Potřeboval bych pomoct. Když si hráči vytvoří Residenci tak v ní nemají ty základní práva jako destroy,build atd... Musí si je samotně přidat příkazem. Takže určitě to znáte milion otázek proč nemám práva ve své vlastní resce co jsem si teď vytvořil.
Nepomohl by mi někdo v configu ani groups jsem to nenašel :/ Tak jen jestli nejsem slepý
Config:
Kód: Vybrat vše
# These are Global Settings for Residence.
Global:
# Starts UUID conversion on plugin startup
# DONT change this if you are not sure what you doing
UUIDConvertion: false
# If you running offline server, better to check this as true. This will help to solve issues with changing players UUID.
OfflineMode: false
# Players with residence.versioncheck permission node will be noticed about new residence version on login
versionCheck: true
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: Czech
# Wooden Hoe is the default selection tool for Residence.
# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 290
Selection:
# By setting this to true, all selections will be made from bedrock to sky ignoring Y coordinates
IgnoreY: false
# By setting this to true, player will only pay for x*z blocks ignoring height
# This will lower residence price by up to 256 times, so adjust block price BEFORE enabling this
NoCostForYBlocks: false
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
Optimizations:
# Name of your main residence world. Usually normal starting world 'World'. Capitalization essential
DefaultWorld: world
DisabledWorlds:
# List Of Worlds where this plugin is disabled
List: []
# Disables all listeners in included worlds
DisableListeners: true
# Disabled any command usage in included worlds
DisableCommands: true
# Delay in seconds between item pickups after residence flag prevents it
# Keep it at arround 10 sec to lower unesecery checks
ItemPickUpDelay: 10
AutomaticResidenceCreation:
# When set to true /res auto command will check for new area collision with other residences to avoid overlapping.
# Set it to false to gain some performace but new residence can often overlap with old ones
CheckCollision: true
GlobalChat:
# Enables or disables chat modification by including players main residence name
Enabled: false
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {residence} to your chat format and disable this.
SelfModify: true
Format: '&c[&e%1&c]'
# When this set to true, any teleportation to residence where player dont have tp flag, action will be denyied
# This can prevent from teleporting players to residence with 3rd party plugins like esentials /tpa
BlockAnyTeleportation: true
# Set this as low as posible depending of residence.max.res.[number] permission you are using
# In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
MaxResCount: 30
# Set this as low as posible depending of residence.max.rents.[number] permission you are using
# In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
MaxRentCount: 10
# Set this as low as posible depending of residence.max.subzones.[number] permission you are using
# In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
MaxSubzoneCount: 5
# Set this as low as posible depending of residence.max.subzonedepth.[number] permission you are using
# In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
MaxSubzoneDepthCount: 5
# By setting this to true, regular pvp flag will be acting as overridepvp flag
# Overridepvp flag tries to ignore any pvp protection in that residence by any other plugin
OverridePvp: false
KickLocation:
# By setting this to true, when player kicks another player from residence, he will be teleported to this location instead of getting outside residence
Use: false
World: world
X: 0.5
Y: 63.0
Z: 0.5
# Less than 0 - head up, more than 0 - head down. Range from -90 to 90
Pitch: 0.0
# Head position to left and right. Range from -180 to 180
Yaw: 0.0
FlyLandLocation:
# Used when players fly state is being turned to false because of fly flag and there is no solid land where to land for player
World: world
X: 0.5
Y: 63.0
Z: 0.5
# Less than 0 - head up, more than 0 - head down. Range from -90 to 90
Pitch: 0.0
# Head position to left and right. Range from -180 to 180
Yaw: 0.0
ShortInfo:
# By setting this to true, when checking residence info with /res info, you will get only names in list, by hovering on them, you will get flag list
Use: false
Vote:
# Range players can vote to, by default its from 0 to 10 points
RangeFrom: 0
RangeTo: 10
# If this true, players can onli give like for shop instead of point voting
OnlyLike: false
Intervals:
# How often in seconds to heal/feed players in residence with appropriate flag
# Bigger numbers can save some resources
Heal: 1
Feed: 5
# Potions containing one of thos effects will be ignored if residence dont have pvp true flag set
NegativePotionEffects:
- blindness
- confusion
- harm
- hunger
- poison
- slow
- slow_digging
- weakness
- wither
NegativeLingeringPotions:
- slowness
- instant_damage
- poison
- slowness
# Defines speed for particular wspeed1 and wspeed2 flags. It can be from 0 up to 5
WalkSpeed:
'1': 0.5
'2': 2.0
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
Tp:
