNCOMMON: 2.75
RARE: 0.50
EPIC: 0.10
LEGENDARY: 0.05
Tier_5:
COMMON: 10.0
UNCOMMON: 4.00
RARE: 0.75
EPIC: 0.25
LEGENDARY: 0.10
Tier_6:
COMMON: 9.50
UNCOMMON: 5.50
RARE: 1.75
EPIC: 0.50
LEGENDARY: 0.25
Tier_7:
COMMON: 8.50
UNCOMMON: 7.50
RARE: 2.75
EPIC: 0.75
LEGENDARY: 0.50
Tier_8:
COMMON: 7.50
UNCOMMON: 10.0
RARE: 5.25
EPIC: 1.50
LEGENDARY: 0.75
#
# Settings for Excavation
###
Excavation:
CAKE:
Amount: 1
XP: 3000
Drop_Chance: 0.05
Drop_Level: 750
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
SULPHUR:
Amount: 1
XP: 30
Drop_Chance: 10.0
Drop_Level: 75
Drops_From: [Gravel]
BONE:
Amount: 1
XP: 30
Drop_Chance: 10.0
Drop_Level: 175
Drops_From: [Gravel]
APPLE:
Amount: 1
XP: 100
Drop_Chance: 0.1
Drop_Level: 250
Drops_From: [Grass, Mycelium]
SLIME_BALL:
Amount: 1
XP: 100
Drop_Chance: 5.0
Drop_Level: 150
Drops_From: [Clay]
BUCKET:
Amount: 1
XP: 100
Drop_Chance: 0.1
Drop_Level: 500
Drops_From: [Clay]
NETHERRACK:
Amount: 1
XP: 30
Drop_Chance: 0.5
Drop_Level: 850
Drops_From: [Gravel]
RED_MUSHROOM:
Amount: 1
XP: 80
Drop_Chance: 0.5
Drop_Level: 500
Drops_From: [Dirt, Podzol, Grass, Mycelium]
BROWN_MUSHROOM:
Amount: 1
XP: 80
Drop_Chance: 0.5
Drop_Level: 500
Drops_From: [Dirt, Podzol, Grass, Mycelium]
EGG:
Amount: 1
XP: 100
Drop_Chance: 1.0
Drop_Level: 250
Drops_From: [Grass]
SOUL_SAND:
Amount: 1
XP: 80
Drop_Chance: 0.5
Drop_Level: 650
Drops_From: [Sand, Red_Sand]
WATCH:
Amount: 1
XP: 100
Drop_Chance: 0.1
Drop_Level: 500
Drops_From: [Clay]
WEB:
Amount: 1
XP: 150
Drop_Chance: 5.0
Drop_Level: 750
Drops_From: [Clay]
STRING:
Amount: 1
XP: 200
Drop_Chance: 5.0
Drop_Level: 250
Drops_From: [Clay]
GLOWSTONE_DUST:
Amount: 1
XP: 80
Drop_Chance: 5.0
Drop_Level: 25
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium]
GOLD_RECORD:
Amount: 1
XP: 3000
Drop_Chance: 0.05
Drop_Level: 250
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
GREEN_RECORD:
Amount: 1
XP: 3000
Drop_Chance: 0.05
Drop_Level: 250
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
DIAMOND:
Amount: 1
XP: 1000
Drop_Chance: 0.13
Drop_Level: 350
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
INK_SACK_BROWN:
Amount: 1
XP: 100
Drop_Chance: 1.33
Drop_Level: 350
Drops_From: [Dirt, Podzol, Grass, Mycelium]
QUARTZ:
Amount: 1
XP: 100
Drop_Chance: 0.5
Drop_Level: 850
Drops_From: [Dirt, Podzol, Sand, Red_Sand, Gravel, Mycelium, Soul_Sand]
NAME_TAG:
Amount: 1
XP: 3000
Drop_Chance: 0.05
Drop_Level: 250
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
#
# Settings for Hylian Luck
###
Hylian_Luck:
MELON_SEEDS:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From: [Bushes]
PUMPKIN_SEEDS:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From: [Bushes]
INK_SACK_BROWN:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From: [Bushes]
CARROT_ITEM:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From: [Flowers]
POTATO_ITEM:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From: [Flowers]
APPLE:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From: [Flowers]
EMERALD:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From: [Pots]
DIAMOND:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From: [Pots]
GOLD_NUGGET:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From: [Pots]
#
# Settings for Shake
###
Shake:
BLAZE:
BLAZE_ROD:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
CAVE_SPIDER:
SPIDER_EYE:
Amount: 1
XP: 0
Drop_Chance: 49.0
Drop_Level: 0
STRING:
Amount: 1
XP: 0
Drop_Chance: 49.0
Drop_Level: 0
WEB:
Amount: 1
XP: 0
Drop_Chance: 1.0
Drop_Level: 0
POTION_POISON:
Amount: 1
XP: 0
Drop_Chance: 1.0
Drop_Level: 0
CHICKEN:
FEATHER:
Amount: 1
XP: 0
Drop_Chance: 33.3
Drop_Level: 0
