CreativeControl

Technická podpora k herním serverům Minecraft a Tekkit
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filip15
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CreativeControl

#1 Příspěvekod filip15 » 18 srp 2017, 18:28

IP: 82.208.17.34:27388

Dobrý deň,
Chcel by som sa spýtať že či sa dá nastaviť v CreativeControl že keď hráč položí blok s GM 1 a potom ho zničí s GM 0 tak aby ten blok vypadol ?
IP adresa servera: mc.galaxycraft.eu

Webová stránka: https://GalaxyCraft.eu

___________________________________________________________________________________________________
Ak som ti pomohol nezabudni dať Rep+ ;)
___________________________________________________________________________________________________

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Ju3eN
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Re: CreativeControl

#2 Příspěvekod Ju3eN » 18 srp 2017, 20:05

Skús pridať skupine právomoc CreativeControl.BlackList.BlockBreak.<ID> alebo CreativeControl.BlockBreak.*. Súdim že máš 1.5.2 server tak asi tá druhá, poprípade dalšie právomoci nájdeš na https://dev.bukkit.org/projects/creativecontrol/pages/permissions-old

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filip15
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Re: CreativeControl

#3 Příspěvekod filip15 » 18 srp 2017, 22:30

Vyskúšal som všetky permissie ale vôboc to nefunguje
IP adresa servera: mc.galaxycraft.eu

Webová stránka: https://GalaxyCraft.eu

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Ak som ti pomohol nezabudni dať Rep+ ;)
___________________________________________________________________________________________________

moonscracker
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Registrován: 19 srp 2017, 22:03
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Re: CreativeControl

#4 Příspěvekod moonscracker » 19 srp 2017, 22:06

Ak som ti pomohol, K+.

Patik
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Re: CreativeControl

#5 Příspěvekod Patik » 19 srp 2017, 23:06

LimitedCreative jsem zkoušel a defakto nic :) Zamezí to možná otevírání chesty v Crea, ale to tak vše :)

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Ju3eN
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Re: CreativeControl

#6 Příspěvekod Ju3eN » 20 srp 2017, 09:11

moonscracker píše:Co takto pouzit LimitedCreative?
https://www.spigotmc.org/resources/limi ... tive.5873/


Pochybujem že mu to pojde na postkomunistickú 1.5.2

moonscracker
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Re: CreativeControl

#7 Příspěvekod moonscracker » 20 srp 2017, 11:50

Mne to ide na spigot 1.11.2. Tu je moj config, mal by blokovat vsetko.

Kód: Vybrat vše

# Limited Creative - Configuration
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
#
# This configuration-file is automatically written when changed via
# ingame-commands. So any manual added comments are removed.

# Inventory-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
inventory:
  # InventoryEnabled
  #
  # Use this option to disable the separated inventories feature, for example if
  # you use another Plugin handling the inventories, like
  # Multiverse-Inventories.
  #
  # default: true
  enabled: true
 
  # InventoryStoreCreative
  #
  # Should the creative-inventory also be stored on disk, when switching to
  # survival?
  # If disabled, the inventory gets cleared every time on switching to creative.
  #
  # default: true
  storeCreative: true
 
  # InventorySeparateAdventure
  #
  # When true, your players get a separate inventory when switching to adventure
  # gamemode (2). Otherwise they have the default survival inventory while in
  # adventure gamemode.
  #
  # default: false
  separateAdventure: true
 
  # InventoryFolder
  #
  # The folder inside the datadir-folder (plugin/LimitedCreative) where the
  # inventories are saved to.
  # By default the inventories are saved to
  # "plugin/LimitedCreative/inventories".
  #
  # default: "inventories"
  folder: inventories
 
  # InventoryCreativeArmor
  #
  # When set, all creative Player automatically wears the given items as Armor.
  # So they are better seen by other Players.
  creativeArmor:
    # InventoryCreativeArmorEnabled
    #
    # When disabled, the players Armor isn't changed.
    #
    # default: true
    enabled: false
   