# The interval, in seconds, for teleportation.
# Use 0 to disable
TeleportDelay: 3
# Show aditional message in title message area when player is teleporting to residence
TeleportTitleMessage: true
RandomTeleportation:
# World name to use this feature. Add annother one with appropriate name to enable random teleportation
world:
# Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
MaxCoord: 1000
# If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
MinCord: 500
CenterX: 0
CenterZ: 0
# How long force player to wait before using command again.
Cooldown: 5
# How many times to try find correct location for teleportation.
# Keep it at low number, as player always can try again after delay
MaxTries: 20
# The interval, in minutes, between residence saves.
SaveInterval: 10
# New save mechanic can minimize save file couple times and speedup save/load time in general
# Bigger files have bigger impact
NewSaveMechanic: false
Backup:
AutoCleanUp:
# Do you want to automaticaly remove backup files from main backup folder if they are older than defined day amount
Use: false
Days: 30
# Do you want to backup files by creating zip files in main residence folder in backup folder
# This wont have effect on regular backuped files made in save folder
UseZip: true
IncludeFiles:
Worlds: true
forsale: true
leases: true
permlists: true
rent: true
flags: true
groups: true
config: true
AutoCleanUp:
# HIGHLY EXPERIMENTAL residence cleaning on server startup if player is offline for x days.
# Players can bypass this with residence.cleanbypass permission node
Use: false
# For how long player should be offline to delete hes residence
Days: 60
# Worlds to be included in check list
Worlds:
- world
Lwc:
# Removes lwc protection from all defined objects when removing residence
OnDelete: true
# Removes lwc protection from all defined objects when buying residence
OnBuy: true
# Removes lwc protection from all defined objects when unrenting residence
OnUnrent: true
# List of blocks you want to remove protection from
MaterialList:
- CHEST
- TRAPPED_CHEST
- furnace
- dispenser
AntiGreef:
TNT:
# When set to true will allow tnt and minecart with tnt to explode below 62 (default) level outside of residence
# This will allow mining with tnt and more vanilla play
ExplodeBelow: false
level: 62
Creeper:
# When set to true will allow Creeper explode below 62 (default) level outside of residence
# This will give more realistic game play
ExplodeBelow: false
level: 62
Flow:
# Level from witch one to start lava and water flow blocking
# This dont have effect in residence area
Level: 255
# With this set to true, lava flow outside residence is blocked
NoLavaFlow: true
# With this set to true, water flow outside residence is blocked
NoWaterFlow: true
Worlds:
- world
Place:
# Level from witch one to start block lava and water place
# This don't have effect in residence area
Level: 255
# With this set to true, playrs cant place lava outside residence
NoLavaPlace: true
# With this set to true, playrs cant place water outside residence
NoWaterPlace: true
Worlds:
- world
BlockFall:
# With this set to true, falling blocks will be deleted if they will land in different area
Use: true
# Level from witch one to start block block's fall
# This don't have effect in residence area or outside
Level: 62
Worlds:
- world
ResCleaning:
# With this set to true, after player removes its residence, all blocks listed below, will be replaced with air blocks
# Effective way to prevent residence creating near greefing target and then remove it
Use: true
# Level from whichone you want to replace blocks
Level: 63
# Block list to be replaced
# By default only water and lava will be replaced
Blocks:
- 8
- 9
- 10
- 11
Worlds:
- world
Flags:
# By setting this to true flags from list will be protected from change while there is some one inside residence besides owner
# Protects in example from people inviting some one and changing pvp flag to true to kill them
Prevent: true
list:
- pvp
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# Sets date format when shown in example lease or rent expire date
