Problém s jobs!

Technická podpora k herním serverům Minecraft a Tekkit
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bollo
Příspěvky: 15
Registrován: 22 črc 2017, 21:24
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Problém s jobs!

#1 Příspěvekod bollo » 22 črc 2017, 21:33

IP:82.208.17.88:27290
Moje FH ID
Spoiler: zobrazit
x7u8jb349cf49wvvllyn

Dobrý den,
Mám problém s pluginem jobs reborn 3.9.8.
Vše funguje jak má ,ale plugin hráčům nedává peníze za práci.
V configu mám nastaveno že má dávat 5 $ za posekaný kus dřeva ovšem po té co se připojí hráč do práce dřevorubec nebo do jiné práce. A vyteží nebo udělá to co má a za co má dostat money nic nedostane . Má pořad stejně money.
Dokonce ani nedostane money.
Brocraft
IP:82.208.17.88:27290
casa39.fakaheda.eu
Startup log jobs
Spoiler: zobrazit
[21:55:47 INFO]: [Jobs] Enabling Jobs v3.9.8
[21:55:47 INFO]: [Jobs] Loaded 8 titles!
[21:55:47 INFO]: [Jobs] Loaded 0 restricted areas!
[21:55:48 INFO]: [Jobs] Loaded 49 protected blocks timers!
[21:55:48 INFO]: [Jobs] Loaded 641 custom item names!
[21:55:48 INFO]: [Jobs] Loaded 41 custom entity names!
[21:55:48 INFO]: [Jobs] Loaded 27 custom enchant names!
[21:55:48 INFO]: [Jobs] Loaded 16 custom color names!
[21:55:48 INFO]: [Jobs] 4 shop items loaded!
[21:55:48 WARN]: [Jobs] Job Brewer has an invalid Brew type property: REDSTONE_DUST!
[21:55:48 INFO]: [Jobs] Loaded 10 jobs!
[21:55:48 INFO]: [Jobs] Explorer jobs manager are not enabled!
[21:55:48 INFO]: [Jobs] Started database save task.
[21:55:48 INFO]: [Jobs] Started buffered payment thread.
[21:55:48 INFO]: [Jobs] Loaded 0 schedulers!
[21:55:48 ERROR]: [Jobs] Plugin Jobs v3.9.8 has failed to register events for class com.gamingmesh.jobs.listeners.JobsPaymentListener because org/bukkit/event/entity/EntitySpawnEvent does not exist.
[21:55:48 INFO]: [Jobs] Plugin has been enabled succesfully.

Configjob:
Spoiler: zobrazit
# Jobs configuration.
#
# Stores information about each job.
#
# For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.
# Pokud si nevíš rady navštiv CZ tutorial na kanálu: https://www.youtube.com/user/growcraft97