RAW_CHICKEN:
Amount: 1
XP: 0
Drop_Chance: 33.3
Drop_Level: 0
EGG:
Amount: 1
XP: 0
Drop_Chance: 33.3
Drop_Level: 0
COW:
MILK_BUCKET:
Amount: 1
XP: 0
Drop_Chance: 2.0
Drop_Level: 0
LEATHER:
Amount: 1
XP: 0
Drop_Chance: 49.0
Drop_Level: 0
RAW_BEEF:
Amount: 1
XP: 0
Drop_Chance: 49.0
Drop_Level: 0
CREEPER:
SKULL_ITEM:
Data: 4
Amount: 1
XP: 0
Drop_Chance: 1.0
Drop_Level: 0
SULPHUR:
Amount: 1
XP: 0
Drop_Chance: 99.0
Drop_Level: 0
ENDERMAN:
ENDER_PEARL:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
GHAST:
SULPHUR:
Amount: 1
XP: 0
Drop_Chance: 50.0
Drop_Level: 0
GHAST_TEAR:
Amount: 1
XP: 0
Drop_Chance: 50.0
Drop_Level: 0
HORSE:
LEATHER:
Amount: 1
XP: 0
Drop_Chance: 99.0
Drop_Level: 0
SADDLE:
Amount: 1
XP: 0
Drop_Chance: 1.0
Drop_Level: 0
IRON_GOLEM:
PUMPKIN:
Amount: 1
XP: 0
Drop_Chance: 3.0
Drop_Level: 0
IRON_INGOT:
Amount: 1
XP: 0
Drop_Chance: 12.0
Drop_Level: 0
RED_ROSE:
Amount: 1
XP: 0
Drop_Chance: 85.0
Drop_Level: 0
MAGMA_CUBE:
MAGMA_CREAM:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
MUSHROOM_COW:
MILK_BUCKET:
Amount: 1
XP: 0
Drop_Chance: 5.0
Drop_Level: 0
MUSHROOM_SOUP:
Amount: 1
XP: 0
Drop_Chance: 5.0
Drop_Level: 0
LEATHER:
Amount: 1
XP: 0
Drop_Chance: 30.0
Drop_Level: 0
RAW_BEEF:
Amount: 1
XP: 0
Drop_Chance: 30.0
Drop_Level: 0
RED_MUSHROOM:
Amount: 2
XP: 0
Drop_Chance: 30.0
Drop_Level: 0
PIG:
PORK:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
PIG_ZOMBIE:
ROTTEN_FLESH:
Amount: 1
XP: 0
Drop_Chance: 50.0
Drop_Level: 0
GOLD_NUGGET:
Amount: 1
XP: 0
Drop_Chance: 50.0
Drop_Level: 0
PLAYER:
SKULL_ITEM:
Amount: 1
XP: 0
Drop_Chance: 0.0
Drop_Level: 0
INVENTORY:
Whole_Stacks: false
Drop_Chance: 0.0
Drop_Level: 0
SHEEP:
WOOL:
Amount: 3
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
SKELETON:
SKULL_ITEM:
Data: 0
Amount: 1
XP: 0
Drop_Chance: 2.0
Drop_Level: 0
BONE:
Amount: 1
XP: 0
Drop_Chance: 49.0
Drop_Level: 0
ARROW:
Amount: 2
XP: 0
Drop_Chance: 49.0
Drop_Level: 0
SLIME:
SLIME_BALL:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
SPIDER:
SPIDER_EYE:
Amount: 1
XP: 0
Drop_Chance: 50.0
Drop_Level: 0
STRING:
Amount: 1
XP: 0
Drop_Chance: 50.0
Drop_Level: 0
SNOWMAN:
PUMPKIN:
Amount: 1
XP: 0
Drop_Chance: 3.0
Drop_Level: 0
SNOW_BALL:
Amount: 2
XP: 0
Drop_Chance: 97.0
Drop_Level: 0
SQUID:
INK_SACK_BLACK:
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
WITCH:
POTION_INSTANT_HEAL:
Amount: 1
XP: 0
Drop_Chance: 1.0
Drop_Level: 0
POTION_FIRE_RESISTANCE:
Amount: 1
XP: 0
Drop_Chance: 1.0
Drop_Level: 0
POTION_SPEED:
Amount: 1
XP: 0
Drop_Chance: 1.0
Drop_Level: 0
GLASS_BOTTLE:
Amount: 1
XP: 0
Drop_Chance: 7.0
Drop_Level: 0
GLOWSTONE_DUST:
Amount: 1
XP: 0
Drop_Chance: 15.0
Drop_Level: 0
SULPHUR:
Amount: 1
XP: 0
Drop_Chance: 15.0
Drop_Level: 0
REDSTONE:
Amount: 1
XP: 0
Drop_Chance: 15.0
Drop_Level: 0
SPIDER_EYE:
Amount: 1
XP: 0
Drop_Chance: 15.0
Drop_Level: 0
STICK:
Amount: 1
XP: 0
Drop_Chance: 15.0
Drop_Level: 0
SUGAR:
Amount: 1
XP: 0
Drop_Chance: 15.0
Drop_Level: 0
ZOMBIE:
SKULL_ITEM:
Data: 2
Amount: 1
XP: 0
Drop_Chance: 2.0
Drop_Level: 0
ROTTEN_FLESH:
Amount: 1
XP: 0
Drop_Chance: 98.0
Drop_Level: 0
Re: Mcmmo - help !!!
Všechno, co potřebuješ upravit ohledně skillů s mečem najdeš hned v prvním souboru Advanced.yml:
U seker tě zajímá nastavení skillu ArmorImpact
A pro meče:
U seker tě zajímá nastavení skillu ArmorImpact
A pro meče:
Přidejte se ke komunitě zákazníků na FakaHeda.eu Discord! Poznejte nové lidi nebo vyřešte svůj technický problém živě: http://discord.fakaheda.eu/
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Re: Mcmmo - help !!!
Díky moc, mrknem na to a dáme vědět
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