    # InventoryCreativeArmorItems
    #
    # Allows changing of the "Creative-Armor" to be wear when in creative mode.
    # *see Blacklist for details on Item-Types
    #
    # When using commands to change this options, use "current" (without quotes)
    # to set it to the currently wearing item. This way you can easily set it to
    # dyed leather armor.
    head: CHAINMAIL_HELMET
    chest: CHAINMAIL_CHESTPLATE
    legs: CHAINMAIL_LEGGINGS
    feet: CHAINMAIL_BOOTS

# Creative Limits-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
limit:
  # LimitEnabled
  #
  # Prevents all players in creative-mode from:
  #  - accessing chests
  #  - dropping items from "inventory" to the ground
  #  - doing PvP (wouldn't be fair, would it?)
  #
  # Also if this option is disabled all other Limit-Options below are disabled
  # too. To just disable some of these limitations, use the
  # "nolimit"-permissions.
  #
  # default: true
  enabled: true
 
  # LimitDropsInsteadPrevent
  #
  # When enabled items that are dropped by creative players are removed (burning
  # in the hellfire or such, they just disappear). When disabled the items stay
  # in the inventory of the player.
  #
  # default: true
  removeDrops: true
 
  # LimitPickup
  #
  # Prevents the pickup of items while in creative mode. Either the items are
  # just stay on ground and ignore that a creative player walks over it
  # ("prevent"), or the are "remove"d when a creative player walks over it.
  #
  # valid options: remove / prevent / false
  # default: prevent
  pickup: prevent
 
  # LimitDamageToMobs
  #
  # Prevents dealing damage to all creatures when the player is in creative
  # (friendly sheeps as well as hostile creepers).
  #
  # default: false
  damageToMobs: true
 
  # LimitInteraction
  #
  # Prevents players of interacting with specific blocks as addition to chests
  # in creative mode (and only in creative).
  #
  # You can use the technical name (http://public.ja-s.de/bukkit/material) or
  # the id of the block/item (better use the id, if you're not sure). You may
  # add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
  # sure to put it in quotes, to not break yml-configuration! Named data values
  # aren't supported yet. If you don't add a data-value, all blocks of this
  # material are blocked.
  #
  # default:
  #  - WALL_SIGN
  #  - SIGN_POST
  #  - JUKEBOX
  interact:
  - WALL_SIGN
  - SIGN_POST
  - JUKEBOX
  - CHEST
  - FURNACE
  - CRAFTING_TABLE
  - DISPENSER
  - HOPPER
  - 52
  - 383
  - 57
  - 264
  - 42
  - 265
  - 41
  - 266
  - 384
  - 389
  - 342
  - 343
  - 407
  - 408
  - 422
  - 116
  - 145
  - 403
  - 118
  - 117
  - 130
  - 158
  - 166
  - 116
  - 310
  - 311
  - 312
  - 313
  - 116
  - 145
  - 403
  - 118
  - 117
  - 130
  - 158
  - 166
  - 276
  - 416
  - DIAMOND_ORE
  - COAL_ORE
  - IRON_ORE
  - GOLD_ORE
  - REDSTONE_ORE
  - LAPIS_ORE
  - EMERALD_ORE
  - QUARTZ_ORE
  - 379
  - BEDROCK
  - 22
  - 41
  - 42
  - 46
  - 49
  - 52
  - 54
  - 57
  - 74
  - 122
  - 133
  - 137
  - 166
  - 156
  - 257
  - 258
  - 259
  - 264
  - 262
  - 264
  - 265
  - 266
  - 267
  - 276
  - 277
  - 278
  - 279
  - 283
  - 284
  - 285
  - 286
  - 294
  - 293
  - 292
  - 302
  - 303
  - 304
  - 305
  - 306
  - 307
  - 308
  - 309
  - 310
  - 311
  - 312
  - 313
  - 314
  - 315
  - 316
  - 317
  - 326
  - 327
  - 328
  - 329
  - 373
  - 385
  - 388
  - 406
  - 416
  - 417
  - 418
  - 419
  - 421
  - 438
  - 422
  - 219
  - 220
  - 221
  - 222
  - 223
  - 224
  - 225
  - 226
  - 227
  - 228
  - 229
  - 230
  - 231
  - 232
  - 233
  - 234
 