Jobs:
Drevorubec:
fullname: Drevorubec
shortname: D
ChatColour: GREEN
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 5.0
experience: 5.0
Place:
SAPLING:
income: 1.0
experience: 1.0
WOOD:
income: 2.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
permissions:
aaaaaatest.node:
value: true
level: 0
aaaaaatest.node2:
value: true
level: 10
Hornik:
fullname: Hornik
shortname: M
ChatColour: DARK_GRAY
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 2.0
experience: 2.0
COAL_ORE:
income: 3.0
experience: 3.0
GLOWING_REDSTONE_ORE:
income: 3.0
experience: 3.0
IRON_ORE:
income: 4.0
experience: 4.0
GOLD_ORE:
income: 5.0
experience: 5.0
LAPIS_ORE:
income: 5.0
experience: 5.0
DIAMOND_ORE:
income: 6.0
experience: 6.0
OBSIDIAN:
income: 7.5
experience: 7.5
MOSSY_COBBLESTONE:
income: 6.0
experience: 6.0
Place:
RAILS:
income: 2.0
experience: 2.0
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Miner:
income: 10.0
experience: 10.0
Stavitel:
fullname: Stavitel
shortname: B
ChatColour: WHITE
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 1.0
experience: 1.0
WOOD:
income: 1.5
experience: 1.5
FENCE:
income: 1.5
experience: 1.5
WOOL:
income: 1.5
experience: 1.5
STONE:
income: 2.25
experience: 2.25
GLOWSTONE:
income: 3.0
experience: 3.0
SANDSTONE:
income: 2.0
experience: 2.0
GLASS:
income: 3.0
experience: 3.0
BRICK:
income: 4.0
experience: 4.0
LAPIS_BLOCK:
income: 5.0
experience: 5.0
DOUBLE_STEP:
income: 2.0
experience: 2.0
STEP:
income: 2.0
experience: 2.0
BOOKSHELF:
income: 3.0
experience: 3.0
WOOD_STAIRS:
income: 2.0
experience: 2.0
COBBLESTONE_STAIRS:
income: 2.0
experience: 2.0
MOSSY_COBBLESTONE:
income: 5.0
experience: 5.0
DIAMOND_BLOCK:
income: 5.0
experience: 5.0
GOLD_BLOCK:
income: 5.0
experience: 5.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Builder:
income: 10.0
experience: 10.0
Digger:
fullname: Kopac
shortname: D
ChatColour: GOLD
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 2.0
experience: 2.0
GRASS:
income: 2.0
experience: 2.0
GRAVEL:
income: 2.0
experience: 2.0
SAND:
income: 2.0
experience: 2.0
CLAY:
income: 2.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Digger:
income: 10.0
experience: 10.0
Farmar:
fullname: Farmar
shortname: Fa
ChatColour: BLUE
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 4.0
experience: 4.0
SUGAR_CANE_BLOCK:
income: 4.0
experience: 4.0
Place:
CROPS-0:
income: 3.0
experience: 3.0
SUGAR_CANE_BLOCK:
income: 1.0
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Farmer:
income: 10.0
experience: 10.0
Lovec:
fullname: Lovec
shortname: H
ChatColour: RED
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 2.5
experience: 2.5
Cow:
income: 2.5
experience: 2.5
Pig:
income: 2.5
experience: 2.5
Sheep:
income: 2.5
experience: 2.5
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 10.0
experience: 10.0
Skeleton:
income: 10.0
experience: 10.0
Spider:
income: 10.0
experience: 10.0
Zombie:
income: 10.0
experience: 10.0
Player:
income: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
Miner:
income: 10.0
experience: 10.0
Digger:
income: 10.0
experience: 10.0
Farmer:
income: 10.0
experience: 10.0
Builder:
income: 10.0
experience: 10.0
Hunter:
income: 20.0
experience: 20.0
Rybar:
fullname: Rybar
shortname: R
ChatColour: AQUA
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 4.0
experience: 4.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Fisherman:
income: 10.0
experience: 10.0
Weaponsmith:
fullname: Weaponsmith
shortname: W
ChatColour: DARK_PURPLE
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
experience: 2.0
GOLD_SWORD:
income: 3.0
experience: 3.0
DIAMOND_SWORD:
income: 4.0
experience: 4.0
Smelt:
IRON_INGOT:
income: 2.0
experience: 2.0
GOLD_INGOT:
income: 2.0
experience: 2.0
Brewer:
fullname: Brewer
shortname: Br
ChatColour: LIGHT_PURPLE
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Brew:
NETHER_STALK:
income: 1.0
experience: 1.0
REDSTONE_DUST:
income: 2.0
experience: 2.0
GLOWSTONE_DUST:
income: 2.0
experience: 2.0
SPIDER_EYE:
income: 2.0
experience: 2.0
FERMENTED_SPIDER_EYE:
income: 2.0
experience: 2.0
BLAZE_POWDER:
income: 2.0
experience: 2.0
SUGAR:
income: 2.0
experience: 2.0
SPECKLED_MELON:
income: 4.0
experience: 4.0
MAGMA_CREAM:
income: 4.0
experience: 4.0
GHAST_TEAR:
income: 4.0
experience: 4.0
Kouzelnik:
fullname: Kouzelnik
shortname: E
ChatColour: DARK_BLUE
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Enchant:
WOOD_SWORD:
income: 4.0
experience: 4.0
IRON_SWORD:
income: 6.0
experience: 6.0
GOLD_SWORD:
income: 8.0
experience: 8.0
DIAMOND_SWORD:
income: 10.0
experience: 10.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Player:
income: 7.5

General config
Spoiler: zobrazit
# The general configuration for the jobs plugin mostly includes how often the plugin
# saves user data (when the user is in the game), the storage method, whether
# to broadcast a message to the server when a user goes up a skill level.
# It also allows admins to set the maximum number of jobs a player can have at
# any one time.