# How to use it properly, more information can be found at http://www.tutorialspoint.com/java/java_date_time.htm
DateFormat: E yyyy.MM.dd 'at' hh:mm:ss a zzz
# Sets time zone for showing date, usefull when server is in different country then main server player base
# Full list of posible time zones can be found at http://www.mkyong.com/java/java-display-list-of-timezone-with-gmt/
TimeZone: Europe/Prague
# Enable / Disable money returning on residence removal.
ResMoneyBack: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: false
# Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EnableEconomy: true
# When enabled extra message will apear in chat if residence is for rent or for sell to inform how he can rent/buy residence with basic information.
ExtraEnterMessage: true
Sell:
# If set to true, this will allow to sell subzones. Its recommended to keep it false tho
Subzone: false
# Enables or disables the Rent System
EnableRentSystem: false
Rent:
# Prevents residence/subzone removal if its subzone is still rented by some one
PreventRemoval: true
Inform:
# Informs players on rent time ending
OnEnding: true
# Time range in minutes when to start informing about ending rent
Before: 1440
# Time range in seconds for how long to wait after player logs in to inform about ending rents
Delay: 60
DefaultValues:
# Default values used when putting residence for rent
AllowRenewing: true
StayInMarket: true
AllowAutoPay: true
# If set to true, when player is not defining auto pay on renting, then this value will be used
PlayerAutoPay: true
Schematics:
# EXPERIMENTAL!!! If set to true, residence will be restored to state it was when backup flag was set to true
# For securoty reassons only players with aditional residence.backup permission node can set backup flag
RestoreAfterRentEnds: true
# When set to true, area state will be saved only when setting backup to true value
# When set to false, area state will be saved before each renting to have always up to date area look
# Keep in mind that when its set to false, there is slightly bigger server load as it has to save area each time when some one rents it
SaveOnFlagChange: true
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: true
ActionBar:
# True for ActionBar - new component in 1.8
# False for old Messaging in chat enter/leave Residence messages
General: true
ShowOnSelection: true
TitleBar:
# When set to true enter/leave messages will be shown in title/subtitle slots
# Subtitle can be defined with %subtitle% while setting enter/leave messages
EnterLeave: false
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
ResidenceChatPrefixLength: 16
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# Setting this to true server administration wont need to use /resadmin command to access admin command if they are op or have residence.admin permission node.
AdminFullAccess: false
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to true will prevent subzone deletion when subzone owner is not same as parent zone owner.
PreventSubZoneRemoval: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
ResidenceNameRegex: '[^a-zA-Z0-9-_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# Setting this to true sends a tutorial message to the new player when he places chest on ground.
ShowNoobMessage: true
# Setting this to true creates residence around players placed chest if he don't have any.
# Only once every server restart if he still don't have any residence
NewPlayer:
Use: false
# Setting this to true, residence will be created for free
# By setting to false, money will be taken from player, if he has them
Free: true
# Range from placed chest o both sides. By setting to 5, residence will be 5+5+1 = 11 blocks wide
Range:
X: 5
Y: 5
Z: 5
# Experimental - The following settings are lists of block IDs to be used as part of the checks for the 'container' and 'use' flags when using mods.