  # LimitEntityInteraction
  #
  # Prevents players of interacting with specific entities in creative mode (and
  # only in creative).
  #
  # You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
  # id of the entity (better use the id, if you're not sure).
  # default:
  #  - VILLAGER
  entityInteract:
  - VILLAGER
  - MINECART
  - MINECART_CHEST
  - MINECART_COMMAND
  - MINECART_FURNACE
  - MINECART_HOPPER
  - MINECART_MOB_SPAWNER
  - MINECART_TNT
  - MINECART
  - ARMOR_STAND
  - ITEM_FRAME
  - BEDROCK
  - WALL_SIGN
  - SIGN_POST
  - JUKEBOX
  - CHEST
  - FURNACE
  - CRAFTING_TABLE
  - DISPENSER
  - HOPPER
  - 52
  - 383
  - 57
  - 264
  - 42
  - 265
  - 41
  - 266
  - 384
  - 389
  - 342
  - 343
  - 407
  - 408
  - 422
  - 116
  - 145
  - 403
  - 118
  - 117
  - 130
  - 158
  - 166
  - 116
  - 310
  - 311
  - 312
  - 313
  - 116
  - 145
  - 403
  - 118
  - 117
  - 130
  - 158
  - 166
  - 276
  - 416
  - DIAMOND_ORE
  - COAL_ORE
  - IRON_ORE
  - GOLD_ORE
  - REDSTONE_ORE
  - LAPIS_ORE
  - EMERALD_ORE
  - QUARTZ_ORE
  - 379
  - BEDROCK
  - 22
  - 41
  - 42
  - 46
  - 49
  - 52
  - 54
  - 57
  - 74
  - 122
  - 133
  - 137
  - 166
  - 156
  - 257
  - 258
  - 259
  - 264
  - 262
  - 264
  - 265
  - 266
  - 267
  - 276
  - 277
  - 278
  - 279
  - 283
  - 284
  - 285
  - 286
  - 294
  - 293
  - 292
  - 302
  - 303
  - 304
  - 305
  - 306
  - 307
  - 308
  - 309
  - 310
  - 311
  - 312
  - 313
  - 314
  - 315
  - 316
  - 317
  - 326
  - 327
  - 328
  - 329
  - 373
  - 385
  - 388
  - 406
  - 416
  - 417
  - 418
  - 419
  - 421
  - 438
  - 422
  - 220
  - 221
  - 222
  - 223
  - 224
  - 225
  - 226
  - 227
  - 228
  - 229
  - 230
  - 231
  - 232
  - 233
  - 234