# Default language.
# Example: en, ru
# File in locale folder with same name should exist. Example: messages_ru.yml
locale-language: en
# storage method, can be MySQL, sqlite
storage-method: sqlite
# Requires Mysql.
mysql-username: root
mysql-password: ''
mysql-hostname: localhost:3306
mysql-database: minecraft
mysql-table-prefix: jobs_
# How often in minutes you want it to save. This must be a non-zero number
save-period: 10
# Should player data be saved on disconnect?
# Player data is always periodically auto-saved and autosaved during a clean shutdown.
# Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
# Turning this on will decrease database performance.
save-on-disconnect: false
# Tool used when selecting bounds for restricted area
selectionTool: 294
# Enable if you are using one data base for multiple servers across bungee network
# This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
# This will enable automaticaly save-on-disconnect feature
MultiServerCompatability: false
Optimizations:
# When set to true staff will be informed about new Jobs plugin version
# You need to have jobs.versioncheck permission node
NewVersion: true
DBCleaning:
Jobs:
# Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
# When set to true, jobs data base will be cleaned on each startup to avoid having not used jobs
# keep in mind that this will only clean actual jobs, but not recorded players
Use: false
# Any one who has jobs level equal or less then set, hies job will be removed from data base
Level: 1
Users:
# Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
# When set to true, data base will be cleaned on each startup from user data to avoid having old player data
Use: false
# Any one who not playied for defined amount of days, will be removed from data base
Days: 60
AutoJobJoin:
# Use or not auto join jobs feature
# If you are not using auto join feature, keep it disabled
Use: false
# Delay in seconds to perform auto join job if used after player joins server
# If you using offline server, try to keep it slightly more than your login plugin gives time to enter password
# For player to auto join job add permission node jobs.autojoin.[jobname]
# Op players are ignored
Delay: 15
# When set to true players who gets negavite experience can delevel job up to level 1
# ATTENTION! Set it to true only if you certain that commands performed on levelup will not cause issues if player start level and delevel in a row.
AllowDelevel: false
# With this set to true, offline player data will be taken from local player data files
# This will eliminate small lag spikes when request is being send to mojangs servers for offline players data
# Theroticali this should work without issues, but if you havving some, just disable
# But then you can feal some small (100-200ms) lag spikes while performings some jobs commands
UseLocalOfflinePlayersData: true
DisabledWorlds:
# By setting this to true, Jobs plugin will be disabled in given worlds
# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
Use: false
List:
- world
Logging:
# With this set to true all players jobs actions will be logged to database for easy to see statistics
# This is still in development and in feature it will expand
Use: false
broadcast:
on-skill-up:
# Do all players get a message when somone goes up a skill level?
use: false
on-level-up:
# Do all players get a message when somone goes up a level?
use: false
# For what levels you want to broadcast message? Keep it at 0 if you want for all of them
levels:
- 0
# Maximum number of jobs a player can join.
# Use 0 for no maximum
# Keep in mind that jobs.max.[amount] will bypass this setting
max-jobs: 3
# Hide jobs from player if they lack the permission to join the job
hide-jobs-without-permission: false
# Hide jobs info from player if they lack the permission to join the job
hide-jobsinfo-without-permission: false
# Option to allow payment to be made when killing mobs from a spawner
enable-pay-near-spawner: false
# Option to allow payment to be made in creative mode
enable-pay-creative: false
# Option to allow payment to be made for exploring when player flyies
enable-pay-for-exploring-when-flying: false
# Adds the Jobs xp recieved to the player's Minecraft XP bar
add-xp-player: false
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
modify-chat: true
modify-chat-prefix: '&c['
modify-chat-suffix: '&c]&r'
modify-chat-separator: ' '
# Do you want to use custom item/block/mob/enchant/color names
# With this set to true names like Stone:1 will be translated to Granite
# Name list is in TranslatableWords.yml file
UseCustomNames: true
# Changes how often, in seconds, players are paid out. Default is 5 seconds.
# Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
economy-batch-delay: 5
# Enable async economy calls.
# Disable this if you have issues with payments or your plugin is not thread safe.
economy-async: true
Economy:
# By disabling one of thies, players no longer will get particular payment.
# Usefull for removing particular payment method without editing whole jobConfig file
PaymentMethods:
Money: true
Points: true
Exp: true
MinimumOveralPayment:
# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
MinimumOveralPoints:
# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
DynamicPayment:
# Do you want to use dinamic payment dependent on how many players already working for jobs
# This can help automaticaly lift up payments for not so popular jobs and lower for most popular ones
use: false
equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
MaxPenalty: 25.0
MaxBonus: 100.0
# Server economy acount
# With this enabled, players will get money from defined user (server account)
# If this acount dont have enough money to pay for players for, player will get message
UseServerAcount: false
# Username should be with Correct capitalization
AcountName: Server
Taxes:
# Do you want to use taxes feature for jobs payment
use: false
# Username should be with Correct capitalization, it can be same as settup in server account before
AccountName: Server
# Amount in percentage
Amount: 15.0
# Do you want to transfer taxes to server account
TransferToServerAccount: true
# With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
# When its false player will get full payment and server account will get taxes amount to hes account
TakeFromPlayersPayment: false
Limit:
# Money gain limit
# With this enabled, players will be limited how much they can make in defined time
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
Money:
Use: false
# Do you want to stop money gain when exp limit reached?
StopWithExp: false
# Do you want to stop money gain when point limit reached?
StopWithPoint: false
# Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