CustomContainers: []
CustomBothClick: []
CustomRightClick: []
Visualizer:
# With this enabled player will see particle effects to mark selection boundries
Use: true
# Range in blocks to draw particle effects for player
# Keep it no more as 30, as player cant see more than 16 blocks
Range: 16
# For how long in miliseconds (5000 = 5sec) to show particle effects
ShowFor: 5000
# How often in miliseconds update particles for player
updateInterval: 20
# Spacing in blocks between particle effects for rows
RowSpacing: 2
# Spacing in blocks between particle effects for collums
CollumnSpacing: 2
# Maximum amount of frame particles to show for one player
FrameCap: 2000
# Maximum amount of sides particles to show for one player
SidesCap: 2000
# Particle effect names. Posible: explode, largeexplode, hugeexplosion, fireworksSpark, splash, wake, crit, magicCrit
# smoke, largesmoke, spell, instantSpell, mobSpell, mobSpellAmbient, witchMagic, dripWater, dripLava, angryVillager, happyVillager, townaura
# note, portal, enchantmenttable, flame, lava, footstep, cloud, reddust, snowballpoof, snowshovel, slime, heart, barrier
# droplet, take, mobappearance
# If using spigot based server different particales can be used:
# click2, click1, bow_fire, door_toggle, iron_door_toggle, trapdoor_toggle, iron_trapdoor_toggle, fence_gate_toggle, door_close, iron_door_close, trapdoor_close, iron_trapdoor_close, fence_gate_close, extinguish, record_play, ghast_shriek, ghast_shoot, blaze_shoot, zombie_chew_wooden_door, zombie_chew_iron_door, zombie_destroy_door, smoke, step_sound, potion_break, ender_signal, mobspawner_flames, brewing_stand_brew, chorus_flower_grow, chorus_flower_death, portal_travel, endereye_launch, firework_shoot, villager_plant_grow, dragon_breath, anvil_break, anvil_use, anvil_land, enderdragon_shoot, wither_break_block, wither_shoot, zombie_infect, zombie_converted_villager, bat_takeoff, end_gateway_spawn, enderdragon_growl, fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, item_break, tile_break, tile_dust,
Selected:
Frame: happyVillager
Sides: reddust
Overlap:
Frame: FLAME
Sides: FLAME
# Shows particle effect when player are being pushed back
BounceAnimation: true
GUI:
# Enable or disable flag GUI
Enabled: true
# Item id and data to use when flag is set to true
setTrue:
Id: 35
Data: 13
# Item id and data to use when flag is set to false
setFalse:
Id: 35
Data: 14
# Item id and data to use when flag is set to remove
setRemove:
Id: 35
Data: 8
# Default = false. Enabling this, residences with flag nomobs will be cleared from monsters in regular intervals.
# This is quite heavy on server side, so enable only if you really need this feature
AutoMobRemoval:
Use: false
# How often in seconds to check for monsters in residences. Keep it at reasonable amount
Interval: 3
EnforceAreaInsideArea: false
EnableSpout: false
EnableLeaseMoneyAccount: true
# By setting this to true, partial compatability for kCouldron servers will be anabled. Action bar messages and selection visualizer will be disabled automaticaly as off incorrect compatability
CouldronCompatability: false
DynMap:
# Enables or disable DynMap Support
Use: false
# Shows or hides residence flags
ShowFlags: true
# If set true, residence with hidden flag set to true will be hidden from dynmap
HideHidden: true
Layer:
# Enables 3D zones
3dRegions: true
# How deep to go into subzones to show
SubZoneDepth: 2
Border:
# Color of border. Pick color from this page http://www.w3schools.com/colors/colors_picker.asp
Color: '#FF0000'
# Transparency. 0.3 means that only 30% of color will be visible
Opacity: 0.3
# Border thickness
Weight: 3
Fill:
Opacity: 0.3
Color: '#FFFF00'
ForRent: '#33cc33'
Rented: '#99ff33'
ForSale: '#0066ff'
# Shows only regions on this list
VisibleRegions: []
# Hides region on map even if its not hidden ingame
HiddenRegions: []
Groups:
Kód: Vybrat vše
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name, DONT remove this group
# Information about the Residence zone that the player can define.
#Uncomment the lines below to mirror this config to other groups.