  # LimitUse
  #
  # Prevents players of using or placing specific items/blocks in creative mode
  # (and only in creative).
  #
  # You can use the technical name (see http://public.ja-s.de/bukkit/material)
  # or the id of the block/item (better use the id, if you're not sure). You may
  # add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
  # sure to put it in quotes, to not break yml-configuration! Named data values
  # aren't supported yet. If you don't add a data-value, all blocks of this
  # material are blocked.
  #
  # default:
  #  - EXP_BOTTLE
  #  - EYE_OF_ENDER
  #  - BEDROCK
  use:
  - EXP_BOTTLE
  - EYE_OF_ENDER
  - BEDROCK
  - 383
  - 57
  - 264
  - 42
  - 265
  - 41
  - 266
  - 389
  - 384
  - 342
  - 343
  - 407
  - 408
  - 422
  - CHEST
  - FURNACE
  - CRAFTING_TABLE
  - DISPENSER
  - HOPPER
  - 116
  - 145
  - 403
  - 118
  - 117
  - 130
  - 158
  - 166
  - 276
  - 416
  - DIAMOND_ORE
  - COAL_ORE
  - IRON_ORE
  - GOLD_ORE
  - REDSTONE_ORE
  - LAPIS_ORE
  - EMERALD_ORE
  - QUARTZ_ORE
  - 379
  - BEDROCK
  - 22
  - 41
  - 42
  - 46
  - 49
  - 52
  - 54
  - 57
  - 74
  - 122
  - 133
  - 137
  - 166
  - 156
  - 257
  - 258
  - 259
  - 264
  - 262
  - 264
  - 265
  - 266
  - 267
  - 276
  - 277
  - 278
  - 279
  - 283
  - 284
  - 285
  - 286
  - 294
  - 293
  - 292
  - 302
  - 303
  - 304
  - 305
  - 306
  - 307
  - 308
  - 309
  - 310
  - 311
  - 312
  - 313
  - 314
  - 315
  - 316
  - 317
  - 326
  - 327
  - 328
  - 329
  - 373
  - 385
  - 388
  - 406
  - 416
  - 417
  - 418
  - 419
  - 421
  - 438
  - 422
  - 220
  - 221
  - 222
  - 223
  - 224
  - 225
  - 226
  - 227
  - 228
  - 229
  - 230
  - 231
  - 232
  - 233
  - 234
 
  # LimitBreak
  #
  # Prevents players of destroying specific blocks in creative mode (and only in
  # creative).
  #
  # You can use the technical name (see http://public.ja-s.de/bukkit/material)
  # or the id of the block/item (better use the id, if you're not sure). You may
  # add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
  # sure to put it in quotes, to not break yml-configuration! Named data values
  # aren't supported yet. If you don't add a data-value, all blocks of this
  # material are blocked.
  #
  # default:
  #  - BEDROCK
  break:
  - BEDROCK
 
  # LimitChestOpen
  #
  # Enable this to prevents the ChestOpening-Animination when blocking
  # interaction with a chest. But therefore
  # you're no longer able to place blocks on chest and such while crouching.
  # default: false
  chestOpen: true

# Region GameModes-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
region:
  # RegionEnabled
  #
  # Enables the feature for "creative-regions". This Feature is automatically
  # disabled, if the required plugin "WorldGuard"
  # (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
  #
  # default: true
  enabled: true
 
  # RegionRememberOptional
  #
  # Remembers if players disables the Region-GameMode (by switching in an
  # optional region to World-Default-GameMode with /lc creative|survival). So
  # when the player re-enters the region, he keep his GameMode which he left it
  # in.
  # Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
  # state (default). So better don't use with Multiverse.
  #
  # default: false
  rememberOptional: false
 
  # RegionSafeMode
  #
  # When a player leaves a region he always will get back to the World-GameMode,
  # even if he entered the region already in the Region-GameMode. So its the
  # opposite analog to RegionRememberOptional.
  # That means: If a GM in creative-mode walks/flies through a creative-region
  # in a survival world, he will get back to survival on leaving the region.
  #
  # default: false
  safeMode: false
 
  # RegionMaximumFallingHeight
  #
  # When the player is more than this count of blocks above the ground, he is
  # prevented from changing the region that sets him survival which would cause
  # him falling and hurting.
  #
  # Set to -1 to disable
  #
  # default: 3
  maxFallingHeight: 3

# CommandBlocker-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
cmdblock:
  # CmdBlockerEnabled
  #
  # Enables the feature for blocking certain commands in creative mode.
  #
  # default: true
  enabled: true
 
  # CmdBlockerList
  #
  # Defines the list of commands that are blocked while in creative mode. The
  # leading / isn't included. By default the list-item is treated as simple
  # string as typed in by the user after the /. All commands starting with this
  # string are blocked, even if more parameteres are entered by the user.
  # If the first character is ^ the entry is interpreted as a regular expression
  # (including the ^ for begin of the string).
  # Only use regular expressions if you know them!
  #
  # Examples:
  # - home
  # - give diamond
  # - ^home .+
  # - ^chest (one|two|three)
  # - ^(lc|limitedcreative) s(urvival)?\s*$
  #
  # default: []
  commands:
  - enderchest
  - workbench
  - ah
  - ah sell
  - ma
  - maj
  - majoin
  - ma j
  - auction
  - auctionhouse
  - ma spectate
  - ma spec
  - gamemode 3
  - gm 3
  - aukce
  - hat