# You can always use simple number to set money limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit
MoneyLimit: 500+500*(totallevel/100)
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached money limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncmentDelay: 30
# Point gain limit
# With this enabled, players will be limited how much they can make in defined time
Point:
Use: false
# Do you want to stop Point gain when exp limit reached?
StopWithExp: false
# Do you want to stop Point gain when money limit reached?
StopWithMoney: false
# Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
# You can always use simple number to set limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit
Limit: 500+500*(totallevel/100)
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncmentDelay: 30
# Exp gain limit
# With this enabled, players will be limited how much they can get in defined time
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
Exp:
Use: false
# Do you want to stop exp gain when money limit reached?
StopWithMoney: false
# Do you want to stop exp gain when point limit reached?
StopWithPoint: false
# Equation to calculate max money limit. Option to use totallevel to include players total amount of current jobs
# You can always use simple number to set exp limit
# Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have
# So player with 2 jobs with level 15 and 22 will have 6850 limit
Limit: 5000+5000*(totallevel/100)
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached Exp limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncmentDelay: 30
Repair:
# Do you want to give money for only renaming items in anvil
# Players will get full pay as they would for remairing two items when they only renaming one
# This is not big issue, but if you want to disable it, you can
PayForRenaming: true
Crafting:
# With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
# By default its false, as you can make ALOT of money if prices kept from old payment mechanics
PayForEachCraft: false
MilkingCow:
# With this true, when timer is still going, cow milking event will be canceled
# With this false, player will get bucket of milk, but still no payment
CancelMilking: false
# How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinetly and as often as he wants
# Set to 0 if you want to disable timer
Timer: 30
ExploitProtections:
General:
# Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
# Modify restrictedBlocks.yml for blocks you want to protect
PlaceAndBreakProtection: true
# For how long in days to keep block protection data in data base
# This will clean block data which ones have -1 as cooldown value
# Data base cleannup will be performed on each server startup
KeepDataFor: 14
# All blocks will be protected X sec after player places it on ground.
GlobalBlockTimer:
use: true
timer: 3
# Enable silk touch protection.
# With this enabled players wont get paid for breaked blocks from restrictedblocks list with silk touch tool.
SilkTouchProtection: false
MonsterDamage:
# This section controls how much damage player should do to monster for player to get paid
# This prevents from killing monsters in one hit when they suffer in example fall damage
Use: false
Percentage: 60
# McMMO abilities
McMMO:
# Players will get part of money from cutting trees with treefeller ability enabled.
# 0.2 means 20% of original price
TreeFellerMultiplier: 0.2
# Players will get part of money from braking blocks with gigaDrill ability enabled.
# 0.2 means 20% of original price
gigaDrillMultiplier: 0.2
# Players will get part of money from braking blocks with super breaker ability enabled.
# 0.2 means 20% of original price
superBreakerMultiplier: 0.2
# MythicMobs plugin support
# Disable if you having issues with it or using old version
MythicMobs:
enabled: true
Spawner:
# Prevent slime spliting when they are from spawner
# Protects agains exploiting as new splited slimes is treated as naturaly spawned and not from spawner
PreventSlimeSplit: true
# Prevent magmacube spliting when they are from spawner
PreventMagmaCubeSplit: true
# Breeder finder.
# If you are not using breeding payment, you can disable this to save little resources. Really little.
use-breeder-finder: true
# Old job save
# Players can leave job and return later with some level loss during that
# You can fix players level if hes job level is at max level
old-job:
level-loss-percentage: 30
fix-at-max-level: true
ActionBars:
Messages:
# When this set to true player will see action bar messages by default
EnabledByDefault: true
BossBar:
# Enables BossBar feature
# Works only from 1.9 mc version
Enabled: true
Messages:
# When this set to true player will see Bossbar messages by default
EnabledByDefault: true
# If enabled boss bar will update after each action
# If disabled, BossBar will update only on each payment. This can save some server resources
ShowOnEachAction: false
# How long in sec to show BossBar for player
# If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
Timer: 6
# You can enable/disable message shown for players in action bar
ShowActionBars:
OnTitleChange: true
OnLevelChange: true
OnEmptyServerAcount: true
# Chat messages
# You can enable/disable message shown for players in chat
ShowChatMessage:
OnTitleChange: true
OnLevelChange: true
OnEmptyServerAcount: true
# Sounds
# Extra sounds on some events
# All sounds can be found in https://hub.spigotmc.org/javadocs/spigo ... Sound.html
Sounds:
LevelUp:
use: true
sound: ENTITY_PLAYER_LEVELUP
volume: 1
pitch: 3
TitleChange:
use: true
sound: ENTITY_PLAYER_LEVELUP
volume: 1
pitch: 3
# You can disable this to save SMALL amount of server resources
Signs:
Enable: true
Colors:
ColorizeJobName: true
# This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
InfoUpdateInterval: 5
Scoreboard:
# This will enables to show top list in scoreboard instead of chat
ShowToplist: true
# For how long to show scoreboard
interval: 10
JobsBrowse:
# Do you want to show total amount of workers for job in jobs browse window
ShowTotalWorkers: true
# Do you want to show GUI when performing /jobs join command
ShowPenaltyBonus: true
JobsGUI:
# Do you want to show GUI when performing /jobs browse command
OpenOnBrowse: true
# Do you want to show chat information when performing /jobs browse command
ShowChatBrowse: true
# With true left mouse button will join job and right will show more info
# With false left mouse button will show more info, rigth will join job
# Dont forget to adjust locale file
SwitcheButtons: false
OpenOnJoin: true
BackButton:
Material: JACK_O_LANTERN
Data: 0
Filler:
Material: STAINED_GLASS_PANE
Data: 15
Schedule:
Boost:
# Do you want to enable scheduler for global boost
Enable: false