#Mirror:
#- 'group1'
#- 'group2'
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 4
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 256
# (Optional) The minimum number of blocks a Residence can be, East to West (X).
MinEastWest: 3
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 256
# (Optional) The minimum number of blocks a Residence can be, North to South (Z).
MinNorthSouth: 3
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 256
# (Optional) The minimum number of blocks a Residence can be, High to Low (Y).
MinUpDown: 3
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
# The maximum amount of subzones can current area have.
MaxSubzonesInArea: 3
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).
SubzoneMaxEastWest: 16
# (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).
SubzoneMinEastWest: 3
# (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).
SubzoneMaxNorthSouth: 16
# (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).
SubzoneMinNorthSouth: 3
# (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).
SubzoneMaxUpDown: 256
# (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).
SubzoneMinUpDown: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of /res kick, to kick player from residence.
Kick: False
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Vítej %player v rezidenci %residence hráče %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Opouštíš rezidenci %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# determines max days player can rent residence at once
MaxRentDays: 31
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.0
# The cost, per block, player will be getting back when removing residence.
SellCost: 0.0
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.0
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
#destroy: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
#destroy: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
#destroy: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false
VIP1: #group name, player should have residence.group.VIP1 permission node to have access to this residence group
Residence:
CanCreate: true
MaxResidences: 6
MaxAreasPerResidence: 2
MaxEastWest: 256
MaxNorthSouth: 256
MaxUpDown: 255
MinHeight: 0
MaxHeight: 255
SubzoneDepth: 3
CanTeleport: true
Unstuck: true
Kick: true
SelectCommandAccess: true
ItemListAccess: true
Messaging:
CanChange: true
DefaultEnter: Vítej %player v rezidenci %residence VIP hráče %owner.
DefaultLeave: Opouštíš rezidenci %residence.
Lease:
MaxDays: 16
RenewIncrement: 14
Rent:
MaxRents: 3
MaxRentables: 3
MaxRentDays: 31
Economy:
CanBuy: true
CanSell: false
IgnoreLimits: false
BuyCost: 0.0
SellCost: 0.0
RenewCost: 0.0
VIP2: #group name, player should have residence.group.nextgroup permission node to have access to this residence group
Residence:
CanCreate: true
MaxResidences: 8
MaxAreasPerResidence: 2
MaxEastWest: 256
MaxNorthSouth: 256
MaxUpDown: 255
MinHeight: 0
MaxHeight: 255
SubzoneDepth: 3
CanTeleport: true
Unstuck: true
Kick: true
SelectCommandAccess: true
ItemListAccess: true
Messaging:
CanChange: true
DefaultEnter: Vítej %player v rezidenci %residence VIP hráče %owner.
DefaultLeave: Opouštíš rezidenci %residence.
Lease:
MaxDays: 16
RenewIncrement: 14
Rent:
MaxRents: 3
MaxRentables: 3
MaxRentDays: 31
Economy:
CanBuy: true
CanSell: false
IgnoreLimits: false
BuyCost: 0.0
SellCost: 0.0
RenewCost: 0.0
VIP3: #group name, player should have residence.group.nextgroup permission node to have access to this residence group
Residence:
CanCreate: true
MaxResidences: 10
MaxAreasPerResidence: 2
MaxEastWest: 256
MaxNorthSouth: 256
MaxUpDown: 255
MinHeight: 0
MaxHeight: 255
SubzoneDepth: 3
CanTeleport: true
Unstuck: true
Kick: true
SelectCommandAccess: true
ItemListAccess: true
Messaging:
CanChange: true
DefaultEnter: Vítej %player v rezidenci %residence VIP hráče %owner.
DefaultLeave: Opouštíš rezidenci %residence.
Lease:
MaxDays: 16
RenewIncrement: 14
Rent:
MaxRents: 3
MaxRentables: 3
MaxRentDays: 31
Economy:
CanBuy: true
CanSell: false
IgnoreLimits: false
BuyCost: 0.0
SellCost: 0.0
RenewCost: 0.0
# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default
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