# GameMode-Permissions-Feature
#
# This Feature requires Vault-Plugin to be active.
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
gmperm:
  # GMPermEnabled
  #
  # Activates that players are put in a special permission group while in
  # creative mode.
  #
  # default: false
  enabled: false
 
  # GMPermCreativeGroup
  #
  # Defines the Permission-Group which the player gets added to on entering
  # creative-mode. If this value is changed the old group won't be automatically
  # removed from players already in it. So be sure to delete the old group or
  # remove all player of it, that they don't get stuck with that permissions.
  creativeGroup: ''
 
  # GMPermAdventureGroup
  #
  # Like GMPermCreativeGroup but for adventure users. This is optional, so you
  # don't have to set any group.
  #
  # default: false
  adventureGroup: false

# BlockState-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
blockstate:
  # BlockStateEnabled
  #
  # This Feature stores the GameMode a Block was created in, and prevents drops
  # if a Block was created in creative mode.
  # Due to the huge load of this Feature, it isn't enabled by default. It uses
  # the Database-credentials from bukkit.yml
  # (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
  #
  # default: false
  enabled: false
 
  # BlockStateThreading
  #
  # Uses Threading to minimize lag. This fully relies on Bukkit metadata
  # implementation. You only should need this,
  # if there are often plays more then 10 players at once on your server, or
  # you're about to use huge WorldEdits often.
  # Be aware that this requires more memory, to increase the performance
  #
  # Without threading, huge WorldEdits becomes much noticeable slower.
  #
  # default: true
  useThreading: true
 
  # BlockStateTool
  #
  # The id or technical name (http://public.ja-s.de/bukkit/material) of an item
  # that displays information about the right-clicked block.
  #
  # default: WOOD_PICKAXE
  tool: WOOD_PICKAXE
 
  # BlockStateLogSurvival
  #
  # Log all Block-Places to the database. Disable to make the database more slim
  # by not adding blocks placed in survival-mode.
  #
  # default: false
  logSurvival: false
 
  # BlockStateIgnoredWorlds
  #
  # While you may use per world permissions to configure limitations fine
  # graded, you may want to disable the BlockState-Feature for certain worlds
  # (like complete creative worlds) to save cpu and memory.
  #
  # default: []
  ignoredWorlds: []
 
  # BlockStateWorldEditIntegration
  #
  # Allows you to disable hook into WorldEdit for better Performance. By default
  # Integration is enable, so it logs block modifications via worldedit as
  # creative-placed blocks in the database.
  # A server reload (better restart) is needed to disabled WE-Integration.
  #
  # default: true
  worldeditIntegration: true

# Metrics
#
# This settings allows the Addon-Author to track the Servers using this plugin.
# It will not track any player related data like names, ips, online time or
# such. Please do not disable the option! As more servers are using the plugin
# and the author knows, as more he is willing to support the plugin! Its a
# win-win for both.
#
# default: true
metrics: false

# Debug
#
# The debug modus spams much details about the plugin to the server-log
# (console) which can help to solve issues.
#
# default: false
debug: false


Sice to nie je najkrajsi config, ale pre mna funguje.
Ak som ti pomohol, K+.

Uživatelský avatar
pitilon@seznam.cz
Příspěvky: 3999
Registrován: 16 lis 2014, 06:32
Reputation: 57
Kontaktovat uživatele:

Re: CreativeControl

#8 Příspěvekod pitilon@seznam.cz » 20 srp 2017, 13:28

já měl limitcreative + limitedcreative ochrana ušla, ale musel jsem přejít na lepší..
Obrázek
Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

Obrázek
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