restricited areas config
Spoiler: zobrazit
# Restricted area configuration
#
# Configures restricted areas where you cannot get experience or money
# when performing a job.
#
# The multiplier changes the experience/money gains in an area.
# A multiplier of 0.0 means no bonus, while 0.5 means you will get 50% more the normal income
# While -0.5 means that you will get 50% less the normal income
#
# restrictedareas:
# area1:
# world: 'world'
# multiplier: 0.0
# point1:
# x: 125
# y: 0
# z: 125
# point2:
# x: 150
# y: 100
# z: 150
# area2:
# world: 'world_nether'
# multiplier: 0.0
# point1:
# x: -100
# y: 0
# z: -100
# point2:
# x: -150
# y: 100
# z: -150

restricited block config
Spoiler: zobrazit
# Block protected by timer in sec
# Category name can be any you like to be easily recognized
# id can be actual block id (use /jobs blockinfo to get correct id) or use block name
# By setting time to -1 will keep block protected until global cleanup, mainly used for structure blocks like diamond
# If you want to have default value for all blocks, enale GlobalBlockTimer in generalConfig file
blocksTimer:
Sapling:
id: 6
cd: 60
leaves:
id: 18
cd: 60
grass:
id: longgrass
cd: 60
deadBush:
id: 32
cd: 60
rail:
id: 66
cd: 60
rail2:
id: 27
cd: 60
rail3:
id: 28
cd: 60
rail4:
id: 157
cd: 60
web:
id: 30
cd: 60
dandelion:
id: 37
cd: 60
poppy:
id: 38
cd: 60
flower:
id: 175
cd: 60
mushroom:
id: 39
cd: 60
mushroomRed:
id: 40
cd: 60
torch:
id: 50
cd: 60
redTorch:
id: 76
cd: 60
lader:
id: 65
cd: 5
carpet:
id: 171
cd: 60
button:
id: 77
cd: 5
button2:
id: 143
cd: 5
lever:
id: 69
cd: 60
snow:
id: 78
cd: 60
snow2:
id: 80
cd: 60
hook:
id: 131
cd: 60
tripWire:
id: 132
cd: 60
redstone:
id: 55
cd: 60
repeater:
id: 93
cd: 60
comparator:
id: 149
cd: 60
lily:
id: 111
cd: -1
vines:
id: 106
cd: -1
wheat:
id: 59
cd: 5
sugarcane:
id: 83
cd: -1
cactus:
id: 81
cd: -1
beatroot:
id: 207
cd: 60
potato:
id: 142
cd: 60
carrot:
id: 141
cd: 60
warts:
id: 115
cd: 60
pumpkin:
id: 86
cd: -1
pumpkinstem:
id: 104
cd: -1
melon:
id: 103
cd: -1
melonstem:
id: 105
cd: -1
goldore:
id: goldore
cd: -1
ironore:
id: ironore
cd: -1
coalore:
id: coalore
cd: -1
lapisore:
id: lapisore
cd: -1
diamondore:
id: diamondore
cd: -1
redstoneore:
id: redstoneore
cd: -1
emeraldore:
id: emeraldore
cd: -1
quartzore:
id: quartzore
cd: -1


Nevíte co s tím ?
Naposledy upravil(a) bollo dne 22 črc 2017, 22:14, celkem upraveno 7 x.

Mike8748
Příspěvky: 823
Registrován: 30 bře 2014, 10:05
Reputation: 28

Re: Problém s jobs!

#2 Příspěvekod Mike8748 » 22 črc 2017, 21:43

dodej IP server a startup log

bollo
Příspěvky: 15
Registrován: 22 črc 2017, 21:24
Reputation: 0

Re: Problém s jobs!

#3 Příspěvekod bollo » 22 črc 2017, 22:10

Doplnil jsem Ip serveru a startup log pluginu jobs.

Mike8748
Příspěvky: 823
Registrován: 30 bře 2014, 10:05
Reputation: 28

Re: Problém s jobs!

#4 Příspěvekod Mike8748 » 23 črc 2017, 08:01

problém je vidět v logu,

Kód: Vybrat vše

 Plugin Jobs v3.9.8 has failed to register events for class com.gamingmesh.jobs.listeners.JobsPaymentListener because org/bukkit/event/entity/EntitySpawnEvent does not exist.


podle diskuzí na spigotu a bukkitu tento problém má více lidí, bohužel řešení tam není žádné.

zkus aktualizovat plugin, před pár hodinama vyšla verze 4.0 (https://dev.bukkit.org/projects/jobs-reborn/files)

bollo
Příspěvky: 15
Registrován: 22 črc 2017, 21:24
Reputation: 0

Re: Problém s jobs!

#5 Příspěvekod bollo » 23 črc 2017, 10:03

děkuji :) Vše funguje s novou verzi ta chyba zmizela !


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